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Guild Wars 2 , first Impressions (OMG)

Author
Kattshiro
Deep Core Mining Inc.
Caldari State
#21 - 2012-08-28 18:24:12 UTC
So is world pvp in or not? I can't dig up the answer only the marketing stuff. That's all I really want to relive the DAOC glory days.
Sturmwolke
#22 - 2012-08-29 01:19:29 UTC
Any 2 weeks freeplay scheme + option to convert (ala EVE)?
If not, pass.
Just Lilly
#23 - 2012-08-29 02:57:36 UTC
Looking for a digital download or something atm, game looks like a nice distraction Big smile
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Alarien
The Scope
Gallente Federation
#24 - 2012-08-29 10:46:52 UTC
Having played it a few days now since early release I can honestly say:

"meh"

As far as fantasy MMO's go, it's ... passable. I say this having recently tried Secret World as well and, to be frank, Secret World was a better game with a worse execution, while Guild Wars 2 is a very standard/generic game with a better execution.

From a graphics standpoint, GW2 is basically a super-upgraded Aurora engine (yes, I know it's not actually the Aurora engine, but if you look at the effects, interact-able objects, etc, it will remind you very much of playing NWN or one of the KOTOR games). The art style is actually quite good, and I do enjoy the visuals, generally, but they are by no means mind blowing.

The combat is actually moving in a good direction for MMO's. Recently (SWTOR, TSW, etc), MMO's have moved away from autoattack and relied entirely on button mashing and cooldown management. I hate this in MMO's personally, as it gives you the feel of playing an FPS, without all the shooty-fun feedback of actually playing an FPS. Also, the lack of auto-attack causes significant DPS loss if you are not seriously on the cooldown-timer-ball. So, in GW2, autoattack is back and there are a very limited number of buttons to press, as opposed to the last decade of games which all decided you should have 2, to 3 to 4+ bars of skills to use at any given moment. Personally, I miss "turn on autoattack, hit important button occassionally, and chat with friends while you manage the fight" from the days of Everquest. It allowed me to focus less on grindy grindy and more on chatty chatty and some community building.

Levelling is ENTIRELY standard MMO faire, don't let anyone bull@#$@ you and tell you otherwise. It's all been done before. The quest journal is replaced with a map indicator saying "you need to go here to do some more quests." It's the same pig, different lipstick... and unless you really just want to grind exp via PVP or crafting, you really don't have much choice. The storyline quests skip several levels at a time, meaning that you will need to do general world exp-ing just to stay in level range of your story quest. Also, the whole "dynamic event" thing is fine. It was great when Warhammer did it 5 years ago, it's still fine now. But it's *not* new. I understand Rift and some other games have done it as well. Beyond that, that's about all there is for PVE at the moment, so, again, it's the same game, different name, in that respect.

The storyline is essentially a distraction you get every few levels. While I have significant problems with SWTOR's levelling themepark-treadmill system, I have to say that the first time I played through the story in *that* game, I felt connected to it and interested in what was going to happen next (Imperial Agent story ftw). In GW2, I can barely even remember who my character is and what he represents, and I can't really be forced to care.

As for PVP, well, I haven't touched the structured PVP yet, so I can't comment. Visions of "battlegrounds" and "warzones" from other games and all I can think of is that if I want a specific pre-set match in a no-consequences environment, I'll go play BF3 or some other FPS. On the other hand, I have messed around with WvW... or let's call it what it really is, RvR as ripped off from DAOC, and ... "meh" again. It's zerg on zerg, with stand-offs galore. This would be fine 11 years ago, but the game also has no real incentive to take part at this point beyond getting achievements. There is no thrill of the hunt, no pain in failure, and no adrenaline rush in the fight and euphoria after a great kill. If you are a regular of EVE's PVP aspects and the thrill of combat in EVE is already fading for you, RvR in GW2 is downright dull.

It's not a bad game, so far as the fantasy MMO genre goes. It's just nothing special or new. Fanboys will faun over it and the people who only come out to play from WOW when something new and shiny appears between WOW expansions will love it, but for those of us who expect depth, thoughtful gameplay and consequences in our gaming will find GW2 to be a short distraction, tailor-made for the modern ADHD FPS gamers who flooded the MMO genre circa 2004... and have been getting more ADHD ever since.
SpaceSquirrels
#25 - 2012-08-29 13:06:53 UTC
Sturmwolke wrote:
Any 2 weeks freeplay scheme + option to convert (ala EVE)?
If not, pass.



No monthly fee.
Din Chao
#26 - 2012-08-30 14:30:00 UTC
Played for 2 hours last night and really enjoyed it so far.

As a casual, no monthly fee, play when you feel like it/walk away for months and pick it back up title, it looks like it could be something I'll enjoy for a while.

But obviously, if EvE represents your only cup o' tea for MMOs, it's not gonna be for you. It is 100% themepark, 0% sandbox.

Fun distraction.
Brujo Loco
Brujeria Teologica
#27 - 2012-08-30 14:54:01 UTC  |  Edited by: Brujo Loco
Alarien wrote:
Having played it a few days now since early release I can honestly say:


Personally, I miss "turn on autoattack, hit important button occassionally, and chat with friends while you manage the fight" from the days of Everquest. It allowed me to focus less on grindy grindy and more on chatty chatty and some community building. .


LIES, there is an autoattack function, if you bothered to read the cooldown powers button you could see you can enable ONE of them to be on perma spam, theres your attack, so far the rest of your review is personal taste.

Alarien wrote:


Levelling is ENTIRELY standard MMO faire, don't let anyone bull@#$@ you and tell you otherwise. It's all been done before. The quest journal is replaced with a map indicator saying "you need to go here to do some more quests." It's the same pig, different lipstick... and unless you really just want to grind exp via PVP or crafting, you really don't have much choice. The storyline quests skip several levels at a time, meaning that you will need to do general world exp-ing just to stay in level range of your story quest. Also, the whole "dynamic event" thing is fine. It was great when Warhammer did it 5 years ago, it's still fine now. But it's *not* new..


The fact GW2 is a PVP game with a whole built in PVE world thrown in for the mix is something I have seen a lot of people get confused feelings on the world. The grinding thing you mention is a matter of perspective, which I can understand from your point of view but feel I must rebuke. Grinding mobs for example is the most inefficient way of leveling, as the whole game caters to the mob blowing up Public Events. All mobs give like 1 xp per level they have, and u get bonus xp by correctly applying combos, and then again the bonus xp never exceeds 3 times the value of the mob in average, so if you want to be correct, the grind of sorts exists in following around the Event Chain. The quests that do exist as traditional understood quests are the Personal History ones, which are tailored in a 3x3x3 matrix of permutations regarding your char upon creation (noble, commoner, poor X lost parents, killed sister, circus X etc, etc, ) and thats only for humans, diff permutations on other races, they do give some variety and enable a high value of "replayability".

Also please explain or clarify to people to avoid confusion how grinding pvp is completely separated from regular PVE. As you start level 80 in PVP and gear doesnt carry over. So theres no WAR dual built in xps in separate bars, they just two different monsters. Rest is personal taste, so no rebukes there.

Alarien wrote:

The storyline is essentially a distraction you get every few levels. While I have significant problems with SWTOR's levelling themepark-treadmill system, I have to say that the first time I played through the story in *that* game, I felt connected to it and interested in what was going to happen next (Imperial Agent story ftw). In GW2, I can barely even remember who my character is and what he represents, and I can't really be forced to care.

As for PVP, well, I haven't touched the structured PVP yet, so I can't comment. Visions of "battlegrounds" and "warzones" from other games and all I can think of is that if I want a specific pre-set match in a no-consequences environment, I'll go play BF3 or some other FPS. On the other hand, I have messed around with WvW... or let's call it what it really is, RvR as ripped off from DAOC, and meh" again. It's zerg on zerg, with stand-offs galore. This would be fine 11 years ago, but the game also has no real incentive to take part at this point beyond getting achievements. There is no thrill of the hunt, no pain in failure, and no adrenaline rush in the fight and euphoria after a great kill. If you are a regular of EVE's PVP aspects and the thrill of combat in EVE is already fading for you, RvR in GW2 is downright dull.


Personal taste, absolute lack of understanding of the WvWvW mechanic plus the regular Team PVP, nothing else to rebuke, please understand that if you review GW2 from its PVE aspect you can see its more of the same, just polished (extremely polished) plus a one time only fee with no monthly costs, but leaving half of the game out. Please, queue in WvWvW and then review again, you might end up saying the same just out of spite, but thats just human nature Big smile

Alarien wrote:

It's not a bad game, so far as the fantasy MMO genre goes. It's just nothing special or new. Fanboys will faun over it and the people who only come out to play from WOW when something new and shiny appears between WOW expansions will love it, but for those of us who expect depth, thoughtful gameplay and consequences in our gaming will find GW2 to be a short distraction, tailor-made for the modern ADHD FPS gamers who flooded the MMO genre circa 2004... and have been getting more ADHD ever since.


Well, cant rebuke a personal opinion, and is obvious you hated it. Nothing I said in my OP purported it to be the Great MMO of the Next Century, but the correct approach in the next gen of MMOs and how I personally enjoyed that to a great degree

Also the PVP I have tasted so far in WvWvW blows away all my memories of WAR. There are no words to describe it and the three faction frontline is just superb. Fact is I even stopped leveling in PVE after I found out the core of GW2 is the PVP.

If you play it for the PVE, well, missing the point a bit Big smile , by 50% ... But then again, I still stand by my original review, the best damn $$$ I have ever spent on a MMO. And I have spent quite a lot on them, its good to see how the MMOs are finally taking the right path. As a side note, the NECRO pwns in PVP when you begin stacking conditions Evil

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

War Kitten
Panda McLegion
#28 - 2012-08-30 19:56:15 UTC
Brujo Loco wrote:
Alarien wrote:
Having played it a few days now since early release I can honestly say:


Personally, I miss "turn on autoattack, hit important button occassionally, and chat with friends while you manage the fight" from the days of Everquest. It allowed me to focus less on grindy grindy and more on chatty chatty and some community building. .


LIES, there is an autoattack function, if you bothered to read the cooldown powers button you could see you can enable ONE of them to be on perma spam, theres your attack, so far the rest of your review is personal taste.



Hey fanboi, re-read his paragraph. He said he liked that auto-attack was back in GW2. You're the one not bothering to read.


Personally, it sounds like another fancy themepark. Eve grabbed me because the world in which I live is the one in which I die. Everything I do in PvE or PvP matters to the other. It's all one dangerous place.

But I do appreciate all the feedback on GW2. Thanks for saving me the $$$ :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#29 - 2012-08-31 15:13:25 UTC
Micheal Dietrich wrote:
FloppieTheBanjoClown wrote:

I remember when RPGs were hard.

Actually they really weren't but people seem to think they were. Do you know how many games had a possibility of perma death back in the day? One. EverQuest. Then you have games like Eve, Darkfall, and Ultima online that offer severe penalties for death in way of financial loss or full body looting.
But do you know where the majority of the games lay? Exp loss and a 2 minute debuff, or a smoke break as we used to call it.

Unless you are talking about the days of Atari where no matter what game you played, you were going to lose no matter what.


I'm talking about RPGs like Baldur's Gate or Neverwinter Nights. Hell, the older Final Fantasy games. Even Minecraft doesn't give you a free pass. It's only been the past ten years that games started removing the penalty for getting the crap kicked out of you in a fight (I'm looking at you, Halo).

I'm of the mind that if you get in a fight and come out at 10% health, it's on you to recover that health before you end up in another fight. Games should be challenging, and a large part of the challenge disappears when you know that after every fight you're going get all that health back regardless of how prepared you are. Compare the tension of games like Doom or Half-Life, where mistakes had long-lasting repercussions, leaving you unable to recover your health, with games like Halo where getting yourself shot all to hell just means you need to hide behind a rock for a few seconds to let your shields recharge.

The lack of last consequences in games--done to attract "casual" players--has been the worst thing to come out of the game industry in the past decade.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#30 - 2012-08-31 15:30:22 UTC
Alarien wrote:
GW2 to be a short distraction, tailor-made for the modern ADHD FPS gamers who flooded the MMO genre circa 2004... and have been getting more ADHD ever since.


As an ADHD FPS gamer, I take great offense to this Evil Okay maybe not quite that much.

Game makers seem to be increasingly afraid of gamers quitting a game, declaring "this is hard and stupid" and going to another game. So we end up with games designed to avoid lasting consequences so that players can't put themselves in unwinnable situations.

My ultimate example of this mode of thinking is Batman Arkham Asylum. Combat in the game amounts to choosing which button to press for the corresponding Awesome Bat Move you want to perform, making the vast majority of fights mostly cinematic and almost universally easy. Then, no matter how well or poorly you execute the fight, Batman's health is restored to full as soon as you're able to go a few seconds without being hurt. What makes the game truly absurd, though, is the fact that the storyline portion of the game takes a few short hours, while the "collect achievements" scavenger hunt can take far longer. It's a game designed around looking pretty and triggering the "gotta catch them all" collector mentality rather than building a compelling story and providing tense, adrenaline-inducing action.

Founding member of the Belligerent Undesirables movement.

Micheal Dietrich
Kings Gambit Black
#31 - 2012-08-31 15:57:15 UTC
FloppieTheBanjoClown wrote:
Micheal Dietrich wrote:
FloppieTheBanjoClown wrote:

I remember when RPGs were hard.

Actually they really weren't but people seem to think they were. Do you know how many games had a possibility of perma death back in the day? One. EverQuest. Then you have games like Eve, Darkfall, and Ultima online that offer severe penalties for death in way of financial loss or full body looting.
But do you know where the majority of the games lay? Exp loss and a 2 minute debuff, or a smoke break as we used to call it.

Unless you are talking about the days of Atari where no matter what game you played, you were going to lose no matter what.


I'm talking about RPGs like Baldur's Gate or Neverwinter Nights. Hell, the older Final Fantasy games. Even Minecraft doesn't give you a free pass. It's only been the past ten years that games started removing the penalty for getting the crap kicked out of you in a fight (I'm looking at you, Halo).

I'm of the mind that if you get in a fight and come out at 10% health, it's on you to recover that health before you end up in another fight. Games should be challenging, and a large part of the challenge disappears when you know that after every fight you're going get all that health back regardless of how prepared you are. Compare the tension of games like Doom or Half-Life, where mistakes had long-lasting repercussions, leaving you unable to recover your health, with games like Halo where getting yourself shot all to hell just means you need to hide behind a rock for a few seconds to let your shields recharge.

The lack of last consequences in games--done to attract "casual" players--has been the worst thing to come out of the game industry in the past decade.



So you are comparing mmo's to single player games from 15 years ago where you could hit save before you went into a bad area and simply reload if you died. You are noting games that simply put you at the last spawn point with what you started with when you died allowing you to simply alter your path over and over again in a groundhog day fashion until you get it right instead of making you start over completely.

As for the casual player, well, its great for business because that means far more customers. And many people want to play a game for relaxation, and not end up like Rage Quit from Roosterteeth. Enjoyment comes in many flavors for many people. This game you would not enjoy. There is nothing wrong with that. But it does not mean that the game will be worthless by any means.

We should really just go back the days of Atari, where no matter what we do we will eventually lose. Those were the days of true life lessons.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Bill Banner
State War Academy
Caldari State
#32 - 2012-08-31 17:49:45 UTC
There's nothing to see here folks, move along.

No, really. There is nothing in GW2 that the 'typical' EVE player is going to enjoy.

Make an offensive name? Banned.

Harass another player? Banned.

Exploit the market? Banned.

EVE serves a very important function in the MMO ecosystem - this balance must be preserved and under no circumstances should anyone be encouraging fellow players t try this game. If it's something you enjoy, then please do it responsibly in the comfort of your own home and leave all mention of it at the door.
Kattshiro
Deep Core Mining Inc.
Caldari State
#33 - 2012-08-31 22:21:52 UTC  |  Edited by: Kattshiro
I dont think you can harass players in eve... Outside repeated pvp. GW2 the ban list is funny because it's so juvenile.

" Why did I get banned?" "Name BigblckDics" reason: "******* ******* suck my **** you ******* n*****s !"

And then they wonder why...
Brujo Loco
Brujeria Teologica
#34 - 2012-09-02 06:25:28 UTC
Pretty Eventful week on GW2 btw

3000+ permabanned with tons more on 3 day suspensions , reddit has been pretty entertaining to read lately ... Lol

Anyway, yeah, I am slowly becoming a GW2 hardcore fanboi ... been a while since I never felt pressured in a game to level up and just focusing on exploring. New map? new place to gather all POIs, Vistas and Portals for the nifty xp rewards and goodies, so far at 15% game world exploration, youtube is full of avid explorers pointing out how to reach the difficult spots and vistas. So far so good. Little things like that make the game enjoyable ...so many little details.

Anyway, reddit has a nifty spot for all things GW2

See you around

Fly Safe! o/

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Ishtanchuk Fazmarai
#35 - 2012-09-07 08:27:44 UTC
Have been playing it since launch and it's been quite enjoyable. Yesterday i just had a "moment", one of those gaming experiences you're to recall forever, while battling the Fire Elemental at the Chaos reactor (I guess this dude is going to become famous until/unless they nerf it). It's a tough NPC that almost one-shots players so there's dudes dieing all over and resurrecting them it's quite a hard labor. Anyway i just saw that guy who was dead and I went to resurrect him, then i was hit and died too, then another guy came in to assist and died, then two more... eventually as the surviors killed the Fire Elemental, there was a pile of 8 corpses from people who had died trying to resurrect the other. Lol

Why would we bother to resurrect another player while fighting for a big reward? Simple, because the game mechanics don't split the reward into tiny chunks, rather each player gets a cool reward just for doing a share. Actually, the difficulty and the reward grow up with the amount of players battling the NPC. So it's literally the more the merrier, thus GW2 completely invites to assist strangers and thank them if they helped. They're not going to harm your gaming experience, but improve it.

I sincerely hope that GW2's resident economist succeeds to keep the economy in the healthy side... Blink

Roses are red / Violets are blue / I am an Alpha / And so it's you

Brujo Loco
Brujeria Teologica
#36 - 2012-09-07 13:06:53 UTC
Ishtanchuk Fazmarai wrote:

Why would we bother to resurrect another player while fighting for a big reward? Simple, because the game mechanics don't split the reward into tiny chunks, rather each player gets a cool reward just for doing a share. Actually, the difficulty and the reward grow up with the amount of players battling the NPC. So it's literally the more the merrier, thus GW2 completely invites to assist strangers and thank them if they helped. They're not going to harm your gaming experience, but improve it.

I sincerely hope that GW2's resident economist succeeds to keep the economy in the healthy side... Blink


Thats one of the main things some people cant seem to grasp. The MMO themepark is still there, but the tiny details that make the whole make the game truly a new wave in innovation based on older principles, gone are the unique nodes, everyone can farm the same node, gone is the "killsteal" mentality, everyone gets a fair share of a mob and even ganging up on mobs in the wilderness is encouraged, if someone begins attacking a mob you killing its refreshing as it is faster xp, gone are several mental milestones old gen MMOs got us used to. And that alone makes the game shine above the same old same old.

Its like one of these hybrid cars. Its still a car, it still uses fuel, but hey, it also runs on battery power! Yet it still remains a car that uses fuel. Not the best, but a step in the right direction.

So far, any other MMO that comes out needs to have this mentality and destroy the old models to be worth it in my book. Also very little games out there that can make me squeeze as much as aI can out of 1 or 2 hours tops of available game time, just pop in a zone, explore a bit, and port to event happening for xp, karma and coin, do 3 or 4 events, log out, still did something meaningful instead of just walking around waiting for people to prep up for something for hours. (As a side note thats why I enjoy FW so much here in eve, just quick cheap pvp without much prepping in lo sec)

Also yes, the Thaumanova Reactor fire elemental boss is a pain, but the best part is that due to level scaling, you can go there at 60 for example and still get greens and yellows in your level range off the chest the event drops. Makes all zones worth visiting for these events, even newbie ones. So theoretically, once u 80 you can still do stuff in these zones and still be a challenge Big smile

Just marvelous thinking and design. Its as if the devs just took some of the best aspects of all mmos out there like WAR, COH, RIFT, WOW etc and pooled them into their own game, and I feel there is some truth in that.

Haters gona hate, but hey, glad to see someone else enjoying the ride

Cheers!

o/

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Evelyn Meiyi
Corvidae Trading and Holding
#37 - 2012-09-07 18:28:30 UTC
Sturmwolke wrote:
Any 2 weeks freeplay scheme + option to convert (ala EVE)?
If not, pass.



Uh...Guild Wars 2 is already free. No subscription fees required.
Webvan
All Kill No Skill
#38 - 2012-09-07 21:47:37 UTC
I broke down and got it at release. I like the WvW. But worst thing is no first person cam, by far. I don't like staring at my characters butt from the ground as I try to pick off enemy players on walls during a siege. Really any point where you need to look around, it's a pain in the butt. Trying to look around in small rooms, just impossible. They put a lot of things up really high were you need to climb to them, I spend half the time just trying to get the camera to look up to figure a way there. Worst cam system I've seen in a game, even worse than NWN though needing a FP cam is not important there.

But generally, WvW is playable. Room for improvement, like some sort of battlefield leadership (apart from chat/guild chat), to get everyone going in the right direction rather than running in circles like confused ants as 90% do. But once they get there, combat can be engaging.

I'm in it for the money

Ctrl+Alt+Shift+F12

Jax Bederen
Dark Horse RM
#39 - 2012-09-07 22:14:08 UTC
Think I'll buy a plex, queue one of the stupid long skills I need to advance in this game and try out GW. If the pvp is good, I might stick with it for a while. So if anyone did some pvp, do post.
Webvan
All Kill No Skill
#40 - 2012-09-07 23:10:19 UTC
Jax Bederen wrote:
Think I'll buy a plex, queue one of the stupid long skills I need to advance in this game and try out GW. If the pvp is good, I might stick with it for a while. So if anyone did some pvp, do post.

Like I said, it's playable. I have more fun in battlefield games, but maybe because it has tanks? hehe. Though it's more like planetside, w/o armor apart from golems. At least as far as WvW since I haven't bothered with structured pvp yet. Lots of targets in WvW though (plan to queue for over an hour at peak hours), got 30% of my monthly quota the first few hours (I usually rank top 3 in 64 player Battlefield matches). I've played planetside for years, SWG faction wars, also WWII Online, and I find gw2 WvW playable.

I'm in it for the money

Ctrl+Alt+Shift+F12

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