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Caracal vs Drake vs Raven

Author
Alara IonStorm
#21 - 2012-08-29 10:37:13 UTC  |  Edited by: Alara IonStorm
John Ratcliffe wrote:

I don't think you could tank Lvl 4s 'easily' with just 1 SPR and I don't think my skills are crap (check them out and tell me otherwise). When you're under max NPC DPS won't things get a little hairy? Having 3 SPRs means my shields tend not to go below 75%, which is very nice for me! Blink


Edit: I should mention to the OP that until you are pretty much max skill I:E BC 5 use 2 SPR.

[Drake, My Drake]
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Kinetic Deflection Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Conjunctive Gravimetric ECCM Scanning Array I

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5

I have the Genolution Implants in, if not you need +3 CPU. Dmg more then makes up for the loss of tank, using Furies is essential against Battleships and Battlecruisers.

John Ratcliffe wrote:

I get the impression you feel I'm over tanked? I'll try swapping two of the SPRs for BCUs tonight and run a couple of Lvl 4s to see how it goes.

Used to use this before I trained up.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#22 - 2012-08-29 10:46:24 UTC  |  Edited by: John Ratcliffe
I think my current fit is:

Low:

SPR II x 3
CN BCU

Mid:

LFE II
LFE II
CN Resist Amps x 4 (Mission Specific)

High:

CN HML x 7 & CN HMs (Mission Specific)
Black Eagle Drone Link

Rig:

MCDFP II x 3


Why do you use T2 ammo? Isn't CN ammo far better? Same for the launchers? I know T2 is cheaper, but if CN is better surely it makes sense to use it? For PVE only of course.

Genuine questions from a new player, so don't be too harsh Blink

Plus ça change, plus c'est la même chose

Alara IonStorm
#23 - 2012-08-29 10:57:52 UTC
John Ratcliffe wrote:

Why do you use T2 ammo? Isn't CN ammo far better? Same for the launchers? I know T2 is cheaper, but if CN is better surely it makes sense to use it? For PVE only of course.

Genuine questions from a new player, so don't be too harsh Blink

CN Ammo is better in certain circumstances. It is more accurate and does not come with a sig penalty. Since T2 Missiles do more Dmg and Battleship / Battlecruiser Rats are big enough to take full hits they are in this limited circumstance better. Against Cruisers and Destroyers CN Ammo is better but I just use junk ammo.

You should switch to the 2 BCU Fit but lose the Passive Hardeners for active ones they are much better. With 2 SPR you should have enough capacitor to run them.
Boudacca Sangrere
Caldari Provisions
Caldari State
#24 - 2012-08-29 12:01:37 UTC
I have been flying a Drake in missions also (4s) and have used 2 active and 2 passive (mission specific) hardeners. Of course I am still a newb and all, but could someone please explain the math if this makes sense or if this is just horrible? I can't reall post my fit ( can't get into EvE right now due to firewall issues, but that is a different story), but I have been able to complete pretty much all level 4 missions without too much trouble /like Damsel, or Worlds Collide, etc.). If memory serves me right, then my dps, including drones is at about 338.

But I would be very interested in the math reg. passive AND active hardeners.

Sorry for the highjack,

B.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#25 - 2012-08-29 12:54:00 UTC
Boudacca Sangrere wrote:
But I would be very interested in the math reg. passive AND active hardeners.


As far as I am aware, it's pretty simple. Active hardeners provide more resists, but use power. Resist Amps provide less resists but use no power, so there's a fitting and situation trade-off decision to be made.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#26 - 2012-08-29 14:12:43 UTC  |  Edited by: John Ratcliffe
Alara IonStorm wrote:
[quote=John Ratcliffe]You should switch to the 2 BCU Fit but lose the Passive Hardeners for active ones they are much better. With 2 SPR you should have enough capacitor to run them.


I've put my current and your suggested fit into EFT. The figures are:

Current - 3 SPR

Recharge 207.4 secs
Rate 155 hp/s

Suggested - 1 SPR

Recharge 359.1 secs
Rate 89.55 hp/s

Compromise - 2 SPR

Recharge 272.9 secs
Rate 117.38 hp/s

Taking that into consideration, I think switching the ratio of SPRs to BCUs on a per mission basis is possibly the best way to go. I've looked at the resists with 2 Invuls & 2 active hardeners and there's no argument that active is better. Not only are the two main mission resists higher, the other two are higher as well, which is great because some missions have NPCs that inflict more than two types of damage. That said, I still feel 1 SPR isn't enough; and will most likely settle for the compromise fit for the majority of missions.

Forgot to add that those stats are with my current skills - obviously there is a small increase in performance of all of the fits at Lvl 5.

Plus ça change, plus c'est la même chose

Ionia Leonforte
Deep Core Mining Inc.
Caldari State
#27 - 2012-08-31 15:36:16 UTC
Paikis wrote:
For missions: Kestrel -> Caracal -> Drake -> Raven -> Nighthawk/Tengu/Scorpion Navy Issue/Raven Navy Issue is the progression.

EDIT: Guns are better than missiles for almost everything. If you insist on staying Caldari, I'd suggest training Hybrid Weapons instead of/as well as missiles. The progression for gun boats in the Caldari lineup is: Merlin -> Moa -> Ferox -> Rokh. Missiles will do the job, but there is nothing more satisfying than turning your guns on and watching a battlecruiser 100kms away explode instantly.



So by guns, do you mean the Hybrid Blasters or railguns? And what is a better PvP fit... using ships with missles or blasters? I understand there are differences between flying in a fleet and flying solo, so let's assume I would be flying solo through low-sec looking for 'targets of opportunity'. Twisted
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