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The Huginn

Author
The Magnificence
Aorte
#1 - 2012-09-01 16:21:14 UTC
Hi guys,

I managed to skill plan the Huginn few weeks ago and now I'm able to jump in.
I've never been in this kind of ship and I would like to test it as a nano ship.
The aim of this fit is to "orbit" around the target at 20km disrupt+web and take him out.
I watch a lot of youtube's video about eve, but I've never seen one about the huginn and how it works.
So if maybe someone can "teach" me something about it would be great.
Here's my fit :


[Huginn, PvP]

Tracking Enhancer II
Ballistic Control System II
Damage Control II

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Warp Disruptor II
Adaptive Invulnerability Field II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hammerhead II x2
Hobgoblin II x3

All V : 377 DPS/ 56km Webifier / 21,6k Shield / 1741m/s.
I took the Heavy Missile instead of HAM because of the range. It only reduces the DPS by 30.

( It's probably gonna be a Solo ship but maybe sometimes I'll be in fleet ).
Mysa
EVIL PLANKTON
#2 - 2012-09-01 18:17:18 UTC

Damage Control II
Tracking Enhancer II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
Republic Fleet Warp Disruptor
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron
Large Ancillary Shield Booster, Navy Cap Booster 150

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Ancillary Current Router I
Medium Projectile Ambit Extension I


Hammerhead II x3
Hobgoblin II x2

for solo i would spend isk on disruptor and try to keep range around 23-26km, painter really helps drones vs small stuffs. No need for extra 14km range on fed navys as you wont fight outside disruptor range(30km whit rep)
Better to keep heat for booster or mwd :)
Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2012-09-01 19:54:44 UTC
Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#4 - 2012-09-01 20:01:27 UTC
Riot Girl wrote:
Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.


LOLOLOLOLOLOLOLOL...

Experienced Huginn pilot right here.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2012-09-01 20:16:26 UTC
I don't see what's so funny.
Elli M0o
Doomheim
#6 - 2012-09-01 20:23:47 UTC
Riot Girl wrote:
Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.


What kind of advice is that??

Op, Huginn is not favoured because no one ever really runs solo now. If you see someone you can take out, usually it is a trap. It its a bigger ship and if they are flying solo they can tank you dps quite easily. Hell even a passive tanked cruiser sized ship can tank you long enough to call his friends.

Secondly, your tank will be thin. You cant survive anything that can shoot you at that range. You can hold frigs or blaster boats at 20 and try killing them. Theoretically.

But usually what happens is their existing momentum will carry them close enough to kill you or will take them far out to escape you point range.

You cant tank sentry guns so you cant fight at gates and null sec will be a quick death at the first bubble camp for you.
the options are very limited or non existent for a solo huginn.

Ok, now what you could do is be in a small gang with sebos and dual webs and you can easily hold targets before they crash gate. That is usually a good role for a huginn.

If you really want to fight at 20km with web powah then i'd advise a cloaky/nullified loki.
Elli M0o
Doomheim
#7 - 2012-09-01 20:24:21 UTC
Riot Girl wrote:
I don't see what's so funny.


Huginn does not give a point bonus.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2012-09-01 20:29:06 UTC
Ah. Hilarious.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2012-09-01 20:30:35 UTC
Elli M0o wrote:
What kind of advice is that??

The kind of advice telling him not to orbit at 20km or his targets will escape.
Elli M0o
Doomheim
#10 - 2012-09-01 20:37:22 UTC
Riot Girl wrote:
Elli M0o wrote:
What kind of advice is that??

The kind of advice telling him not to orbit at 20km or his targets will escape.


Do you really think that is the main flaw in his plan? He needs to survive before killing them. Have you flown huginn at all?
Noisrevbus
#11 - 2012-09-01 20:38:47 UTC
If you don't intend to utilize the range of the FN webs, use Tech II.

If you're solo (ish) you might want to consider dual LSE over LSE+Invul.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2012-09-01 20:43:25 UTC
Elli M0o wrote:
Riot Girl wrote:
Elli M0o wrote:
What kind of advice is that??

The kind of advice telling him not to orbit at 20km or his targets will escape.


Do you really think that is the main flaw in his plan?


I don't know because that's as far as I read. I don't read whole posts unless they're really interesting.
Elli M0o
Doomheim
#13 - 2012-09-01 20:48:24 UTC
Riot Girl wrote:
Elli M0o wrote:
Riot Girl wrote:
Elli M0o wrote:
What kind of advice is that??

The kind of advice telling him not to orbit at 20km or his targets will escape.


Do you really think that is the main flaw in his plan?


I don't know because that's as far as I read. I don't read whole posts unless they're really interesting.


YOu should not be giving irrelevant advices then.

I know its a public forum and stuff but he is trying to fly an expensive ship for the first time so tell something useful if you can.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#14 - 2012-09-01 20:50:10 UTC
I'm not giving him irrelevant advice. If my advice is irrelevant, why did you say the exact same damn thing as I did right after me?
Elli M0o
Doomheim
#15 - 2012-09-01 21:04:23 UTC
ok, let me be clear here.

Everyone knows that if you let someone escape they'll escape. OP is not asking which range he should be fighting them. He is trying the ship for the first time and he wants some ideas relevant to the ship. Now Huginn is recon with bonus to its web range so the ships is really effective in gate camps or a long range support.

You let something close you'll die no matter how you tank it. Hell, even a dual ASB assault frig that everyone flies now can take it down. A group of frigs will do that in no time. Any ship bigger than that will kill him comfortably from that range. If its a smaller ship, he can run away from with his momentum that its not possible to catch him unless he was sitting still to begin with.

Now with that minimal tank and no support, your first priority will be stay alive in his 350+ mi ship and then worry about killing stuff.

With all the above restrictions, your range of targets are very very limited. And it is close to impossible to find them being solo.

Essentially my point is, in a solo huginn, the ability of the OP to control an outcome of the fight is close to none unless it is a hauler or miner.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#16 - 2012-09-01 21:11:04 UTC
Elli M0o wrote:
Everyone knows that if you let someone escape they'll escape. OP is not asking which range he should be fighting them.


So I guess I imagined the part where he said he wanted to orbit them and point them at 20km.
Elli M0o
Doomheim
#17 - 2012-09-01 21:20:39 UTC
The Magnificence wrote:
Hi guys,

I managed to skill plan the Huginn few weeks ago and now I'm able to jump in.
I've never been in this kind of ship and I would like to test it as a nano ship.
The aim of this fit is to "orbit" around the target at 20km disrupt+web and take him out.
I watch a lot of youtube's video about eve, but I've never seen one about the huginn and how it works.
So if maybe someone can "teach" me something about it would be great.


His 'aim' is to orbit at 20 and kill stuff. That means he knows what will happen if the target gets out of range.

If you see the fourth line of his post, the OP says he wants to know how the huginn works.

Your advice is like telling a miner to keep the roid at 10km if he wants to mine when his question is about using an industrial to mine in a profitable way. It is a valid point but not the one the OP should be concerned about first.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#18 - 2012-09-01 21:28:04 UTC
Ah okay, thanks for interpreting his post for me. English isn't my first language so I didn't realise aim means doing something wrong on purpose.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#19 - 2012-09-01 21:43:39 UTC
Riot Girl wrote:
Do you have a bonus to the range of your warp disruptor? If not, you'll want to orbit closer than 20km or they'll escape.


Since everyones asking whats so funny about this post...

1. Obviously Huginn does not have a warp disruptor bonus, anyone that's flown one knows that.
2. It does however have a web bonus, which means you can get further away with a faction point and still avoid loosing it.
3. A Huginn can safely orbit at higher ranges then 20km, because of the ships web bonus. And it should.

******** advice from someone who has never touched a Huginn in his life.
The Magnificence
Aorte
#20 - 2012-09-01 21:46:23 UTC
Thanks for the advices guys, but i've got an idea,

Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off.
I'm taking damage and my tank is breaking.

Can't I Dual Web him and get out of this situation simply by the ship's velocity ?
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