These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Hisec exploration report

Author
Idris Helion
Doomheim
#1 - 2012-08-27 13:36:54 UTC  |  Edited by: Idris Helion
Location: Somewhere in hisec Amarr space (that should be vague enough... Smile).

Security: 0.8 to 0.5

Number of systems scanned: 10

Exploration sites found:
-- Gravimetric (2)
-- Magnetometric (3)
-- Radar (2)
-- Unstable wormholes (7)
-- DED Complexes (3)
-- Unrated complexes (5)

Summary:

Grav sites still suck. Both of the sites I found were Omber/Kernite sites, which might as well have had a sign over them saying MAXIMUM TROLLING LOL.

Mag sites were at best okay. Mostly low-end salvage components. I did find one mag site that had better ore than the grav sites, though -- it had lots of hemorphite and jaspet, which were worth more than the actual loot from the site.

Radar sites were the best sites I ran -- invention BPC's, datacores, an Amarr Encryption Methods skillbook (which I needed, so that was a double win). Really hard to scan down both sites -- I had to use 6 Sisters probes for the last one.

DED Complexes: mostly Blood Raider complexes. Got some really good faction gear from one, the rest were meh.

Unrated complexes: Meh. Loot was sub-par.

Unstable wormholes: I don't bother with these.

Hisec exploration still doesn't pay much in terms of ISK/hr. It's fun and quite interesting (or at least I think so) and makes a good change of pace. But it remains true that in hisec only Radar sites are really worth running, and grav sites should probably just be removed from hisec altogether because they are useless (or at least that's been my experience in Amarr space). I've seen .5-security grav sites that sometimes have good ore in them, but they're rare which means that going hunting for them is not a good use of your time.

EDIT: There are also a lot of anoms in each system, but a lot of them were e. g. Drone Clusters which aren't even worth running now that drones don't drop poop any more. Blood Raider anoms rarely dropped decent loot -- even high-meta loot is rare in the anoms I ran.
Gianath
Gallentian Legitimate Businessmen
#2 - 2012-08-27 13:58:45 UTC  |  Edited by: Gianath
Idris Helion wrote:
Location: Somewhere in hisec Amarr space (that should be vague enough... Smile).

Security: 0.8 to 0.5

Number of systems scanned: 10

Exploration sites found:
-- Gravimetric (2)
-- Magnetometric (3)
-- Radar (2)
-- Unstable wormholes (7)
-- DED Complexes (3)
-- Unrated complexes (5)

Summary:


It's random. A month ago I ran one 4/10 and found a 300 million ISK shield booster in high sec. So for me, exploration is fantastic. If you stick with it long enough, it all evens out and the meh sites are forgotten when you strike gold.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#3 - 2012-08-27 15:06:04 UTC
Idris Helion wrote:
ISK/hr.


Who wants to have this discussion again?
Idris Helion
Doomheim
#4 - 2012-08-27 15:19:59 UTC
Emperor Salazar wrote:
Idris Helion wrote:
ISK/hr.


Who wants to have this discussion again?


Well, like I said: it was fun, and I like doing it for a change of pace. But exploration is a fairly skill- and time-intensive activity, and it should have a decent reward for the effort invested.

In particular I'm not sure why the loot in Mag sites is so bad. Maybe I'm just unlucky -- most of the ones I hit are salvage sites, not Archaeology sites, so maybe that's the problem.

I had forgotten what a hassle it is to do long exploration roams without logi support, too. Unless you have an alt/corpie following you around in a combat vessel and/or a hauler, you have to run home and re-ship every time you run into opposition, then go back to the site and hope someone else hasn't jumped your claim while you were gone. I suppose the key to this is staging: you have to set your exploration path and "salt" ships and gear at strategic points along the way so you don't have to run all the way home to re-ship and dump loot.

In terms of income, exploration seems to be more luck-based than any other profession in EVE. You can do everything right and still come home busted at the end of the day.
BobFenner
Black Hole Runners
#5 - 2012-08-27 17:09:20 UTC
I have to admit that the radar sites are normally the only sites worthy of running.

But DED rated plexes (if you can find them) are definitely worth the effort.

I had a Serpentis Phi Outpost appear on my second run through my local scanning area which netted me almost 450 million isk in C-type loots.

Not bad when you find them!
My missus thinks of EvE as 'the other woman'. :)
Daniel Plain
Doomheim
#6 - 2012-08-27 17:10:28 UTC
in other exciting news, the sky is still blue and the earth still revolves around the sun.

I should buy an Ishtar.

BobFenner
Black Hole Runners
#7 - 2012-08-27 17:12:45 UTC
Oh but I wish the sky was blue. The last few days here it has been the same deathly grey as a ten day old frozen corpse......
My missus thinks of EvE as 'the other woman'. :)
Daniel Plain
Doomheim
#8 - 2012-08-27 17:28:18 UTC
BobFenner wrote:
Oh but I wish the sky was blue. The last few days here it has been the same deathly grey as a ten day old frozen corpse......

perfect spaceship weather imoo.

I should buy an Ishtar.

Derath Ellecon
University of Caille
Gallente Federation
#9 - 2012-08-27 19:43:00 UTC
Idris Helion wrote:

Well, like I said: it was fun, and I like doing it for a change of pace. But exploration is a fairly skill- and time-intensive activity, and it should have a decent reward for the effort invested.


It does have a decent reward. As a 3 week old character I would run around in a T1 scan frig focusing just on radars and made nice isk.

Idris Helion wrote:
In particular I'm not sure why the loot in Mag sites is so bad. Maybe I'm just unlucky -- most of the ones I hit are salvage sites, not Archaeology sites, so maybe that's the problem.


Mag sites in general are the worst of the lot. Probably why they generally go ignored.

Idris Helion wrote:
I had forgotten what a hassle it is to do long exploration roams without logi support, too. Unless you have an alt/corpie following you around in a combat vessel and/or a hauler, you have to run home and re-ship every time you run into opposition, then go back to the site and hope someone else hasn't jumped your claim while you were gone. I suppose the key to this is staging: you have to set your exploration path and "salt" ships and gear at strategic points along the way so you don't have to run all the way home to re-ship and dump loot.


There are plenty of ships that function well as all in one exploration vessels

Idris Helion wrote:
In terms of income, exploration seems to be more luck-based than any other profession in EVE. You can do everything right and still come home busted at the end of the day.


It is luck based. Which is why it is hard to pin an isk/hr onto it. If you are concerned about isk/hr then exploration will frustrate you.

IF you want to try to calculate isk/hr you need LOTS more data. Collect data for say 3 months minimum and you may start to see a decent average emerge.
Calisto Thellere
#10 - 2012-08-27 20:59:24 UTC
So basically you ran 10 systems, and came to the conclusion high sec exploration isnt very good isk/hr?

Listen, ive started a little project with a friend to dispell this common myth. As of yesterday, were both exploring high sec for radars/DED's and have both bought a station container each to store all the loots we manage to grab, this is going to go on for a month to give it a decent base line to pull results from and both log every drop we got, id like to give it 3 months per sec status to get a better results pool, but thats like , way too much effort.

When we finish the first month, we'll be moving to lowsec and doing the same, and the month after, back into null sec, again for a month and collect the results which im going to post up here.

I already know what the results are going to be before i get them, and that is that high sec exploration is extremely out of whack in regards to risk/reward, i know that, every other explorer knows that too, but thats not what im aiming to prove with this experiment, im aiming to prove how much can be earned each month from 6 or so hours each day on a not perfect scanner/tengu pilot.

I see many threads like this slating exploration as sucky isk/hr, yes it is, and its working as intended. Its not supposed to be easy, its not supposed to be steady income, its chance based, its what makes explration fun and exiting ( at least for me )

Every explorer can go days with nothing, yet the next day find 3 4/10 complexes that spit out max loot, its how it works and people cant come here and cry about the mechanics - especially after only 10 systems - and be expected to be taken seriously.

Other than a few billion i made playing the market, all my isk is from exploration, in high, low and null and i wouldnt have it any other way.
St Mio
Imperial Academy
Amarr Empire
#11 - 2012-08-28 05:32:31 UTC
Idris Helion wrote:
hisec Amarr space (...) Hisec exploration still doesn't pay much in terms of ISK/hr.

There is a reason everyone is in Caldari highsec.
Ensign X
#12 - 2012-08-28 05:42:49 UTC  |  Edited by: Ensign X
Idris Helion wrote:
But it remains true that in hisec only Radar sites are really worth running


This is unequivocally, categorically, incontrovertibly and patently false - in addition to many other large words that are synonymous with absolutely, unambiguously and irrefutably. Thanks, thesaurus.com !P

Radar sites are rarely worth running. Rated DED sites are always worth running.

Emperor Salazar wrote:
Idris Helion wrote:
ISK/hr.


Who wants to have this discussion again?


Oh, god, no. I still have bruises from the last time...
Cynthia Nezmor
Nezmor's Golden Griffins
#13 - 2012-08-28 08:13:58 UTC
This isnt the fun part of exploration and you are doing it wrong.

My last 3 exploration stories, really short versions:

Tengu was running radar, I killed Tengu it had 2 stabs but it died anyway, it dropped 100s of millions.
Tengu finished first 4 rooms, I finish last room, 400 mil loot, :carebearstare:
Tengu was running 5/10, finished all but last room, I made it run with Brutix alt Lol He gets more alts, I get more alts, then another 2 groups of pirates come into plex, kinda funny because whoever gets aggro from rats loses the fight so everyone waits for the other to make a move. They then give up, I get 250 mil loot, and lot of fun pvp.

Seriously, leave high sec, it's just training ground, like a big tutorial. Attention
Sir Livingston
Doomheim
#14 - 2012-08-28 17:26:37 UTC
Exploration is fun. Period

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Joshua Lonestar
School of Applied Knowledge
Caldari State
#15 - 2012-08-28 19:45:08 UTC
Emperor Salazar wrote:
Idris Helion wrote:
ISK/hr.


Who wants to have this discussion again?


Miners make 60m isk/hr of gameplay. Or so I'm told.

https://forums.eveonline.com/default.aspx?g=posts&t=147542&find=unread
Sanitation Engineer
Doomheim
#16 - 2012-08-28 20:35:29 UTC
YOU ARE DOING IT WRONG.
Ginger Barbarella
#17 - 2012-08-28 23:16:56 UTC
Um, wut? I don't even.... What?

"Blow it all on Quafe and strippers." --- Sorlac