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AFK-Cloaking

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#61 - 2012-09-16 09:54:43 UTC
Tsukinosuke wrote:


still no real answer for the REAL question... how does it ruin the gameplay??

another thing is; why do you think(and accept) the "cloaky" is a fighter? it could be a indy/miner, so how could you(or your uberduper agent that you suggest) be sure???

it is a dead end..


i bet you wont find an "reasonable" answer again..


i never said cloaking ruined game play, and i certainly havent supported the agent idea...i was just saying cloaky pvp removes risk and it would be nice to be able to find those players who use cloaking to completely avoid pvp, ESPECIALLY when its an indy/miner/ratter.

Nikk Narrel wrote:


You have my sympathy for your frustration, no sarcasm here.

But you are either in null sec, or you may as well be in this case.
If your allied corps were unable to mount an effective enough perimeter with gate camps and defenses, then you are left to fall back on patrols and secondary means like I described.

The cloaked pilot cannot fight you while cloaked. He either has to fight you directly, or cyno in buddies while he is not cloaked.

The fact is, you know he is in your system, your defenses failed to keep him out, and there are no rules saying he has to politely introduce himself so you can take turns shooting. He has the option of using hit and run gorilla tactics, or even psych warfare.
If that means cloaking up and keeping people in fear of what may happen, it is a weapon just the same.

It is a weapon in your own mind.

I am pointing out here you can fight him. Quit forfeiting your rights to kick his tail out without even trying.

CALL HIS BLUFF. Prep your hit squad, and make him sweat over whether you set a trap for him.


hit and runs attacks, cyno's or anything that leads to a scrap of some proportion is ok. but cloaking is also used as a 100% safety feature with no counter. As i imagine it, any method for detecting cloaked ships would only detect a presence if the target keeps mobile (which would just be like seeing them in local anyways) and/or could be used to get a warp in on ppl on those using their cloaks to avoid PvP or are taking their sweet time to strike.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#62 - 2012-09-16 10:26:16 UTC
Daichi Yamato wrote:

hit and runs attacks, cyno's or anything that leads to a scrap of some proportion is ok. but cloaking is also used as a 100% safety feature with no counter. As i imagine it, any method for detecting cloaked ships would only detect a presence if the target keeps mobile (which would just be like seeing them in local anyways) and/or could be used to get a warp in on ppl on those using their cloaks to avoid PvP or are taking their sweet time to strike.


Docking "is also used as a 100% safety feature with no counter". Do you have a solution to propose for that too?
Nikk Narrel
Moonlit Bonsai
#63 - 2012-09-16 12:38:49 UTC
Daichi Yamato wrote:
hit and runs attacks, cyno's or anything that leads to a scrap of some proportion is ok. but cloaking is also used as a 100% safety feature with no counter. As i imagine it, any method for detecting cloaked ships would only detect a presence if the target keeps mobile (which would just be like seeing them in local anyways) and/or could be used to get a warp in on ppl on those using their cloaks to avoid PvP or are taking their sweet time to strike.

The cloaky has no power over you except that which you give it.

Null sec lets you do whatever you want, with the understanding everyone else can too. In fact, consideration of the other guy's actions are your only limits.

You should always fit a tank in null, and be prepared for attack at all times.
If your alliance is so totally kick-butt that cloaked enemies can't even reach you, then you are already using teamwork for safety. Your individual effort may not be needed if others are covering it this well.

If you know you actually have a hostile in the same system, being able to pick and choose when a fight happens is a luxury you plan ahead and earn by effort.
Fitting a cloaked vessel, the genuine cloaking ones that warp cloaked, means you sacrificed some of your combat readiness for this.

Unless you plan on mining or ratting in one of these too, you have the advantage of being able to field a tougher combat vessel.
Mine in a tanked procurer. Rat in a PvP fit BC with buddies.
Give up on fits that focus on minimum effort with maximum return. That's an attitude for high sec, not null.
Arduemont
Rotten Legion
#64 - 2012-09-16 12:52:35 UTC
I must applaud you on your inventiveness, but sorry no.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Daichi Yamato
Jabbersnarks and Wonderglass
#65 - 2012-09-17 00:25:26 UTC
Imigo Montoya wrote:



Docking "is also used as a 100% safety feature with no counter". Do you have a solution to propose for that too?


this is mostly true. but there arent stations in every system and they can be shot at.

I agree that afk cloakers are of little threat and that covert ships are less powerful than full on combat ships. i just think its too safe right now and would love to be able to hunt those who try to hide. i've said many times that even if ur docked in hi-sec i'd love to break down the door to ur captain quarters and mug u. Tho i appreciate how unpopular that would be lol.

anyways, i feel that a fair bit of repetition has been occurring here, so these will be my last words unless the subject moves on. :)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

TheGunslinger42
All Web Investigations
#66 - 2012-09-17 07:55:41 UTC
Daichi Yamato wrote:
Tsukinosuke wrote:


still no real answer for the REAL question... how does it ruin the gameplay??

another thing is; why do you think(and accept) the "cloaky" is a fighter? it could be a indy/miner, so how could you(or your uberduper agent that you suggest) be sure???

it is a dead end..


i bet you wont find an "reasonable" answer again..


i never said cloaking ruined game play, and i certainly havent supported the agent idea...i was just saying cloaky pvp removes risk and it would be nice to be able to find those players who use cloaking to completely avoid pvp, ESPECIALLY when its an indy/miner/ratter.

Nikk Narrel wrote:


You have my sympathy for your frustration, no sarcasm here.

But you are either in null sec, or you may as well be in this case.
If your allied corps were unable to mount an effective enough perimeter with gate camps and defenses, then you are left to fall back on patrols and secondary means like I described.

The cloaked pilot cannot fight you while cloaked. He either has to fight you directly, or cyno in buddies while he is not cloaked.

The fact is, you know he is in your system, your defenses failed to keep him out, and there are no rules saying he has to politely introduce himself so you can take turns shooting. He has the option of using hit and run gorilla tactics, or even psych warfare.
If that means cloaking up and keeping people in fear of what may happen, it is a weapon just the same.

It is a weapon in your own mind.

I am pointing out here you can fight him. Quit forfeiting your rights to kick his tail out without even trying.

CALL HIS BLUFF. Prep your hit squad, and make him sweat over whether you set a trap for him.


hit and runs attacks, cyno's or anything that leads to a scrap of some proportion is ok. but cloaking is also used as a 100% safety feature with no counter. As i imagine it, any method for detecting cloaked ships would only detect a presence if the target keeps mobile (which would just be like seeing them in local anyways) and/or could be used to get a warp in on ppl on those using their cloaks to avoid PvP or are taking their sweet time to strike.



What kind of twisted, stupid nullbear logic do you have to have to come to the conclusion that cloakies are the ones with too little risk while you're asking for a method to make your stupid nullbear mining/ratting activities even safer?

Cloaked ships are perfectly balanced with regards to 'risk'. People can't find you when you've arrived in a system, set yourself up and cloaked, but when you actually decloak to do fight or do anything (including just traveling to the nullbear system you want to hunt in) you're in a fragile ship with limited offensive capabilities.

I have no respect for nullbears such as yourself. At least hisec bears will admit they simply are risk averse, rather than pathetically trying to pretend that there are broken or imbalanced game mechanics. Everyone and their dog can see through that, mate. At least just admit you're a coward who has no place in nullsec.
Roime
Mea Culpa.
Shadow Cartel
#67 - 2012-09-17 10:32:24 UTC
Increase cyno fitting requirements so much that it can't be fitted with cloaks?

Cause I really think it all boils down to the cyno drop, which is the real threat. I mean in w-space an AFK cloaker can only summon something that is mostly counterable by mortals.



.

Robert Caldera
Caldera Trading and Investment
#68 - 2012-09-17 12:44:31 UTC  |  Edited by: Robert Caldera
your idea is sh*t

Glitch Online wrote:
These "Cloak Agents" would help you find the co-ordinates to a player who is afk-cloaked or would remove Cloack.


why?
Cloak is fine. Afk cloak is fine too.
Its good local can be used both ways at least, not just for your safety reasons.

Mostro Drachenfels wrote:

In fact the problem is not the fear.
You must understand that is impossible to know if there is someone behind the cloaky ship hidden in the system.

yes this is exactly how it works. This must be possible because of local, which has no other direct counter.
All you can do is reverting it against other people who use it for safety purposes - read carebears hiding up the second you enter local. By staying afk there those people must either accept reduced usability of local or, well, stay docked forever. Thats the price they have to pay for it - this is all right.
TheGunslinger42
All Web Investigations
#69 - 2012-09-17 13:22:11 UTC
The problem is local, really.

Since carebear filth can dock/pos up - giving them absolute safety - the second someone pops up in local, it only makes sense that a hostile can cloak to enable him to 'hide' and remain in system after the fact that the big free infallible intel tool that is local has told the world the second he entered.

Fix local.
Esker Sheep
Solos Nexus
Pandemic Horde
#70 - 2012-09-17 14:05:01 UTC
Omnathious Deninard wrote:
With out local there would be MORE null pve, if every time you enter a system you have to launch probes and scan down the system to look for ships it WILL set up a big red flag to everyone is system that probes are out (this of course assumes that people are actually watching d-scan). Like in a worm hole if you see probes out safe up and cloak. If everyone is at a safe spot and cloaked then the cyno ship cannot hot drop you.


Interesting. You think that probes are need to find PVE targets in NULL. Most target hunting is done using the D-scan and ship scanner, especially after the speed up in the ship scanner. Its really not necessary to look at local other than to confirm that there are people in local.

Removal of local would hurt PVE in null because it would make it harder to for individuals to assess the risk and a lot of null PVE is solitary. It would make no difference if you are organised into fleets to combat insurgents, cloaky or not. Those people that manage the risk of the hostile cloaky would be fine.

Back to the OP there is nothing wrong with AFK cloakies. I used to think so but, now I've been in null longer, I just view it as part of the environment. It shouldn't stop you doing anything. You just need to be organised and pay attention.
Nikk Narrel
Moonlit Bonsai
#71 - 2012-09-17 14:30:26 UTC
Esker Sheep wrote:
Removal of local would hurt PVE in null because it would make it harder to for individuals to assess the risk and a lot of null PVE is solitary. It would make no difference if you are organised into fleets to combat insurgents, cloaky or not. Those people that manage the risk of the hostile cloaky would be fine.

I don't agree with this completely.

I think the degree of risk assessment's value is countered by the fact that hunting by PvP minded hostiles is also made much easier when they know at a glance that a non blue target is in system.
You cannot convince them you have left, obviously, since they see you still in local. The solo player is then handicapped by the hunter knowing they are unlikely to have fast responding backup since they are not in the system. Local doesn't let them bluff about friends nearby when they aren't listed.

Esker Sheep wrote:
Back to the OP there is nothing wrong with AFK cloakies. I used to think so but, now I've been in null longer, I just view it as part of the environment. It shouldn't stop you doing anything. You just need to be organised and pay attention.

This is a realistic attitude.

I salute you for not expecting hostile forces to leave as if they were on some ridiculous timer that limited their hunting. Now, if only we could point out to others this absence of limits works for everyone's benefit as well.
Daichi Yamato
Jabbersnarks and Wonderglass
#72 - 2012-09-18 00:09:02 UTC
TheGunslinger42 wrote:
Daichi Yamato wrote:
Tsukinosuke wrote:


still no real answer for the REAL question... how does it ruin the gameplay??

another thing is; why do you think(and accept) the "cloaky" is a fighter? it could be a indy/miner, so how could you(or your uberduper agent that you suggest) be sure???

it is a dead end..


i bet you wont find an "reasonable" answer again..


i never said cloaking ruined game play, and i certainly havent supported the agent idea...i was just saying cloaky pvp removes risk and it would be nice to be able to find those players who use cloaking to completely avoid pvp, ESPECIALLY when its an indy/miner/ratter.

Nikk Narrel wrote:


You have my sympathy for your frustration, no sarcasm here.

But you are either in null sec, or you may as well be in this case.
If your allied corps were unable to mount an effective enough perimeter with gate camps and defenses, then you are left to fall back on patrols and secondary means like I described.

The cloaked pilot cannot fight you while cloaked. He either has to fight you directly, or cyno in buddies while he is not cloaked.

The fact is, you know he is in your system, your defenses failed to keep him out, and there are no rules saying he has to politely introduce himself so you can take turns shooting. He has the option of using hit and run gorilla tactics, or even psych warfare.
If that means cloaking up and keeping people in fear of what may happen, it is a weapon just the same.

It is a weapon in your own mind.

I am pointing out here you can fight him. Quit forfeiting your rights to kick his tail out without even trying.

CALL HIS BLUFF. Prep your hit squad, and make him sweat over whether you set a trap for him.


hit and runs attacks, cyno's or anything that leads to a scrap of some proportion is ok. but cloaking is also used as a 100% safety feature with no counter. As i imagine it, any method for detecting cloaked ships would only detect a presence if the target keeps mobile (which would just be like seeing them in local anyways) and/or could be used to get a warp in on ppl on those using their cloaks to avoid PvP or are taking their sweet time to strike.



What kind of twisted, stupid nullbear logic do you have to have to come to the conclusion that cloakies are the ones with too little risk while you're asking for a method to make your stupid nullbear mining/ratting activities even safer?

Cloaked ships are perfectly balanced with regards to 'risk'. People can't find you when you've arrived in a system, set yourself up and cloaked, but when you actually decloak to do fight or do anything (including just traveling to the nullbear system you want to hunt in) you're in a fragile ship with limited offensive capabilities.

I have no respect for nullbears such as yourself. At least hisec bears will admit they simply are risk averse, rather than pathetically trying to pretend that there are broken or imbalanced game mechanics. Everyone and their dog can see through that, mate. At least just admit you're a coward who has no place in nullsec.


i dnt think u've been reading me right...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Robert Caldera
Caldera Trading and Investment
#73 - 2012-09-18 08:50:32 UTC
local be used both ways is all right and fair. You see if hostile is in local, hostiles can bug you just with their presence in local. Its kinda only back fire available.