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Why are people so butt hurt about ECM

Author
Alavaria Fera
GoonWaffe
#101 - 2012-08-27 11:47:38 UTC
Halcyon Ingenium wrote:
Osabojo wrote:
ECM is a great way for lower SP players to pee in the Cheerios of higher SP players, and that's what these gripe threads are all about, end of story.

But, but... the higher SP players put all that time in, they should be able to beat and wail on the newer players without fear of reprisal, because, because... WELL JUST BECAUSE DAMMIT!

It's pretty nice when you get lucky and manage to jam that logistics ship with your blackbird. Then you might just pop after (usually before) that but oh well.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xyon Xero
Doomheim
#102 - 2012-08-27 13:22:58 UTC
☻/
/▌
/ \
Tippia
Sunshine and Lollipops
#103 - 2012-08-27 13:59:10 UTC
Halcyon Ingenium wrote:
The old Tip is being absolutely dishonest here, there is more then one way to counter, Tippia knows this, and is misrepresenting the situation.
Just one problem: you're the one being dishonest here. I am not saying it's the only counter — the people defending ECM do, and I'm reminding them of what happens when that argument comes up. I'm saying that when people start brandishing the “bring your own” defence, your odds have drastically improved that the mechanic will be changed in short order, and that it's probably not an argument anyone should rely on to try to show that there is no problem since it only ever shows the exact opposite.

So you can drop the ignorant strawman arguments now and start reading. It'll do you no end of good.

Halcyon Ingenium wrote:
It has been presented and we have rejected your claim that it is a problem.
No, you haven't. You haven't even responded to the issues. You've left them completely unanswered so I can still only conclude that you agree with my assessment since you are so unable to come up with any kind of counter-argument, much less a rejection. You have responded to various strawman arguments, and that's your problem. Your fallacies are your problem, not mine.

So, again, if you want to argue the points I've made, do so, or I can only conclude that you agree. I would also suggest reading them first so you know what to respond to…

Soldarius wrote:
Tippia made some interesting comparisons between RL ECM and Eve. Not bragging, but I work on ECM and ECCM for a living. We should be glad that eve ECM does not do some of the things that real ECM does. Otherwise we would have to dock for repairs everytime a strong ECM ship blasted our sensors at close range, thus completely burning them out.

[…]

Another method focuses on providing an EWAR suite with false information. The simplest way of doing this would be a decoy system. Flares and/or chaff can confuse sensors and make you miss. They last for only a limited time. I'd be on board for that. But such systems rely on ammo, and are strictly defensive.

Electronically, there are countermeasures suites that do this as well. One need not burn out or even blind a receiver to make it miss or lose lock. Give it multiple targets and confuse it. This could be simulated by screwing with the overview as suggested. I wouldn't like to see things removed from the overview. That would be too much like cloaking. But adding things... that sounds interesting. Could create a lot of confusion.
…tbh, making ewar damaging much in the way of normal weapons could be an interesting way to go. Twisted We already have module damage and ways of repairing it, after all…

Anyway, I was mainly talking about the effects it has on your detection ability and how some of them are simulated quite nicely by the other ewar types, whereas ECM is radically different and how it renders the others rather meaningless.

When I was talking about messing with the overview, I was rather thinking about simply removing information from it — not about removing targets. Eg. suddenly all ship types are replaced with ”small, medium, large” and/or names are blotted out. Or you lose things like range and tracking, as well as the damage indicators under your locked targets. With this kind of scheme, it might even be possible to get rid of the whole random nature and make it gradated instead: the better the jamming strength compared to sensor strength, the more information is lost and at the extreme end of the spectrum, you're just given a list of [unknown pilot] [unknown ship] and you have to rely on visual identification through your camera drones to pick your targets.

The main point is that it needs to be something different than “render all targeted modules useless” because that's just too wide-ranging an effect. If the random nature can be removed as well, that would be a bonus.
Ensign X
#104 - 2012-08-27 13:59:54 UTC
TheBreadMuncher wrote:
Soldarius wrote:
The maximum attainable jam strength on a Falcon is in the neighborhood of 15.


DOH HO HO THAT SLAPS ME ON ZE KNEE. That was a silly thing to say - you can get much stronger falcons.


Realistically, unless you're flying with a Command Proteus and an Information Warfare Mindlink, no you cannot.

With MAX skills, no heat and minus a Proteus or Info Mindlink, you're looking at just under 15 jam strength.

With MAX skills, overheat and minus the Proteus/Mindlink, you're looking at just over 16 jam strength.

Add a Proteus, or even an Eos if you're poor, and a Mindlink, now you're looking at 18 (no heat) or 21(w/ heat) for jam strength.

Realistically, in the neighborhood of 15 jam strength is the most you'll ever face from a Falcon pilot. Blink


Elvis Fett
Sebiestor Tribe
Minmatar Republic
#105 - 2012-10-02 17:05:16 UTC
Destination SkillQueue wrote:
It's because the basic effect of ECM is simply bad gameplay. Getting killed is never exactly enjoyable, but getting killed while you can just twidle your thumbs and pray for the goddess of RNG to smile on you is just terrible. It just takes too much control and options away from the victim. It doesn't exactly help when the counters, outside of having more people, aren't exactly great against anything else.

This isn't just a problem with EVE though. Similar effects are in many games and in most of them there are game mechanics in place to prevent it from working longer then a few seconds at a time with a temporary immunity provided to the victims afterwards. Even in pen and paper games veteran managers avoid using certain enemies, because a bad roll of dice can make it so, that the players can only sit and watch as they are slowly beaten to death and they can only pray for a good dice roll to be able to do something, as in actually play the game. It has never been a good mechanic in any game and only seems to be workable when you put severe limitations on it's use. Something EVE currently doesn't do, so people will complain until the day such restrictions are put in place or ECM is finally changed to something else.



You hit the nail on the head. Losing ships is not a big deal, but losing ships while you don't even get to play but only watch is not fun.

Locking out the victim so they can no longer play but only watch is not the best mechanic in the world to begin with. Making it ridiculously easy to perma-lock makes a bad mechanic terrible. Add some crazy range to this terrible mod and you made a terrible mechanic the worse mechanic in video game history.

The fact that a single ship (not even necessarily a falcon, but even Griffins and Blackbirds.) can completely lock down multiple enemy ships indefinitely, at a range the victim can not possibly fight back is OP. ECCM is a total fail counter, besides gimping your fit they are terribly noneffective at what they do. The only counter to ECM is ECM of your own. That's bad balance when the only counter for a mod/drones is to use that mod/drones yourself.

Ager Agemo
Rainbow Ponies Incorporated
#106 - 2012-10-02 17:57:49 UTC
Any mechanic that is c hance based is flawed because the skills and knowledge of the affected parties becomes irrelevant, that is the problem with ECM.
Lord Ryan
True Xero
#107 - 2012-10-02 18:05:42 UTC
no lube?

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Nicolo da'Vicenza
Viziam
Amarr Empire
#108 - 2012-10-02 18:25:31 UTC
What about a rig that boosts sensor strength by like 15%?
Cede Forster
Deep Core Mining Inc.
Caldari State
#109 - 2012-10-02 19:46:10 UTC
Ager Agemo wrote:
Any mechanic that is c hance based is flawed because the skills and knowledge of the affected parties becomes irrelevant, that is the problem with ECM.


OR the skill and knowledge helped you deal with the fact that people might show up with ECM and you prepared for it.

are we talking honorable 1vs1 fights again? this is eve goddammit - it is not support to be fair
Nylith Empyreal
Sutar Rein
#110 - 2012-10-02 21:26:59 UTC
CCP's problem, ecm or not, if no one wants to use the other ewars perhaps they need a buff. Can keep ecm chance based if people enjoy roulette.

On a random note to those advocating eccm, would you use it on your ship? Or would you use drones or fof instead, or even ecm? Perhaps eccm needs a buff.

Who's the more foolish the fool or the fool who replies to him?

ShenanigansBus
Know-Nothings
Nourv Gate Security Commission
#111 - 2012-10-02 21:34:23 UTC  |  Edited by: ShenanigansBus
Not the worst idea for a solution:

ECCM Burst - Breaks any current active (and working) ECM on your ship, maybe an "X" second immunity on top of that? Give it a reasonable cycle time , maybe 1/2 to the same of a standard ECM module. A good ECM pilot can counter by staggering or carefully applying each ECM module. You can still get perma jammed but it requires the ECM pilot to work for it. Plus if there is an immunity attached to it a ship with sufficient mids could potentially make themselves unjammable.
terzslave
Caldari Provisions
Caldari State
#112 - 2012-10-03 00:27:48 UTC
It's because it makes caldari good at something and we all know everyone won't be happy until caldari are absolutely useless.
Alavaria Fera
GoonWaffe
#113 - 2012-10-03 00:30:52 UTC  |  Edited by: Alavaria Fera
ShenanigansBus wrote:
Not the worst idea for a solution:

ECCM Burst - Breaks any current active (and working) ECM on your ship, maybe an "X" second immunity on top of that? Give it a reasonable cycle time , maybe 1/2 to the same of a standard ECM module. A good ECM pilot can counter by staggering or carefully applying each ECM module. You can still get perma jammed but it requires the ECM pilot to work for it. Plus if there is an immunity attached to it a ship with sufficient mids could potentially make themselves unjammable.

Well maybe it'll be good enough that people will fit it, unlike with ECCM, but ...
ShenanigansBus wrote:
You can still get perma jammed

People will still lose "because of falcon" and so on, thus they revert to no anti-ECM modules and whining.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Val'Dore
PlanetCorp InterStellar
#114 - 2012-10-03 00:47:00 UTC
ECM is perfect the way it is, which is why I have a Jackal set or six.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Borisk Zeltsh
Alcohlics Anonymous
#115 - 2012-10-03 01:39:35 UTC
To op

becouse eve has become cry online

All ppl seem to do is cry nurf this nurf that instead of thinking of counters to a situation

ecm ships are specialised there are other specialised ships to counter them but its easyer to cry to ccp and get spoon fed nurfs
Alavaria Fera
GoonWaffe
#116 - 2012-10-03 02:05:11 UTC
Borisk Zeltsh wrote:
becouse eve has become cry online

All ppl seem to do is cry nurf this nurf that instead of thinking of counters to a situation

ecm ships are specialised there are other specialised ships to counter them but its easyer to cry to ccp and get spoon fed nurfs

Cry Online.

Any relation to Far Cry the game Cool

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

SmilingVagrant
Doomheim
#117 - 2012-10-03 02:07:27 UTC
Nerfing ECM would make cloak gangs much less viable. So I'm against this.
Gun Gal
Dark Club
#118 - 2012-10-03 02:14:18 UTC
Whaaa whaaaa the bleating is from poor players needing excuses for why they suck.

It has been said many time how to counter but they don't want to gimp their maxipad fits

Soldarius
Dreddit
Test Alliance Please Ignore
#119 - 2012-10-03 02:48:10 UTC
Tippia wrote:
RL comparison to ECM


I strongly recommend you never make this comparison again. I work on that stuff for a living. Any modern jamming system will do its best to literaly burn out your entire sensor suite, thus requiring you to retire from battle entirely and pay a visit to your local friendly maintenance battalion before you can do more than fire a gun straight forward.

http://youtu.be/YVkUvmDQ3HY

Darth Gustav
Sith Interstellar Tech Harvesting
#120 - 2012-10-03 03:21:03 UTC
Soldarius wrote:
Tippia wrote:
RL comparison to ECM


I strongly recommend you never make this comparison again. I work on that stuff for a living. Any modern jamming system will do its best to literaly burn out your entire sensor suite, thus requiring you to retire from battle entirely and pay a visit to your local friendly maintenance battalion before you can do more than fire a gun straight forward.


Ah, the "Appeal to Authority" logical fallacy.

It may be true. That doesn't make it less of a fallacy.

The real problem isn't whether or not a system in-game mimicks a real-life system. The real problem is whether or not a system in-game is balanced with other systems in-game. With regard to ECM, my opinion is "very nearly, but not quite."

I'm not so sure I'd "nerf" ECM. But if it's nerfed, I think it should be in such a way that gives other nearby ships (including friendlies) a smaller chance of being jammed than the target. That way one person isn't hopelessly jammed by a fleet. Hope would remain, because the fleet could inadvertantly jam their own tackle pilot! Cool

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom