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Guild Wars 2 , first Impressions (OMG)

Author
Brujo Loco
Brujeria Teologica
#1 - 2012-08-27 15:55:02 UTC
K first of all, I never played GW1 so I dont know if they migrated some or all of the features or none, but been playing almost nonstop since saturday morning to sunday night, avoiding wife aggro and body pain issues for being in the same positions for several hours to tell you this:

Please, give this game a try, no really, give these guys at ArenaNet your $$$$$$ NAO!

First time in a while I have felt this relaxed, happy and cheerful just to to explore around a world without any real worry besides higher leveled red mobs that will pwn me in droves, as I cheerfully harvest, find points of interest and just wander aimlessly looking for the next public quest like missions, events and scripted open world boss fights that happen and are so much fun.

As a complete Guild Wars noob, I must say I find this MMO, after trying AoC, RIFT, EQ1-2, WAR, CoH, PW, LOTRO, AION and several other obscure ones, a total and fantastic hit!

In no specific order

-Tradeskill nodes are public and even if someone harvested before you a node, you can still harvest it at your leisure, also harvesting gives XP, no more node wars

-Tradeskill mats can, in the field, be transferred to their very own bank slots called collectibles, and so far they stack up to 300 and seem to have a high cap of stacking from what I have seen, so no bag space worries

- Mobs can be killed by anyone giving xp to anyone involved, no stupid Killstealing anymore, fact is, people ganging up on the mobs you kill are encouraged as theres a higher chance of comboing plus extra xp

-Moob loot is personal too, so no more RNG NBG or ninja stealing crap off you. Everyone has the same chance to get whatever the mob drops

-Like WAR did back in the day, there are public quests, that anyone in a specific area can attempt to complete and the more people the faster the progression line moves, more people gathering shinies or more people killing mobs faster , xp is HUGE when you do them, and has been my main form of leveling since level 1

- NPC quest areas with a heart are personal quests that give a huge boost of xp too when you complete certain condiitions within an area, like killing several of x monsters or harvesting or even watering plants if you are are more of a pacifist type.

-Random (to me at least) escort missions where NPCS move in a road and you have to protect them from marauding hordes fo local mobs, or NPCS that simply wander in a path destroying stuff and you have to help them clear faster the infestation of evil XD, just love these quests, sometimes my puter slowed down due to the amount of sheer firepower people were throwing and all I managed to see was red bars quickly depleting amongst bright flashes of blue, red, purple, yellow and chromatic spectrums I wasnt aware existed

-Racial starter areas are fun, fun fun. Nice quests, racially themed and in accordance to the lore of each race. So far have done the Human, Sylvari and Asura ones and find them awesome (the Human one with the big bad boss at the end is still my fav)

-Races, u can be a Lettuce Girl or a Fungi Man and you wouldnt be any different to a Human or the lemur like Asura in term of stats. So freedom of choice in cosmetic looks is truly liberating, I for one am a Green fungi Girl Ranjah and enjoying it XD

-Skill set and selection is very straightforward yet can become complex in timing if you add up combos and trait lines, specializing your char in either condition caster, debuffer or healer, support, spammer or whatnot. The trait line setup is what makes you form your char according to what you feel is your playstyle within the current proffesion

-The world is nice looking and effects plus vistas around as you explore are gorgeous to my eyes.

-The pre launch, was very smooth, considering I have been in several MMO launches like VANGUARD, RIFT, AION, AOC, TABULA RASA and WAR. Certain functions dont work atm like the shop and mail is a bit slow, but playwise it has been a flawless run to me besides a few DCs due to the massive amount of people playing around

- I really really enjoy some of the classes, the Necro is a bit meh to me, but the Ranger is super fun , and I have seen some people swearing by their Mesmers. Have only played 2 classes so far, but I really find all of them bring along something to the table, as every class has a HEALING spell plus assorted utility ones that make them rounded up for solo play but can be a huge boon in group play (specially with wells and aoe healing effects)

-When you die you have a second small life bar that slowly depletes that gives you some breathing room, the FIGHT FOR YOUR LIFE moment, which is a nice touch. Also everyone can bring you back up if they dedicate some time to patch you up and slowly bring your death threshold lifebar back to normal.

- You heal super fast when not in combat, also NO MANA!!!! Just cooldowns (This alone made the game rise 10000 points in my book)

-You get nice rewards from doing ALL the Heart quests, discovering all POIs and looking at all the vistas in a map, which is good in my book. Mixed up with xp off tradeskilling, harvesting and regular questing, you can get xp off several venues in the game wich leads me to my biggest favorite thing. Grinding is utterly inneficient, as in grinding mobs over and over and over and over (ugh reminds me of severa spawn spots in EQ1 in BB) since you get more xp doing the events and heart quests and dynamic public quests that pop up in areas. This alone breaks the mold for me and though not exactly innovative as I have seen several mechanics like this in spread out MMOS, to have them ALL in a single one is simply marvelous!

Am I a fanboi? perhaps, but this game simply deserves praise where praise is due.

It has its flaws, it might not be that innovative to some and the simplistic yet streamlined approach to skills might irk some hotbutton lovers out there, but really, to me, this game is PURE GOLD.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Brujo Loco
Brujeria Teologica
#2 - 2012-08-27 15:58:28 UTC  |  Edited by: Brujo Loco
So please, GIVE THEM YOUR MONEY NAO!

Go here and buy it ...

Guild Wars 2 Website


Buy regular, I bought the special edition and so far, besides the portable bank, dont see anything really gameplay altering to justify the extra money.

Go Go! GO!

If you playing already share your thoughts.

EDIT:

ANGRY JOE REVIEWS GW2 <------------ Dont LIKE TO READ and just listen? click here!!!!!!

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Karl Planck
Perkone
Caldari State
#3 - 2012-08-27 17:00:32 UTC
actually skimmed this, as I know a few that are playing. One thing I didn't see

1) PvP, was stupid in GW1 and haven't heard about it in here
2) reason to pvp. No meaningful losses means i might as well play an fps.

From your long list of MMO participation, i take either you have a wealth of free time on your hands or you don't like eve very much. And if you don't like eve very much, what makes you think many people from this community will like GW2 considering how much you enjoy it?

I has all the eve inactivity

Micheal Dietrich
Kings Gambit Black
#4 - 2012-08-27 17:10:04 UTC
Karl Planck wrote:

From your long list of MMO participation, i take either you have a wealth of free time on your hands or you don't like eve very much. And if you don't like eve very much, what makes you think many people from this community will like GW2 considering how much you enjoy it?


1. Is there an issue with people having a long list of games played?
2. I've been enjoying GW2. Maybe not to the extreme amount as our little loco Latino friend here, but it has still been fun and it is satisfying my sword n board crave without having to resub to something else.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

stoicfaux
#5 - 2012-08-27 17:29:04 UTC
Is GW2 primarily PvE or PvP focused?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

baltec1
Bat Country
Pandemic Horde
#6 - 2012-08-27 17:55:43 UTC
Once you have done all the quests and got all those levels and the best toys whats left?

Micheal Dietrich
Kings Gambit Black
#7 - 2012-08-27 18:12:44 UTC
stoicfaux wrote:
Is GW2 primarily PvE or PvP focused?




Primarily, IMO, may depend on the users views but I would have to say it leans toward pve only because that is what I've done over the weekend. But you can get into pvp from the get go with the arena battles and they've constructed it so that you are automatically top level when you join (no level discrepancy).
But what I'm looking forward to with the WvW where they put 3 servers up against each other and you have to conquer a huge map with hundreds of players fighting. That brings me back to my old DAOC days in the Frontier. Such a rush when that keep door finally breaks open and 60+ people come swarming in.

You can read about it/watch videos here.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

FloppieTheBanjoClown
Arcana Imperii Ltd.
#8 - 2012-08-27 18:34:45 UTC
Brujo Loco wrote:
no node wars...no Killstealing ...no ninja stealin...When you die you have a second small life bar that slowly depletes...You heal super fast when not in combat...no mana...


Sounds utterly boring and carebearish. Especially the "you died but you didn't really die" bar and healing between combat.

I remember when RPGs were hard.

Founding member of the Belligerent Undesirables movement.

Kattshiro
Deep Core Mining Inc.
Caldari State
#9 - 2012-08-27 18:56:05 UTC
So the world pvp isn't added yet? That was my only real reason for wanting to play it. Instanced zone pvp isn't all that great.

Also what makes the combat stand out? or is the same ole same ol?
stoicfaux
#10 - 2012-08-27 18:58:47 UTC
baltec1 wrote:
Once you have done all the quests and got all those levels and the best toys whats left?


Ask this guy: first level 80 character spotted

Total carebear since he leveled by crafting...

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Alpheias
Tactical Farmers.
Pandemic Horde
#11 - 2012-08-27 18:59:10 UTC
Meh?

Nothing about GW2 has me intrigued as it looks like and plays like your generic fantasy mmo that has launched and failed over the past five years.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Brujo Loco
Brujeria Teologica
#12 - 2012-08-27 18:59:49 UTC
FloppieTheBanjoClown wrote:
Brujo Loco wrote:
no node wars...no Killstealing ...no ninja stealin...When you die you have a second small life bar that slowly depletes...You heal super fast when not in combat...no mana...


Sounds utterly boring and carebearish. Especially the "you died but you didn't really die" bar and healing between combat.

I remember when RPGs were hard.


Well to put it bluntly like someone at mmorpg.com said, GW2 is in its PVE aspect "Hardcore Casual" XD , and it truly is.

Im the kind of guy that likes to play it alone and be in a guild to do most of the hard stuff I cant do alone. But the way they worked it ingame is that enough people can be interested to do an event (you just holler it up in map chat and you will see people porting to the event if its a big one) and voila! everybody is mashing it up against the big bad boss in the event.

As I said before, I still miss EQ1 with corpse runs, real necros and uberstuff like quad reverse kiting, fear kiting, bards that twisted 4 songs at once , feign death crazy chain pulling monks, trains and people that specialized in train derailing, mobs with over 50million HPs , raids with over 80 people, deaths that mattered and deleveling when you died and lost xp , mobs that never let you go and chased you across the whole map or ones that ported you in everytime you tried to get away. Been there done that.

But that was back in 2001, now its 2012. GW2 finally recycled and polished to extremes what a modern casual MMO is.

PVP on the other hand there its brutal, and as my previous eve capsuleer has pointed it out, WvWvW is gonna be HUGE. All games out there offer pvp, here its more about the group. I enjoy eve and I have pvped here , this public frontface trollmain has one single kill to his name just to prove that I pvped and get the mechanic, but EVE pvp is serious business, when you just want to relax and enjoy a couple hours of exploring, loitering around, reading and discovering about the world, tradeskilling, partnering with strangers to protect a caravan or bring the big bad evil mob , GW2 beats all other games I have tried.

Also, NO ELVES and ORCS ...

Fact is I actually enjoyed the Asura Holographic computers in the Intro XD

As I said before, it, like everything else in the world, might not be to your tastes, but its worth a try, and for a single shot of 60$ (I pay more monthly in car insurance fees) you get a world u can ALWAYS LOG ON without having to pay a dime for. Xpacs will comes, they will expand the world, but you get what you pay for, no more and no less.

EVE is the only game I sub yearly and if I wanted I could play for free if I was into the plexing business, but not enough time, I cant do crap in 1 or 2 hours in eve. CRAP. in GW2 its insta join the fun right away as there are dynamic evets happening all over the world and I do enjoy roaming from place to place catching them on. Once you hit 80 you will hit the wall, get bored do an alt or wait for an expansion like all other mmos, but at least here Im not forced to pay them for anything besides the original entry point even with the webstore that sells commodity and cosmetics. No F2P crap model where your char is locked and has half stats or level capped. All games should follow ArenaNets model.

What I really enjoy is that this is different in a way, a different way of playing MMOS, and thats what I enjoy more over more traditional based MMOs. It might flop or become the next big thing, but I enjoy it nonetheless ...

Its the same fantasy, sword and sorcery with funky races everyone else has, but it has flavor, and approaches things in a different way. That alone finally makes it different in the world of WoW Clones pay monthly plus pay for webstore extras.

Simply put, its a step in the right direction.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Brujo Loco
Brujeria Teologica
#13 - 2012-08-27 19:05:11 UTC
stoicfaux wrote:
baltec1 wrote:
Once you have done all the quests and got all those levels and the best toys whats left?


Ask this guy: first level 80 character spotted

Total carebear since he leveled by crafting...


LOL! ... theres always SOMEONE ... no really, why put levels in anymore? XD

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Micheal Dietrich
Kings Gambit Black
#14 - 2012-08-27 19:19:35 UTC  |  Edited by: Micheal Dietrich
FloppieTheBanjoClown wrote:

I remember when RPGs were hard.



Actually they really weren't but people seem to think they were. Do you know how many games had a possibility of perma death back in the day? One. EverQuest. Then you have games like Eve, Darkfall, and Ultima online that offer severe penalties for death in way of financial loss or full body looting.
But do you know where the majority of the games lay? Exp loss and a 2 minute debuff, or a smoke break as we used to call it.

Unless you are talking about the days of Atari where no matter what game you played, you were going to lose no matter what.

I'm not saying that your opinion of the game is wrong because it is your opinion and your right to post it. And obviously the game won't be for everybody. I'm just saying that what we remember and what really happened usually start to separate as the years go by.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Brujo Loco
Brujeria Teologica
#15 - 2012-08-27 19:30:30 UTC
Micheal Dietrich wrote:
FloppieTheBanjoClown wrote:

I remember when RPGs were hard.



Actually they really weren't but people seem to think they were. Do you know how many games had a possibility of perma death back in the day? One. EverQuest. Then you have games like Eve, Darkfall, and Ultima online that offer severe penalties for death in way of financial loss or full body looting.
But do you know where the majority of the games lay? Exp loss and a 2 minute debuff, or a smoke break as we used to call it.

Unless you are talking about the days of Atari where no matter what game you played, you were going to lose no matter what.

I'm not saying that your opinion of the game is wrong because it is your opinion and your right to post it. And obviously the game won't be for everybody. I'm just saying that what we remember and what really happened usually start to separate as the years go by.


This reminded me of someone in map chat yesterday saying its ridiculously easy for someone to form a guild in GW2. For a moment as a Psychologist I had to say and reply "Why should it be hard" and then it hit me.

People for some strange reason that I can describe but wont bother here, have this tendency to overcomplicate life just to give it a "meaning" or a reason to complain why they are who they are, or why things never go their way, or why their lifemate left them, divorced them, dumped them or was unfaithful, or their kids have low grades, blah blah blah.

Its as if some people are hardwired to just see the glass always half empty and even more. Just a thought in a regular working day where I have to transcribe excel sheets over and over showing data of subway station metrics and organize the over 100 documents per day that contain said data in a seemingly readable document people can reference later.

Then again Im derailing my own thread as usual ... thats why I like GW2, I can shut my brain off and not think of the excel sheets and just explore and craft and join people that wont killsteal me or steal way my loot or nodes. So relaxing

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Ishtanchuk Fazmarai
#16 - 2012-08-27 21:58:35 UTC
I gave them my money 35 minutes before midnight! Downloading now! And i can't stop posting with exclamation marks! Why?! I dont know!

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#17 - 2012-08-27 22:13:09 UTC
Now seriously, this game gives me a good vibe. I am waiting to resurrect one of my old Morrowind/Oblivion characters inro a new shape...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Omega Sunset
Black.Omega
#18 - 2012-08-27 23:50:01 UTC
ugh high-fantasy progression themeparks and the carebears which inhabit them. XP

—Ω—

Ghazu
#19 - 2012-08-28 02:49:24 UTC  |  Edited by: ISD Tyrozan
Ishtanchuk Fazmarai wrote:
Now seriously, this game gives me a good vibe. I am waiting to resurrect one of my old Morrowind/Oblivion characters inro a new shape...

Hey congrats avatars, -EDIT-Not in character, and trolling. - ISD Tyrozan

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Brujo Loco
Brujeria Teologica
#20 - 2012-08-28 12:55:44 UTC
Ghazu wrote:
Ishtanchuk Fazmarai wrote:
Now seriously, this game gives me a good vibe. I am waiting to resurrect one of my old Morrowind/Oblivion characters inro a new shape...

Hey congrats avatars, emoting, dressing up, "hanging out at a pretend-bar-club", inconsequential consensual pvp everything you've ever wanted and stay out Big smileSmileLolPBearBearBear


That video ... made my day in work alongside flying bouncing dog ... +1 !!!Big smile

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

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