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Why do you pod kill?

Author
Lord Garrus
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#81 - 2012-08-31 15:25:58 UTC
Because they may cry and it's fun when they do.

Rengas > Garrus for CSM. Swap him out for the rest of these jokers.

Muad 'dib
State War Academy
Caldari State
#82 - 2012-08-31 15:26:34 UTC
Xiode wrote:
...because I can.


this.

Its always this.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#83 - 2012-08-31 15:34:11 UTC
Because they forgot to get out of there 700 mil pod before hoping into the standard once a day Test "Bring anything" fleet.
Muad 'dib
State War Academy
Caldari State
#84 - 2012-08-31 15:37:48 UTC
however, if its a choice of pod over point on another ship, i do choose other ship.

tears are fun, but pods dont do any damage......

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Herzog Wolfhammer
Sigma Special Tactics Group
#85 - 2012-08-31 15:54:12 UTC
FloppieTheBanjoClown wrote:
In w-space, because it forces them out of the wormhole. Elsewhere, because you never know what assets they might have nearby; it's preferable that they have to come back to you from "home" than go a few jumps and return in another ship.



I think pod destruction should be impossible.


But (before the howls and nerd rage)

Pods should not have a D-scan and a overview limited to stations, gates, POS.


How could there be "consquences" then?


I would replace pod destruction with the random loss or damage to implants on the event of ship destruction.

So instead of "losing it all", a feature of PVPers, EVERYBODY loses some, and this would help combat the "stupid ship loss" tactics as well as making ejecting something you have to consider.

Could they still self destruct? Well, I could imagine that Joe PVPer, who just lost 300 Million ISK of a 900 million ISK set has to look at a 50 jump trip home to get another ship, or SD the pod and lose another 600 million. Imagine someone stranded in a WH who can't SD though - they might actually have to pay someone or beg for help to get out.


If such a thing were implemented, who would cry more? The carebears (because now they could lose big ISK when the NPC kill their mission Drake) or the Uber Leet Hide-the-women-when-they-log-on PVPers who would not have the efficiency of being "podded home" to jump into another ship right away using the clone vat as a respawn point?

Bring back DEEEEP Space!

Aruken Marr
The Scope
Gallente Federation
#86 - 2012-08-31 22:29:55 UTC  |  Edited by: Aruken Marr
Herzog Wolfhammer wrote:
FloppieTheBanjoClown wrote:
In w-space, because it forces them out of the wormhole. Elsewhere, because you never know what assets they might have nearby; it's preferable that they have to come back to you from "home" than go a few jumps and return in another ship.



I think pod destruction should be impossible.


But (before the howls and nerd rage)

Pods should not have a D-scan and a overview limited to stations, gates, POS.


How could there be "consquences" then?


I would replace pod destruction with the random loss or damage to implants on the event of ship destruction.

So instead of "losing it all", a feature of PVPers, EVERYBODY loses some, and this would help combat the "stupid ship loss" tactics as well as making ejecting something you have to consider.

Could they still self destruct? Well, I could imagine that Joe PVPer, who just lost 300 Million ISK of a 900 million ISK set has to look at a 50 jump trip home to get another ship, or SD the pod and lose another 600 million. Imagine someone stranded in a WH who can't SD though - they might actually have to pay someone or beg for help to get out.


If such a thing were implemented, who would cry more? The carebears (because now they could lose big ISK when the NPC kill their mission Drake) or the Uber Leet Hide-the-women-when-they-log-on PVPers who would not have the efficiency of being "podded home" to jump into another ship right away using the clone vat as a respawn point?


Should they also introduce soul stones and blacksmiths?

Without being a nob about it, I think that's a really bad idea.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#87 - 2012-08-31 22:47:55 UTC

Pods have always been the ship I have most kills on... and I can't let that stat fall....

Also, now that I get pod killmails... I pod because I'm super curious what's on the inside!!!!!
Sierra Arodan
Doomheim
#88 - 2012-08-31 23:05:39 UTC
Lilianna Star wrote:
FloppieTheBanjoClown wrote:
In w-space, because it forces them out of the wormhole. Elsewhere, because you never know what assets they might have nearby; it's preferable that they have to come back to you from "home" than go a few jumps and return in another ship.


About your latter point. It seems less likely that they would keep their important assets somewhere other than where they keep their clone.


If you are in nul-sec and the system sov belongs to someone else odds are going to be near 100% you are not any where close to your stuff. And podding you is a security issue, nothing personal. (well that may not be true but I'm just saying.) its just business.

This is NOT an NPC corp forum alt, this is my main. I will join a corp in a few months after I have more skill points.

Jonah Gravenstein
Machiavellian Space Bastards
#89 - 2012-08-31 23:10:03 UTC
Why not (Zoidberg)?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sephira Galamore
Inner Beard Society
Kvitravn.
#90 - 2012-08-31 23:12:30 UTC
Chiming in...

For the corpses, of course!

Also, see: https://forums.eveonline.com/default.aspx?g=posts&t=119995
Ginger Barbarella
#91 - 2012-08-31 23:15:38 UTC
Probably been mentioned, but I want to add my voice to the confusion.

Simply put, in PVP it's a strategic move to remove the player completely from the field. If you don't pod them, they simply redock somewhere close (typically), re-ship, and return to the fight. Pop their pod and it's likely that they have a long way to come back into the fight. And no, I don't move my clone into the combat area specifically because it might get stuck there.

"Blow it all on Quafe and strippers." --- Sorlac

Serena Serene
Heretic University
#92 - 2012-09-01 01:52:23 UTC
Liang Nuren wrote:
Karl Planck wrote:
because they didn't pay the ransom


This


This. Though I didn't get the chance often, so far.
Gorn Arming
Deep Core Mining Inc.
Caldari State
#93 - 2012-09-01 02:15:22 UTC
I never shoot pods.
Karak Terrel
Foundation for CODE and THE NEW ORDER
#94 - 2012-09-01 02:36:17 UTC
Lilianna Star wrote:

Well, one of these days I'll have to try and figure out how to operate in a wormhole corp. Because keeping your assets in wormhole space seems like a good way to lose your stuff.


that's true but it gives you the opportunity to steal that stuff from others. If you manage to pod all the members of a corp out (which is very unlikely because they probably have scanner alts but anyway) and collapse the wormhole entrance they may not find their stuff again and you are free to kill the POS or wait until it runs out of fuel and steal all the stuff.

If I catch a pod in w-space I usually ransom them. If they don't pay they die, if they start flaming they die, if they pay I warp them to the exit. Not poding them would be bad for business.

But if you expect reinforcement that uses the pod as a warp in you HAVE to shoot the pod or you are dead.
Alavaria Fera
GoonWaffe
#95 - 2012-09-01 04:02:35 UTC
Have a rifter point and web the pod so it won't get away to reship until maybe 2 minutes later Shocked

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Beekeeper Bob
Beekeepers Anonymous
#96 - 2012-09-01 07:01:37 UTC
Lilianna Star wrote:
Seems impractical to me. Wouldn't you rather force them to wait until they get back to their station so it takes longer to get back into a ship? Increasing your chances of surviving?



You've heard the term "Self-Destruct" right? Oops

Signature removed - CCP Eterne

Something Random
Center for Advanced Studies
Gallente Federation
#97 - 2012-09-01 09:39:15 UTC
Most people get caught in there pod are actually just waiting to be killed as you learn quickly how to get the pod away from anything that cant instalock you.

Funnier stuff with pods tends to happen when you know you have someone with a very expensive head on, and just web and warp scram them. Then you can run a quick book on how long it takes them to decide self-destruct is preferable to a potential 6 month journey to the gate/s. Then pop them 2 secs before the destruct kicks for added 'Grrrrrrrrrrrrrrrrrrrrrr'.

"caught on fire a little bit, just a little."

"Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangs all here!"

I love Science, it gives me a Hadron.

Arrgthepirate
Caldari Provisions
Caldari State
#98 - 2012-09-01 10:19:47 UTC
Because I can only keep them scrambled until they self destruct
Solstice Project
Sebiestor Tribe
Minmatar Republic
#99 - 2012-09-01 14:43:12 UTC
Arrgthepirate wrote:
Because I can only keep them scrambled until they self destruct

hahahaha i like that idea :D
Cozmik R5
Chez Stan
#100 - 2012-09-01 15:50:16 UTC
Just because.

Try not. Do. Or do not. There is no try.