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allow ships to stop in warp/allow ships to engage warp without a destination

Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2012-09-01 17:10:27 UTC
No to both, this would completely break nullsec.

Enjoying the rain today? ;)

CaleAdaire
Deep Core Mining Inc.
#22 - 2012-09-01 18:49:11 UTC
Stopping in warp would ruin the game, look before you leap. Not "aww crap I clicked warp to the wrong spot and now I'm gonna land in a bubble, let me save my @$$".

Trust in God, Have Faith in Fusion.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#23 - 2012-09-01 21:59:24 UTC
CaleAdaire wrote:
Stopping in warp would ruin the game, look before you leap. Not "aww crap I clicked warp to the wrong spot and now I'm gonna land in a bubble, let me save my @$$".


Thats easy to fix.

The server already checks for bubbles before you begin warping and so make it such that if there is a bubble on the far end, dumping out of warp will not occur.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#24 - 2012-09-01 21:59:48 UTC  |  Edited by: Loius Woo
Busta Rock wrote:
As a former Independence War (I and II) player, I WISH eve had the ability to just pick a direction and warp. to all the naysayers:


  • having this ability does NOT mean a return of the ability to create broken deep safe spots. a simple explanation would be that no vessel currently available to capsuleers is able to survive in interstellar space beyond the Heliopause of the star system it is in, due to intense cosmic radiation. for practical purposes, CCP could simply say that for 'safety' reasons, capsuleer ships are not permitted to travel more than 20AU beyond the farthest planetary orbit per CONCORD treaty (unless and until there is possible new content that might take place way out there), and that said limitation is hard-coded into the navigational computer systems of all capsuleer vessels, with no possibility of removal or hacking (treat the navcomps as CONCORD issued black boxes, and leave it at that).

  • making use of a 'point the ship and warp' would require some means of determining HOW FAR to warp. obviously, a ship can only warp as far in a single warp as far as its' capacitor permits, and that number is modified by pilot skills. CCP would have to make some option that would allow a pilot to specifiy how far or how much cap would be used in the custom warp, and that course plotting would potentially take significantly longer than just picking a destination and clicking 'warp to x km'. due to this, a custom warp would be difficult to use as a split-second defensive tactic. it might even require the use of the System Map, with a nav system similar to that used in the Homeworld games, which would be AWESOME.

  • ships would be plenty easy to find if the hunters were given better tools for the job. interceptors in particular should be able to warp directly to a target found via the D-Scanner instead of having to wait for a probe ship to find a target or predict where a target will warp to (only useable against player ships with signature radius being an important factor) . similarly, a page could be taken from the I-War book in the form of the warp-scrambler missile, an interceptor-only (perhaps recon ship as well) missile which would be able to follow a ship into warp, forcibly terminate the targets warp, and activate a beacon allowing the pursuers to actually PURSUE and INTERCEPT (of course, actual success in pursuit would not be guaranteed).


I've posted before along a similar train of thought, and am all for making eve a more dynamic combat environment. I loathe the current nav-point exclusive model.


This guy gets it.

I love the warp scrambler missile idea.

Imagine sitting with your gang anxiously watching the overview waiting to see if you got the missile away soon enough to catch your prey, waiting for the beacon to pop up. Very cool. +1
CaleAdaire
Deep Core Mining Inc.
#25 - 2012-09-01 22:26:34 UTC
Just stop, really don't go any further. You propose that if there is a bubble then you can't stop in the middle of a warp? News, that's how it operates currently and it works just fine. You people always do this, "I had a idea, uuhhh herpa derp, WE NEED THIS!" No we don't, you suggest it because you think it's cool or neat and it's just ********. So stop.

Trust in God, Have Faith in Fusion.

Uris Vitgar
Center for Advanced Studies
Gallente Federation
#26 - 2012-09-02 01:49:37 UTC
Quote:
You propose that if there is a bubble then you can't stop in the middle of a warp? News, that's how it operates currently and it works just fine.


No, you can stop mid-warp right now even if there is a bubble. You just have to drain your capacitor to do it.

Obviously manual warp is never going to happen but the "LDSI missile" is actually not a bad idea. Sending an actual bubble into warp would nerf sniping like crazy, but if covops ships could send out a probe that warped to and disrupted one target that could be quite interesting
Busta Rock
The DawnSoarers
#27 - 2012-09-02 02:36:38 UTC
Uris Vitgar wrote:
Quote:
You propose that if there is a bubble then you can't stop in the middle of a warp? News, that's how it operates currently and it works just fine.


No, you can stop mid-warp right now even if there is a bubble. You just have to drain your capacitor to do it.

Obviously manual warp is never going to happen but the "LDSI missile" is actually not a bad idea. Sending an actual bubble into warp would nerf sniping like crazy, but if covops ships could send out a probe that warped to and disrupted one target that could be quite interesting


I dont quite see how sending a bubble into warp would nerf sniping, especially if the AoE of the bubble was equivalent to current small bubbles. either way would work however.

as for having a covops ship be the class capable of carrying the warp-scrambling missile, I'm somewhat skeptical. it would be better placed on an interceptor (since interception *IS* it's role), and/or possibly on a destroyer hull (perhaps a T2 variant of the new dessie hulls they want to introduce)
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