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Please listen, FW rewards

Author
MotherMoon
Tribal Liberation Force
Minmatar Republic
#1 - 2012-08-30 16:20:36 UTC
In terms of isk and LP payout. Frigate only areas should pay out much better. They should also be harder to take. You can spend years of training just frigates. The skill tree goes deep and there are lots of ships. But even when your frigate costs you 50 million isk, there is no where to risk it to gain 10 million isk. you can only gaint 200,000 isk.

While the large and medium size points will always be worth more isk, I feel like LP payout and control points should be the same for small sites and large sites. Just because something is small and can only be hit by small ships doesn't means it's not super important to the war effort. This is a scifi.

1st make it so small medium and large sites pay out the same LP and control points over the system.

Now create a new factor, site importance. There are as follows. 10 min timer green, 15 min timer yellow, 20min timer green. Payout is now discounted from what ships are allowed into the site and are instead based on how hard the site is and how long it takes to capture. The size of the ship only effects the isk payout, not the LP or control points, and the importance level of the site acts as a isk payout multiplier.

The whole thing uses the incursion system for spiting rewards to make blobbing in FW pvp unproductive. Bringing more than 10 frigates to a site starts to cut everyone's payout in half, you won't see gangs of 30 frigates running sites. Creating an environment for small gang warfare.

Same with large sites, no one will bring 90 ships into a site when doing so would lower each players payout to 100isk. Love the system ccp created for that it's jst in the wrong place hanging out in a PvE expansion, when it should be applied to a PvP part of the game.

So yeah, please, hopefully you guys can ses the benefit of what I'm asking for here? many players have trained into frigates for years, in a frigate only mission that is just as hard to clear as a batleship site, the rewards should be the same in terms of the lp reward for putting yourself in a possible pvp situation. the isk payout would be lower because your risking like isk.

http://dl.eve-files.com/media/1206/scimi.jpg

Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-08-30 16:46:08 UTC
MotherMoon wrote:
In terms of isk and LP payout. Frigate only areas should pay out much better. They should also be harder to take. You can spend years of training just frigates. The skill tree goes deep and there are lots of ships. But even when your frigate costs you 50 million isk, there is no where to risk it to gain 10 million isk. you can only gaint 200,000 isk.

While the large and medium size points will always be worth more isk, I feel like LP payout and control points should be the same for small sites and large sites. Just because something is small and can only be hit by small ships doesn't means it's not super important to the war effort. This is a scifi.

1st make it so small medium and large sites pay out the same LP and control points over the system.

Now create a new factor, site importance. There are as follows. 10 min timer green, 15 min timer yellow, 20min timer green. Payout is now discounted from what ships are allowed into the site and are instead based on how hard the site is and how long it takes to capture. The size of the ship only effects the isk payout, not the LP or control points, and the importance level of the site acts as a isk payout multiplier.

The whole thing uses the incursion system for spiting rewards to make blobbing in FW pvp unproductive. Bringing more than 10 frigates to a site starts to cut everyone's payout in half, you won't see gangs of 30 frigates running sites. Creating an environment for small gang warfare.

Same with large sites, no one will bring 90 ships into a site when doing so would lower each players payout to 100isk. Love the system ccp created for that it's jst in the wrong place hanging out in a PvE expansion, when it should be applied to a PvP part of the game.

So yeah, please, hopefully you guys can ses the benefit of what I'm asking for here? many players have trained into frigates for years, in a frigate only mission that is just as hard to clear as a batleship site, the rewards should be the same in terms of the lp reward for putting yourself in a possible pvp situation. the isk payout would be lower because your risking like isk.


I've reread this four times, and I'm still confused... I think you need to clearly say what you are suggesting....

And by the way, there are a few things I would recommend (ideas I've heard & read about).

1.) Sites should be optimized for more than one player.... think along the lines that the LP payout per player is constant up to some number of players (like 5ish), and then the rewards decrease with each additional player...
example:
Only 1 player completes a site.... gains 5k lp....
If 3 players complete the site.... the all gain 5k lp....
If the Optimized number of players (5 in this example) complete the site, they all gain 5k lp each....
If the site is optimaized for 5 players, but 10 players complete the site, they all get (5*5k lp / 10 players == 2500 lp per player).
Granted, the numbers need tweaking, but I don't think that FW sites should penalize the profit per player when bringing a "small" gang....

2.) The primary reason the payouts are different for small, medium, and large sites is because they also take longer to accomplish... the payout per minute is a little better in larger sites, but not a lot..... and considering the enemy has that much more time to intervene and mess up your plans, the payout totals are actually fairly well balanced when compared to each other.....
Akai Kvaesir
Itsukame-Zainou Hyperspatial Inquiries Ltd.
#3 - 2012-08-30 18:03:19 UTC
The problem with LP payouts, especially for frigate-sized plexes, are that they are almost always farmed by gunless, speedtanked frigates. Since they are speedtanked, there is no real chance that the NPCs will stop them, and by running without any weapons, it's no surprise that they immediately warp off the moment another player jumps in. No risk, and, in the case of the Minmatar (at the moment, but it could be any faction that continuously stays at T5), at least four times the reward. That just isn't very EVE. It's more of an ISK printer, than a warfare mechanic.

Also, there is no point to defending a system. It's a waste of time. Granted, the idea (I assume) was that without defensive benefits, there would be a more dynamic battlespace. But in reality... Well, look at how the Amarr have fared over the summer, even in spite of multiple Nullsec alliances joining in to help.

~Akai

Frogblast the Vent Core! When the W'rkncacnter came, Pthia was killed, and Yrro in anger, flung the W'rkncacnter into the sun. The sun burned them, but they swam on its surface.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#4 - 2012-08-30 18:56:38 UTC
yeah I'll go through and outline what I'm trying to say I do this a lot lol.

You should get triple lp for kills made in defensive plex, how about that?

plus frigate only sites that pay out less isk but just as many lp and control points as any site.

http://dl.eve-files.com/media/1206/scimi.jpg

Kusum Fawn
Perkone
Caldari State
#5 - 2012-09-04 14:43:17 UTC
or you could require npc ship kills to finish a site.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.