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CSM Chairman Hotline - AMA (Ask Me Anything) non-NDA about EVE, the CSM & CCP

First post
Author
Seleene
Body Count Inc.
Mercenary Coalition
#241 - 2013-01-11 13:17:15 UTC
Cyprus Black wrote:
Not sure if it's NDA, but I'll fire away.

The current ship rebalancing is great and all, but is there discussion on rebalancing modules as well? There are some that have meta 4's which are better than the T2's, some modules are inferior as others do the same thing plus more and have fewer fitting requirements. Then there are other modules that seem... well.... useless to put it kindly.

Is there any discussion or acknowledgement that Wardecs still need work within CCP? The last "revamp" seemed to be ineffective and exacerbated old problems. DecShield is still very much in operation as very little has changed in how they operate (that's not a bash on them, they just highlight the obvious flaws with the wardec mechanics).

Is there any chance of getting a mining profession overhaul? Specifically the distribution of specific asteroids in high, low, null and wormholes? There's little point in mining in lowsec when highsec asteroids contain almost the exact same minerals and quantity.

Can we get more stations in lowsec? Most don't have them and the systems that do typically are home to pirate and/or FW players. It's difficult to bring industry to lowsec when there's so few stations.

This is getting a little too specific, but can someone look at the NPC tax rates of PI in high and low? As they are now highsec pays 11% NPC tax and lowsec pays 17% NPC tax. It seems like it should be flipped. It's more profitable to run PI in highsec than lowsec because of this. Most player owned POCO tax rates average upwards of around 20% (the lowsec POCO tax max is 25% fyi). Player owned POCO's in lowsec can keep them high because their NPC competition is also high. I'm no economist, but the tax rates seem backwards.

I understand CSMs don't actually control content. They merely advise CCP. But I was wondering if they've considered the above. If it's on their radar or if they see it as an issue at all. That's not a backhanded inquiry btw. I'd just like to know.


BTW, the new micro jump drives are amazing. My Megathron now roams lowsec with little fear of gatecamps. It closes distance enough to allow my Mega to brawl like it should Big smile


I'm going to just give a blanket answer of YES to all of your questions because... yes, CCP has thought about and is considering pretty much every point you have asked about. We are hoping to have the summit minutes out next week (it's in CCP's hands atm) and you'll be able to get a much more detailed answer on many of your questions then.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#242 - 2013-01-11 13:25:37 UTC
Orakkus wrote:
My question is then, as individual CSM members, what do you think of Walking In Stations, would you like to see it happen, when do you think it could happen, what obstacles are in the way, and what would be the minimum amount of features it would need for it to be successful?


Bottom line - until Incarna actually allows you to DO something in the game, until it has some kind of actual gameplay associated with being a spaceship pilot, it's useless and pointless. I'd love to see it have some meaning but CCP doesn't seem to know what to do with it at the moment.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Orakkus
ImperiaI Federation
Goonswarm Federation
#243 - 2013-01-11 18:12:01 UTC
Seleene wrote:

Bottom line - until Incarna actually allows you to DO something in the game, until it has some kind of actual gameplay associated with being a spaceship pilot, it's useless and pointless. I'd love to see it have some meaning but CCP doesn't seem to know what to do with it at the moment.


Hmm, that's too bad.

He's not just famous, he's "IN" famous. - Ned Nederlander

Luthique
Aliastra
Gallente Federation
#244 - 2013-01-13 12:40:12 UTC
Hello
Dust 514 related question
-Does keymapping is planned
-and if yes when it will be available ?

Regards
Seleene
Body Count Inc.
Mercenary Coalition
#245 - 2013-01-14 18:03:49 UTC
Luthique wrote:
Hello
Dust 514 related question
-Does keymapping is planned
-and if yes when it will be available ?

Regards


I have absolutely no idea because I can't play DUST 514 on my PC, I think FPS's on consoles suck and I'm still waiting on CCP to explain to me why I should care about the activities of DUST mercs when they don't really affect my game play. Also, I want to see what a 3500mm orbital arty strike does.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

mynnna
State War Academy
Caldari State
#246 - 2013-01-14 20:04:52 UTC  |  Edited by: mynnna
Seleene wrote:
Luthique wrote:
Hello
Dust 514 related question
-Does keymapping is planned
-and if yes when it will be available ?

Regards


I have absolutely no idea because I can't play DUST 514 on my PC, I think FPS's on consoles suck and I'm still waiting on CCP to explain to me why I should care about the activities of DUST mercs when they don't really affect my game play. Also, I want to see what a 3500mm orbital arty strike does.


A USAF report on the weapon system concept nicknamed "rods from god" - essentially dropping a tungsten rod the size of a telephone pole from orbit - concluded that a rod .3m in diameter and 6.1m in length made of tungsten would impact at mach 10 (about 3400m/s assuming Earth's atmosphere at sea level...Mach number depends on atmospheric characteristics and altitude, you see) with energy equivalent to about 11.5 tons of TNT.

Of course, our 3500mm projectile is much larger and thus has much greater mass; a mere .3m is closer to the 280mm arty you fit on a frigate or destroyer. Conservatively assuming a length of 14m (a mere 4x caliber, as opposed to the over 20x of the rods from god example), we get a mass of roughly 2.35 million kilos, over 320 times the mass of the tungsten rod in the above example. Plug that into the kinetic energy equation (KE = 1/2*m*v^2) and we're looking at about 1.2*10^13 joules upon impact, which comes out to a little shy of three kilotons, or a little less than one fifth the size of the 16kt "Little Boy" dropped on Hiroshima in WWII. But don't let me lead you to think that the damage would be minimal from that statement. Based on this calculator with a 90 degree impact angle and assuming a target of dense rock, we'd get a crater anywhere from 70 to 190 meters across, depending on how you read those results. And of course, the penetrative capabilities of such a projectile are not to be underestimated - between the outright penetration and the localized groundquakes, even deeply buried bunkers would be at risk. Anything around the point of impact on the surface would be pretty much obliterated, of course.

And of course, we must not forget that each gun fires four of these. Bear


Oh yeah. Just in case we're thinking of deriding destroyer based bombardment, that 280mm shell still apparently digs a crater 25m or so across, so it's not exactly a slouch on its own right. Blink


e: The conclusion to draw from this post is that even the destroyer bombardments we have right now are probably not physically accurate. Annihilating the entire map a DUST battle is taking place (thereby killing everyone involved on both sides) on probably sounds fun for us, but it wouldn't make for very good gameplay on the ground...

Member of the Goonswarm Economic Warfare Cabal

Hans Jagerblitzen
Ice Fire Warriors
#247 - 2013-01-14 20:20:59 UTC
mynnna wrote:
Annihilating the entire map a DUST battle is taking place (thereby killing everyone involved on both sides) on probably sounds fun for us, but it wouldn't make for very good gameplay on the ground...


Sorry, but you can do this in Call of Duty: Modern Warfare. And its SIIIICCCK. I see no reason why we can't have "BURN EVERYTHING" gameplay in Dust 514 as well. Twisted

CPM0 Chairman / CSM7 Vice Secretary

IrJosy
Club 1621
#248 - 2013-01-14 21:28:08 UTC
mynnna wrote:
Seleene wrote:
Luthique wrote:
Hello
Dust 514 related question
-Does keymapping is planned
-and if yes when it will be available ?

Regards


I have absolutely no idea because I can't play DUST 514 on my PC, I think FPS's on consoles suck and I'm still waiting on CCP to explain to me why I should care about the activities of DUST mercs when they don't really affect my game play. Also, I want to see what a 3500mm orbital arty strike does.


A USAF report on the weapon system concept nicknamed "rods from god" - essentially dropping a tungsten rod the size of a telephone pole from orbit - concluded that a rod .3m in diameter and 6.1m in length made of tungsten would impact at mach 10 (about 3400m/s assuming Earth's atmosphere at sea level...Mach number depends on atmospheric characteristics and altitude, you see) with energy equivalent to about 11.5 tons of TNT.

Of course, our 3500mm projectile is much larger and thus has much greater mass; a mere .3m is closer to the 280mm arty you fit on a frigate or destroyer. Conservatively assuming a length of 14m (a mere 4x caliber, as opposed to the over 20x of the rods from god example), we get a mass of roughly 2.35 million kilos, over 320 times the mass of the tungsten rod in the above example. Plug that into the kinetic energy equation (KE = 1/2*m*v^2) and we're looking at about 1.2*10^13 joules upon impact, which comes out to a little shy of three kilotons, or a little less than one fifth the size of the 16kt "Little Boy" dropped on Hiroshima in WWII. But don't let me lead you to think that the damage would be minimal from that statement. Based on this calculator with a 90 degree impact angle and assuming a target of dense rock, we'd get a crater anywhere from 70 to 190 meters across, depending on how you read those results. And of course, the penetrative capabilities of such a projectile are not to be underestimated - between the outright penetration and the localized groundquakes, even deeply buried bunkers would be at risk. Anything around the point of impact on the surface would be pretty much obliterated, of course.

And of course, we must not forget that each gun fires four of these. Bear


Oh yeah. Just in case we're thinking of deriding destroyer based bombardment, that 280mm shell still apparently digs a crater 25m or so across, so it's not exactly a slouch on its own right. Blink


e: The conclusion to draw from this post is that even the destroyer bombardments we have right now are probably not physically accurate. Annihilating the entire map a DUST battle is taking place (thereby killing everyone involved on both sides) on probably sounds fun for us, but it wouldn't make for very good gameplay on the ground...


My CSM candidate!
Luthique
Aliastra
Gallente Federation
#249 - 2013-01-15 09:34:33 UTC
Well i didn't had a clear response to say the less (btw i think you are wrong when you say that DUST514 will not affect your gameplay as it already did and will do much more (if Game dont fail) in the future)

Perhaps Hans Jagerblitzen who Is more FW oriented can answer my question

About 3500mm shell can't say

but about 800mm 800mm dora gun shell



Alx Warlord
The Scope
Gallente Federation
#250 - 2013-01-15 13:00:47 UTC  |  Edited by: Alx Warlord
Hans Jagerblitzen wrote:
mynnna wrote:
Annihilating the entire map a DUST battle is taking place (thereby killing everyone involved on both sides) on probably sounds fun for us, but it wouldn't make for very good gameplay on the ground...


Sorry, but you can do this in Call of Duty: Modern Warfare. And its SIIIICCCK. I see no reason why we can't have "BURN EVERYTHING" gameplay in Dust 514 as well. Twisted



Well... Imagine this:

The ground bases have some orbital damage dumpers/supressors, that reduces the damage of the orbital strike removing it's energy, reducing the damage to the point we see now. (This would make possible the insertion of bigger orbital weapon class. and stronger dampeners)

Depending on the game mode, it would be interesting to destroy some structures on the planet, so the mercenary role would be to infiltrate, and jam the orbital damage damper/supressors, increasing the damage category of the orbital weapon, and then call an orbital strike on the target facility. (That could annihilate everything or the structure... finishing the battle)

But off course, bigger and stronger facilities would need more Jam and effort from the dusties and/or bigger guns above...

For example, that ground-Space doomsday device that we can see on the first dust cinematic, it would probably need a dreadnought and allot of effort from the dusties to take down. they would need first to jam some of the orbital attack dumpers to allow some sort of orbital suport... and then they would need to progressively kill completely the damp system and gather enough tatical points to allow the dreadnought to hit it with full force.

Also, imagine that you are sending some dusties to a planet to capture it...you have 2 reasons to send the dusties... to lower the defenses so you can nuke it, or to capture and have the resurces and facilities ... off course you can keep a dreadnought and a destroyer in orbit.... using the small ship to give orbital suport, and using the dread to annihilate everything if something goes wrong and you make a "change of plans" and nuke everything... but knowing that you will lose some assets...

so there should be a intensity value for the orbital strikes from 0 to X, and every damper reduces some points from it or a % of it:

So on a full dampned planet, a frigate shooting would do no harm, but a dread shooting would look like a frigate.... in the other hand... a frigate shooting on a unprotected planet would wipe most part of the map while a dread would end the match... All would depend on the objectives...

SO, to me is a yes, there should be a way to nuke the game like the MOAB of Call of dutty... It put some nice level of fredom of tactics that would increase the interaction fun level.
Seleene
Body Count Inc.
Mercenary Coalition
#251 - 2013-01-15 19:00:01 UTC
Luthique wrote:
Well i didn't had a clear response to say the less (btw i think you are wrong when you say that DUST514 will not affect your gameplay as it already did and will do much more (if Game dont fail) in the future)


No, DUST isn't doing anything of any consequence to null sec at the moment. Also, from what I've been hearing from DUST players, CCP needs to do a lot more tweaking in terms of weapons balance and stability. Right now DUST seems to be Grenades Online... when it's not crashing between matches. v0v

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#252 - 2013-01-15 19:01:52 UTC
mynnna wrote:
Seleene wrote:
Luthique wrote:
Hello
Dust 514 related question
-Does keymapping is planned
-and if yes when it will be available ?

Regards


I have absolutely no idea because I can't play DUST 514 on my PC, I think FPS's on consoles suck and I'm still waiting on CCP to explain to me why I should care about the activities of DUST mercs when they don't really affect my game play. Also, I want to see what a 3500mm orbital arty strike does.


A USAF report on the weapon system concept nicknamed "rods from god" - essentially dropping a tungsten rod the size of a telephone pole from orbit - concluded that a rod .3m in diameter and 6.1m in length made of tungsten would impact at mach 10 (about 3400m/s assuming Earth's atmosphere at sea level...Mach number depends on atmospheric characteristics and altitude, you see) with energy equivalent to about 11.5 tons of TNT.

Of course, our 3500mm projectile is much larger and thus has much greater mass; a mere .3m is closer to the 280mm arty you fit on a frigate or destroyer. Conservatively assuming a length of 14m (a mere 4x caliber, as opposed to the over 20x of the rods from god example), we get a mass of roughly 2.35 million kilos, over 320 times the mass of the tungsten rod in the above example. Plug that into the kinetic energy equation (KE = 1/2*m*v^2) and we're looking at about 1.2*10^13 joules upon impact, which comes out to a little shy of three kilotons, or a little less than one fifth the size of the 16kt "Little Boy" dropped on Hiroshima in WWII. But don't let me lead you to think that the damage would be minimal from that statement. Based on this calculator with a 90 degree impact angle and assuming a target of dense rock, we'd get a crater anywhere from 70 to 190 meters across, depending on how you read those results. And of course, the penetrative capabilities of such a projectile are not to be underestimated - between the outright penetration and the localized groundquakes, even deeply buried bunkers would be at risk. Anything around the point of impact on the surface would be pretty much obliterated, of course.

And of course, we must not forget that each gun fires four of these. Bear


Oh yeah. Just in case we're thinking of deriding destroyer based bombardment, that 280mm shell still apparently digs a crater 25m or so across, so it's not exactly a slouch on its own right. Blink


e: The conclusion to draw from this post is that even the destroyer bombardments we have right now are probably not physically accurate. Annihilating the entire map a DUST battle is taking place (thereby killing everyone involved on both sides) on probably sounds fun for us, but it wouldn't make for very good gameplay on the ground...


Yep, I'm aware of the report you are referring to and several others that discuss just kinetic energy of impacts. Hell, you don't even need a warhead. Regardless, you deserve a giant nerd hug for spelling it all out. Cool >3

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

mynnna
State War Academy
Caldari State
#253 - 2013-01-15 19:03:02 UTC
Yeah I heard after the post that you already know a thing or two or ten about the subject. P

Member of the Goonswarm Economic Warfare Cabal