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Exploration: Fastest methods?

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#41 - 2012-09-04 13:35:17 UTC
chapter13 wrote:
Sanitation Engineer wrote:
Or you could just figure it out using Sisters Core Probes instead of using the DSP method... I did.



the point of using DSP's is to quickly identify what specific types of sigs are in the system. That can't be done with the core probes. If you're out there for everything, they aren't necessary. If you're looking for something specific, the DSP method is very helpful and time saving. Regardless, if you spend any sort of consistent time exploring, you should know all of these techniques.


It can be done with core probes, but the deviation is much higher and prone to errors, even when done by more experienced explorers.
Sanitation Engineer
Doomheim
#42 - 2012-09-04 18:35:53 UTC  |  Edited by: Sanitation Engineer
Then I must be doing something differently. 2 billion in deadspace modules yesterday can't be wrong.

And by experienced. We're talking 3+ years right?
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#43 - 2012-09-04 19:39:03 UTC
Yeah because 2 billion really has something to do with your probing ability.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#44 - 2012-09-04 19:40:03 UTC
If you read what I posted, I was supporting what you were saying.

But the fact is, DSP make it easier and less prone to error. Simple as that.
Sanitation Engineer
Doomheim
#45 - 2012-09-04 19:50:37 UTC
Emperor Salazar wrote:
If you read what I posted, I was supporting what you were saying.

But the fact is, DSP make it easier and less prone to error. Simple as that.


Maybe for people with lesser skills.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#46 - 2012-09-04 22:13:33 UTC
Jesus you are dumb.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#47 - 2012-09-04 22:13:57 UTC
GUYS IM JUST WAY TOO GOOD TO USE DEEP SPACE PROBES, GET ON MY LEVEL OK GUYS
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#48 - 2012-09-04 22:14:14 UTC
GUYS?

GUYS?

GAIZ?

Cry
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#49 - 2012-09-04 22:16:25 UTC
And thats you know, not even taking into account the whole 32 AU limitation.

But you obviously have a very efficient way to account for that without using deep space probes.
St Mio
Imperial Academy
Amarr Empire
#50 - 2012-09-05 05:31:46 UTC
gf m8
Sanitation Engineer
Doomheim
#51 - 2012-09-05 07:09:21 UTC
Emperor Salazar wrote:
And thats you know, not even taking into account the whole 32 AU limitation.

But you obviously have a very efficient way to account for that without using deep space probes.


Apparently closed minds much as those in the Exploration Channel in EVE are also incapable of grasping new ideas. So I'll just let you keep doing things your way and not contribute anything new or useful.

Hugs & Kisses,

The DED Trash Man.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#52 - 2012-09-05 23:54:24 UTC
A nice switch to

GUYS I HAZ A SOOPER SEKRIT METHOD BUT IM NOT TELLING

HAHAHAHAHAHAHAHAHAH
Tricky Dutch
Anoikis Equilibrium
Honorable Third Party
#53 - 2012-09-12 16:36:43 UTC
Find a wormhole corp for practice. On the side, you'll also make a killing in ISK.
Mia Lang
Department of Planetary Services
Intergalatic Complex Specialist
#54 - 2012-09-14 10:54:47 UTC
Sanitation Engineer wrote:
Then I must be doing something differently. 2 billion in deadspace modules yesterday can't be wrong.

And by experienced. We're talking 3+ years right?




2b a day is nuthin, I outperform you in Empire on a daily basis. And as for your wanting to bad talk the Explor chan, there is a reason why its one of Eve's longest-running chans. Can't say as we have ever seen you in there before, or in Club Deadspace...who are you again? get yourself a DSP and stop the madness.
St Mio
Imperial Academy
Amarr Empire
#55 - 2012-09-14 12:11:57 UTC
This is why you don't mess with Mia if you know what's good for you =Þ
Salpad
Carebears with Attitude
#56 - 2012-09-14 14:22:41 UTC
chapter13 wrote:
Mia Lang wrote:
If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later.



I second (or third or fourth or whatever) this too. Huge difference for eliminating the sigs you don't want. Especially useful in WH's.


I've looked at the list, and it seems to me that the DSP scan strength elimination thing isn't worthwhile if I'm hunting grav sites, because grav sites occur in almost all the bands.

Have I misunderstood something?
Mia Lang
Department of Planetary Services
Intergalatic Complex Specialist
#57 - 2012-09-14 19:33:58 UTC
Salpad wrote:
chapter13 wrote:
Mia Lang wrote:
If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later.



I second (or third or fourth or whatever) this too. Huge difference for eliminating the sigs you don't want. Especially useful in WH's.


I've looked at the list, and it seems to me that the DSP scan strength elimination thing isn't worthwhile if I'm hunting grav sites, because grav sites occur in almost all the bands.

Have I misunderstood something?




It will save you from deploying and scanning empty systems. if all you are after are gravis, then youll want to scan everything down around you completly anyways. DSP is for those who wish to make the most out of their limited gametime....5 mins to scann entire sys if youre good, or sys scanned in the time it takes to warp across it to the next gate. Seems like a no-brainer to me.
Mnemosyne Gloob
#58 - 2012-09-16 02:31:32 UTC
Emperor Salazar wrote:
It can be done with core probes, but the deviation is much higher and prone to errors, even when done by more experienced explorers.


I don't think the error factor is much higher, rather you are looking at different numbers. I don't have much experiece with deep space probes, mind you, but i am telling signature bands all the time with normal probes.

The only things that i can think of that make people not want to use normal probes are system coverage and the fact that returned scan results are a bit more influenced by distance when you use core probes (people seem to want definate answers and the deep space probe 'charts' provide those, with variances that are very low in pure digits). But you can control that by launching more probes (if need be) to cover the system and by looking at the red sphere diameters on initial scan - if the sphere is large, reported strength will be a bit lower (in fact you mostly don't even need to look at this, because the bands are separated enough).

Anyway, the general tone in exploration ("all hail DSPs" and so on) seems to suggest that people like this whole thing, even tho most of them are just blindly using the mechanics without actually having an understanding why it works - and this is not because of deep space probes, but because of the underlying game mechanic of signature strengths.

Maybe some more randomness is in order for our beloved activity again? Mio will spank me for saying this random thing out aloud, but in a way i think 'exploration' should somehow be more nudged towards stray encounters and all the like again.
Zhilia Mann
Tide Way Out Productions
#59 - 2012-09-16 06:27:42 UTC
Salpad wrote:
I've looked at the list, and it seems to me that the DSP scan strength elimination thing isn't worthwhile if I'm hunting grav sites, because grav sites occur in almost all the bands.

Have I misunderstood something?


Not really, at least not if you're taking whatever gravs come around. If you happen to be looking for one or more specific sites then band narrowing will still help. At the very least, ignoring anything on the K162 band would probably help more than it hurts simply because there are so many bad hits there.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#60 - 2012-09-16 18:40:34 UTC
Mnemosyne Gloob wrote:
Emperor Salazar wrote:
It can be done with core probes, but the deviation is much higher and prone to errors, even when done by more experienced explorers.


I don't think the error factor is much higher, rather you are looking at different numbers. I don't have much experiece with deep space probes, mind you, but i am telling signature bands all the time with normal probes.

The only things that i can think of that make people not want to use normal probes are system coverage and the fact that returned scan results are a bit more influenced by distance when you use core probes (people seem to want definate answers and the deep space probe 'charts' provide those, with variances that are very low in pure digits). But you can control that by launching more probes (if need be) to cover the system and by looking at the red sphere diameters on initial scan - if the sphere is large, reported strength will be a bit lower (in fact you mostly don't even need to look at this, because the bands are separated enough).

Anyway, the general tone in exploration ("all hail DSPs" and so on) seems to suggest that people like this whole thing, even tho most of them are just blindly using the mechanics without actually having an understanding why it works - and this is not because of deep space probes, but because of the underlying game mechanic of signature strengths.

Maybe some more randomness is in order for our beloved activity again? Mio will spank me for saying this random thing out aloud, but in a way i think 'exploration' should somehow be more nudged towards stray encounters and all the like again.


You literally just explained what I meant by "deviation is much higher and prone to errors." I agree that its perfectly doable with core probes; I've done it myself. The errors I am referring to are those the user makes gathering and interpreting the data. It also takes, as you indicate, a lot more effort and work to use core probes for this method. The DSP allows you to take advantage of using a single probe and a single scan to do all the work and give you data with a deviation of +/- .01.

Competitive exploration is all about speed and subsequently efficiency. DSP are simply more efficient when seeking to filter out site types.