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Hybrid and laser sounds

Author
Bender 01000010
Caldari Provisions
Caldari State
#21 - 2012-09-05 05:41:19 UTC  |  Edited by: Bender 01000010
Alx Warlord wrote:
Woa, nice links.

Totaly true!

+1


YES.
If CCP change some sounds in the game, they can call it an expansion; That much impact would have on players.
Bender 01000010
Caldari Provisions
Caldari State
#22 - 2012-09-05 05:47:16 UTC  |  Edited by: Bender 01000010
Kitt JT wrote:



The reason people play with no sound is because then you can't hear the FC. If eve suddenly had the best sound effects in any game on the market..... people still wouldn't use it.


On large scale fights, you always zoom out to see the entire battlefield to avoid some lag, so the eve sounds wouldn't be a problem for your FC voice..but your argument is invalid anyways.
Nagarythe Tinurandir
Einheit X-6
#23 - 2012-09-05 08:57:52 UTC
the whole fc argument: there is a option to fade out every sound while the fc talks, iirc.

besides that, im all in for some new sound effects.
though i actually like the general direction of the laser sounds. hybrids could use more hissing followed by some sort of bass drop :D
and while we are at it: some form of "progression" from small to very big would be nice. atm it seems a bit "shuffled"

maybe a littleoff-topic:
xl - autocannons sound like uzies, and small/medium autocannons sound like shuffling a deck of cards on the table...
but most of all I'd like to have more sliders in the sound options. i do not wnat to have the windy ambient sounds in rouge drone sites and the nonsense chatter next to structures very loud only because i wnat to hear my guns firing and the star gates swooshing.

ambient and effect sounds should be separated.
Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2012-09-05 09:24:17 UTC  |  Edited by: Reaver Glitterstim
I like the idea of having the rolling thunder sound after a blaster goes off. Capital weapons should definitely do this, especially capital artillery. You fire off a volley and you should still be hearing it echo off space for the next 10 seconds.

http://www.youtube.com/watch?v=qT8YDtDeGB0

http://www.youtube.com/watch?v=3GUI9W8cKyI&feature=related

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kitt JT
True North.
#25 - 2012-09-05 09:27:03 UTC
Nagarythe Tinurandir wrote:
the whole fc argument: there is a option to fade out every sound while the fc talks, iirc.


yeah... because people use eve voice
Reaver Glitterstim
The Scope
Gallente Federation
#26 - 2012-09-05 09:30:07 UTC
people might actually listen to EVE sounds if EVE voice was better.

It's better than it was before, but it needs to be better than it is now.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Advisor Lucas
The Scope
Gallente Federation
#27 - 2012-09-08 10:35:26 UTC  |  Edited by: Advisor Lucas
Kitt JT wrote:
Nagarythe Tinurandir wrote:
the whole fc argument: there is a option to fade out every sound while the fc talks, iirc.


yeah... because people use eve voice

Actually, you can fade out sounds from other processes/applications when somebody talks in TS/Mumble


Reaver Glitterstim wrote:
people might actually listen to EVE sounds if EVE voice was better.

It's better than it was before, but it needs to be better than it is now.

Wrong. EVE voice would have to be a separate application, kinda like EA's Sonar in BF3. It just sits there in the tray regardless of the game. The problem with EVE voice is that if your game crashes, you're out of comms. And that's not what you want.
Asura Illuminatus
Perkone
Caldari State
#28 - 2012-10-07 13:30:12 UTC
bump
Asura Illuminatus
Perkone
Caldari State
#29 - 2012-11-03 23:14:04 UTC
Oh my god, CCP Ripley, thank you thank you thank youAttention For those who haven't heard, here it is: http://www.youtube.com/watch?feature=player_detailpage&v=7FPA2Bh6g0g#t=170s
ryev
Doomheim
#30 - 2012-11-04 18:59:18 UTC
you might want to check this out then. searching "duality gun sounds" on youtube can help :D

http://www.youtube.com/watch?v=9QzyIBVOmH4
Eric Prinz
IDO Research Center
#31 - 2012-11-04 20:06:11 UTC  |  Edited by: Eric Prinz
hi,
the best laser turret sounds i seen in freespace 2 game.
this sounds must be like this video http://www.youtube.com/watch?v=7hd9qYEMuvs&feature=youtube_gdata_player
and this http://www.youtube.com/watch?v=n6a1HSMB-o8&feature=related
Yorick rashnikov
The Illuminatii
Wrecktical Supremacy.
#32 - 2012-11-05 10:44:17 UTC
the hybrids need the sound of high amounts of energy being released at one time (as Hybrid weapons, blasters/railguns are electromagnetic accelerated :p)
something in the range of This!
Reaver Glitterstim
The Scope
Gallente Federation
#33 - 2012-11-05 16:10:56 UTC
My favorite weapon sound has to be the Dual Neutron Disruptor from Blake Stone: http://www.youtube.com/watch?v=QsWogyPCL2g

But then again I always liked those flashy space-age sounds.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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