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blitz marauders?

Author
Daniel Plain
Doomheim
#21 - 2012-08-30 00:17:18 UTC
Dato Koppla wrote:
I always thought it was abit ridiculous that the Mach breaks 600m/s so easily with an AB while even some cruisers struggle with that.

...especially when the hull is almost as big as an orca ffs.

I should buy an Ishtar.

Exploited Engineer
Creatively Applied Violence Inc.
#22 - 2012-08-30 06:16:00 UTC
Dato Koppla wrote:
I always thought it was abit ridiculous that the Mach breaks 600m/s so easily with an AB while even some cruisers struggle with that.


Oh, strap a 100MN AB on a cruiser and watch it go! Big smile
Dato Koppla
Spaghetti Militia
#23 - 2012-08-30 10:06:36 UTC
Yeah the whole speed thing hit me (as well as the whole guns > missiles thing) when I first flew a mission mach after thinking the Tengu was badass. With it's epic speed/maneuverability + the way tracking works it's just craps all over the Tengu, instapopping frigates/cruisers/battlecruisers while getting a 100m3 bandwith, 1k dps at point blank, almost same speed, I never went back. The only time the Mach is outdone by a Tengu is when the rats spawn really far away like 100km or when loads of small ships spawn on you at point blank.
Lin-Young Borovskova
Doomheim
#24 - 2012-08-30 10:40:51 UTC
Alara IonStorm wrote:
Daniel Plain wrote:

so what do you mission runners think?

I think they should fix the 3 kinda sh*tty Marauders and fix all their weakness to Guristas.

Instead of wasting anymore hulls on PvE focused ships and give us real Tier 3 T2 Battleships.



Yep, get rid of these fake bonus and get inspired from pirate ships, add 1high gun hard point large size and able to fit capital guns 3(instead of 5 large) with ROF/tracking bonus, increase mobility with MWD bonus and reduce sign radius. Make them really really NASTY !!!

brb

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#25 - 2012-08-30 10:45:57 UTC
As a new player I find all this T1, T2, T3, Tech 2, Faction & Pirate stuff a garbled mess.

IMHO they need to sort it out and make it more simple. Something like:

T1
T2 (To include the current Tech 2 and T3 ships)
Faction
Pirate

Plus ça change, plus c'est la même chose

Lin-Young Borovskova
Doomheim
#26 - 2012-08-30 10:48:13 UTC
John Ratcliffe wrote:
As a new player I find all this T1, T2, T3, Tech 2, Faction & Pirate stuff a garbled mess.

IMHO they need to sort it out and make it more simple. Something like:

T1
T2 (To include the current Tech 2 and T3 ships)
Pirate


Tier system is about to go down the toilets and become exactly that

brb

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#27 - 2012-08-30 11:23:10 UTC
Lin-Young Borovskova wrote:
Tier system is about to go down the toilets and become exactly that


Oh, well that's good news then. Have you any more information about what they are planning, or when they might implement?

Plus ça change, plus c'est la même chose

Daniel Plain
Doomheim
#28 - 2012-08-30 12:37:47 UTC
John Ratcliffe wrote:
As a new player I find all this T1, T2, T3, Tech 2, Faction & Pirate stuff a garbled mess.

IMHO they need to sort it out and make it more simple. Something like:

T1
T2 (To include the current Tech 2 and T3 ships)
Faction
Pirate


god forbid EVE keeps its flavor of complexity. if WoW is watering down mechanics, everyone must follow. wouldn't want to cater to anybody but idiots would we?

I should buy an Ishtar.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#29 - 2012-08-30 15:25:46 UTC  |  Edited by: John Ratcliffe
Daniel Plain wrote:
god forbid EVE keeps its flavor of complexity. if WoW is watering down mechanics, everyone must follow. wouldn't want to cater to anybody but idiots would we?


I feel sorry for you if you can't grasp the distinction I've made. I'm suggesting creating logical order out of a mess, not catering to idiots. It's not 'complex' it's stupid and needs sorting out. A bit like your attitude P

Plus ça change, plus c'est la même chose

Riot Girl
You'll Cowards Don't Even Smoke Crack
#30 - 2012-08-30 15:33:15 UTC
It's not really that much of a mess.

Tech 1 - No triangle
Navy Faction - Green triangle.
Pirate Faction - Green triangle but better.
Tech 2 - Orange triangle.
Tech 3 - Red triangle, one ship for each race.

The T3 you mentioned was probably in relation to tier 3 Battlecruisers which need to be distinguished from the other types of Battlecruisers because they are quite different.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#31 - 2012-08-30 15:39:07 UTC
Riot Girl wrote:
It's not really that much of a mess.

Tech 1 - No triangle
Navy Faction - Green triangle.
Pirate Faction - Green triangle but better.
Tech 2 - Orange triangle.
Tech 3 - Red triangle, one ship for each race.

The T3 you mentioned was probably in relation to tier 3 Battlecruisers which need to be distinguished from the other types of Battlecruisers because they are quite different.


Thanks, that's confirmed my understanding.

I don't think there's any need for any tiers within a Tech level, people know what the ships are and what they can do. Just keep it simple.

Plus ça change, plus c'est la même chose

Riot Girl
You'll Cowards Don't Even Smoke Crack
#32 - 2012-08-30 16:03:34 UTC
It's not really a tier within a tech level, it's just a name. They probably could have chosen a less confusing name though, like Big Gun Battlecruisers or something.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#33 - 2012-08-30 16:07:20 UTC  |  Edited by: John Ratcliffe
Riot Girl wrote:
It's not really a tier within a tech level, it's just a name. They probably could have chosen a less confusing name though, like Big Gun Battlecruisers or something.


Why do they even have to do that? I always see people refer to Nagas for example as Tier 3. The Tier 3 BCs should just been given their name and left at that - there's no need to differentiate within a Tech level IMHO.

Plus ça change, plus c'est la même chose

Vrykolakasis
Sparrowhawks Corp
#34 - 2012-08-30 18:14:19 UTC
-Boost powergrid on some Marauders. Add a slot here and there, very sparingly.
-Increase tractor range a little and add a salvage time/effectiveness bonus for marauders
-Make the Noctis t2 (it's extremely specialized but extremely easy to train to).
-Increase range on Golem torps.
-"No" to capital guns on battleships. Dreadnoughts are your cheap, super dps option. Capital guns in hisec were removed for a reason, so a T2 (expensive) battleship that can do what a Dreadnought can do would be either pointless or OP.
-I like complexity.
-No DPS boost to Marauders. The DPS is enough, it's the specialization stuff (tractors, salvagers) that needs help.
-Give Marauders normal battleship sensors. The small scan resolution and weak sensor strength is the main thing that keeps Marauders out of PvP and less effective in many forms of fleet PvE (Incursions) than Pirate BS. It doesn't make any sense, either. "I'm an engineer for the great Amarr Empire. I have created for you, Empress, this incredible ship called the Paladin, which can tear through enemies with the wrath of a thousand suns! (Ignore the old rusty sensors I pulled from a salvaged freighter)"
Daniel Plain
Doomheim
#35 - 2012-08-30 21:16:58 UTC
John Ratcliffe wrote:
Daniel Plain wrote:
god forbid EVE keeps its flavor of complexity. if WoW is watering down mechanics, everyone must follow. wouldn't want to cater to anybody but idiots would we?


I feel sorry for you if you can't grasp the distinction I've made. I'm suggesting creating logical order out of a mess, not catering to idiots. It's not 'complex' it's stupid and needs sorting out. A bit like your attitude P


if you like sorting things, try washing 1000 pairs of different socks and then sorting them back together. clarity and uniformity is not always a good thing. it makes things predictable and boring. it's like when you are being told one week in advance that you'll get a surprise birthday party.

I should buy an Ishtar.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#36 - 2012-08-30 22:21:23 UTC  |  Edited by: Fronkfurter McSheebleton
John Ratcliffe wrote:
I don't think there's any need for any tiers within a Tech level, people know what the ships are and what they can do. Just keep it simple.

You're quite right, they're actually working to remove tiers.

However, to explain how that system works...the tier refers to the level of the relevant ship skill required to fly it. The higher the tier, the more expensive and powerful the ship is. Let's look at battleships, which is arguably the most balanced of the current tier systems. Tier 1's are the Scorpion, Dominix, Typhoon, and Armageddon, which require racial Battleship I. Tier 2's are the Raven, Megathron, Tempest, and Apocalypse, requiring racial Battleship II. Tier 3s are the Rokh, Hyperion, Maelstrom, and Abaddon, obviously requiring racial Battleship III. The lowest tier ships have the lowest manufacturing costs, and likewise the lowest survivability, but with the exception of the scorpion(an ECM boat) are very adaptable and versatile once you put a good amount of SP into them. The Tier 2's are for the most part tankier, and also more expensive to produce, though they do require less SP to perform well. The Tier 3's are by far the most expensive, but have much better tank and are generally more capable all around than previous tiers, without completely absoleting either of the previous two tiers.

thhief ghabmoef

Lin-Young Borovskova
Doomheim
#37 - 2012-09-01 11:30:40 UTC
John Ratcliffe wrote:
Lin-Young Borovskova wrote:
Tier system is about to go down the toilets and become exactly that


Oh, well that's good news then. Have you any more information about what they are planning, or when they might implement?



Haven't searched for you the blog about this but I'm sure you can find dev's plan for next system on eve search.

Easy/fast: Destroyers and Battlecruisers will become Racial -this means the newbie will have to choose wisely his first race and fix soon his choice/training plan.
Tiers system as it is today will no longer be, tier1 BC 2,3 neither, there will be ship roles and in each race the slots layout and bonus will be specifi to the role said ship is intended to do witch brings options for devs at some point to decide if ship "x" needs 10 slots vs the other one's race that probably needs 12 to achieve the same task (just assuming, not their exact words)

I think we'll get more information about this this winter.

brb

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