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Player Features and Ideas Discussion

 
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New TACTICAL Maneuver

First post
Author
Ivy Romanova
State Protectorate
Caldari State
#1 - 2012-08-28 12:23:16 UTC  |  Edited by: Ivy Romanova
We got orbit , keep at range , bookmark herp derptry , and approach....
All of which are VERY elementary maneuvers ....
Now how about something different.
The Death Spiral
http://drvictoria.org/wp-content/uploads/2012/01/59056_121.jpg

where you spiral closer and closer towards your intended target.

Closing range ,maintaining transversal velocity as you approach the targets , making them turrets harder to hit you as you close distance and go for the kill.

A better .. but I'll say... not as likely system.. would be to give frigates MANUAL flight controls
Battlestar Galatica Online Style......
Which then you can go ape sheet with your ship
Credit :Xirin


BETTER YET!!!!!

Let the players DESIGN THEIR OWN MOVES!

Give the player manual control over their ship and do it TORIBASH style.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Borlag Crendraven
The Scope
Gallente Federation
#2 - 2012-08-28 12:28:46 UTC
Not exactly new, people have been doing that for as long as I've played the game, more than likely for years before that too. Manual flying required to accomplish this.
Cannibal Kane
Viziam
Amarr Empire
#3 - 2012-08-28 12:29:05 UTC  |  Edited by: Cannibal Kane
Ivy Romanova wrote:


Of course, the downside of this would be ... lower transversal than standard orbit , lower rate of closing velocity .
But I think its a nice trade off.
The best of two worlds.

What do you think?


Sounds like a sexy addition although primarily useless so I quoted the part that will make it useless.

Trying to maintain optimal range for tracking/constant speed/transversal to apply DPS will be thrown out of the window. Ofcourse changing ammo while approaching for higher DPS has been done manually with the same affect.

"Kane is the End Boss of Highsec." -Psychotic Monk

Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2012-08-28 12:31:50 UTC
You know you can do this manually, right?
Aruken Marr
The Scope
Gallente Federation
#5 - 2012-08-28 12:31:59 UTC  |  Edited by: Aruken Marr
Its kind of like clicking in space to tack towards your target to maintain transversal velocity. It'd make life simpler for the fast frigate but almost too simple...

edit: not sure how I forgot this gem http://www.youtube.com/watch?v=AZ8T1ZWUGaI
Ivy Romanova
State Protectorate
Caldari State
#6 - 2012-08-28 12:33:10 UTC
well
them Battleships can sit still and shoot for all day long
Its only fair
Frigates and smaller ships get the same treatment :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Nyreanya
Serenity Labs
#7 - 2012-08-28 12:35:01 UTC
Or, if you can't figure out how to double-click in space, then orbit at 20k, then 15k, then 10....

[/sarcasm]

Ivy Romanova
State Protectorate
Caldari State
#8 - 2012-08-28 12:37:40 UTC
Nyreanya wrote:
Or, if you can't figure out how to double-click in space, then orbit at 20k, then 15k, then 10....


Its the mechanization argument all over again.

"DOWN WITH THE INDUSTRIAL REVOLUTION!!!
If god intended us to use machines , why didn't he give us spanners as hands!!"

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Borlag Crendraven
The Scope
Gallente Federation
#9 - 2012-08-28 12:40:15 UTC
Just what exactly is it that you're ranting on about? Spiraling is more than possible within the current game mechanics by more than one ways, you've been told about two possible means to accomplish it and not a single person has argued about anything but this not being new at all.
Virgil Travis
Non Constructive Self Management
#10 - 2012-08-28 12:58:55 UTC
Didn't anyone show you how to do this already? Pity, it's an old tactic.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Ivy Romanova
State Protectorate
Caldari State
#11 - 2012-08-28 13:06:02 UTC
Virgil Travis wrote:
Didn't anyone show you how to do this already? Pity, it's an old tactic.


you mean the button smashing one?

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#12 - 2012-08-28 13:07:42 UTC
Ahem.


DO A BARREL ROLL!
http://www.youtube.com/watch?v=mv5qzMtLE60

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Virgil Travis
Non Constructive Self Management
#13 - 2012-08-28 13:09:19 UTC
Ivy Romanova wrote:
Virgil Travis wrote:
Didn't anyone show you how to do this already? Pity, it's an old tactic.


you mean the button smashing one?



Nothing button mashing about it, I was shown how to spiral over 3 years ago not long after I'd started playing.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Vyktor Abyss
Abyss Research
#14 - 2012-08-28 13:12:37 UTC
That's called a Fibbonacci spiral and coincidentally it is the basis for the Abyss Alliance logo!

And I'd actually quite like a button that did that however it would need to be optional as we have lots of buttons already so anything new should be personal choice as to whether you include it on your interface or not.
Chribba
Otherworld Enterprises
Otherworld Empire
#15 - 2012-08-28 13:14:11 UTC
I use this tactic when taking photos...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Ivy Romanova
State Protectorate
Caldari State
#16 - 2012-08-28 13:14:45 UTC
Vyktor Abyss wrote:
That's called a Fibbonacci spiral and coincidentally it is the basis for the Abyss Alliance logo!

And I'd actually quite like a button that did that however it would need to be optional as we have lots of buttons already so anything new should be personal choice as to whether you include it on your interface or not.


thank you for Mr Smartass pointing that out in a game dominated by geeks .(such as myself)
And about the too many buttons issue.
Well, there aren't really that much button on the right click village

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Vyktor Abyss
Abyss Research
#17 - 2012-08-28 13:17:18 UTC
Its Mr Smarty Pants to you sir, you don't know me well enough to be so personal. Big smile
Skippermonkey
Deep Core Mining Inc.
Caldari State
#18 - 2012-08-28 13:29:56 UTC
Vyktor Abyss wrote:
That's called a Fibbonacci spiral...

looks like a parrot to me :/

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Ivy Romanova
State Protectorate
Caldari State
#19 - 2012-08-28 13:32:04 UTC
Skippermonkey wrote:
Vyktor Abyss wrote:
That's called a Fibbonacci spiral...

looks like a parrot to me :/


what kind of parrot looks like tape worms?

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sarah Schneider
Native Freshfood
Minmatar Republic
#20 - 2012-08-28 13:42:13 UTC
Ooh, what next? a button to orbit+shoot+warpout and dock automatically?

Nyreanya wrote:
Or, if you can't figure out how to double-click in space, then orbit at 20k, then 15k, then 10....

You do know that this doesn't work right?

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

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