These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
12Next page
 

There some trick to scanning?

Author
Meryl SinGarda
Belligerent Underpaid Tactical Team
#1 - 2012-08-25 22:04:22 UTC
This is probably a stupid question... but, my corpmate lost our actual probe-scanning ship, so I've got a Merlin with a launcher and 5 sister's. For 4 days now I have spent a minimum of 1 hour and a max. of 3 hours trying to eliminate all of these ridiculous Ladar, Radar and Grav sites from the list. It gets to the point, every-single-time, where the signatures are just ******** hard to keep on-scan.

Is there a trick to this I'm missing?

I've noticed that low-sec exits are usually around the 0.56% initial signal strength, aside from the past 4 days. It's like this, Ladar, ladar, ladar, ladar, grav, radar, ladar, ladar, ladar - F@#$ this!

There has to be a way to pinpoint which signature is a WH quickly, if not right off the bat.

Please help.
Indi Cronus
Top Gun.
Alt Alliance
#2 - 2012-08-25 22:23:48 UTC
good skills, and at least a t1 probe ship, some neatty probe formations and patience
Archdaimon
Merchants of the Golden Goose
#3 - 2012-08-26 00:08:50 UTC
Clear the ladar sites and buy a real scanning ship?

Wormholes have the best accoustics. It's known. - Sing it for me -

Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#4 - 2012-08-26 03:04:29 UTC
I know it probably doesnt matter to you now that you are in this pickle and i bet your going to say you have learned this lesson already but, you had one actual scanning ship in your home system. you tested murphies law out and found it to still be in perfect working order.
Borlag Crendraven
The Scope
Gallente Federation
#5 - 2012-08-26 12:20:38 UTC
Go buy a proper scanning boat (actually make that 2 per person in the hole, seriously) and skill up to at least 7 probes. Astronometrics IV combined with all supports to III should be a good starting point. Sure you can probe things down with just 5 probes on an unbonused ship, but like you've most likely noticed, it wont be even remotely fast.
Kalel Nimrott
Caldari Provisions
#6 - 2012-08-26 14:26:52 UTC
Raise your skills I ca pick up any sing with enough patience with a scorpion, no rigs and a t1 launcher with regular probes.

Bob Artis, you will be missed.

O7

Meryl SinGarda
Belligerent Underpaid Tactical Team
#7 - 2012-08-26 15:34:41 UTC
Archdaimon wrote:
Clear the ladar sites and buy a real scanning ship?


lol I would if I could get out of the WH in which I live! :P

Sorry guys, totally forgot I made this thread... reading everything else now.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#8 - 2012-08-26 15:38:40 UTC
Borlag Crendraven wrote:
Go buy a proper scanning boat (actually make that 2 per person in the hole, seriously) and skill up to at least 7 probes. Astronometrics IV combined with all supports to III should be a good starting point. Sure you can probe things down with just 5 probes on an unbonused ship, but like you've most likely noticed, it wont be even remotely fast.


Alrighty. I'm checking my skills now and here's where they're at...

1. Astrometrics IV
2. Astrometric Rangefinding III
3. Astrometric Pinpointing III
4. Astrometric Acquisition I


I'm sure there's something I'm missing here. I assume "Astronometrics" was a typo?
Borlag Crendraven
The Scope
Gallente Federation
#9 - 2012-08-26 15:46:21 UTC
Yes, that was indeed a typo.... You have the skills to use 7 probes, meaning you should do just that. Make a cross with 4 and the 5th in the middle, add one on top of the middle one and another one below it and it's done. Then it's just a matter of alt-dragging the pattern to tighten it up when you get a signature. Shouldn't take more than a minute to scan down a single signature, at most.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#10 - 2012-08-26 15:48:46 UTC
Borlag Crendraven wrote:
Yes, that was indeed a typo.... You have the skills to use 7 probes, meaning you should do just that. Make a cross with 4 and the 5th in the middle, add one on top of the middle one and another one below it and it's done. Then it's just a matter of alt-dragging the pattern to tighten it up when you get a signature. Shouldn't take more than a minute to scan down a single signature, at most.


Awesome, alright :D Now I just need to find an exit so that I can purchase a few things lol Maybe like 10 probe boats and 50 probes!
Mindraak
Brutor Tribe
Minmatar Republic
#11 - 2012-08-26 16:58:12 UTC
as said before train scanning skills & buy a scanning frig or T3 and fit it properly (incl. rigs blah blah blah) - frig is cheaper and faster / T3 is slower scanner but its a excelent cloaky point/tackler should you wish to pvp.

furthermore, if you like, train Astrometrics to lvl5 and read this

next watch one of plenty how to scann videos on you tube to learn the setup - i prefer to use 6 probes but lot of others prefer 7 or 8 and dont forget that Shift and Alt keys are your best friends - shift to move all probes at once in your formation and alt to move them closer/further away from the centre of your formation
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2012-08-26 17:03:45 UTC  |  Edited by: Derath Ellecon
Yes,
As you know now, living in the WH requires redundancy. That goes for every ship. Scanners, PVP ships (no fun Pewpew if you die and have nothing to reship at the POS).

All of my scan ships carry double the probes (16 cores, 16 combats, 4 DSP). And I have at least 2 per type needed.

None of that helps you now.

For future, I know it is Poo Poo'd but I really like deep space probes. I have found them very helpful in many cases. When I have gotten stuck in some other WH it has saved my butt. I got an orca stuck in an active C5 with C3 static. (major derp).

They were turtled up in their POS (I had just shot at them running sites in my home). but off dscan from the WH. So i quickly scanned out their new C3 static. Even with pretty good skills in an orca and 8 probes I just barely got a lock. Raced to the new C3. Which luckily had a HS static.

I knew it would be sort of a race. As soon as they realized I collapsed the static they would scan down the new one. If they beat me to the exit they could easily capture my orca.

Hit scan with a DSP. 33 sigs! (ugh). But given the scan strengths, I was able to narrow the possible HS static to 9 of the 33. Got it on the 6th sig.

Now if you don't have DSP's you can still do it sort of using signature size (read up on sig size etc on wormnav).

The other option is to quickly narrow down sigs as fast as you can. What I do (windows 7 is handy for this), is do a full scan of the system. Then use the windows 7 snip tool to take a screen grab of your results window (makes it easier to keep track.

Then scan each planet at 8AU. You only need a 25% lock to get the sig type. I eliminate all that i can first that way, corring them off my screen snip as I go. Then you can do the same around planets at 4AU, knocking as many off as you can. Any WH's you can scan down to 100%. Doing this method I have gone through systems with 30-40 sigs to find the exit in about 25 min in an unbonused HIC with just a core probe launcher.

[edit]

BTW all of my main toons have:
1. Astrometrics V
2. Astrometric Rangefinding 4
3. Astrometric Pinpointing 4
4. Astrometric Acquisition 3
I-See U
Terra-Formers
#13 - 2012-08-26 18:41:26 UTC
I've found that the time to invest in Astrometrics 5 is invaluable. Coupled with level 4 skills in all the other scanning skills and this technique

http://www.youtube.com/watch?v=B8n8KamI0Ag

scanning will be a piece of cake and all sigs will be done in less than 15min
Sun Win
#14 - 2012-08-26 21:45:13 UTC
I-See U wrote:
scanning will be a piece of cake and all sigs will be done in less than 15min


You just opened my eyes.
Faulx
Brother Fox Corp
#15 - 2012-08-27 04:53:53 UTC
Here's a listing of all wormholes' Base Signature Strengths (a.k.a. signature size). In a lot of wormhole systems, the local static will have a unique strength, i.e. it will always be the only signature in the system with that sig str, so you can pick it out of a scan right away. For example, in a class 2 system with a static D382 to other c2s, the D382 will be the only 1/15 signature.

One other trick you might consider, is scanning down all those gravs and ladars to 100% one day, then initiating a warp to each of them. That will cause their site timers to start ticking and they'll disappear in 3 days, and voila, a nice empty system that's easy to scan... (till more clutter spawns).
Barrak
The Painted Ones
#16 - 2012-08-27 07:18:10 UTC
What hole do you live in? If you can tell us that or if you use "siggy" or any of the other mapping sites then it will tell you what size signatures you are looking for in your hole for your static.

Size 10's holes are going to be K162's INTO your system from elsewhere. This could be from anywhere, though in my experience (somewhat limited) the lower down the holes you go, the more likely you are to find a known system exit.

Generally speaking if you want quick transport through holes, you should scan all 10's (possible incoming connections) and the sigs sizes that match your static.

On another note.... you state (somewhat tongue in cheek I'd imagine) that you are going to purchase 10 scanning ships and 50 probes...... that still only makes 5 probes per boat!!

If it were me, I'd have two covops ships, and I have around 21 sisters combats in each of mine and then a T1 prober with the same amount of probes in them. THEN you need a stock of probes too. If you leave them all in the hangar and not in the ships then you will slowly dwindle the pile down to the point where someone takes the last one and then, Murhpy/Bob comes to visit and you jump into the T1 prober to find that it has no probes.

I use SIggy and you can enter your skills and it will tell you how to recognize sig sizes based on a max range scan (whatever probe type). It will also tell you your static size.

Regards

Barrak
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2012-08-27 21:29:01 UTC
the trick is to not be probing in a merlin...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Xen Solarus
Furious Destruction and Salvage
#18 - 2012-09-02 14:57:46 UTC  |  Edited by: Xen Solarus
Use 8 probes set to 4AU, setup 6 to make two lines of 3 (forming two overlapping boxes), and put the final 2 at the center of each box. Be sure that they are close enough to create a big area of overlapping sensors down the center. Then keep them in this formation and move them across the system like a rake. The sensor strength will be strong enough to immediately register wormholes as "unknown" sigs, and also the easier sigs to find like ladars. The rest you will be blank, as if it doesn't display something then its generally falls into one of the harder to find sigs, such as mag sites.

Of course, the sig needs to be towards the center of your line, if its above or below and not within the overlap then it will still register them as a blank sig. So be sure to be systematic with your sweep. I generally find using this tactic can enable you to quickly locate wormholes over other sig types, as wormholes require far less sensor strength before they are shown as an "unknown".

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Jack Miton
School of Applied Knowledge
Caldari State
#19 - 2012-09-02 18:14:50 UTC
Xen Solarus wrote:
Use 8 probes set to 4AU, setup 6 to make two lines of 3 (forming two overlapping boxes), and put the final 2 at the center of each box.


this is by FAR the worst 8 probe layout ive ever heard of...

(as a note, there are quite a few WH types that are as hard or harder to probe out as mag/rad sites so if this doesnt pick those up, youre going to be missing WHs a lot.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#20 - 2012-09-02 23:53:28 UTC
Meryl SinGarda wrote:
Archdaimon wrote:
Clear the ladar sites and buy a real scanning ship?


lol I would if I could get out of the WH in which I live! :P

Sorry guys, totally forgot I made this thread... reading everything else now.


Initiate warp to all sigs and they will de-spawn in a couple of days..
12Next page