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Hitboxes

Author
Tom K'rathma
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2012-09-02 15:04:03 UTC
Hey there, wasn't sure where to put this so I decided to put it here, seemed fitting.

It's more of a complaint that anything else, about the hitboxes on ships. Buzzing about in a frigate in a POS, I decided to head off somewhere, and as I was aligning, I was bumbed off course by a friendly carrier, that was over 800m away. I just think something needs to be done about these insane hitboxes, because it also makes it damn near impossible to navigate through Asteroid Belts and big ship clusters.Question
Adam Junior
Aliastra
Gallente Federation
#2 - 2012-09-02 15:20:48 UTC  |  Edited by: Adam Junior
Tom K'rathma wrote:
Hey there, wasn't sure where to put this so I decided to put it here, seemed fitting.

It's more of a complaint that anything else, about the hitboxes on ships. Buzzing about in a frigate in a POS, I decided to head off somewhere, and as I was aligning, I was bumbed off course by a friendly carrier, that was over 800m away. I just think something needs to be done about these insane hitboxes, because it also makes it damn near impossible to navigate through Asteroid Belts and big ship clusters.Question


AFAIK ship "hitboxes" (collision hulls more like, EVE uses maths instead of hitboxes) are simply spheroids wrapping around the model as tightly as possible. Static objects like stations are simply collections of spheroids.

Replacing them with traditional collision meshes would need both a new physics engine and cause immense server load.
Exploited Engineer
Creatively Applied Violence Inc.
#3 - 2012-09-02 15:26:51 UTC
Adam Junior wrote:
Replacing them with traditional collision meshes would need both a new physics engine and cause immense server load.


Plus, you're not bumped by the ship itself, but the shield surrounding it (which, conveniently enough, is invisible). Even when bumping a non-shielded object like an asteroid, the bump is still between your shield and the object.
Kasutra
No Vacancies
No Vacancies.
#4 - 2012-09-02 15:30:53 UTC
Hit boxes are going away some time in the future.

Search for "EVE Fanfest 2012: Nvidia Tessellation Demo" on YouTube.
Tom K'rathma
Dark Venture Corporation
Kitchen Sinkhole
#5 - 2012-09-02 15:58:42 UTC
Kasutra wrote:
Hit boxes are going away some time in the future.

Search for "EVE Fanfest 2012: Nvidia Tessellation Demo" on YouTube.


Haha, that's freaking sweet, cheers for that

Quote:
Plus, you're not bumped by the ship itself, but the shield surrounding it (which, conveniently enough, is invisible). Even when bumping a non-shielded object like an asteroid, the bump is still between your shield and the object.


And even if you're hitting the bubble shields, so to speak, why do weapons collide with the ship then?
Bill Serkoff2
Tachyon Technology
#6 - 2012-09-02 17:40:02 UTC
Tom K'rathma wrote:


Quote:
Plus, you're not bumped by the ship itself, but the shield surrounding it (which, conveniently enough, is invisible). Even when bumping a non-shielded object like an asteroid, the bump is still between your shield and the object.


And even if you're hitting the bubble shields, so to speak, why do weapons collide with the ship then?

Most weapons are designed to, yknow, penetrate shields

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

Exploited Engineer
Creatively Applied Violence Inc.
#7 - 2012-09-02 17:47:14 UTC
Bill Serkoff2 wrote:
Most weapons are designed to, yknow, penetrate shields


Haha, yes. And if the shields still above 25%, the weapon will still hit the ship, but the impact will be ineffective.
Corina Jarr
en Welle Shipping Inc.
#8 - 2012-09-02 19:12:53 UTC
Shields are conformal. Not bubble. Watch the shield mod effects.

Its just crappy old physics engine hitboxes that lead to the bump so far away. And CCP are working on it.
Adam Junior
Aliastra
Gallente Federation
#9 - 2012-09-03 09:34:48 UTC  |  Edited by: Adam Junior
Kasutra wrote:
Hit boxes are going away some time in the future.

Search for "EVE Fanfest 2012: Nvidia Tessellation Demo" on YouTube.


No they're not, that wasn't rendered on the EVE engine and it's not going into EVE. They were showing off tessellation, not physics.

Corina Jarr wrote:
Shields are conformal. Not bubble. Watch the shield mod effects.

Its just crappy old physics engine hitboxes that lead to the bump so far away. And CCP are working on it.


They used to be bubbles before Apocrypha. CCP isn't working on it because it's not an issue. They may change bumping at some point, but the collision boxes are not changing.
Jerick Ludhowe
Internet Tuff Guys
#10 - 2012-09-03 13:18:05 UTC
Adam Junior wrote:


AFAIK ship "hitboxes" (collision hulls more like, EVE uses maths instead of hitboxes) are simply spheroids wrapping around the model as tightly as possible. Static objects like stations are simply collections of spheroids.

Replacing them with traditional collision meshes would need both a new physics engine and cause immense server load.


If planet side 2 can host hundreds of people simultaneously shooting at each other with reasonable hit boxes and real bullet physics then i think a game with net code far more simple can pull off a hitbox overhaul. Line of sight (not bullet physics) needs to be introduced as well.
Lili Lu
#11 - 2012-09-03 14:12:29 UTC
Jerick Ludhowe wrote:
Adam Junior wrote:


AFAIK ship "hitboxes" (collision hulls more like, EVE uses maths instead of hitboxes) are simply spheroids wrapping around the model as tightly as possible. Static objects like stations are simply collections of spheroids.

Replacing them with traditional collision meshes would need both a new physics engine and cause immense server load.


If planet side 2 can host hundreds of people simultaneously shooting at each other with reasonable hit boxes and real bullet physics then i think a game with net code far more simple can pull off a hitbox overhaul. Line of sight (not bullet physics) needs to be introduced as well.

Despite the fact that it appears to bother you so much I would estimate that the vast majority of players don't mind/accept the current physics engine and are more concerned with ship rebalancing, improved interfaces (drones for example), and game conditions (continued FW revamping, nullsec revamping, pos redesign, etc.). So it is low priority to rework totally the physics engine.

Anyway, eve is real. Accept it for what it is, and will be, for the foreseeable future.Smile
Jerick Ludhowe
Internet Tuff Guys
#12 - 2012-09-03 21:02:10 UTC
Lili Lu wrote:

Despite the fact that it appears to bother you so much I would estimate that the vast majority of players don't mind/accept the current physics engine and are more concerned with ship rebalancing, improved interfaces (drones for example), and game conditions (continued FW revamping, nullsec revamping, pos redesign, etc.). So it is low priority to rework totally the physics engine.

Anyway, eve is real. Accept it for what it is, and will be, for the foreseeable future.Smile


How did you manage to pull "appears to bother you so much" out of my post which held absolutely no negative tone... All I stated was... "If planet side 2 can host hundreds of people simultaneously shooting at each other with reasonable hit boxes and real bullet physics then i think a game with net code far more simple can pull off a hitbox overhaul."

As for priorities, I do agree with you that ship rebalancing should take spot numbers 1.