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Perhaps it is time for General Hull Maintenance Costs?

Author
Brooks Puuntai
Solar Nexus.
#21 - 2012-09-04 23:07:25 UTC  |  Edited by: Brooks Puuntai
Like Liang said. it would be a failure that would only cause people to lessen their inventory and/or quit due to annoyance. Instead of trying to create weird sinks, just cutback or start removing faucets. Switch some faucets too loot based and/or LP.

Also PVP isn't a isk sink, destruction drives the market, but doesn't actually remove isk. Its a asset sink.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Buck Futz
Sebiestor Tribe
Minmatar Republic
#22 - 2012-09-04 23:09:30 UTC
Jason Xado wrote:


Anyway long story short, I say just make it easier to blow stuff up. That would have the same end result and be much more entertaining.


Thats why CCP weakened Concord, increased the insurance payout for suicide ganks, and massively reduced Mining Barge EHP. Ships started exploding everywhere, was completely awesome.

Oh wait. Maybe I got that wrong.....
Renan Ruivo
Forcas armadas
Brave Collective
#23 - 2012-09-04 23:33:34 UTC
Dinsdale Pirannha wrote:
every man-made structure created out of a metallic material, be it a tricycle right through to an aircraft carrier, need maintenance.


Now that i come to think of it, i never ever spent money on bicycle maitenance.

The world is a community of idiots doing a series of things until it explodes and we all die.

Adalynne Rohks
Aliastra
Gallente Federation
#24 - 2012-09-05 01:29:41 UTC
This would hurt new/poor people FAAAAAAARR more than it would, rich, established players. All it does is discourage excitement for trying something new, for buying or trying out new ships/items, and generally will get between players and enjoyment of the game. Especially a new'ish person, all excited about that new battleship. He buys his battleship, can't play for a week, and comes back to find it rotting in his inventory. New'ish player then says "wtf", complains to nearby people to see if it's just him having this problem, and gradually (quickly) loses excitement for the game.

There are just too many other options for isk sinks to even want to consider this for more than 10 seconds.
Jimmy Gunsmythe
Sebiestor Tribe
#25 - 2012-09-05 02:33:10 UTC
Telegram Sam wrote:
Sure, why not. Add some depreciation to the game. We can handle some more headaches and extra complexity. That's what separates EvE players from the rest of the MMO riff-raff.


I lol'd when I read this. Essentially this is a feature that many MMO's use, WoW comes to mind readily.

John Hancock

Alavaria Fera
GoonWaffe
#26 - 2012-09-05 02:37:49 UTC
I guess I'd have to jam all the stuff on a new alt with no cash and station trade out ships when I want to use them.

Well, ships that can't dock might be a problem, using holding alts and swapping for every op might be annoying but hey, you're already using one of those, why worry so much.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kult Altol
The Safe Space
#27 - 2012-09-05 06:12:55 UTC
Take the total amount of isk in the game and divide it equally amongst all the active players. That will make everyone happy.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Varesk
Aliastra
Gallente Federation
#28 - 2012-09-05 06:30:20 UTC
lets add fuel costs to sub caps also. charge per au.
William Walker
Dark Venture Corporation
Kitchen Sinkhole
#29 - 2012-09-05 06:57:25 UTC
This is dumb and I feel dumberer after reading it.

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Jack Miton
School of Applied Knowledge
Caldari State
#30 - 2012-09-05 07:07:15 UTC
youre looking at it totally wrong.
upkeep cost means LESS isk spent, not more, since people will buy less ships.

For example, I have a couple hundred ships docked in various stations at the moment, most of which i never use.
No way am i paying just to have them sit there.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#31 - 2012-09-05 10:32:20 UTC
I haven't read everything in the thread, so I apologize if I'm parroting someone else ideas.

I can imagine that a player with a large inventory that goes inactive could come back to the game with nothing, or a repair bill that will inhibit the player from having what should be a happy return to the game. Even insurance can be tricky if you come back and the costs of things have gone up so drastically that it makes even pulling the ship that you could afford to lose before unable to fly.

I know that I have come back to the game before and had a bit of this issue. Luckilly I had some other high value items that I could sell that were rather worthless before. Basic modules come to mind. I have a rather large reserve now in case that happens again,, as I play more games than just eve online.

I'm also going to talk a bit about repair costs and other money sinks. SWG had item decay, and it was a huge distraction from the game I think, and I was a armorsmith/weaponsmith. In principle it should stimulate the economy be giving items an expiration. In reality it only made it frustrating when lost 10% of your durability on very hard to get gear because you disconnected or made a simple mistake. Not to meantion it also made tanks non-existent (and they were needed in the game) as thier armor decay would outstrip any gains that could be made. And PvP, which was a lot of fun, started to become unpopular because players were having to spend all their money in order to do it.

Some of the same could be said about even, but there is insurance to offset some of the cost, and decent ships can be had for cheap. Because if you can't afford to fly battleships, you can still fly a frigate inexpensively and still contribute. Now if everything you own costs you money, you simply don't ever own but exactly what you need exactly when you needed. So you don't have a hanger full of prefitted firgates for pvp. So that means if you die, you are out of the fight much longer, and probably paying more for good to refit since you have to pay whatever if being offered at the time instead of just buying cheap when its available.

It could work, but I just don't see that emphasises the right things. You can cut the isk faucet in other ways. For instance, if agents would dynamicly adjust mission payout and concord adjusted rat payouts based on activity, so that higher global activity reduced payouts, incentivizing players to seek more risky options, which have their own faucet mechanisms (low/null mission running).

It would also be self regulating. As missions and rats reduce payouts, players are more likely to seek better payouts in lower security systems, which subjects them to higher risk in the form of ganks. This incentivizes pvp fits for pve conent, which slows the rate of consumption. As pirates feed on the pve'ers, the face increased capability from pve ships, and ship loses increase for both parties. The regulates to optimal profit potential, as these losses encourage pve'er to move back into higher security and pirates have less targets due to thier own disincentivizing behavior. The net result is an flucuating equilibrium that naturally adds inefficiency into the system, and lowers isk input, and increases isk output. The devs then have a clear method of tuning mission/rat income by the a simple hidden payout coefficient tacked onto the mission and rat rewards. And this coefficient can be optimized by the devs as a tuning fork for the economy much like the interest rate does in the real word.

Ok, thats a mouthful, so I'll stop my blathering.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Doddy
Excidium.
#32 - 2012-09-05 11:32:13 UTC
Crew wages, that would be a good sink. I have some crews that have worked 6 years with no pay.
Vincent Athena
Photosynth
#33 - 2012-09-05 13:42:39 UTC
You may also wonder why we cannot place our ISK in an NPC bank where it earns a couple of percent of interest a year. Well, we do. But all that interest goes to ship crews, who when the ship is docked do the maintenance. The bank pools all the interest from all the wallets in New Eden and pays it out as needed as a service to us pod pilots so we do not need to be bothered by such issues.

Know a Frozen fan? Check this out

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Tekniq
Bionic Systems
#34 - 2012-09-05 13:51:13 UTC
Dinsdale Pirannha wrote:
I keep hearing about how this game needs ISK sinks.

Well perhaps it is time for one that would be based in some "reality", if it can be applied to a spaceship pixel game.

In our reality, every man-made structure created out of a metallic material, be it a tricycle right through to an aircraft carrier, need maintenance. Some may not made from materials that don't oxidize, but they still need some TLC, and that TLC costs money.

Typically, the more complicated the structure, the more expensive the TLC.

What would be the impact if Eve introduced some kind of maintenance cost on all hulls of all ships?
I am not talking about damage done in combat, that is already taken care of.

I am talking about costs for general wear and tear.
Imagine if fighter plane, subs, and aircraft carriers were never given overhauls. They would fall apart in no time.
The vast majority never see combat, but huge quantities of time and materials are put into them on a very regular basis to keep them tip top.

And yes, even ships mothballed in dry dock need upkeep, albeit at a dramatically reduced rate.

So why not introduce that into Eve?

I think it would have some interesting effects.

1. The rich in the game, be the individuals with a massive collection of ships, or the mega-corps/alliances could not maintain vast armadas of ships waiting to replace losses, not without some general maintenance fee. That creates another logistical headache for the managers, but this would be one more step closer to emulating managing a real-life fleet.

2. We would be looking at a sink that hits everyone in the game. From the richest alliance to the smallest individual who simply mines in a T1 ship, all would be faced with the equivalent of a general tax. No one could complain that any particular group was targeted.

There are downsides, no doubt. Ship builders would not be thrilled, since there is little doubt this would make people think twice about buying that shiny just to watch it spin in station

What this maintenance costs would be, how it would be applied, I have no idea. That I leave up to CCP.

But I think it is one step closer to the completely immersive experience CCP seems to want for Eve to evolve to.


in space there is no oxygen... news?
Inquisitor Kitchner
The Executives
#35 - 2012-09-05 14:02:36 UTC
Let's make it so we have to feed and clothe our crews too.

Oh and that we need to buy fuel for the engines even without jumping.

Oh and lets make sure our capsuleers have to run on a treadmill and what have you a couple of times a month to reduce muscle atrophy from being in a pod.

Or we could carry on playing a game.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Suddenly Forums ForumKings
Doomheim
#36 - 2012-09-05 14:40:56 UTC
Gogela wrote:

Microsoft did it in Freelancer (radiation and other damage in clouds, damage from collisions at speed, certain areas of space filled with mines, etc...) and that was 2003! CCP could learn a thing or two from Freelancer...


I bet we can!

https://forums.eveonline.com/default.aspx?g=posts&t=112647

masternerdguy wrote:

Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

In this carebear friendly world, they must surely never complain right?

On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!


masternerdguy wrote:

People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
War Kitten
Panda McLegion
#37 - 2012-09-05 14:53:27 UTC
I think a better idea for an isk sink would be to charge amateur wannabe game designers 10M isk for every bad idea they post in GD instead of Features & Ideas Discussion where those kinds of posts can be more easily ignored by the general populace given their due attention by interested parties.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ghazu
#38 - 2012-09-05 15:22:02 UTC
Sentient Blade wrote:
Antihrist Pripravnik wrote:
The biggest ISK sink in the game is PvP. It's also the healthiest for the game. Anything that puts additional cost to any other area in the game is lowering the amount of PvP because of the grinding in order to be able to PvP.


Due to insurance, PvP is a faucet. not a sink.


Then why don't you scrubs have ship replacement programs?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Ila Dace
Center for Advanced Studies
Gallente Federation
#39 - 2012-09-05 15:26:00 UTC
Ships don't break down because we have nano bot repair facilities that maintain our hulls.

Docking fees, on the other hand, could provide an interesting sink. Not hangar fees, mind you, just docking fees. When your wallet circles the drain, you get to dock at cheapo noob stations.

If House played Eve: http://i.imgur.com/y7ShT.jpg

But in purple, I'm stunning!

Hypercake Mix
#40 - 2012-09-05 15:37:25 UTC
Everything in EVE is made of cool tech stuff that do not need primitive things such as "maintenance."
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