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Buff Lo and Null

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Author
Asuri Kinnes
Perkone
Caldari State
#181 - 2012-09-07 13:21:52 UTC  |  Edited by: Asuri Kinnes
One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.

The reason they can't, right now, do all that, is purely game mechanics.

Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk".

Bob is the god of Wormholes.

That's all you need to know.

Alavaria Fera
GoonWaffe
#182 - 2012-09-07 13:38:45 UTC
Asuri Kinnes wrote:
One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.

The reason they can't, right now, do all that, is purely game mechanics.

Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk".

There's also the "politics".

ie: "Is someone going to stomp on you just for the fun of it".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Asuri Kinnes
Perkone
Caldari State
#183 - 2012-09-07 13:40:29 UTC
Alavaria Fera wrote:
Asuri Kinnes wrote:
One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.

The reason they can't, right now, do all that, is purely game mechanics.

Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk".

There's also the "politics".

ie: "Is someone going to stomp on you just for the fun of it".

Can't help that, from a "small" guy point of view. vOv

can't think of any way to slow it down other than WH mechanics... At least that gives you the chance to not offer yourself up on a plate...

vOv

Bob is the god of Wormholes.

That's all you need to know.

Alavaria Fera
GoonWaffe
#184 - 2012-09-07 13:41:58 UTC  |  Edited by: Alavaria Fera
Asuri Kinnes wrote:
Alavaria Fera wrote:
Asuri Kinnes wrote:
One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.

The reason they can't, right now, do all that, is purely game mechanics.

Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk".

There's also the "politics".

ie: "Is someone going to stomp on you just for the fun of it".

Can't help that, from a "small" guy point of view. vOv

can't think of any way to slow it down other than WH mechanics... At least that gives you the chance to not offer yourself up on a plate...

vOv

I was considering the "purely game mechanics". Unless you want to argue the titans reinforcing your structures because they were bored is purely game mechanics.

Being unable to prevent yourself from being redboxed by a bunch of supercapitals is a good reason to stay out of where they roam, ie: non-highsec.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Asuri Kinnes
Perkone
Caldari State
#185 - 2012-09-07 15:33:57 UTC
Alavaria Fera wrote:
I was considering the "purely game mechanics". Unless you want to argue the titans reinforcing your structures because they were bored is purely game mechanics.

Being unable to prevent yourself from being redboxed by a bunch of supercapitals is a good reason to stay out of where they roam, ie: non-highsec.

Well - it is the same risk that everyone in null faces now, isn't it? And if there are more manufacturing "targets" in null, and more reason *to* manufacture (other than supers), wouldn't that go a long way towards making null more a place to live, rather than "hold" and fight? Give it more of a "we built this" kind of feel (apologies to american politics included Roll ).

Bob is the god of Wormholes.

That's all you need to know.

James Amril-Kesh
Viziam
Amarr Empire
#186 - 2012-09-07 15:36:02 UTC
Alavaria Fera wrote:
Asuri Kinnes wrote:
One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.

The reason they can't, right now, do all that, is purely game mechanics.

Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk".

There's also the "politics".

ie: "Is someone going to stomp on you just for the fun of it".

You respond to individual points like this so much it's extremely difficult to tell where you stand on anything.
I'm sure I'm not the only person that's noticed this.

Enjoying the rain today? ;)

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