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Why Ninja Salvaging should be considered an exploit

Author
Barakach
Caldari Provisions
Caldari State
#41 - 2012-08-31 17:11:16 UTC
Noob question here. Can one attack someone else in a high sec mission room without getting CONCORD'd?
Tippia
Sunshine and Lollipops
#42 - 2012-08-31 17:12:08 UTC  |  Edited by: Tippia
Solstice Project wrote:
Risking to state the obvious, but of course those with the least will whine the most when even that is taken away from them.
They didn't have the least, though. They had plenty (high bounties and mass-volume LP tends to keep the cash rolling in at high speed) and got upset when an insignificant (and actually loss-creating) margin was taken away from them.

Renan Ruivo wrote:
What is really funny is that the "professional" ninja salvager makes more ISK per hour than most mission runners (some days up to 80m/h), while using 1/10th of the skill points.
If they manage that, it's also because they have 10× the actual game-playing skill of the mission runners in question, so it is as it should be.

Barakach wrote:
Noob question here. Can one attack someone else in a high sec mission room without getting CONCORD'd?
Mission space is no different from any other space.
Jake Warbird
Republic Military School
Minmatar Republic
#43 - 2012-08-31 17:36:01 UTC
I can guess what went down today with you,OP.
Renan Ruivo
Forcas armadas
Brave Collective
#44 - 2012-08-31 17:46:00 UTC
Yeah it is, i'm just saying. There are ninja salvagers, and then there are ninja salvagers. This is why i said they have 1/10 of the skill points. So people don't confuse skill with SP.

In my opinion the NS that shows himself and coerces his prey to go to another mission hub isn't probably the best example of what this profession actually entails. The guy that is right there sucking up your loot in your face is either trying to be a jerk or failing at being a true salvager. Which of course, its fine. People did that to me when i started EVE ... then a few years later i did it to people.


It would be really awesome to have David Atenborough doing a special on professional ninja salvagers =)

The world is a community of idiots doing a series of things until it explodes and we all die.

Brusanan
Sons of Seyllin
Pirate Lords of War
#45 - 2012-08-31 17:57:21 UTC
+1 for making salvaging pull aggro.
Jonah Gravenstein
Machiavellian Space Bastards
#46 - 2012-08-31 18:01:07 UTC
Brusanan wrote:
+1 for making salvaging pull aggro.


Nah +1 for anybody whining about ninja salvagers being flagged in game with a GCC for badposting.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Marlona Sky
State War Academy
Caldari State
#47 - 2012-08-31 18:15:41 UTC
Posting in another goon alt thread.
Tiger Would
Doomheim
#48 - 2012-08-31 18:17:32 UTC
...Because Tigah Ninnejah Would .....would get ah the loot...

Once you think you have it all, you have actually become ignorant towards everything else.

T. Would

Tarendar
Sparkle Pony Inc
#49 - 2012-08-31 18:20:46 UTC
Of course, the really awesome thing to do would be to make it so that ninja-salvaging or -looting had a small percentage chance of causing an IMMENSE EXPLOSION, that would kill everything in the room. Ninja, mission runner, rats, and wrecks all go out in a blaze of glory.

If they wanted to make it EXTRA awesome, the explosions should be visible system-wide.
Renan Ruivo
Forcas armadas
Brave Collective
#50 - 2012-08-31 18:35:10 UTC
Tarendar wrote:
Of course, the really awesome thing to do would be to make it so that ninja-salvaging or -looting had a small percentage chance of causing an IMMENSE EXPLOSION, that would kill everything in the room. Ninja, mission runner, rats, and wrecks all go out in a blaze of glory.

If they wanted to make it EXTRA awesome, the explosions should be visible system-wide.


Always +1 for more explosions.

The world is a community of idiots doing a series of things until it explodes and we all die.

Adeena Torcfist
R3b3llium
Get Off My Lawn
#51 - 2012-08-31 19:46:28 UTC
what i fail to understand, is, if you return fire to a thief, how his bum buddies can warp in & gank you. Its got nothing to do with them, regardless. So that "bug" needs fixing right there for a start.....

.... & if my mate is getting ***** slapped, i'd probably laugh, & leave him to suffer the consequences.
Renan Ruivo
Forcas armadas
Brave Collective
#52 - 2012-08-31 19:50:28 UTC
Adeena Torcfist wrote:
what i fail to understand, is, if you return fire to a thief, how his bum buddies can warp in & gank you. Its got nothing to do with them, regardless. So that "bug" needs fixing right there for a start.....

.... & if my mate is getting ***** slapped, i'd probably laugh, & leave him to suffer the consequences.


That's because when he steals from you, CONCORD gives you freedom to shoot him. However when you shoot him, its officially "On". For his friends, and for yours too.

It's your fault that you shot a guy without friends to help you defend yourself. There are no cases in EVE where two parties that aggroed each other can't bring their friends to help. Its a social game after all.

The world is a community of idiots doing a series of things until it explodes and we all die.

Virgil Travis
Non Constructive Self Management
#53 - 2012-08-31 19:55:27 UTC
This is what we get when people aren't able to log into WoW. I thought I'd seen the last of these a good year or more ago.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#54 - 2012-08-31 20:04:35 UTC  |  Edited by: Solstice Project
Tippia wrote:
Solstice Project wrote:
Risking to state the obvious, but of course those with the least will whine the most when even that is taken away from them.
They didn't have the least, though. They had plenty (high bounties and mass-volume LP tends to keep the cash rolling in at high speed) and got upset when an insignificant (and actually loss-creating) margin was taken away from them.
I don't know about the other things, but i believe you.

Doesn't change it though, because they've probably seen the salvage as seperate income,
like in "bounties", "LP", "mission objective", "salvage".

"loss creating" ... omg, "opportunity cost" and "mission runners" ... *cough*

And besides that ... "greed is good" etc. ^^
Solstice Project
Sebiestor Tribe
Minmatar Republic
#55 - 2012-08-31 20:07:05 UTC
Virgil Travis wrote:
This is what we get when people aren't able to log into WoW. I thought I'd seen the last of these a good year or more ago.

You're seeing this the totally wrong way.

We haven't had one of these threads in AGES ... at least i didn't notice any in GD.

Now think about it ... this one thread gets read by many ... and of these "many",
there'll be "some" who'll think: "hey that's great, i'll try that too!"

And even if it's not "profitable" or there are better things to do ... at least they create content... :)
C O'Brien
Caldari Provisions
Caldari State
#56 - 2012-08-31 20:12:17 UTC
Aranial wrote:
Not this again...

Jax Bederen
Dark Horse RM
#57 - 2012-08-31 20:33:35 UTC  |  Edited by: Jax Bederen
Yea it's a bit cheesy, a mechanic made with good intentions to get some pvp going inside a mission but like many others easily turned into a "scam", never mind the pvp vs pve fits. However OP, have some fun with it, wait till the hero gets near the wreck and blow it up. It annoys them a bit after a few times. My view is, if it's not in my cargo it's not mine, besides wrecks or loot more often then not are not worth that much considering the loot time ratio, you are better off doing another mission and collecting the bounties.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#58 - 2012-08-31 21:25:35 UTC  |  Edited by: Matriarch Prime
Dealing with ninja salvaging is very easy, but you need to be willing to make appropriate sacrifices. Just like any public resource, to discourage competition you will need to employ tactics to discourage your competition. We don't play in a vacuum. (We, you know I mean. :P) Like all conflict, understanding your opponents motivations and undermining those are an effective deterrent to opposition.

There are some simple but effective measure to ensure that you will not be targeted by salvagers.

1. Watch Dscan for probes. Yes, even in high security. It takes time to probe a mission down. You can warp out when they are within range to get a lock, and make all their effort worthless. Make sure you recall all drones before you warp, as these can be scanned down as easily as your ship.

2. Keep your salvage close to your targets. If the salvager does find you, warp out and they will get agro. This will force the salvager to warp out as well. You have to be sure that the salvager will be in agro range. This takes a bit of experience.

3. Pop all wrecks. This is the last resort mechanism obviously, but it is better to deter further opposition than to allow it to continue. If you don't do this, the salvagers will always come for you knowing that you are an easy target.

After a while, you'll find that when repeat offenders do find you, and its usually from a few indivuals or a small salvage corp, that they express frustration upon the realization that they found you. Their tears are very juicy and nutritious.

If you have gotten to that point, then you have won the battle and now you only must maintain against new interlopers to your missioning empire. :P

(Obviously, this only works in high security. If you are getting scanned in low/null, you have other more important problems. :P)

Note: Never fire on loot aggression. They are baiting you in all likelihood for a fleet gank. This is especially true for pirate corps obviously. Its hard not to, but just don't do it. You ship is mostly likely worth many times the total salvage of all the missiosn they scan that day. If only for the kill mail.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Omega Sunset
Black.Omega
#59 - 2012-08-31 21:44:42 UTC
"Carebear"?
tl;dr
OP, just biomass yourself and hit the unsubscribe button. K?

—Ω—

Tippia
Sunshine and Lollipops
#60 - 2012-08-31 21:49:56 UTC  |  Edited by: Tippia
Adeena Torcfist wrote:
what i fail to understand, is, if you return fire to a thief, how his bum buddies can warp in & gank you.
They can't. At most, they can come in and provide remote support (reps, sensor boosting, fleet bosting), but they can't actually shoot him — only the thief can do that.

In order for the the friends in question to be allowed to shoot him, he must either steal something from them (effectively being can-flipped) or he shoot them all at once and stick around while they go and fetch something a bit more aggressive…

Of course, they could just warp in in full combat ship and provide some very tiny support to the original thief, but then he'd be pretty stupid to aggress them and give them the right to shoot him back, since the support they'll be able to bring with those kinds of ships will be relatively minor.


tl;dr: Most likely, we're not hearing the full story, as usual. The whole “got nuked by thief + friends” suggests that he fell for a canflip on top of all the other poor decisions he made…