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Which Field Command Ship to use...

Author
MetalDev
Federal Navy Academy
Gallente Federation
#1 - 2012-09-04 23:42:05 UTC
I have command ships V, and excellent gunnery and drone skills. Can fly either Amarr or Gallente

I participate in factional warfare, and I'm wondering which command ship would prove overall the best to use -- when I FC a fleet we normally go find a quiet system and just run some plexes and engage any enemy ships that want to pewpew. So which is better overall to use in that role requiring flexibiltiy --- the Astarte? Or the Absolution?

I want to be able to use an active tank so I can do the plex sites, major sites if possible. Any input would be useful - would also appreciate if you give detailed reasons why one is going to outshine the other. Thanks :)
Roime
Mea Culpa.
Shadow Cartel
#2 - 2012-09-05 06:37:24 UTC
I've seen both put to good use in gang, Astarte is a great brawler, Abso has more range. So it depends on how your typical engagements pan out, if you can take advantage of the massive blaster dps, go Gallente. Not sure how many people really opt for active tanking the Astarte, it works well with buffer.

Perhaps blasters need a little bit more attention to manual piloting than a ship with better range, so FCing could be easier on the Abso, idk.

.

Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-09-05 07:18:17 UTC
absolution is the best CS by a long way.
astarte is good for shield tanked ganking, that's about it tho.

There is no Bob.

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Jacob Holland
Weyland-Vulcan Industries
#4 - 2012-09-05 07:37:34 UTC
The Abso can fit a gang link (or at least could last time I fitted one) so if your gangs are large enough to make that work over the damage of the Astarte (which has to sacrifice a lot more to squeeze on the link).
MetalDev
Federal Navy Academy
Gallente Federation
#5 - 2012-09-05 18:40:23 UTC
I do factional warfare and I'd prefer the active armor tank - but the problem is that armor tanks are heavier and have less maneuverability and speed - an important factor in FW PVP.

Astarte: Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level

Command Ships Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to Medium Hybrid turret falloff per level

I have command ships V by the way.

Absolution: Battlecruiser Skill Bonus: 10% reduction in Medium Energy Turret capacitor use and 5% bonus to all armor resistances per level

Command Ships Skill Bonus: 5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level

It seems to me that the Astarte will have better overall damage and range while the absolution will have more longevity - easier on cap stability and thick armor resistances more suited to buffer tanking.

The abso is 5m/s faster but both ships have the same inertia modifier of .704 =/
Zyella Stormborn
Green Seekers
#6 - 2012-09-05 19:05:47 UTC  |  Edited by: Zyella Stormborn
I believe the Absolution starts with 35% as its lowest resist also, while the Astarte starts with 0% in explosive.

If you do any pvp at all in a command ship, you will be at the top of the food chain next to ECM ships and Logi's for primary target. So that longevity becomes godlike necessity. Absolution can get an absolutely incredible tank. Having a little more damage is nice, but not really your job in the gang. ;)

Ed: My nephew just gave a comparison to fantasy mmo's I never really thought about, but seems to fit. ;)

Command ship = Bard
Logi = Cleric
ECM = CC

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Aaron Greil
Royal Amarr Institute
Amarr Empire
#7 - 2012-09-05 19:38:45 UTC  |  Edited by: Aaron Greil
I've looked at this problem myself recently. The real issue with the astarte is the range. Falloff is nice, but you have to remember that firstly, fighting in falloff automatically shaves off some of your dps, and secondly, even with the falloff bonus, blasters with null will still have shorter range than pulses with scorch.

Also, a damage and ROF bonus is better dps overall than two damage bonuses. If you don't believe me look at the dps difference between an collision accelerator and a burst aerator. The abso has more versatility, better tank, and most importantly, better dps at range.
MetalDev
Federal Navy Academy
Gallente Federation
#8 - 2012-09-05 21:01:40 UTC
Well I guess absolution it is, thanks for the input :)