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How to set up your UI

First post
Author
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#41 - 2012-08-26 19:30:59 UTC  |  Edited by: Matriarch Prime
Djana Libra wrote:
Ghazu wrote:
I heard on a podcast that this guy had a great idea.
Drones would be controlled like a gun, press button drones go out, right click on button and change active "flight of drones" like loading ammo. Would be awesome when used in conjunction current drone keyboard hotkeys.


Let me guess you never used a carrier right?
That would make controlling the drone groups near to impossible.


I think there is something to this.

You could drag and group the drone into flights much as you would group them in the drone window.

Click to attack, the icon glows green (and launches if not deployed), click to return and orbit icon glows white, click/press and hold for 2-3 seconds to return to bay, icon turns red until they are returned to bay. Icon glows yellow when they are targeted or damaged. Mouseover to see a tooltip showing the drone shield/armor/struct like little targeting windows, along with things like max control range. Right click brings up a context window that allows you to enable/disable "passive/aggressive", and "focus fire" or give a specific drone a specific command like attack, orbit, or return and orbit. You can also ungroup a specific drone via context menus as well or abandon a drone. Clicking a different drone or set would recall any active drones and deploy the new set. And you can setup groups however you wish.

And I'm not sure on the details, but right click could let you assign fighters to another fleet member, and maybe turn the icon blue. as an indicator. Its all just moving the context menu and changing the display a bit. Though, I do admit I know nothing about carriers and what may be special in that regard. However, the carrier use case is a bit niche to hold back a much better design for regular drone control.

I don't know if that covers all the use cases, but I'm sure it would work.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Transmaritanus
Exergy.
#42 - 2012-08-26 20:10:28 UTC  |  Edited by: Transmaritanus
....... double post
Transmaritanus
Exergy.
#43 - 2012-08-26 20:11:21 UTC
Seriously, what would help is an option to move the cap/module rack somewhere besides 2 static rails, I'd like to be able to drag and drop in anywhere, which would drastically help with improving how our UI's are setup. I'm not a fan of how it is now.

Also, the XML editing is awesome, I set mine up to have the targeting information changed like this :
http://img440.imageshack.us/img440/1421/shiplabels.jpg

But would much rather have good information such as what we get in the overview listed there, such as velocity and angular velocity. I hate darting my eyes 5 inches to the right if I'm looking at his relative position in space to check if he's going faster or if I'm keeping up angular.
Jace Errata
Caldari Provisions
Caldari State
#44 - 2012-08-26 22:16:30 UTC
Bit out of date, but it hasn't changed a whole lot: mine

Pretty standard, I know, but I don't do a lot of high-speed PvP.

I'll grab a more up-to-date shot on the weekend.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Virgin Slayer
Elder Race of Man
#45 - 2012-08-26 23:48:12 UTC  |  Edited by: Virgin Slayer
1. I would like to be able to disable that da*ned filter in the inventory screen, or at least be able to lock it closed. Likewise the search box next to the cargo hold capacity. If they were used all the time, fine, but as seldom as I use them they are merely distracting and an annoyance.

2. Also, there is a keyboard shortcut to recall drones, but none to launch them. What's up with that?

3. Why can't the movement keys be used to control ship flight direction? Not necessary most of the time, but would be very handy to have at others, i.e. on missions when you get inside/need to get inside a structure; in asteroid belts when the ship gets hung on an asteroid.

AMERICAN ΞνΞ PLAYER Caldari State  -  Give me missiles or give me death!

Jace Errata
Caldari Provisions
Caldari State
#46 - 2012-08-27 08:56:01 UTC  |  Edited by: Jace Errata
Virgin Slayer wrote:
3. Why can't the movement keys be used to control ship flight direction? Not necessary most of the time, but would be very handy to have at others, i.e. on missions when you get inside/need to get inside a structure; in asteroid belts when the ship gets hung on an asteroid.

You can already double-click in space for manual movement. Keys would be less precise, and I'm not actually sure how they'd work, given that you need to move in 3D, and the EVE movement system seems to be all about moving relative to other things, or to specific points *e* as opposed to the kind of system keys would need.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Sturmwolke
#47 - 2012-08-27 09:41:15 UTC
Mr Chili Palmer
State War Academy
Caldari State
#48 - 2012-08-27 09:50:08 UTC
but what size screen do you all play on?
i have a 17" 1920x1080 screen to play with so real estate is very important to me, i have my ui at 100% in settings

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Arec Bardwin
#49 - 2012-08-27 14:05:20 UTC
Sturmwolke wrote:
I like it Big smile
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