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Talos best sniper HAC?

Author
Cherab
Mad Tekkers
#1 - 2012-08-24 23:36:49 UTC  |  Edited by: Cherab
After resubbing after long break it looks like these have broken sniper hac role... or am i missing something?

+same speed
+cheaper
+same HP
+twice the tracking at 100km with faction
+twice the damage
+faster align (lol)
+insurance

-BC sig
-scan res


[Talos, gtfo]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Sensor Booster II, Targeting Range Script
Experimental 10MN MicroWarpdrive I

425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L

Medium Hybrid Locus Coordinator I
Medium Hybrid Metastasis Adjuster I
Medium Processor Overclocking Unit I


Warrior II x5



That's 451dps without drones @102 + 49km, 0.02368 tracks twice as fast as 720 muninn with tremor 0.01121 (2*TE). 1600m/s 6.1s align

Surely that aint right
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#2 - 2012-08-24 23:43:07 UTC
You aren't imagining things...

Have a look at that the naga can do at that range, with a similar setup.

thhief ghabmoef

Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-08-24 23:46:59 UTC
HACs need a big remake, they should compete with tech3's for the dps role.
Noisrevbus
#4 - 2012-08-24 23:47:10 UTC  |  Edited by: Noisrevbus
It ain't right, but it's true.

You are overlooking a few minor details (when you just compute rad in the accuracy equation), but overall they are completely outstanding as a class like that.

Within the class i tend to agree with you about the Talos. I consider it the best, but all of them are functional, have their own little corner to shine or excel and there will definately be other oppinions voiced about which one is the best among them.

For me, the tracking bonus, the drones and how both the rails and blasters adapt, along with general application and mobility make the Talos the best overall.

The Tornado have two eligable LR fits (since even with AC it has a ridiculous falloff around 70km) and the capless weapons make it appealing for yet another new overpowered introduction: ASB, while the Oracle have a similar appeal of LR and more LR plus some interesting offside tricks like armor tanking it. The Naga have it's rail range and raw straight application at that range which make it appealing in larger gangs, but i don't see much outside application apart from that (extreme range blasters in all honor, but it doesn't hit breakpoints between tackle ranges, while slow and slot-impaired).
Liang Nuren
No Salvation
Divine Damnation
#5 - 2012-08-25 00:24:03 UTC
Cherab wrote:

That's 451dps without drones @102 + 49km, 0.02368 tracks twice as fast as 720 muninn with tremor 0.01121 (2*TE). 1600m/s 6.1s align

Surely that aint right


You're right, it isn't. The Sig Resolution on those BS turrets is quite a bit higher than the sig resolution on those 720s. You can basically divide the Talos's tracking by 3 (400/125.0)

-Liang

I'm an idiot, don't mind me.

Cherab
Mad Tekkers
#6 - 2012-08-25 00:50:01 UTC
EFT'd an AB on a cruiser and did a damage graph test. At 90deg transversal full velocity 536m/s with AB on (155 sig) cruiser is still hit for more than 100dps more by Talos than Muninn at 100km

Unless EFT is wrong of course
Liang Nuren
No Salvation
Divine Damnation
#7 - 2012-08-25 00:55:02 UTC
Cherab wrote:
EFT'd an AB on a cruiser and did a damage graph test. At 90deg transversal full velocity 536m/s with AB on (155 sig) cruiser is still hit for more than 100dps more by Talos than Muninn at 100km

Unless EFT is wrong of course


That would be because the Talos deals a lot more raw damage at better range than the Muninn. You could snipe out at 150km with the Talos if you didn't mind people on-grid probing you. But saying the Talos tracks better than the Muninn is just incorrect. ;-)

-Liang

I'm an idiot, don't mind me.

Cherab
Mad Tekkers
#8 - 2012-08-25 00:56:28 UTC
but it does track better lol, the gun res is just a damage modifier
Liang Nuren
No Salvation
Divine Damnation
#9 - 2012-08-25 00:57:41 UTC  |  Edited by: Liang Nuren
Cherab wrote:
but it does track better lol, the gun res is just a damage modifier


No, the gun res is a modifier in the tracking formula. Please educate yourself.

-Liang

Ed: http://wiki.eve-id.net/Tracking

I'm an idiot, don't mind me.

Cherab
Mad Tekkers
#10 - 2012-08-25 01:09:25 UTC
It can track faster but can't hit smaller targets as hard due to larger calibre and 'spread' of the projectile. At least that's how i remember it from an old flash tracking tutorial.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2012-08-25 01:21:26 UTC  |  Edited by: Liang Nuren
Cherab wrote:
It can track faster but can't hit smaller targets as hard due to larger calibre and 'spread' of the projectile. At least that's how i remember it from an old flash tracking tutorial.


Then you remember wrong. Look at the formula for a moment:

(Sig Resolution) / (Sig Radius) * (Transveral) / (Tracking * Range)

Let's do some numeric substitution and call "Transversal/(Tracking*Range)" as blob "how easy it is to hit"

So with a cruiser: 125 / 100 * "how easy it is to hit"
With a BS: 400 / 100 * "how easy it is to hit"

-Liang

Ed: BTW, bigger numbers are bad. Transversal is in the numerator and high transversal is bad, right? :)

I'm an idiot, don't mind me.

Cherab
Mad Tekkers
#12 - 2012-08-25 02:06:20 UTC
Yep looking at the formula it looks like when you shoot something with larger sig than your guns your tracking speed actually increases and vice versa. Makes no sense but there you go
Shereza
Center for Advanced Studies
Gallente Federation
#13 - 2012-08-25 02:41:08 UTC
Cherab wrote:
Yep looking at the formula it looks like when you shoot something with larger sig than your guns your tracking speed actually increases and vice versa. Makes no sense but there you go


I don't see how it doesn't make sense given that signature radius is how big your target appears to various "sensors." Hitting an apple with a cannon is going to be a pain in the ass, but hitting the broad side of the barn should be no trouble at all, even if the barn is moving.
Liang Nuren
No Salvation
Divine Damnation
#14 - 2012-08-25 04:22:09 UTC
Cherab wrote:
Yep looking at the formula it looks like when you shoot something with larger sig than your guns your tracking speed actually increases and vice versa. Makes no sense but there you go


Heh, ok so now we can all agree that the Talos tracks significantly worse than the Muninn. It just has a lot higher base DPS. :)

-Liang

I'm an idiot, don't mind me.

Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2012-08-25 05:47:34 UTC
its only true in blobs where reps are irrelevant.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Cpt Branko
The Scope
Gallente Federation
#16 - 2012-08-25 06:33:59 UTC  |  Edited by: Cpt Branko
Don't forget you can use a Talos as a nano-HAC and not only a sniper ship. Sure, the tracking / lack of neut if you screw up is somewhat of a pain (but good enough, especially when you add the Talos's speed to it), but it has absolutely absurd DPS compared to classic nano HACs and very similar speed to a Vagabond.

They're just poorly thought out ships (much like the ASB is a poorly thought out module); they more or less obsolete normal BCs (well, Drake has some purpose because it has a lot more EHP and can project damage reasonably well) for fighting beyond point blank range and a whole lot of other things.

Of course, it's CCP; people say that battlecruisers were historically "cruisers with BS guns", disregarding the fact that Tier 1 & Tier 2 BCs were more balanced in comparison, and CCP goes on to add that.

As for tracking, sig resolution is merely a modifier in the tracking formula, nothing else. It may or may not make sense to you, but it's how the game works.
Sigras
Conglomo
#17 - 2012-08-25 09:03:18 UTC
Shereza wrote:
Cherab wrote:
Yep looking at the formula it looks like when you shoot something with larger sig than your guns your tracking speed actually increases and vice versa. Makes no sense but there you go


I don't see how it doesn't make sense given that signature radius is how big your target appears to various "sensors." Hitting an apple with a cannon is going to be a pain in the ass, but hitting the broad side of the barn should be no trouble at all, even if the barn is moving.

Very much this.

If anything doesnt make sense about tracking in this game, its the fact that they dont take ship orientation into the equation.

IE if I'm orbiting a stationary object, my guns should not have to track at all. (provided I'm in a circular orbit)

For example, the moon orbits the earth, but the same side of the moon always faces the earth, so if someone were to put a gun on the moon, and to hit the earth, they could shoot that gun 24/7 w/o moving it or tracking and always hit the earth provided they aimed right.

getting back to the topic at hand, I dont think the T3s overshadow the HAC in every way, yes they probably are better snipers, but they do not really stand up in the brawler category.
Armor HACs would rip a gang of these in two.

That being said, I think these things could really use a hit in the agility/mass category, keep them as fast as they are, but make them a bit less agile; I think that would be more balanced.
Exploited Engineer
Creatively Applied Violence Inc.
#18 - 2012-08-25 14:18:41 UTC  |  Edited by: Exploited Engineer
Nalha Saldana wrote:
HACs need a big remake, they should compete with tech3's for the dps role.


Seconded.

HACs should basically perform like Tech3s set up for DPS, minus the flexibility of swapping out subsystems. Right now, T3s equipped for DPS significantly outperform HACs.
Exploited Engineer
Creatively Applied Violence Inc.
#19 - 2012-08-25 14:24:18 UTC
Sigras wrote:
For example, the moon orbits the earth, but the same side of the moon always faces the earth,


That's because the moon is tidally locked to the earth. This is a situation that doesn't happen with EVE ships, since they don't orbit each other due to gravity, but by using their engines.

The guns _still_ have to track the stationary target at the spaceships attitude control isn't precise enough to aim guns at something (would be nice if it were, since then you could build a spaceship around a huge friggin' gun and wouldn't have to bother with sticking comparatively tiny guns on turrets on large spaceships. Think A-10 or Homeworld's Ion Frigate).
Muad 'dib
State War Academy
Caldari State
#20 - 2012-08-25 16:06:45 UTC
talos is by far the best with a long point and null loaded blasters, ganky gank biatches!

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

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