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Why Ninja Salvaging should be considered an exploit

Author
Jonah Gravenstein
Machiavellian Space Bastards
#141 - 2012-09-06 13:46:28 UTC
Alavaria Fera wrote:
Idris Helion wrote:
If I have time after running a mission, I'll abandon my wrecks just so someone else can have them if they want them. Same with dead rats in the belts. The stuff's going to go poof at downtime anyway.

In 2 hours they go poof anyway. Any salvaging newbie knows that Smile

At least they do in anoms.


Same with mission wrecks, they go poof after 2 hrs and a couple of minutes, I think they're on the same timer as jetcans.
Ninjas are welcome to the wrecks, they have to beat Pro Synergy to them though as I contract the bookmarks to them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Korsiri
Federal Navy Academy
Gallente Federation
#142 - 2012-09-06 13:55:30 UTC
If u can't defend it, it isn't yours
Aracimia Wolfe
Imperial Academy
Amarr Empire
#143 - 2012-09-06 14:05:25 UTC
Blow up all the wrecks (they target!)

Kill it with Fire!

Malcanis
Vanishing Point.
The Initiative.
#144 - 2012-09-06 14:19:08 UTC
"ninja salvaging" is specifically intended gameplay and precisely what CCP had in mind when the introduced salvage. Salvage was explictly not intended as part of the mission reward.

So it is the exact opposite of an "exploit".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Doddy
Excidium.
#145 - 2012-09-06 15:22:59 UTC
Malcanis wrote:
"ninja salvaging" is specifically intended gameplay and precisely what CCP had in mind when the introduced salvage. Salvage was explictly not intended as part of the mission reward.

So it is the exact opposite of an "exploit".


Really if the missioner takes the salvage its an exploit tbh.
Lord Wamphyri
Starside Lost
#146 - 2012-09-06 15:40:26 UTC
If this is a troll, then 9/10 - only misses out on the 10 for lack of blue bars..

However, if not.. Once upon a time people could come and steal 'your' loot from the cargo cans dropped from dead rats with no aggression or flag. However people whined and moaned, and eventually CCP made it so that stealing from cans made you a target. How the people rejoiced, when they thought that they'd be able to teach these pesky thieves a lesson!

Look how that turned out...

And you want to make history repeat itself?

On second thought, +1 to the idea if it has the same effect in creating more targets.. Big smile

[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/WampsigFinal.jpg[/IMG]

Signal11th
#147 - 2012-09-06 15:58:35 UTC
Sabrina Solette wrote:
Signal11th wrote:
Not this again, as CCP have mentioned more times than I care to remember "Salvage isn't yours until you salvage it.!




I think they'll always be confusion over this.

Problem being the wreak is made up of two parts the loot and salvage and the wreak has the ticker of the corp it belongs too, clearly shown.


Edit: Maybe it would have been better to have wreaks that had no loot, be shown blue with no corp attached to it.



No real confusion, the wreck to salvage is anyones. The loot inside the wreck is yours, If someone steals it then they get flagged and you can shoot them. Whether or not you want to is then your problem.

Both mechanics work perfectly as intended.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lugia3
Federal Navy Academy
Gallente Federation
#148 - 2012-09-08 03:53:47 UTC
Posting in a carebear thread.

"CCP Dolan is full of shit." - CCP Bettik

Vertinox
Science and Trade Institute
Caldari State
#149 - 2012-09-08 06:25:58 UTC
FloppieTheBanjoClown wrote:
2) Shoot your wrecks. If they're after salvage, blow up any wreck they approach. It's a clear message that they won't profit and they won't get fights. Again, they'll go in search of easier targets.


This. I actually rarely salvage my own wrecks, but if someone shows up and starts salvaging, I pop the wrecks just to spite them.
Seleia O'Sinnor
Drop of Honey
#150 - 2012-09-08 11:10:17 UTC
Don't fly missions in jita...

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Bad Messenger
Rehabilitation Clinic
#151 - 2012-09-08 11:16:15 UTC
MetalDev wrote:
Yes, they're annoying, yes they're carebears who prey on mission runners, and yes most of them are cowards and won't fight 1v1. These things we know.

But I thought of it like this. If you pop an NPC and the wreck contains loot - they can steal it. Stealing constitutes taking items from a container that do not belong to you. Salvaged components are items. Salvaged components are contained within a wreck. And yet when someone is salvaging your wrecks and not looting them, they don't get any punishment for it. What it comes down to is them using a module to take your items from a container that you created by destroying an enemy. Anywhere else in EVE this is illegal and results in an aggression countdown. Why not with salvaging? Because some Dev somewhere wrote "CONCORD considers wrecks to be communal junk, anyone can have junk"? Seems legit...

And then of course we move on to everyone's favorite - the real reason its an exploit. Let's say you choose to fight back. I've one shotted many a T1 frigate or destroyer and gotten away with it. 99.9% of the time they either return with a PVP fit ship and a few friends, or all of their friends who were waiting warp in and gank you, you loose everything. My point here is there's nothing - literally nothing you can do about it. You can attack - you might pop one or maybe two of them, but you'll be ganked, scrammed, and pop goes your ship. You loose.

Or you can give in, just let them have all your loot and salvage. They'll make lots of money, you'll have wasted a lot of time and lost isk. You loose. It seems a poorly balanced system where the people making their isk legitimately have absolutely no recourse or defense against having people blatantly steal from them. They want you to try to defend yourself so that they can exploit a game mechanic and have people warp in and kill you, which you would have absolutely no defense against. Balance the system, make it a fair fight.




You sure can do something, you can ignore them. Salvaging and looting missions is waste of time anyway.
Yuri Wayfare
Suddenly Ninjas
Tear Extraction And Reclamation Service
#152 - 2012-09-08 11:24:05 UTC
Nice thread! Ninja salvagers are the scum of the earth. Bottom feeders, the lot.

Also, we're recruiting.

"Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk

Be careful what you wish for.

Oraac Ensor
#153 - 2012-09-13 10:28:57 UTC
Sabrina Solette wrote:
Signal11th wrote:
Not this again, as CCP have mentioned more times than I care to remember "Salvage isn't yours until you salvage it.!

I think they'll always be confusion over this.

Problem being the wreak is made up of two parts the loot and salvage and the wreak has the ticker of the corp it belongs too, clearly shown.


Edit: Maybe it would have been better to have wreaks that had no loot, be shown blue with no corp attached to it.

Wreck, ffs, wreck - the word is WRECK!

And the wreck isn't in two parts, the salvage doesn't exist until it appears in the salvager's cargo hold - it's NEVER in the wreck.
Jint Hikaru
OffWorld Exploration Inc
#154 - 2012-09-13 10:56:38 UTC
From someone in a Corp who's Description includes 'Faction Warfare' and 'Lowsec PvP roams', in an alliance that seeps to be dedicated to Faction Warfare, who's description starts "Freedom through superior firepower", I find the OP to be a whiney crybaby.

Salvage is not owned until it's in someone cargo hold. Thats the way CCP want it, thats the way players want it.

This has to be a Troll,

MetalDev wrote:
My point here is there's nothing - literally nothing you can do about it

Did you try fitting a salvager.... Oh wait this might impact your isk-per-hour maxing of mission running (can't have that)
Did you try getting a friend to mission with you? you know a corp mate or someone (this is an MMO)
Did you try missioning away from the main mission hubs?

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Plaude Pollard
Aliastra
Gallente Federation
#155 - 2012-09-13 11:17:27 UTC
MetalDev wrote:
Yes, they're annoying, yes they're carebears who prey on mission runners, and yes most of them are cowards and won't fight 1v1. These things we know.

But I thought of it like this. If you pop an NPC and the wreck contains loot - they can steal it. Stealing constitutes taking items from a container that do not belong to you. Salvaged components are items. Salvaged components are contained within a wreck. And yet when someone is salvaging your wrecks and not looting them, they don't get any punishment for it. What it comes down to is them using a module to take your items from a container that you created by destroying an enemy. Anywhere else in EVE this is illegal and results in an aggression countdown. Why not with salvaging? Because some Dev somewhere wrote "CONCORD considers wrecks to be communal junk, anyone can have junk"? Seems legit...

And then of course we move on to everyone's favorite - the real reason its an exploit. Let's say you choose to fight back. I've one shotted many a T1 frigate or destroyer and gotten away with it. 99.9% of the time they either return with a PVP fit ship and a few friends, or all of their friends who were waiting warp in and gank you, you loose everything. My point here is there's nothing - literally nothing you can do about it. You can attack - you might pop one or maybe two of them, but you'll be ganked, scrammed, and pop goes your ship. You loose.

Or you can give in, just let them have all your loot and salvage. They'll make lots of money, you'll have wasted a lot of time and lost isk. You loose. It seems a poorly balanced system where the people making their isk legitimately have absolutely no recourse or defense against having people blatantly steal from them. They want you to try to defend yourself so that they can exploit a game mechanic and have people warp in and kill you, which you would have absolutely no defense against. Balance the system, make it a fair fight.


Or: You can learn to salvage on-the-fly and minimize the amount of loot you lose.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Annie Freemont
Doomheim
#156 - 2012-09-13 11:29:52 UTC
Here's a little ownership test for ya: can you shoot the wreck without Concord blowing you up? If not, then the wreck is owned by the person who CAN shoot the wreck without being Conkordokkened.

Yes, I am an alt.

Jint Hikaru
OffWorld Exploration Inc
#157 - 2012-09-13 12:06:32 UTC
Annie Freemont wrote:
Here's a little ownership test for ya: can you shoot the wreck without Concord blowing you up? If not, then the wreck is owned by the person who CAN shoot the wreck without being Conkordokkened.


Here is another.... Can you activate a salvaging module on the wreck without Concord blowing you up? Then salvage away.


And another... Is the Salvage in your cargohold? If so, then you can claim to own it. If not, then salvage it or HTFU.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Tippia
Sunshine and Lollipops
#158 - 2012-09-13 12:09:51 UTC
Annie Freemont wrote:
Here's a little ownership test for ya: can you shoot the wreck without Concord blowing you up? If not, then the wreck loot is owned by the person who CAN shoot the wreck without being Conkordokkened.
Fixed for accuracy. Compare this to the salvage, which is owned by the person having it in his cargo hold.
Malcanis
Vanishing Point.
The Initiative.
#159 - 2012-09-13 12:23:37 UTC
Annie Freemont wrote:
Here's a little ownership test for ya: can you shoot the wreck without Concord blowing you up? If not, then the wreck is owned by the person who CAN shoot the wreck without being Conkordokkened.


Here's a little fact test: the developers of which MMO said clearly and publically that Salvage was specifically created to belong to the player who creates it from the wreck, and that their intent was to create a new profession, not to increase mission rewards.

(One word, sounds like "leave" if you don't like it)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vile EnEon
Breast Augmentation Charity Society
#160 - 2012-09-14 04:14:07 UTC
The Drone mission nerf has reduced the potential for PvP in Hi-sexs. As Such, I cast my vote that salvaging should turn me read to owner of said wreck.

Probe em, warp to em, D-scan em, and then the "****, drone mission" curse is uttered. Now I gotta hope there are structures to shoot or maybe on of the NPC Battleships will drop something I can in inappropriatly acquire and use to turn red with.

As is, I'll just HTFU and work with what I get.