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Skiff, what happened to the +2 warp strength bonus?

Author
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#41 - 2012-10-18 01:27:36 UTC
Well, I finally had a chance to take my skiff out to lowsec to test it out-


Good stuff:
Skiff has great EHP..mine was ~72K fitted, agility/speed was good enough
Mining isn't a reason to go to lowsec, but the lowsec ores and rats definitely helps cover the cost of POS fuel
The rats are no longer horribly boring....it's almost like doing an easy l2/l3 mission with a slow drone boat
Easy to supply manufacturing in low sec

Bad:
Get used to not only having the lowest mining yield of the exhumers, but also losing access to both low slots which means no mining upgrade units (another 20% drop in yield)

Get used to not having access to t2 mining crystals because in lowsec one has to be self sufficient and installing mobile labs for invention in a lowsec pos is severely frowned upon (another big drop in yield)

Get used to having to watch local all the time, knowing that you have to be prepared to warp back to POS at any point -- yet, the local NPC's will try to warp scramble you, pirates will also try to warp scramble, and using a warp stab in your lows severely impacts the capability of your defensive drones (mine wouldn't return fire on attackign NPC's unless the NPC's got within 8-9km...works for battleships - not for frigs trying to keep 20km distance)

Using warp stabs also means that you need to constantly move your exhumer to each roid as your strip miner only has a range of 8-9km

No cloak...you only have one high slot which is needed the strip miner.

No salvaging/tractor of wrecks w/o getting another ship -- just single high slot.

No jet can mining, even if you are willing to do the extra work for it because at any point new hostiles can enter system and keep you camped at your POS for hours/days.


So, absolutely -- the +2 warp stab needs to be brought back, heck +4 wouldn't be out of line. Take out a low slot if needed - low sec skiff pilots would still be better off if they didn't get the sensor damp/scanning penalties of fitted warp stabs.

I'd even be fine with taking away both low slots if CCP added another 2 high slots that could be used for non-mining turrets/strip miners (cloak, salvager).

A slightly higher cargo bay would also help with salvaging rat wrecks as one goes.

So, CCP did great job on Mac for highsec....now just fix the skiff for lowsec - please.
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#42 - 2012-10-25 15:02:30 UTC
I found your +2 Warp Strength... as far as I can tell it will be on the new ORE Mining Frigate.
Dracvlad
Taishi Combine
Astral Alliance
#43 - 2012-10-25 19:33:52 UTC
Fronkfurter McSheebleton wrote:
I think it needs the +2 warp strength back.

In highsec, you can tank the mack well enough to not get ganked, and the mack is the better miner, so there's not really a reason to use the skiff.

In low, null, or WH space, if the skiff's extra EHP is about as useful as it would be on an iteron...which is to say, with only drones for offensive capability, it will still die to a marauding frigate, albeit more slowly. The mack can also tank most belt rats long enough for the drones to kill them, so again, no reason to use the skiff.


Initially I thought the Mackinaw was good enough, but I checked the Goon Catalyst fit against a properly setup tank and found that 7 Catalyst were needed to take out its shields, so make that 10 to kill, which at 12m a pop comes to 120m to kill, as far as I am concerned doable by the Goons. So I decided that the Mackinaw was not for me, so I fitted up a Skiff and I get to about 34 Catalysts to kill. So for me I like that sort of survivability and will accept the slightly lower yield.

In Null Sec one has to survive until help comes and often you get camped by a single cloaky, so a Skiff does that much better than a Mackinaw and in truth has a real chance of killing a SB, so for me it works too,but what makes the Skiff so good is that it is fast and quick to warp, for me the Skiff is the perfect mining ship, I will sell my Mackinaws and Hulks.

Just one thing, if I mine in low sec or ninja mine in someone else's I would use the new mining frigate, its a throwaway ship and has the +2.

Oh and one thing I noticed about recent Mackinaw kills in Gallante space, most of them had not been fitted for a tank, some had not even changed out their cargo rigs, really some of these people are massively stupid...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

UGB14
#44 - 2012-12-18 11:28:22 UTC
I totally agree.
The Skiff needs some more Warp-protection.
Either by adding a default bonus as with the Venture or by Exhumer skill bonus ... something.
I could even imagine something like a "ORE" Warp Core Stabilizer which can only be fitted on Barges/Exhumers (like Strip Miners) which has a strength of -2.

Currently the Skiff is no real option for solo mining in Low-Sec. (this might also be the reason why they still cost half of a Mac/Hulk while the two equaled out in costs since Incursion).
-> It needs something that makes it worth the sacrifices.

kr
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#45 - 2012-12-18 11:47:42 UTC
Tested out skiff in wh space too....and have been thinking about it versus venture or other exhumers.

Biggest issue in wh space -- no utility high slots. Being outside of POS for any reasonable length of time w/o a probe launcher or cloak w/o being in a fleet is just asking for death.... The venture has a single utility slot and the +2 warp bonus, but the mining yield is so low due to limitation of normal mining lasers that it just isn't reasonable for use other than as a dedicated gas miner. The ore bay being limited to 5K versus 15K is also frustrating.

Macks/Hulks have more high slots but the yield on each slot is much lower...and their agility is horrible. Not really workable.

I'll stick with skiff for any serious wh mining but the lack of both the +2 warp stab bonus and no utility slots for cloak/launcher are serious hindrances.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#46 - 2012-12-18 17:42:59 UTC  |  Edited by: Kitty Bear
Riot Girl wrote:
Pinstar Colton wrote:
'tanky high-risk mining ship'

Solo mining in lowsec isn't 'high-risk'. It's just plain dumb.


I find this comment a little intriguing, as it's normally a cry of

"Get out of highsec you scummy good for nothing carebear"

and here you are, berating someone for leaving highsec ???


ShockedQuestionShocked




in reply to the OP's Q re a +2 warp strength on the Skiff

Are you confusing the Skiff with the Venture ?
Dave stark
#47 - 2012-12-18 17:54:53 UTC
Kitty Bear wrote:
Riot Girl wrote:
Pinstar Colton wrote:
'tanky high-risk mining ship'

Solo mining in lowsec isn't 'high-risk'. It's just plain dumb.


I find this comment a little intriguing, as it's normally a cry of

"Get out of highsec you scummy good for nothing carebear"

and here you are, berating someone for leaving highsec ???


ShockedQuestionShocked




in reply to the OP's Q re a +2 warp strength on the Skiff

Are you confusing the Skiff with the Venture ?


the skiff had a +2 warp strength before the barge changes.

and low sec mining is horrible.
yes, after recent mineral price changes low sec ores are now rather lucrative. who in their right mind would mine these ores in low sec where every ganker has a list of asteroid belts and can warp directly to you? especially when the alternative is mining the same ores in null sec, in a dead end system with a gate that has more bubbles on it than a sumo wrestler wrapped in bubble wrap and the ability to mine in grav sites which must be probed down if any one wishes to warp to you?

or alternatively, stay in high sec and earn slightly less isk/hour on raw mining to save yourself time and effort on hauling and not having to worry about being ganked so you can be mostly afk while doing your mining.
in short, if you have a good logistics chain null sec is the *best* place to mine to make the most isk/hour. if you don't have the logistics to support you then high sec is a small isk/hour hit with the bonus of being able to mostly afk it. low sec has no redeeming features for mining. the logistics are just as bad as null sec without the security and the isk/hour isn't worth moving out of the safety and logistical ease of high sec.

tl;dr low sec offers nothing but a lack of safety and logistical problems for almost no reward in comparison to other places you can and should mine.
Nylith Empyreal
Sutar Rein
#48 - 2012-12-18 17:55:53 UTC
Doesn't the venture have the warp strength bonus now? I mean it's not to hard to see why they shifted it. Besides the skiff turns about as fast as a standard cruiser, you should have no problems warping out if you keep yourself paranoid, d-scan etc etc.

Who's the more foolish the fool or the fool who replies to him?

LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#49 - 2012-12-18 23:34:55 UTC  |  Edited by: LuckyQuarter
Nylith Empyreal wrote:
Besides the skiff turns about as fast as a standard cruiser, you should have no problems warping out if you keep yourself paranoid, d-scan etc etc.


Not quite...The skiff is much faster to gtfo than other exhumers, but it isn't exactly fast. I timed it the other day, and even mostly aligned...it seemed to take between 6-8 seconds w/o any agility mods fitted. And, god help you if you accidentally hit another roid while trying to warp out... Of course, in a wh, you are in a grav site, and pirates will have to scan down you first...but the good ones will have their probes on dscan for no more than 8 seconds and will have their ships within quick warp distance so time is intensely critical.

Furthermore, when ninja mining solo for any significant duration, it becomes extremely painful to click on dscan every 5 seconds for 1-2hrs straight since that is the minimum that one must do if one does not have probes out to catch incoming wormholes....(probes can give one an extra 2-10 minute warning of incoming hostiles) and of course, the skiff doesn't have an extra high slot to fit a probe launcher....

So yeah, I still think CCP should return the +2 bonus to the skiff and/or add some utility high slots, and I'd be happy to trade some ore cargo space or a single low slot for it.
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#50 - 2012-12-18 23:47:41 UTC
Dave stark wrote:

yes, after recent mineral price changes low sec ores are now rather lucrative. who in their right mind would mine these ores in low sec where every ganker has a list of asteroid belts and can warp directly to you?



It's worse than that in low-sec. Other industry/mining folk in lowsec will call the pirates in on you on purpose if you are mining because there is a slight chance that if you get ganked, there will be one less person regularly in local....
Mire Stoude
Center for Advanced Studies
Gallente Federation
#51 - 2012-12-19 00:23:37 UTC
I have a theory that need will be addressed if/when the T2 version of the venture comes out. +2 warp core strength, 1 more turret, bigger ore hold, another bonus to gas harvesting, etc etc.
Tia Arnette
Center for Advanced Studies
Gallente Federation
#52 - 2013-01-08 10:59:28 UTC
Sorry to bring up a slightly older thread but I've recently taken to mining solo in low & null, not for the extra profit as this is not the case. If profit is what you want you can earn far more grinding veld in a mack or hulk in high sec.
My motives are more for s***s & giggles. High sec mining is boring where as being the mouse in a game of cat n mouse can be a lot of fun. Maybe I'm weird but I really enjoy it when I've got a pack of pirates trying to catch me. Obviously its not so fun when they do catch me but hey, if there was no consequence it wouldn't be fun :)

I personally use a venture for this & I think the yield isn't as far off as you'd expect. With my skills I'm getting just over 500m3 per min, I don't own a skiff but would love to know what that yields per min (all t2) my Mack yields ~1000m3 per strip miner every 3 mins

The big advantages with the venture though is it's cheap, nimble, fast & can fit a cloak & did I mention it's cheap.
Arcaus Rotrau Romali
Empyrean Enterprise Conglomerate
#53 - 2013-01-08 17:09:17 UTC
I do the same thing in a Procurer and will in the Skiff when I can pilot that. It's not about the ISK but the danger is fun, I figure if I get away with it more than half the time it's worth it.
Atruin Austrene
Absolute Order II
Absolute Honor
#54 - 2013-02-01 11:59:00 UTC  |  Edited by: Atruin Austrene
With a price tag for Skiff at ~120M I don't think that it will be profitable to escape 1/2 of the time. You might barely have enough to get yourself a new Skiff for each time you get killed. You might be better off just keeping the procurer there.

I also vote for the +2 bonus on the Skiff. Or any other way to give it a reasonable surviving rate in lowsec. I'm often solo and don't have any backup so for me, right now, anything under 0.5 sec is a no go. That's sad.

I'm not even looking for ISK but only to be able to get to the ores I need to manufacture my own ships myself and really, right now, the Venture seems to be the only good choice to do the job because you minimize the loss. But with a Venture you even have to fly away from the belt's rats in lowsec... Cry

Well, hope a solution to make the couple Procurer/Skiff more viable in lowsec is found.
Tarsas Phage
Sniggerdly
#55 - 2013-02-01 19:51:03 UTC
LuckyQuarter wrote:
Nylith Empyreal wrote:
Besides the skiff turns about as fast as a standard cruiser, you should have no problems warping out if you keep yourself paranoid, d-scan etc etc.


Not quite...The skiff is much faster to gtfo than other exhumers, but it isn't exactly fast. I timed it the other day, and even mostly aligned...it seemed to take between 6-8 seconds w/o any agility mods fitted.


If you're waiting until the last 6-8 seconds to begin your warp to safety, you're already doing it wrong.

Seriously.


culo duro
Center for Advanced Studies
Gallente Federation
#56 - 2013-02-04 12:07:26 UTC
Mars Theran wrote:
Jack Miton wrote:
Moonlit Raid wrote:
Mutant Caldari wrote:
Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear. Roll

I don't remember local being all that useful in wh's.

if youre mining in a wh youre doing it wrong.
if you cant use dscan to stay alive in whs then youre doing it VERY wrong.



Apparently, you've never had 5 Cloaky Legions drop on you in the middle of a mining operation. Not that I have either, but I recall it happening to someone else a few times.


If you're still mining in low sec while there's 5 non blues in local, you're afk carebearing.

I've starting blogging http://www.epvpc.blogspot.comĀ 

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