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The Huginn

Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2012-09-01 21:51:26 UTC
Yeah, I guess that is pretty funny. That explains your awkward overreaction to my post.
Armeggeda iscariah
Ganja Labs
Exodus.
#22 - 2012-09-02 05:25:18 UTC  |  Edited by: Armeggeda iscariah
A thread where i can teach a nooby how to fly my fave. ship in the game ? noway.
Don't take this the wrong way but the fits ive seen so far are ******* terrible. The Huginn is not a solo ship , it sure as hell is not a DPS ship in anyway. If your gonna fly a huginn your flying a support role. I.E You stay the **** away from your targets and web them down for your gang to kill. Having a Point and Damage mods on your ship is useless. If your gonna use ANY recon for solo it should be the curse/pilgrim.


Any-who , this is my exact fit for my huginn that i fly all the time in gangs. (I have over 1k kills in a huginn and take Pride in being the bane of enemy gangs, So yes i have a clue what i'm talking about.)

Yes i Know i don't have DCU.
Yes i Know i don't have a Disruptor.
Yes i Know that my DPS is utter ****.

[Huginn, Gedda's Huginn]
Power Diagnostic System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Federation Navy Stasis Webifier
Large Shield Extender II
Federation Navy Stasis Webifier
Large Shield Extender II
Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile

Medium Anti-Kinetic Screen Reinforcer I
Medium Core Defense Field Extender I


Hornet EC-300 x5
Hornet EC-300 x3

If you are going to fly huginns in gangs this is what your fit "Should" look like. I say should as you wont find this fit on battleclinic or use'd by the big scrubsec alliances etc. because i made this fit from scratch for how i fly/what i do with it.
i wont go into to much detail on how i fly this because the post would be way to big. so ill TLDR it for you.
Basicly stay at range 60-70km's Web primary's, Web Tackle ships , Web whatever enemy ship is to close to one my friendly ships. Don't bother wasting ammo at your range because you wont hit for anything and your DPS is crap. Drop ECM drones if you need to jam tackle off someone Or you (if you ****** up) , Only time you should shoot is when tackle is ontop of you and you need to kill it off quickly.
Situational awarness is Key to be a good Huginn pilot Along with good Cap management. The huginn has pretty **** cap so if your bad at cap management or have ****** cap skills train those up.
Also call your webs constantly , if your in a corp/alliance that doesn't have 1 FC that emo rages constantly when you press your push-to-talk.

Hail Satan.

Gabrielle Lamb
Pator Tech School
Minmatar Republic
#23 - 2012-09-02 07:54:53 UTC
The Magnificence wrote:
Thanks for the advices guys, but i've got an idea,

Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off.
I'm taking damage and my tank is breaking.

Can't I Dual Web him and get out of this situation simply by the ship's velocity ?


If he has you webbed + scambled and you're dual webbing him then you're both pretty much stuck doing less then 50 M/S. That said, in a situation like that you should be capable of eating him right up. Not to mention you should have him webbed before he can get close enough to use a web or scrambler in the first place. The entire point of the Huginn is to control that range in the first place.
Deen Wispa
Sheriff.
United Caldari Space Command.
#24 - 2012-09-02 09:59:52 UTC
The Magnificence wrote:
Thanks for the advices guys, but i've got an idea,

Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off.
I'm taking damage and my tank is breaking.

Can't I Dual Web him and get out of this situation simply by the ship's velocity ?


Ok seriously. You want to take out a 250M ish fit just to gank frigs? I will guarantee that you will lose your huginn before you can kill enough ships to justify the loss. Huginn is a fleet ship and should be used as such.

High Five. Yeah! C'est La Eve .

The Magnificence
Aorte
#25 - 2012-09-02 10:56:17 UTC
Armeggeda iscariah wrote:
A thread where i can teach a nooby how to fly my fave. ship in the game ? noway.
Don't take this the wrong way but the fits ive seen so far are ******* terrible. The Huginn is not a solo ship , it sure as hell is not a DPS ship in anyway. If your gonna fly a huginn your flying a support role. I.E You stay the **** away from your targets and web them down for your gang to kill. Having a Point and Damage mods on your ship is useless. If your gonna use ANY recon for solo it should be the curse/pilgrim.


Any-who , this is my exact fit for my huginn that i fly all the time in gangs. (I have over 1k kills in a huginn and take Pride in being the bane of enemy gangs, So yes i have a clue what i'm talking about.)

Yes i Know i don't have DCU.
Yes i Know i don't have a Disruptor.
Yes i Know that my DPS is utter ****.

[Huginn, Gedda's Huginn]
Power Diagnostic System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Federation Navy Stasis Webifier
Large Shield Extender II
Federation Navy Stasis Webifier
Large Shield Extender II
Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile

Medium Anti-Kinetic Screen Reinforcer I
Medium Core Defense Field Extender I


Hornet EC-300 x5
Hornet EC-300 x3

If you are going to fly huginns in gangs this is what your fit "Should" look like. I say should as you wont find this fit on battleclinic or use'd by the big scrubsec alliances etc. because i made this fit from scratch for how i fly/what i do with it.
i wont go into to much detail on how i fly this because the post would be way to big. so ill TLDR it for you.
Basicly stay at range 60-70km's Web primary's, Web Tackle ships , Web whatever enemy ship is to close to one my friendly ships. Don't bother wasting ammo at your range because you wont hit for anything and your DPS is crap. Drop ECM drones if you need to jam tackle off someone Or you (if you ****** up) , Only time you should shoot is when tackle is ontop of you and you need to kill it off quickly.
Situational awarness is Key to be a good Huginn pilot Along with good Cap management. The huginn has pretty **** cap so if your bad at cap management or have ****** cap skills train those up.
Also call your webs constantly , if your in a corp/alliance that doesn't have 1 FC that emo rages constantly when you press your push-to-talk.



Ok thanks for all of this, it will help for sure. Have you ever tried to take an AB instead of the MWD ?



Gabrielle Lamb wrote:
The Magnificence wrote:
Thanks for the advices guys, but i've got an idea,

Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off.
I'm taking damage and my tank is breaking.

Can't I Dual Web him and get out of this situation simply by the ship's velocity ?


If he has you webbed + scambled and you're dual webbing him then you're both pretty much stuck doing less then 50 M/S. That said, in a situation like that you should be capable of eating him right up. Not to mention you should have him webbed before he can get close enough to use a web or scrambler in the first place. The entire point of the Huginn is to control that range in the first place.


Yeah that was what i thought, web him before he webs me, that's why i thought i could solo with it.



Deen Wispa wrote:
The Magnificence wrote:
Thanks for the advices guys, but i've got an idea,

Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off.
I'm taking damage and my tank is breaking.

Can't I Dual Web him and get out of this situation simply by the ship's velocity ?


Ok seriously. You want to take out a 250M ish fit just to gank frigs? I will guarantee that you will lose your huginn before you can kill enough ships to justify the loss. Huginn is a fleet ship and should be used as such.



Maybe it's a 250M isk ship in order to gank frigates but I think that I'm not the worst. Some people just jump in into 1 or 2B ships just to PvP. The Huginn may be a Fleet ship, but I think it would be a mistake to not try all of the possibilities that a ship can provides. But don't worry, I'll fly my Huginn in fleet at first to see how it works on the grid.
Danny John-Peter
Blue Canary
Watch This
#26 - 2012-09-03 12:17:55 UTC  |  Edited by: Danny John-Peter
So I got through like 4 posts of Bad fits, then stopped reading.

Huginns are gang ships, DPS is negligible and not important, as somebody who flies Recons (the Huginn particularly http://kb.cva-eve.org/?a=pilot_detail&plt_ext_id=91150696&view=ships_weapons) extensively a few tips;


Fed Webs are really worth it, they allow you to operate at much farther range, making you safer and more effective.

Keep range at all times being in something like a Huginn on 0 is a bad plan and will get you killed.

ACs are pretty nice on the Huginn, that + webs makes you really hard to tackle.

You are very fast, use that speed to avoid damage.

Your cap is terrible, CPR/PDS and good management both help with this.

Recon V IS GODLIKE

Heres the fit I generally use for small gang, having only ever lost one.



[Huginn, Huginn Nano Gang]
Capacitor Power Relay II
Nanofiber Internal Structure II
Damage Control II

Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Experimental 10MN MicroWarpdrive I

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Energy Neutralizer II
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb

Medium Core Defense Field Extender I
Medium Anti-Kinetic Screen Reinforcer II


Warrior II x5
Hornet EC-300 x3


Good solid all round fit, you can fit HMLs but 220s smack tackle down far better.

Fly it with care, its an oft primed ship, OL you MWD lots to keep range, I have an overview with Dictors/Frigs/Dessies and switch to that occasionally to make sure I dont get tackled, the Webs will save you as they can allow you to outrun or kill tackle.

Have fun, it and its Cov-Ops brother are great fun to fly, if you enjoy it I can also recommend the Lachesis he Curse also seems fun, but I havent really had time to play with that one as much.

Armageddas fit isnt bad either, but the lack of a Suitcase is kind of a big thing for me.
The Magnificence
Aorte
#27 - 2012-09-03 16:47:50 UTC
Thanks for the advices !
I'm a Fed Navy manufacturer so the Matar's recon ships are really good for me.
I will try your fit + the Overview, both together would be great ^^
I'll maybe try the Rapier too in Fleet !
Angelina Joliee
Ember Inc.
Curatores Veritatis Alliance
#28 - 2012-09-04 12:02:21 UTC
The recommandations given are correct but a bit "boring". Huggins/Rapiers fitted with one faction web are safe to fly but not much useful for gatecamps - you cant even prevent a ship from getting back to gate with a single web.
If you want to have some fun try this:
Dualbox a Huggin/Rapier and e.g. a Gila (or another range-dps with a lot of midslots) - or team up with a friend. Fit the Huggin/Rapier with a long point, 3 Webs, a lot of armor buffer (1600 plate) AND a x-large asb. Fit at least 2 RemoteSensorBooster's to the Gila and activate them on the Huggin/Rapier, assign sentry drones. Wait for cruiser/bc at gates incoming - kill it.
Danny John-Peter
Blue Canary
Watch This
#29 - 2012-09-04 13:23:07 UTC
Angelina Joliee wrote:
The recommandations given are correct but a bit "boring". Huggins/Rapiers fitted with one faction web are safe to fly but not much useful for gatecamps - you cant even prevent a ship from getting back to gate with a single web.
If you want to have some fun try this:
Dualbox a Huggin/Rapier and e.g. a Gila (or another range-dps with a lot of midslots) - or team up with a friend. Fit the Huggin/Rapier with a long point, 3 Webs, a lot of armor buffer (1600 plate) AND a x-large asb. Fit at least 2 RemoteSensorBooster's to the Gila and activate them on the Huggin/Rapier, assign sentry drones. Wait for cruiser/bc at gates incoming - kill it.


Lolinstalockcamps, people do actually PVP other than gate camps you know?
Hakaimono
Native Freshfood
Minmatar Republic
#30 - 2012-09-05 03:15:45 UTC
I would like to see a gang of Rapiers led by a Widow.
Jump-->Pop--->Vanish
Danny John-Peter
Blue Canary
Watch This
#31 - 2012-09-05 11:20:27 UTC
Hakaimono wrote:
I would like to see a gang of Rapiers led by a Widow.
Jump-->Pop--->Vanish



Sadly, the Cloki is pretty bad as a DPS boat :/
Vilnius Zar
SDC Multi Ten
#32 - 2012-09-05 11:38:11 UTC
On the OP's original question:

The Huginn and Rapier stopped being awesome when they changed webs, now you need to stack multiple webs to get any decent amount of result from them meaning you waste more slots (per target). As a solo hunter it's pretty much limited in what it can do, it can't deal with multiple targets too well and it can't deal with pvp fit cruiser+ due to their t2 range ammo (blaster boats are an exception).

In short, all you can really solo are solo frigs you were able to catch at range, low SP folks or idiots with crap fits and small/medium blaster boats. The webbing gimmick is much better in a support role but then I'd prefer the Rapier or Loki.
Danny John-Peter
Blue Canary
Watch This
#33 - 2012-09-05 12:39:45 UTC
Vilnius Zar wrote:
On the OP's original question:

The Huginn and Rapier stopped being awesome when they changed webs, now you need to stack multiple webs to get any decent amount of result from them meaning you waste more slots (per target). As a solo hunter it's pretty much limited in what it can do, it can't deal with multiple targets too well and it can't deal with pvp fit cruiser+ due to their t2 range ammo (blaster boats are an exception).

In short, all you can really solo are solo frigs you were able to catch at range, low SP folks or idiots with crap fits and small/medium blaster boats. The webbing gimmick is much better in a support role but then I'd prefer the Rapier or Loki.



They stopped being OP around the web nerf, now they are just really good small gang support ships.

Also, Huginn fever is pretty much massive in the big fleet fights these days, because lollargerailtracking.
Maeltstome
Ten Thousand Days
#34 - 2012-09-05 12:42:26 UTC
Back in the day a guy created some videos in a series entiteled 'Huginn the edge' - have a look for them. Since the web nerf though huginn's are mainly fleet support. A loki is a better ship for what you have in mind... if price isn't an issue. I'll give you a basic setup that may be a little old but is still useful.


[Huginn, Solo]

Tracking Enhancer II
Tracking Enhancer II
Cross-Lateral Gyrostabilizer I

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Shield Extender II
Adaptive Invulnerability Field II
Stasis Webifier II
Stasis Webifier II

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M

Medium Projectile Burst Aerator I
Medium Projectile Collision Accelerator I


Hammerhead II x3
Hobgoblin II x2


Personally i think the above setup will be a little under-whelming the current meta so i'd be more inclined to try the following:


[Huginn, ASB]

Reactor Control Unit I
Gyrostabilizer II
Gyrostabilizer II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II

Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I


Hammerhead II x3
Hobgoblin II x2


Once again though i'd still rather have an arty-loki if price wasn't a factor, but this is a relatively cheap ship to buy and fit for what it does. I'd also recommend Rapid light launchers for squashing frigs, combine with dual web and the tracking on 180's it should provide a lot of easy kills. Admittedly i haven't flown my huginn more than once or twice since the web nerf....
Maeltstome
Ten Thousand Days
#35 - 2012-09-05 12:43:53 UTC
Danny John-Peter wrote:
Vilnius Zar wrote:
On the OP's original question:

The Huginn and Rapier stopped being awesome when they changed webs, now you need to stack multiple webs to get any decent amount of result from them meaning you waste more slots (per target). As a solo hunter it's pretty much limited in what it can do, it can't deal with multiple targets too well and it can't deal with pvp fit cruiser+ due to their t2 range ammo (blaster boats are an exception).

In short, all you can really solo are solo frigs you were able to catch at range, low SP folks or idiots with crap fits and small/medium blaster boats. The webbing gimmick is much better in a support role but then I'd prefer the Rapier or Loki.



They stopped being OP around the web nerf, now they are just really good small gang support ships.

Also, Huginn fever is pretty much massive in the big fleet fights these days, because lollargerailtracking.


Only for poor alliances. Everyone else uses Loki's
Danny John-Peter
Blue Canary
Watch This
#36 - 2012-09-05 13:13:00 UTC  |  Edited by: Danny John-Peter
Maeltstome wrote:
Danny John-Peter wrote:
Vilnius Zar wrote:
On the OP's original question:

The Huginn and Rapier stopped being awesome when they changed webs, now you need to stack multiple webs to get any decent amount of result from them meaning you waste more slots (per target). As a solo hunter it's pretty much limited in what it can do, it can't deal with multiple targets too well and it can't deal with pvp fit cruiser+ due to their t2 range ammo (blaster boats are an exception).

In short, all you can really solo are solo frigs you were able to catch at range, low SP folks or idiots with crap fits and small/medium blaster boats. The webbing gimmick is much better in a support role but then I'd prefer the Rapier or Loki.



They stopped being OP around the web nerf, now they are just really good small gang support ships.

Also, Huginn fever is pretty much massive in the big fleet fights these days, because lollargerailtracking.


Only for poor alliances. Everyone else uses Loki's


Not in shield fleets mate.

http://eve-kill.net/?a=kill_related&kll_id=14467314 (For Example)
Chandaris
Immortalis Inc.
Shadow Cartel
#37 - 2012-09-07 16:27:11 UTC
bad solo ship is bad.

huginn is a fleet support ship.
Jon Joringer
Republic University
Minmatar Republic
#38 - 2012-09-07 20:09:24 UTC
Every Huginn fit I've ever seen uses autocannons as its primary weapon system (i.e. the one that receives damage mods and that the fit is built around). But the ship is split right down the middle between projectiles and missiles. Am I wrong in wanting to try making HAMs the primary weapon system and autocannons the support?

I've no experience in this yet, but some pyfa theorizing has lead to some very respectable results (without pimping everything, either).
Deen Wispa
Sheriff.
United Caldari Space Command.
#39 - 2012-09-07 21:22:32 UTC  |  Edited by: Deen Wispa
Jon Joringer wrote:
Every Huginn fit I've ever seen uses autocannons as its primary weapon system (i.e. the one that receives damage mods and that the fit is built around). But the ship is split right down the middle between projectiles and missiles. Am I wrong in wanting to try making HAMs the primary weapon system and autocannons the support?

I've no experience in this yet, but some pyfa theorizing has lead to some very respectable results (without pimping everything, either).


It depends on your objective. Generally speaking, people fit autocannons for defensive purposes. Some are of the school of thought that the Huginn should apply damage thus they fit out artillery and HMLs. Others believe the dps is negligible and would rather fit defensive weapons for the sake of survival. I belong to the latter school of thought.

High Five. Yeah! C'est La Eve .

Armeggeda iscariah
Ganja Labs
Exodus.
#40 - 2012-09-08 09:02:38 UTC  |  Edited by: Armeggeda iscariah
Maeltstome wrote:
Danny John-Peter wrote:
[quote=Vilnius Zar]Stuff IDC about.


Only for poor alliances. Everyone else uses Loki's


Uh.....you do relize that a huginn can out range a loki with webs ? I would Never use a shield web loki for gangs...my huginn gets primaried enough , cant imagine the fat ******* target id have painted on my face if i was in a loki doing standard nano gangs.
But hey come fly your shield web loki against my huginn. Ill laugh as you squirm 85kms from me. Roll

And i dont know what it is with you guys trying to make the huginn a solo boat. If your gonna solo in a recon fly a ******* curse or pilgrim.

Or if you want a solo ship that uses a long web range.

[Loki, ThisWayGordon!]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Shield Extender II
Federation Navy 10MN MicroWarpdrive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Loki Defensive - Adaptive Shielding
Loki Electronics - Immobility Drivers
Loki Engineering - Capacitor Regeneration Matrix
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Chassis Optimization


Warrior II x5
Hornet EC-300 x5

Hail Satan.

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