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Raven Navy Issue, Rattlesnake OR Golem?

Author
Ivy Romanova
State Protectorate
Caldari State
#1 - 2012-08-30 09:48:04 UTC  |  Edited by: Ivy Romanova
The CNR has 1 more launcher, a bit less tank.
The Rattlesnake can use bigger angrier drones and has more tank.
The Golem fire GIANT pulsating penises out to 50km and will eat your children as it strolls slowly across your yard.

Now it boils down to the question...
Which ship is better?
In terms of high level PVE
In terms of general PVP
etc

Discuss please

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Gillia Winddancer
Aliastra
Gallente Federation
#2 - 2012-08-30 09:50:17 UTC
Golem obviously for the mere sake of those giant pulsating penises. Can't get any more status than that from the battleship tier.

Giuseppe Ottaviani
Serendipity's Polyvinyl Yacht Club
Misfits Alliance
#3 - 2012-08-30 09:52:25 UTC
None of them are much good at pvp they are all pve based ships, the golem is good at close range missions eg angels. But it has range issues due to torp travel time. Also juggling target painters is annoying as you want 2-3 of those fitted.

The rattlesnake even with max drone skills and missiles skills takes a long time to do missions compared to a gunboat of similiar cost eg machariel vindicator and nightmare. The cnr is decent but the damage isnt the best and cruise missiles arent much good vs cruisers and below.

Just my 2 cents anyway Big smile

Usually i start the month with a postman!

Ivy Romanova
State Protectorate
Caldari State
#4 - 2012-08-30 09:53:47 UTC
Giuseppe Ottaviani wrote:
None of them are much good at pvp they are all pve based ships, the golem is good at close range missions eg angels. But it has range issues due to torp travel time. Also juggling target painters is annoying as you want 2-3 of those fitted.

The rattlesnake even with max drone skills and missiles skills takes a long time to do missions compared to a gunboat of similiar cost eg machariel vindicator and nightmare. The cnr is decent but the damage isnt the best and cruise missiles arent much good vs cruisers and below.

Just my 2 cents anyway Big smile


so EVERYBODY lose !
YEAH FOR CALDARI!

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#5 - 2012-08-30 09:55:29 UTC  |  Edited by: John Ratcliffe
I can't advise on PVP as I am a new player (11 months on and off) and am just learning the PVP ropes in RvB at the moment.

As regards PVE the the aim should be to finish the missions as quickly as possible. For Lvl 4 missions, I'd go with the CNR, only because it's far easier to get into than the Golem. If you can already fly both well, then buy both. Use the CNR with CMs for those missions where the NPCs are at range and the Golem with Torps for those missions where you are dropped on their heads.

I'd use the Rattlesnake with a fully passive fit for Lvl 5s only. It can do Lvl 4s if you change the fit to include drone damage mods in the lows and mids, but TBH either of the other 2 ships will clear the room faster.

Plus ça change, plus c'est la même chose

Toroup
Prometheus Deep Core Mining and Salvage
#6 - 2012-08-30 16:30:33 UTC
CNR is a monster in Level 4s - I can active tank it to 120K EHP with a recharge rate of >550 EHP. With a NOS it's cap stable. DPS is decent too. I was able to run The Blockade with no warp outs in about 45 mins.

Rattlers sacrifice DPS but you can tank huge amounts in it. The thing about the Rattler is that you can get a decent amount of passive tank out of it which is important in Level 5s because of the neuts. With my crappy skills (I was a miner for most of my time in Eve), I can recharge 800+ EHP per second completely passively with a stable cap and 20k shield EHP. I'm still trying to work out the DPS part of it but it's pretty much drones.

Golems are pretty much the best of the three - Great shield, good DPS but takes a while to train and costly.
Alara IonStorm
#7 - 2012-08-30 17:05:36 UTC  |  Edited by: Alara IonStorm
A lot of people are talking Passive fits but for a Rattler you want to go Active Tank for Lvl 4's and T2 Sentries. Forget Heavy Drones for the most part you want your Guards to hit to around 50km where the majority of Battleships Orbit. They should be able to handle most Cruisers as well but a Ship Bonus, and 3 DDA's should eat any Cruiser that orbits to close. For those longer range ships that haven't reached orbit you have the Wardens, Bouncers and Curators. .

The only weakness is that it can not move while firing but around 800 DPS to 50km. Basically a Domi with Missiles and a much better Angel / Rogue Drones Tank.

[Rattlesnake, Dmg Projection]
True Sansha Capacitor Power Relay
Capacitor Flux Coil II
Capacitor Flux Coil II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

X-Large Shield Booster II
Shield Boost Amplifier II
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Omnidirectional Tracking Link II
Federation Navy Omnidirectional Tracking Link

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Drone Link Augmentor II
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5
Curator II x5
Hobgoblin II x5
Hammerhead II x5
Exploited Engineer
Creatively Applied Violence Inc.
#8 - 2012-08-30 17:10:22 UTC
Ivy Romanova wrote:
The CNR has 1 more launcher, a bit less tank.
The Rattlesnake can use bigger angrier drones and has more tank.
The Golem fire GIANT pulsating penises out to 50km and will eat your children as it strolls slowly across your yard.


No discussion necessary, get a CNR.

Stay away from the Golem, it fires a lot shorter than you may think. Range does matter, and so does firepower, and if you want a bit more of the former, you're sacrificing a whole bunch of the latter.
Exploited Engineer
Creatively Applied Violence Inc.
#9 - 2012-08-30 17:11:46 UTC
Gillia Winddancer wrote:
Golem obviously for the mere sake of those giant pulsating penises. Can't get any more status than that from the battleship tier.


Okay, Amarr ships aren't pulsating. But they're much longer than anything the Golem has to offer. And they come in nice colors instead of Caldari Grey (painted over with a silly camo pattern).
Toroup
Prometheus Deep Core Mining and Salvage
#10 - 2012-08-30 17:18:33 UTC
Alara IonStorm wrote:
A lot of people are talking Passive fits but for a Rattler you want to go Active Tank for Lvl 4's and T2 Sentries.



For level 4s yes, you can get much much more EHP out of an active fit Rattler but you don't need it, it is really tank overkill. A CNR is plenty for Level 4s and will make the mission move alot faster because of the extra DPS.

The passive fit discussions for Rattlers are for Level 5s. Neuts in 5s will destroy an active fitted Rattler.
Tippia
Sunshine and Lollipops
#11 - 2012-08-30 17:26:01 UTC
Toroup wrote:
For level 4s yes, you can get much much more EHP out of an active fit Rattler but you don't need it, it is really tank overkill. A CNR is plenty for Level 4s and will make the mission move alot faster because of the extra DPS.
I think you're confusing what he's saying. He's not advocating EHP — he's advocating more damage output over tank, and the classic passive-tanked Rattler does the exact opposite.

Basically, fit the Rattler with the mids (only) full of tank the the lows full of gank, rather than filling up both with tank.
Liang Nuren
No Salvation
Divine Damnation
#12 - 2012-08-30 17:34:31 UTC
Get all three. And a Tengu. And a Vargur.

Use the Golem for close range missions
Use the CNR for longer range missions
Use the Rattlesnake for heavy damping missions
Use the Tengu for missions with lots of travel between acceleration gates
Use the Vargur for missions with lots of frigates

-Liang

I'm an idiot, don't mind me.

Ginger Barbarella
#13 - 2012-08-30 17:47:43 UTC
Ivy Romanova wrote:
The CNR has 1 more launcher, a bit less tank.
The Rattlesnake can use bigger angrier drones and has more tank.
The Golem fire GIANT pulsating penises out to 50km and will eat your children as it strolls slowly across your yard.

Now it boils down to the question...
Which ship is better?
In terms of high level PVE
In terms of general PVP
etc

Discuss please


Of those three, in gereral I like the 'snake for the Drone bay and cruise fitting capability. However, I'll take the SNI over all three of those if offered. And yes, I currently run L4's in either a Tengu or an SNI. :)

"Blow it all on Quafe and strippers." --- Sorlac

Ivy Romanova
State Protectorate
Caldari State
#14 - 2012-08-30 17:49:39 UTC
Liang Nuren wrote:
Get all three. And a Tengu. And a Vargur.

Use the Golem for close range missions
Use the CNR for longer range missions
Use the Rattlesnake for heavy damping missions
Use the Tengu for missions with lots of travel between acceleration gates
Use the Vargur for missions with lots of frigates

-Liang

While you are at it.
Load the ships with their own casino and strip club so you can play as you work and worm as you play.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Liang Nuren
No Salvation
Divine Damnation
#15 - 2012-08-30 18:04:55 UTC  |  Edited by: Liang Nuren
Ivy Romanova wrote:
Liang Nuren wrote:
Get all three. And a Tengu. And a Vargur.

Use the Golem for close range missions
Use the CNR for longer range missions
Use the Rattlesnake for heavy damping missions
Use the Tengu for missions with lots of travel between acceleration gates
Use the Vargur for missions with lots of frigates

-Liang

While you are at it.
Load the ships with their own casino and strip club so you can play as you work and worm as you play.


You act like that's expensive.

-Liang

Ed: I mean seriously, you must be doing missions because you enjoy them. It's not like it's a particularly effective way to make ISK in Eve so that can't really be your goal.

I'm an idiot, don't mind me.

Stan'din
Pandemic Alpha
#16 - 2012-09-01 16:00:06 UTC
I prefer my navy scorp over a CNR less dps but beasty tank, fit it with navy launchers xl shield booster ccc rigs and its nice and stable and no lvl 4 should ever trouble you

Your about as much use as a condom dispenser in the Vatican.

Zhilia Mann
Tide Way Out Productions
#17 - 2012-09-01 16:08:31 UTC
Stan'din wrote:
I prefer my navy scorp over a CNR less dps but beasty tank, fit it with navy launchers xl shield booster ccc rigs and its nice and stable and no lvl 4 should ever trouble you


Cruise missiles without rigors are sad pandas.
Ivy Romanova
State Protectorate
Caldari State
#18 - 2012-09-01 16:12:12 UTC
Zhilia Mann wrote:
Stan'din wrote:
I prefer my navy scorp over a CNR less dps but beasty tank, fit it with navy launchers xl shield booster ccc rigs and its nice and stable and no lvl 4 should ever trouble you


Cruise missiles without rigors are sad pandas.


Says the sad Koala

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

The Magnificence
Aorte
#19 - 2012-09-01 16:27:42 UTC
You want Overtank ?
You want DPS ?
You want Speed and agility ?
Get a Tengu.

Here's my overtanked tengu for afk with no troubles at all :

[Tengu, L4]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Power Diagnostic System II

Adaptive Invulnerability Field II
Thermic Dissipation Field II
Pithi A-Type Small Shield Booster
Shield Boost Amplifier II
Shield Boost Amplifier II
Corelum C-Type 10MN Afterburner

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Core Defense Operational Solidifier I

Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst


( That's my point, I like this fit but I'm not saying that's the best tengu in the world .. )

feihcsiM
THE B0YS
#20 - 2012-09-01 17:35:03 UTC
My mission char is pretty much max skilled for all three of those ships, and I currently use a sentry rattlesnake for nearly all missions.

Active omni shield tank (passive also works nicely - used both), bay full of gardes, curators and wardens with a set of hobs for the little stuff.
4 drone damage mods, two drone omni links, couple of drone range extenders.
Sit back, throw nearly 800dps death at whatever range you need to with almost instant damage switching, no TPs to **** around with, no ammo to worry about, no resists to change out, a great tank and minimal input. It's a 'get in and go' mission boat that for me personally makes missions bearable again, and easy to dual screen/client while I concentrate on more fun activities. P

With my previous mission boat of choice (Golem) the paper dps was higher, but much of the 'real dps' was wasted with torpedo overkill of targets and defender missiles from rats.
I personally fit the spare highs with rapid fire missiles, not cruise or torps, purely because I can munch mission frigs/dessies while my sentries eat the bigger stuff without switching out drones. I find for me this reduces mission completion time compared to a torp/cruise fit.

I've got to say, since the addition of the drone damage mods for me the Rattler is borderline OP. Smile

It's the end of the world as we know it and I feel fine.

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