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Amarr Under powerd???

Author
Star'''Knight
Brave Newbies Inc.
Brave Collective
#1 - 2012-09-04 23:23:37 UTC
I have been flying amarr for a while now and never really changed races other from a little mimitar. So far though I have been very sad when I look at amarr and think that it's Underpowerd. Yes there are some good ships that yet I still love with amarr, but over all many ships fail compared to the other fraction's. Leagion to any T3, Tangu and so on, well i hate to say it but the leagion sucks in my opion never really found a meaning for one and yet I have one. Anything that i find that it can do any other T3 cruser can do better. Ugh

Amarr:

Pros
1. Range
2. Armor tank
3. Very nice ships here and there

Cons
1. **** cap
2. All the other diffrent fraction ships seam op
3. Tracking (OK for the Amarr Race but not with all the other cons)
4. Solo pvp Is normaly just a sad day unless you use a Pilgrim, Hevey assault ship, or Command ship mabey (never flown one)
5. Fleet pvp Would be great other from the point that no one seams to fly armor any more
6. When it dose come to range these days Caldari Seams to have just as much if not more with missiles
7. At the End It just sad to know that you wasted your SP trainning in such a point less race. Cry

I would like to Here coments on how other people thought of amarr after the nerf. And how they may use the Amarr ships.
Liang Nuren
No Salvation
Top Belt for Fun
#2 - 2012-09-04 23:40:18 UTC
I dunno, every race has their awesome ships and their not so awesome ships. There's enough awesome ships in the Amarr lineup that I don't regret training them.

-Liang

I'm an idiot, don't mind me.

Alara IonStorm
#3 - 2012-09-04 23:46:35 UTC  |  Edited by: Alara IonStorm
Honestly I am kind of excited with what they are doing with Amarr, if the Cruiser / Battlecruiser balance along with the rest of the ships is as good as the Frigate Balance work implemented and in F& I things will probably get a lot better. I know they were also looking at Armor penalties and if they change armor rigs penalties that would make things interesting.

Honestly and this is a personal opinion, I don't like how Ammo is handled. Amarr without Scorch for instance. I don't think T2 Ammo should have such a big importance to the race. I think there should be T1 alternatives for T2 Ammo, that they should look into the way it works like having it effect falloff for Minmatar, greater leaps in range so Standard becomes like Scorch like with a little less Dmg and Range. Not stepping on the T2 Ammo's toes of course but every ammo being useful in every gun to a degree. Not saying the system doesn't work for the most part but I think it could use some pruning.
Taoist Dragon
SHAVED
#4 - 2012-09-04 23:48:59 UTC
What nerf did the Amarr get recently??

Anyways I can fly all races equally well and enjoy all the races for various different reasons....

But....

I have pretty decided Amarr is THE race for me. I just love flying the amarr ships.

Alot of people complain about the lack of mids etc when you talk about amarr pvp but I have never found it to be much of an issue really...just means i have to adapt my tactics accordingly.

The only real issue that I have come across is the T1 cruiser line up. Mainly maller /omen but tbh I'm flying the omen around and trying different things with it and finding it fun. And if they continue the excellent work on frigates up through the classes then it will be even better!!

And the arbitrator is simple an awesome ship!!!!!!!

That is the Way, the Tao.

Balance is everything.

Star'''Knight
Brave Newbies Inc.
Brave Collective
#5 - 2012-09-04 23:53:55 UTC
Hmmm Ya Amarr dose have some nice ships here and there but most of them dont use lasers which is a little funny. Btw with the neft that was a long time ago when amarr ships where way to over op lol what happend any way I did not know that they were going to buff amarr. Which makes me real glade to hear.
Star'''Knight
Brave Newbies Inc.
Brave Collective
#6 - 2012-09-04 23:58:01 UTC
Star'''Knight wrote:
Hmmm Ya Amarr dose have some nice ships here and there but most of them dont use lasers which is a little funny. Btw with the neft that was a long time ago when amarr ships where way to over op lol what happend any way I did not know that they were going to buff amarr. Which makes me real glade to hear.

Also forgot another pro

No Reload Time
Taoist Dragon
SHAVED
#7 - 2012-09-05 00:04:17 UTC
TBH with the new frig changes the sue of lasers is very much in flavour now.

I sometimes stil use AC's on my fits for specific fleets but generally lasers are more usefull now.

Most of the non laser ships are T2 and they are still very much in line with amarr combat styles. Big smile

That is the Way, the Tao.

Balance is everything.

Star'''Knight
Brave Newbies Inc.
Brave Collective
#8 - 2012-09-05 00:09:32 UTC
Ya Idk It hard to say what the new frigs will Bring considering there will be logistic frigs might bring a whole new thing. Although atm I still use Ac's normaly with most of my amarr ships.
Taoist Dragon
SHAVED
#9 - 2012-09-05 00:19:45 UTC  |  Edited by: Taoist Dragon
What ships are you using AC's over lasers?

Maller/prophecy? probably still worth it untill cruisers get the makeover treatment.

Arbi - doesn't really make much difference here what you use as hull weaposn tbh.

Punisher - fleet chase tackle ok otherwise lasers probably better.

????


Edit: If you are still using AC's then you probably haven't checked out how the new frigs are flying with true amarr weapons...go get some :)

That is the Way, the Tao.

Balance is everything.

Star'''Knight
Brave Newbies Inc.
Brave Collective
#10 - 2012-09-05 00:24:14 UTC
Lol i gess i am a little behind but i used AC's with maller, Prop, Punnisher, Anything without damige ++ For lazers
Alara IonStorm
#11 - 2012-09-05 00:25:55 UTC
Star'''Knight wrote:
Punnisher, Anything without damige ++ For lazers

Punisher has a 5% Laser Damage Bonus.
Star'''Knight
Brave Newbies Inc.
Brave Collective
#12 - 2012-09-05 00:27:49 UTC
Hmmm new did not see that. Might need to refit my amarr ships.
Paikis
Vapour Holdings
#13 - 2012-09-05 03:26:05 UTC
I saw the thread title and LOLd. Then I read the thread and LOLd again.
Soltwekre Shimaya
Kernite Kollectors
#14 - 2012-09-05 05:00:17 UTC
obviously youve never used an omen navy Roll
Zyella Stormborn
Green Seekers
#15 - 2012-09-05 05:42:12 UTC
In most of the Amarr ships, if you have your skills up to snuff, and you are not using lasers + scorch, you are doing it wrong. :p

Navy Omen
Zealot
Arbitrator / Curse / Pilgrim (brutal drone boats)
new Punisher
Harbinger
Coercer
Even though its not the greatest, the Legion can be a Zealot + insane tank.

All of the above ships hit like absolute trucks for their class.
I have been learning that I do better in small and large gang with Amarr than I do solo (with some exceptions, like the drone boats), but to think they are underpowered is to make a fatal mistake when out pvping.

When I am out in my Coercer, Curse, or Zealot, most of the time people I encounter in anything close to my ship class just leave. Sometimes when it is 2 of them they leave (not as often though).

Amarr is arguably the most straightforward of the races in fighting tactics, but they make some absolutely fantastic stand and deliver with decent range ships.

My experience so far is more limited in the other races for flying em, but the feel I get so far is in comparison:

Gallente - Brutal close range, good drones, decent armor. When I win its usually due to the damage I can cause before they get close enough to start unloading.

Minmitar - Versatile as hell, I never know if im in a brawl or a kite fest until the fight has about started. I get some difficulty from snipers but have rarely felt threatened by closer combat from them so far.

Caldari - Similar to Minmitar, although I will say, fighting against heavy missiles is a PITA.


One note I would like to add.... most of this has changed very recently for me with the ASB's. They have really screwed up my solo and small game play in my armor ships. ;( I have 1 or 2 that i can fit ASB's on myself, but being an armor ship it does not feel right.

If you like Amarr style (and damnit, they are stylish), stay with it! To hell with what others say about min/maxing. ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Katran Luftschreck
Royal Ammatar Engineering Corps
#16 - 2012-09-05 05:59:30 UTC
Zyella Stormborn wrote:
In most of the Amarr ships, if you have your skills up to snuff, and you are not using lasers + scorch, you are doing it wrong. :p


Correction: If you have to use scorch to do it right, then CCP is doing it wrong.

http://youtu.be/t0q2F8NsYQ0

Liang Nuren
No Salvation
Top Belt for Fun
#17 - 2012-09-05 06:13:27 UTC
Katran Luftschreck wrote:
Zyella Stormborn wrote:
In most of the Amarr ships, if you have your skills up to snuff, and you are not using lasers + scorch, you are doing it wrong. :p


Correction: If you have to use scorch to do it right, then CCP is doing it wrong.


I use Multifreq pretty frequently.

-Liang

I'm an idiot, don't mind me.

Jack Miton
Perkone
Caldari State
#18 - 2012-09-05 07:21:37 UTC
WTF is it with the amarr hate recently???
they are probably the single best overall balanced race.

Good T1 ships, superb T2 ships, fantastic faction/pirate ships and the best caps.
what exactly is not to like?

(yeah, the legion sucks. sorry.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Vilnius Zar
SDC Multi Ten
#19 - 2012-09-05 08:04:27 UTC  |  Edited by: Vilnius Zar
The problem Amarr has is the following:

- massive fitting issues, it's nigh impossible for a lower SP character to fit a decent laserboat and even at super high SP it can be a *****
- massive cap issues with laserboats, obvious really
- lack of mobility, mass/agility plays a role but also cap use is an issue, you simply can't run MWD together with a point and lasers as you can with projectiles on a minnie ship
- lack of control, as amarr ships tend to lack midslots and mobility it's very difficult to control a scenario and because of that they tend to do better in fleet roles than solo
- reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced
- pulse lasers are "mid range" weapons, while it adds versatility it also lacks focus
- useless bonuses on some Amarr ships (see Maller and Prophecy)
Jorma Morkkis
State War Academy
Caldari State
#20 - 2012-09-05 09:08:39 UTC
Vilnius Zar wrote:
- reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced


Oh, you mean like autocannons and Barrage...

Vilnius Zar wrote:
- useless bonuses on some Amarr ships (see Maller and Prophecy)


Maybe because CCP hasn't balanced cruisers and battlecruisers yet?
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