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CSM 7 Stupidity

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Author
Frying Doom
#1 - 2012-08-27 11:15:52 UTC
In one of Jesters blogs he states:
Quote:

"The favored topic of CSM7 appears to be CSM7," says Wilhelm Arcturus, The Ancient Gaming Noob. He's joking about the opening 41 pages of the Minutes, which are -- yeah -- about the CSM process in general. But then he goes on:

They are trying to be witty or amusing. They have personal agendas or axes to grind. They seem to obsess about petty hair splitting. But most of all, they seem to be very much focused on themselves for 30 freaking pages to no useful purpose.

Ouch! But absent other official, easy to find communications, stuff like the Minutes or the Town Hall is all we've got.(2) And that's what people are going to respond to.

CSM7 seems to be cheerfully willing to use their own player experiences to guide what they tell CCP. And sure, that's their right the minute the voting is over. But without a crowd-sourcing initiative or some other active means of drawing in player input, what motivation are players going to have to pay attention to CSM7 or ask them for help?

"In politics the middle way is none at all," said American President John Adams more than 200 years ago. And the CSM often refers to themselves as Internet spaceship politicians. But I believe to be taken seriously on the CSM, you must strike the middle path. Otherwise, you are likely to be ignored by one side or the other.


In the comments of this blog Mynxee had the following to say
Quote:

I think your student council analogy oversimplifies the potential of the CSM slightly, but not by much. In fact, my realization of the reasons why CSM could never truly be an effective agent for change and why it is in a tricky (and maybe impossible) position when it comes to being useful to both players AND CCP is part of what inspired the old blog post for which I created the graphic that Jester is sharing above.

That said, I think CSM5 and CSM6 were instrumental in raising awareness about CCP's planned direction for EVE and helped force CCP to change its focus back to spaceships and do a better, more consistent job of keeping players informed about what was in the development loop. That was what was needed at the time. CSM7 (and CCP, quite possibly) has enjoyed the benefits of those two very controversial terms and as a result productive discussions are now possible. Whether the details of those discussions (to the degree they are shared by the CSM or CCP) are favored by players, whether the CSM members reflect the community as a whole in terms of perspective and playstyle, well...those are different matters altogether.

There certainly seems to be a concerted effort by CSM7 to "play nice" with CCP. If that keeps CCP devs coming to the table, great. It's a reasonable approach so long as the bro mentality does not interfere with the CSM playing hardball should CCP go seriously off course again (which seems unlikely, fortunately--at least based on the information being supplied to the community). And as long as stuff still gets done. I read the minutes. Lots of talking, sure, but if you analyze it, how many actual decisions got made and action items committed to? Didn't seem like very many for 160 pages worth of conversation.

-- Mynxee


And to top it all of Poetic Stanziel had this to say about Jester in her blog

Quote:

Ever since he lost at CSM6, ever since he decided not to run for CSM7 through an exceptionally long-drawn out series of posts, through all of that he still wants in the club. He craves the hell out of it. The caveat is that he won't run unless he feels he's guaranteed to win a seat (a natural response, I suppose), especially after losing to Darius III by a dozen or so votes at CSM6 (it does not get more embarrassing than that.)

The gameplan? Make CSM7 appear incompetent to the job they were elected for, nothing more than corporate stooges and mouthpieces of CCP, or only occupied with their own in-game interests (the 1% against the 99%.) The end result should be that there's no better man for the CSM than Ripard Teg. He would, of course, think different, would act different, and we would hail him as the Steve Jobs of Internet Spaceships. One of us will hurl a big ******* hammer through a movie screen to celebrate his re-invention of everything that is Council of Stellar Management.


Now after this massive block of text what do I have to say:
Well I will admit there does seem to be some massive ego's in CSM 7, I almost laughed at the Town Hall Meeting with them all introducing them selves at which point Issler was immediately taken out of the equation as bigger egos entered the room, followed by the small parts that the guys from CCP and then them being drowned out.

Yes it probably should have been called Some Q&A by Seleene, Two-step and Hans Jagerblitzen but although they maybe only internet politicians they still came into the CSM like politicians. We can hardly go around now and say OMG what massive Egos.

On one of the posts I read it had an interesting statement about what the average Joe Spaceship thought. Now given the average Joe spaceship doesn't even think or know about the CSM or for that matter the forums it is kind of strange question but it did get me thinking, where in all this is the CSM floundering like a fish in a bucket.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#2 - 2012-08-27 11:16:01 UTC  |  Edited by: Frying Doom
The Answer is PR,I found a set of questions answered by Seleene, http://www.reddit.com/r/Eve/comments/ypde9/im_seleene_former_ccp_game_designer_and_current/ these cover all kinds of things. Did I find a link to this on these forums, nope, nada, nill. I changed over to my CCP twitter account and found them in that lot, not even posted by Seleene.

Yes CSM 7 are quite busy and seem to be doing a great job, if you dig around enough to find it.

But people should not have to.

The CSM needs to post more on these forums even if it is just links to what they are doing so people can find it easily.

This is one of the more head down bums up CSMs but the problem isn't their work it is their visibility. Yes they will see more complaints from people as time goes on if they are not more visible.

It is not a failure of what you are doing (except maybe Darius III) but it is a problem of not being seen doing it.

In normal political speak, get out there and kiss some babies. Kissing babies does not help anything but people see you doing something and feel better in them selves.

And yeah I probably should start a blog this multi post crap is annoying.

To close it out from the Title it is not CSM Stupidity, more just inability to adapt. The last 2 CSMs have had huge demons to fight and have made a splash by just moaning and complaining, now that we don't have that the CSM needs to generate its own press.

They have no major demons to fight just poking and prodding. So at least do it with a banner and a band behind you to show you are doing it.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#3 - 2012-08-27 15:52:40 UTC
I have to say that I admire your courage in raising this topic despite the public record of your own behaviour during the CSM election.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#4 - 2012-08-27 21:37:50 UTC
Malcanis wrote:
I have to say that I admire your courage in raising this topic despite the public record of your own behaviour during the CSM election.

That is during an election and as far as I and CCP are concerned anything goes for elections.

And given the number of views those threads got I can definitely say it increased awareness and showed very clearly that the election system is too easy to sway.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#5 - 2012-08-27 23:32:02 UTC  |  Edited by: Revolution Rising
I do get the feeling that some things are being overlooked in this CSM.

I have actually wondered if they are concerned that Mittani will be back on "the circuit" next year and thus have to really work on perceptions while they have the chance or whatever.

In any case, I saw at least a half dozen things that were completely not mentioned that at least 3-4 of the CSM were voted in to help fix.

If you want to bolster perceptions, perhaps go back over peoples' concerns back in voting week and remember the how's and why's of you being there. I have mailed some of the CSM regarding some of these things and gotten reasonable answers - perhaps they should stipulate those answers to EVERYONE ELSE ?

Another issue I still haven't seen brought up was that of spodzilla in the grav sites.

A PVPer goes to make money from sites, he hits scan and goes and does each one in 20 minutes max.
A miner goes to make money from sites, he spends 15 minutes scanning one down, 20 minutes mining out the good ore.
Then the rest of the 3 days the site is up is spent mining .... spodumain.

I don't remember seeing mention of this anywhere in the minutes.
I do remember mentioning this to the "big ego's" as you put it above all through voting week and was assured it would be addressed.

It never has been.

.

Frying Doom
#6 - 2012-08-28 07:16:05 UTC
Revolution Rising wrote:
I do get the feeling that some things are being overlooked in this CSM.

I have actually wondered if they are concerned that Mittani will be back on "the circuit" next year and thus have to really work on perceptions while they have the chance or whatever.

In any case, I saw at least a half dozen things that were completely not mentioned that at least 3-4 of the CSM were voted in to help fix.

If you want to bolster perceptions, perhaps go back over peoples' concerns back in voting week and remember the how's and why's of you being there. I have mailed some of the CSM regarding some of these things and gotten reasonable answers - perhaps they should stipulate those answers to EVERYONE ELSE ?

Another issue I still haven't seen brought up was that of spodzilla in the grav sites.

A PVPer goes to make money from sites, he hits scan and goes and does each one in 20 minutes max.
A miner goes to make money from sites, he spends 15 minutes scanning one down, 20 minutes mining out the good ore.
Then the rest of the 3 days the site is up is spent mining .... spodumain.

I don't remember seeing mention of this anywhere in the minutes.
I do remember mentioning this to the "big ego's" as you put it above all through voting week and was assured it would be addressed.

It never has been.

So what is is on your list of has been missed?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

rodyas
Tie Fighters Inc
#7 - 2012-08-28 07:59:52 UTC
A spodumain fix would be nice, but who knows how much work it would take to do. As well as it doesn't affect a broad player base as well.

That would almost count as a sand grain cut.

Signature removed for inappropriate language - CCP Eterne

Revolution Rising
Last-Light Holdings
#8 - 2012-08-28 09:26:17 UTC  |  Edited by: Revolution Rising
rodyas wrote:
A spodumain fix would be nice, but who knows how much work it would take to do. As well as it doesn't affect a broad player base as well.

That would almost count as a sand grain cut.


Seriously, that's almost intellectually insulting.

I think we're all stupider for having to consider the possibility that a feature they made only a couple of years ago cannot be changed with less work than it takes to change the entire drone regions or rework the inventory when all you are doing is changing a number representing the amount of spodumain in a belt.

Give me a break.

http://www.youtube.com/watch?v=ZpmIBJ_MKas

"We'd really like to change the login and password text to "Authentication" on the login screen, but as noone could find the exact place the text was, we decided to rewrite the game, this will now take 5 years." <- This is your reasoning?

That response could be given to ANY idea anyone EVER has in this forum.

Did you even think about your response?

As for it being a small part of the player base in your perception - this is exactly what people want in order to "fix lowsec" which I'm sure you would've seen more than a few posts about. Unpopulated parts of the game are unpopulated because they are unplayable.

If you want them playable, then you need to change something amirite ?

That big yellow button with "post" written on it could be WAY more dangerous than it looks I suggest giving it a wide berth in future.

.

rodyas
Tie Fighters Inc
#9 - 2012-08-28 09:54:13 UTC
Well to be honest, your theory that low sec is unpopulated due to a spodumain monster, is the first theory like that I have heard.

C'mon youtube links aren't dangerous at all.

Sometimes a dev will take on a random project. It might be best for you to twitter your idea to a dev and see if he can make it happen solo. Not sure if changing the spodumain can be done by one guy, but who knows.

Signature removed for inappropriate language - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#10 - 2012-08-28 19:43:50 UTC
Actually, the spod problem is quite significant, as well as representing an opportunity to solve the low end minerals supply problem in low/0.0

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

rodyas
Tie Fighters Inc
#11 - 2012-08-29 01:07:38 UTC
^ Do you talk about replacing spod with low end asteroids like veld and fools gold omber?

Signature removed for inappropriate language - CCP Eterne

Revolution Rising
Last-Light Holdings
#12 - 2012-08-29 04:07:15 UTC  |  Edited by: Revolution Rising
rodyas wrote:
^ Do you talk about replacing spod with low end asteroids like veld and fools gold omber?



That would be CCP's call based on stats that they have, but it's an obvious bottleneck atm.

For myself, I get sick of this whole "There aren't any targets in 0.0/lowsec" and "Those people in highsec are so risk averse" while there are all these mechanic based impediments to industrialists moving to low-sec/0.0 without being a part of a huge powerbloc alliance - and then they are rare as hens teeth anywayl because they have to justify their existence to those entities.

Instead I've been trying to get CSM/CCP to remove those impediments for about a year maybe a year and a half now.

I'd like to be able to put up a POS with the ABILITY to have at least SOME reasonable refining system, possibly cloning - but I have a rorq for that too - and be able to pay miners automatically so I'm not constantly bogged down with ridiculous contracts maintenance.

Then if I can get that, I might also like some way to have a market or other system so that we could run an effective corp without any great affiliation to big entities.

At present the problem isn't my being risk averse - it's the fact that a lot of these entities aren't even keeping their space clean by way of PVP - it's just the lack of being able to move there without station access. There's really no feasible way of running a mining corp without it in a hostile environment - it's hard in a wormhole but at least you're secluded a lot of the time.

Trying to do it in 0.0 is not workable right now, and very difficult in low-sec too.

Industrialists need to be able to give more benefit to PVP corps and alliances which is also why I'm in favor of moon goo being mined rather than moon mined - this allows alliances to tax the mining as they do with t1 minerals and make ships/money from that.

t2 ship prices would come down due to competition in the market, anyone could build anything suddenly because there'd be no more strangleholds on moon goo - right now there are just some things I cannot under any circumstances make money from.

I think it would see even the largest of alliances having to pull their borders (income for zero work would be reduced and sov bills would become unpayable) in and allow more people to move out into areas they currently find inaccessible.

With more entities PVP could be more easily found and less blobby.

These changes would not "break the game" or "break pvp" or "break industry". They would merely afford people in a profession that still has some of its' mechanics being 10 years old some lateral movement instead of being stuck in empire as many of them are at present.

.

rodyas
Tie Fighters Inc
#13 - 2012-08-29 06:16:21 UTC
Well wondering about a few things after reading that.

By pvp you mean small gang pvp, or conflict driver pvp?

Also wonder if you want low and null to be more industrial driven.

Also wondering if you ran ISK numbers yet, and seeing how much ISK you would be making in low/null industrial paradise. Especially with all the paperwork taken care of. It would be fun though them setting those up, but would free up alot more time for ISK.

You also quoted Seleene in an early post, about the three things he wanted to do with #3 being industry revamp. I always took it as the third thing following the other revamps then the industry one would happen. (As in after low and null revamps) You sound tired of waiting for an industry revamp or so, but what are your thoughts on that ranking?

Signature removed for inappropriate language - CCP Eterne

Revolution Rising
Last-Light Holdings
#14 - 2012-08-29 07:24:36 UTC  |  Edited by: Revolution Rising
rodyas wrote:
Well wondering about a few things after reading that.

By pvp you mean small gang pvp, or conflict driver pvp?

Also wonder if you want low and null to be more industrial driven.

Also wondering if you ran ISK numbers yet, and seeing how much ISK you would be making in low/null industrial paradise. Especially with all the paperwork taken care of. It would be fun though them setting those up, but would free up alot more time for ISK.

You also quoted Seleene in an early post, about the three things he wanted to do with #3 being industry revamp. I always took it as the third thing following the other revamps then the industry one would happen. (As in after low and null revamps) You sound tired of waiting for an industry revamp or so, but what are your thoughts on that ranking?


tbh, I think we've seen 9 years of sov/0.0/pvp revamps. Not that that's a bad thing.

PVP is the main driver of the game, absolutely.

However, it's definitely time for an actual industry release I would've thought.

Upon saying that, the amount of work to "redo industry" could be devastating ;)

They are fixing industry queues up - for t2 production etc, this winter I believe.
Also redoing corporate page, with security etc.
Also redoing the contract system into the new treaty system.

This is all related to what I'm talking about, awesome stuff all of it.

However, things seem to fall between the cracks because they are "small changes" which could have huge impact.

Like the spodumain thing. You consider it.
A small corp decides to rent space from a larger entity somewhere in say, Kalevala expanse.
They rent space, put up pos, then they have to install and upgrade an IHUB.

Overall the payments for all this are in the billions per month, easily.
The amount of isk to put the POS and IHUB up are also harsh even though they aren't ongoing. Not to mention the amount of work in logistics.

But in order to upgrade the ihub they have to mine, and mine and mine. Every Day.

However, what they get to mine is predominately spodumain - the worst ore in the game.

WTF do people expect a mining corp to pay this seriously? to mine spodumain ? This **** is supposed to be fun.

And lets say they don't actually own a rorqual just yet....
75% refining - even at max skills.

These guys need to fix some of this stuff... It's not even in the same realm as a PVP corp. I don't see how they can possibly justify any of this - and it has been this way for YEARS.

When they had some perceived problem with the titan blob, mittani had it hotfixed within a month because of the qqing.

So now we vote in this CSM and a few of us put a fair bit of energy into doing that... and still waiting for some of these "text modifications" to go through which would change peoples' gameplay significantly.

This stuff isn't "reworking POS" or some tremendous amount of work for CCP, it's a few text mods, maybe some small graphical changes in the size of the rocks in the belt or some such.

To answer your question - I think industry should constantly be looked at, but if we had an industry expansion once per 10 years, that's ok. PVP is the main driver and always will be, but I think we're overdue to check out some of these small problems and get rid of them.

.

Frying Doom
#15 - 2012-08-29 08:09:19 UTC
I always love how the PvP crowd claim that PvP is the driving force behind this game.

But if they ever got there way and the carebears went over to PvP, suddenly PvP would cost so much that most people couldn't afford a frigate, especially not the current PvP crowd as most of them are so poor.

As to spodumain, personally I have never mined a gravametric in lo-sec but given the current lo-sec population it might be worth looking at and as to numbers, well that is a question for Dr. Eyjólfur "Eyjo" Guðmundsson.

Asking for numbers when the majority of information on the economy is out of date or hidden is rather pointless. The only numbers we have with accuracy are the numbers in the market and that's not much.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

rodyas
Tie Fighters Inc
#16 - 2012-08-29 08:41:06 UTC
Well to rev,

I am sadly gallente and part time miner, I mostly bring it up since it seems with how CCP is kind of fixing some aspects of industry this winter, they are doing another gallente style buff with it. As in it is awesome what they are doing, and does leave it better off. But gallente blasters have no range, and sniping is hard to do well still.

Like how you bring up spodumain. Seems like the problem of blaster range. With how much CCP is doing gallente buffing lately, I wouldn't expect much work done to spodumain, but who knows really, maybe someday our blasters and rails will work well. I mostly meant, some smaller aspects to industry or ways for it to really shine, might not be included or are harder to do then realized in a way. That kind of reminds me of a gallente buff.

You seem to bring up a lot of renter issues as well. That is kind of a taboo thing for me, as well as me not knowing about it personally, but I can see some things already. Seems like owning space (or renting) was suppose to be a major thing, but you are trying to shrink its size, so you can just enjoy null sec industrial life more. Not sure how that will go, but good luck.

Well mining prices are different now, but when reading your statements, what you would want would be a slight OP, with better refine rates with the games best ores. Why sometimes I understand its bad refine rate, but at the same time the game would be more fun or enjoyable with better rates.

As for the titan change, when issues become more mainstream to the game, they are often looked at more, or dealt with faster. Why I brought up the spodumain, its big for some people, but if it was more mainstream, would be dealt with faster probably. Or maybe just renter issues as well, those aren't really mainstream, and most people wouldn't know about them.

Signature removed for inappropriate language - CCP Eterne

Revolution Rising
Last-Light Holdings
#17 - 2012-08-29 10:24:52 UTC  |  Edited by: Revolution Rising
Dude, not to be rude, but seriously, you've been playing a year.

You are born to perception and that's all.

Titans are not "mainstream" there are less than 1000 in a game with over 200,000 people in it.

The difference between changing some of these industry aspects and blaster range is that blasters and other PVP aspects are looked at yearly or bi-yearly.

Industry is basically "broken" at this point in many aspects - some of which are being looked at, others are being forgotten because they are small issues and have slipped through the cracks.

I have literally been trying to champion some of these issues for longer than you've been playing..

I did indeed mention the youtube video earlier, you should probably view that.

.

rodyas
Tie Fighters Inc
#18 - 2012-08-29 10:26:10 UTC
Fine go off, and fight your spodumain problems. Maybe someday when I am smarter and more mature, I can meet such great challenges that you face.

Signature removed for inappropriate language - CCP Eterne

Revolution Rising
Last-Light Holdings
#19 - 2012-08-29 10:27:58 UTC  |  Edited by: Revolution Rising
Frying Doom wrote:
I always love how the PvP crowd claim that PvP is the driving force behind this game.

But if they ever got there way and the carebears went over to PvP, suddenly PvP would cost so much that most people couldn't afford a frigate, especially not the current PvP crowd as most of them are so poor.

As to spodumain, personally I have never mined a gravametric in lo-sec but given the current lo-sec population it might be worth looking at and as to numbers, well that is a question for Dr. Eyjólfur "Eyjo" Guðmundsson.

Asking for numbers when the majority of information on the economy is out of date or hidden is rather pointless. The only numbers we have with accuracy are the numbers in the market and that's not much.


Whoa whoa, don't get all messed up, I'm not saying it's the only force and indeed the game would die overnight without the indy side, but from CCP's perspective, it's the PVP that brings in the people to play and thus it drives the game within the MMO community.

As I've mentioned once or twice - marketing based.

.

Frying Doom
#20 - 2012-08-29 10:57:14 UTC
Revolution Rising wrote:
Frying Doom wrote:
I always love how the PvP crowd claim that PvP is the driving force behind this game.

But if they ever got there way and the carebears went over to PvP, suddenly PvP would cost so much that most people couldn't afford a frigate, especially not the current PvP crowd as most of them are so poor.

As to spodumain, personally I have never mined a gravametric in lo-sec but given the current lo-sec population it might be worth looking at and as to numbers, well that is a question for Dr. Eyjólfur "Eyjo" Guðmundsson.

Asking for numbers when the majority of information on the economy is out of date or hidden is rather pointless. The only numbers we have with accuracy are the numbers in the market and that's not much.


Whoa whoa, don't get all messed up, I'm not saying it's the only force and indeed the game would die overnight without the indy side, but from CCP's perspective, it's the PVP that brings in the people to play and thus it drives the game within the MMO community.

As I've mentioned once or twice - marketing based.

Actually I wasn't referring to your comment. Bit hard to call you PvP when your trying to fix indy.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

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