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Faction Battlecruisers - Would they work?

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#301 - 2012-09-11 23:07:38 UTC  |  Edited by: Liang Nuren
Shoo Ting wrote:
Liang Nuren wrote:
Shoo Ting wrote:

T2 warp disruptor range is 24km mate. I don't know what you're talking about.


For the foreseeable future, T2 warp disruptor with links is ~38km. Yes they'd like to remove off grid boosting but AFAIK due to technical considerations it's not even slated for Winter release. If you're talking about fight with Legions and Absos on field, it's not at all unreasonable to assert that T2 warp disruptor range is with off grid links.

At least for now and for the foreseeable future.

-Liang


I don't fly with skirmish ganglinks in my gang most of the time. Why do you assume I do so? Just because I have a nice ship doesn't mean I have OGB.


Why do you assume everyone else doesn't?

-Liang

Ed: You're all like "Yep that extra range is totally useless because it's beyond point range!" and I'm like "Not necessarily..." and you're like "I don't fly with links therefore nobody does!"

Straight

I'm an idiot, don't mind me.

Shoo Ting
Garoun Investment Bank
Gallente Federation
#302 - 2012-09-11 23:10:50 UTC  |  Edited by: Shoo Ting
Liang Nuren wrote:
Shoo Ting wrote:
Liang Nuren wrote:
Shoo Ting wrote:

T2 warp disruptor range is 24km mate. I don't know what you're talking about.


For the foreseeable future, T2 warp disruptor with links is ~38km. Yes they'd like to remove off grid boosting but AFAIK due to technical considerations it's not even slated for Winter release. If you're talking about fight with Legions and Absos on field, it's not at all unreasonable to assert that T2 warp disruptor range is with off grid links.

At least for now and for the foreseeable future.

-Liang


I don't fly with skirmish ganglinks in my gang most of the time. Why do you assume I do so? Just because I have a nice ship doesn't mean I have OGB.


Why do you assume everyone else doesn't?

-Liang

Ed: You're all like "Yep that extra range is totally useless because it's beyond point range!" and I'm like "Not necessarily..." and you're like "I don't fly with links therefore nobody does!"

Straight


How many players fly with skirmish links compared to how many that don't?

You assume everyone and their grandma has links, but I believe most people do not. I am not saying nobody flies with links, but to assume that everyone flies with links is ignorant.
Liang Nuren
No Salvation
Divine Damnation
#303 - 2012-09-11 23:17:08 UTC  |  Edited by: Liang Nuren
Shoo Ting wrote:

How many players fly with skirmish links compared to how many that don't?

You assume everyone and their grandma has links, but I believe most people do not. I am not saying nobody flies with links, but to assume that everyone flies with links is ignorant.


Ok whatever. The point here is that the optimal bonus isn't wasted and doesn't have to even push your optimal beyond T2 point range. From that perspective, the Absolution comes up looking mighty weak indeed.

-Liang

Ed: I'd say that in low sec, lots of gangs have links. In Wormholes, damn near every gang I faced had links.

I'm an idiot, don't mind me.

Shoo Ting
Garoun Investment Bank
Gallente Federation
#304 - 2012-09-11 23:30:13 UTC  |  Edited by: Shoo Ting
Liang Nuren wrote:
Shoo Ting wrote:

How many players fly with skirmish links compared to how many that don't?

You assume everyone and their grandma has links, but I believe most people do not. I am not saying nobody flies with links, but to assume that everyone flies with links is ignorant.


Ok whatever. The point here is that the optimal bonus isn't wasted and doesn't have to even push your optimal beyond T2 point range. From that perspective, the Absolution comes up looking mighty weak indeed.

-Liang

Ed: I'd say that in low sec, lots of gangs have links. In Wormholes, damn near every gang I faced had links.


An Absolution with scorch has an optimal of 23 km with a falloff of 5km, I'd say its works well with T2 disruptor range of 24 km.

In lots of engagements the targets like to hug the gate, so they can deaggro and jump.

When you spawn on a wormhole you are about 5 k away from the wormhole.
Liang Nuren
No Salvation
Divine Damnation
#305 - 2012-09-11 23:32:19 UTC  |  Edited by: Liang Nuren
Sure, and now it's a close range brawl and the Legion's sig bonus is worth a lot in mitigated damage.

-Liang

Ed: I'm not trying to say that close range fights don't happen. I'm saying that discounting the range bonus is just ******* stupid - especially given how damn easy it is to get T2 points out to 35km+.

I'm an idiot, don't mind me.

Asssassin X
Gnomosexuals
#306 - 2012-09-12 06:38:17 UTC
Liang Nuren wrote:
Asssassin X wrote:

Wait a second here, your comparing only one command ship to legion, what aboutt he damnation which fits better tank, than the legion ever will and also can fit the same amount of missle dps as the legion if not using ganglink style?
The zealot far out dps's the legion and has way better gtfo ability than a legion if you using it correctly. if you fit a legion for gank/tank then your are gimping it as it doesn't do both very good, it does one or the other great butt hats it. Also the legion SHOULD be faster and smaller in sig than the abso/damnation and saying it should be is wrong as it is still cruiser sized not battlecruiser!


Please post this missile damnation fit.

-Liang

Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far?
Liang Nuren
No Salvation
Divine Damnation
#307 - 2012-09-12 15:43:19 UTC
Asssassin X wrote:

Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far?


I ask for a fit and you resort to attacking me. Can I safely conclude that you're full of ****?

-Liang

I'm an idiot, don't mind me.

MisterArch
Red October.
Fanatic Legion.
#308 - 2012-09-12 22:43:08 UTC  |  Edited by: MisterArch
CCP Ytterbium wrote:

  • Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line.
  • Sure they are, being the ONLY ships you lose your skillpoints for being killed in. Nerf them (or shall I say "specialize"?) and you will kill wormholes. Thank you for such a wonderfull idea! ALL HAIL NULLSEC DRAKE BLOBS!
    BTW, just wondering, it takes CCP so much time to find a way to nerf a drake, and so little to nerf a counter-blobing tracking titans. Maybe CCP really wants it to be "blobs online" ?
    Ashera Yune
    Doomheim
    #309 - 2012-09-13 00:24:05 UTC  |  Edited by: Ashera Yune
    MisterArch wrote:
    CCP Ytterbium wrote:

  • Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line.
  • Sure they are, being the ONLY ships you lose your skillpoints for being killed in. Nerf them (or shall I say "specialize"?) and you will kill wormholes. Thank you for such a wonderfull idea! ALL HAIL NULLSEC DRAKE BLOBS!
    BTW, just wondering, it takes CCP so much time to find a way to nerf a drake, and so little to nerf a counter-blobing tracking titans. Maybe CCP really wants it to be "blobs online" ?


    The hull and sub cost nearly 500 million. Of course it should have some superiority over Tech 2.

    Just like how T2 cruisers are 200-100 million.

    Faction ships and modules are superior to Tech 2 with having a higher cost.

    "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

     Kahlil Gibran

    Gypsio III
    State War Academy
    Caldari State
    #310 - 2012-09-13 07:36:26 UTC
    CCP Ytterbium wrote:
  • Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
  • Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough

  • It's going to be very difficult to fix T1 cruisers while boosting t1 BCs. It would be very easy for the BCs to have such an advantage in slots, drones, weapon numbers and fittings that we could just end up back in in the current situation of BCs effectively being super-cruisers, generally superior in DPS, range, tracking and tank and only marginally inferior in mobility.
    Songbird
    #311 - 2012-09-13 14:41:43 UTC
    still you gotta consider 2 things - a bc costs like 40ish mil while a cruiser is less than 5 . And second a person in a certain ship is more likely to run away from a bc than from a cruiser.

    Also stick to the topic damnit
    Kitty Bear
    Deep Core Mining Inc.
    Caldari State
    #312 - 2012-09-13 16:15:30 UTC
    Gabrielle Lamb wrote:

    I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.



    You have got to be kidding ......

    I fly Caldari
    I trained Missiles

    and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong.
    Liang Nuren
    No Salvation
    Divine Damnation
    #313 - 2012-09-13 17:49:26 UTC
    Kitty Bear wrote:
    Gabrielle Lamb wrote:

    I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.



    You have got to be kidding ......

    I fly Caldari
    I trained Missiles

    and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong.


    Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing.

    -Liang

    I'm an idiot, don't mind me.

    Aaron Greil
    Royal Amarr Institute
    Amarr Empire
    #314 - 2012-09-13 18:23:06 UTC
    Liang Nuren wrote:
    Kitty Bear wrote:
    Gabrielle Lamb wrote:

    I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.



    You have got to be kidding ......

    I fly Caldari
    I trained Missiles

    and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong.


    Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing.

    -Liang


    exactly. Its not even t3s. its pretty much just the tengu.

    I heard people crying about ruining wormholes by nerfing the tengu. You do realize that WH sites were supposed to be run in groups? With Logi support? The tengu can do everything in one ship. Eve is supposed to be rock-paper-scissors. Not rock-paper-scissors-tenguwins

    The tengu singlehandedly puts a bad name on t3s, and for good reason, though the others need to be looked at too.

    Also, training time and isk cost are never balancing factors in eve. They never have been. Its a noob's excuse trying to defend their OP ship.
    Kitty Bear
    Deep Core Mining Inc.
    Caldari State
    #315 - 2012-09-13 19:16:36 UTC
    personally i think its just that 1 particular configuration of

    • Accelerated Ejection Bay
    • Augmented Capacitor Reservoir

    that make the "HAC Mode" Tengu too strong

    when you consider that a tengu using

    • Obfuscation Manifold
    • Rifling Launcher

    is a pale imitation of the Falcon and Rook

    the tengu in other configurations seems to be perfectly fine, so it's just 1 small part of it's lineup that needs reconsideration.
    Noisrevbus
    #316 - 2012-09-13 20:01:10 UTC  |  Edited by: Noisrevbus
    Liang Nuren wrote:

    Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing.
    -Liang


    I'm going to come back to this topic properly tomorrow, because there's something in my last post i'd like to build on (though it's likely to be yet another monologue Roll).

    In the meantime though, i'd like to remind you: be careful using the word "obsoleted" as it assumes prior use or role. The Cerb never had the role or use the Tengu maintain (though maybe it should have) nore did the NH really (even if that is closer in concept) while the Raven hulls are way off (though i presume you're mostly referring to PvE in that regard - even there it's a stretch calling it obscurity as those hulls still profile there, and not only because of cost-effect).

    So wether you talk use (torp changes, probing changes, damp changes, falcon changes and tiered slot allocation and bonuses [of BC to CS]) or role ("blap" scenarios with missile snipers, mobile true-sniping, tank-projection or range-counter) it's a bit of a shoehorning issue. The Tengu have never done any of that. If it slightly overlap some ships, the one that come to mind is the Drake, and in that regard i don't think you'll get most people to align with you and call that bad.

    So in essence, the roles of the Ravens and the Cerb were already dwindled by the time Tengus profiled (Cerbs may still have seen certain use as Tengus were introduced, but not as prices came down and they profiled).

    The odd sheep out is the NH, but it already had obscurity issues both with the Drake and with the lack of bonus-to-role power of the other CS (eliminate the Drake from the equation and the NH doesn't stand it's particular ground well enough compared to BS [ie., you wouldn't want to fight Baddons with them]; while the Minmatar platforms held their more unique ground - as is very well illustrated by the traditional use of the Claymore). Fon's old movies did alot to play with that relation and shift oppinion a fair bit (which is why they are generally so well regarded) but that doesn't make discourse inaccurate. Fon's movies just added some dimension to it and took off some extremities (similar to the Deimos ruffle).

    It could probably be argued that even with BC-BS in mind, the NH isn't completely without potential in capable hands - but it's definately wrong to say that the Tengu took that away from it. Similar to a Deimos-Proteus argument.

    Anyway, tomorrow evening i'll try to expand a bit on the "layering" perspective i sort of fleshed out in my last post. I'll try to tie that back i bit to this topic of Battlecruisers and new ships. I see i kind of already started when rounding off this P.
    Derath Ellecon
    University of Caille
    Gallente Federation
    #317 - 2012-09-13 20:29:38 UTC
    Noisrevbus wrote:
    Liang Nuren wrote:

    Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing.
    -Liang


    I'm going to come back to this topic properly tomorrow, because there's something in my last post i'd like to build on (though it's likely to be yet another monologue Roll).

    In the meantime though, i'd like to remind you: be careful using the word "obsoleted" as it assumes prior use or role. The Cerb never had the role or use the Tengu maintain (though maybe it should have) nore did the NH really (even if that is closer in concept) while the Raven hulls are way off (though i presume you're mostly referring to PvE in that regard - even there it's a stretch calling it obscurity as those hulls still profile there, and not only because of cost-effect).

    So wether you talk use (torp changes, probing changes, damp changes, falcon changes and tiered slot allocation and bonuses [of BC to CS]) or role ("blap" scenarios with missile snipers, mobile true-sniping, tank-projection or range-counter) it's a bit of a shoehorning issue. The Tengu have never done any of that. If it slightly overlap some ships, the one that come to mind is the Drake, and in that regard i don't think you'll get most people to align with you and call that bad.

    So in essence, the roles of the Ravens and the Cerb were already dwindled by the time Tengus profiled (Cerbs may still have seen certain use as Tengus were introduced, but not as prices came down and they profiled).

    The odd sheep out is the NH, but it already had obscurity issues both with the Drake and with the lack of bonus-to-role power of the other CS (eliminate the Drake from the equation and the NH doesn't stand it's particular ground well enough compared to BS [ie., you wouldn't want to fight Baddons with them]; while the Minmatar platforms held their more unique ground - as is very well illustrated by the traditional use of the Claymore). Fon's old movies did alot to play with that relation and shift oppinion a fair bit (which is why they are generally so well regarded) but that doesn't make discourse inaccurate. Fon's movies just added some dimension to it and took off some extremities (similar to the Deimos ruffle).

    It could probably be argued that even with BC-BS in mind, the NH isn't completely without potential in capable hands - but it's definately wrong to say that the Tengu took that away from it. Similar to a Deimos-Proteus argument.

    Anyway, tomorrow evening i'll try to expand a bit on the "layering" perspective i sort of fleshed out in my last post. I'll try to tie that back i bit to this topic of Battlecruisers and new ships. I see i kind of already started when rounding off this P.



    +1

    You can't really obsolete something that was pretty much crap to begin with (looking at you cerb and deimos)
    MisterArch
    Red October.
    Fanatic Legion.
    #318 - 2012-09-13 21:19:31 UTC
    Aaron Greil wrote:

    I heard people crying about ruining wormholes by nerfing the tengu. You do realize that WH sites were supposed to be run in groups? With Logi support?

    And why do you think everyone here flies ST-tengee? That's crap for several reasons, thus we prefer to have dedicated logis.

    The most fearsome is "100AB" variant, I think. Well, I like it. It is one of the very few things left in EVE that gives you the ability to fight overwhelming forces with your skill and to survive. And have 50+% ISK efficiency, if you are good with it.

    And still it dies, and when it dies, it goes like 2-3 bil down the toilet.
    I don't like the "2 will always beat 1" kind of game.
    Ashera Yune
    Doomheim
    #319 - 2012-09-13 21:46:43 UTC  |  Edited by: Ashera Yune
    Liang Nuren wrote:
    Kitty Bear wrote:
    Gabrielle Lamb wrote:

    I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.



    You have got to be kidding ......

    I fly Caldari
    I trained Missiles

    and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong.


    Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing.

    -Liang


    Lol who the hell flies those ships? Besides theres a ship called the drake, I hear its the rage in 0.0.

    Missiles are largely **** due to travel time and missile damage formula changes.

    Once the drake and tengu are nerfed, only missile ships that will be flown for Caldari are frigate level ships.

    Caldari will only be good for ECM and PVE again.

    Shame on your liang, for someone who's flown Caldari ships a lot you should know well that those ships mentioned above are **** nowadays. Caldari needs better ships and fixed weapon systems.

    "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

     Kahlil Gibran

    Zyella Stormborn
    Green Seekers
    #320 - 2012-09-13 22:26:41 UTC
    MisterArch wrote:
    Aaron Greil wrote:

    I heard people crying about ruining wormholes by nerfing the tengu. You do realize that WH sites were supposed to be run in groups? With Logi support?

    And why do you think everyone here flies ST-tengee? That's crap for several reasons, thus we prefer to have dedicated logis.

    The most fearsome is "100AB" variant, I think. Well, I like it. It is one of the very few things left in EVE that gives you the ability to fight overwhelming forces with your skill and to survive. And have 50+% ISK efficiency, if you are good with it.

    And still it dies, and when it dies, it goes like 2-3 bil down the toilet.
    I don't like the "2 will always beat 1" kind of game.


    I never really understood this argument. The ability to fight overwhelming forces with your skill and survive would be exactly that.. your SKILL. Not your ship. And in particular in WH's, my experience has been limited, but other than the occasional normal space corp trying to invade, most WH residents use T3's and Recons. So it again does not work, as your T3 would be jumped by 'overwhelming forces' of T3's, which have the same speed firepower and tank as you (unless you can as I said above, manage to out skill all of them).

    If you mean the Tengu is op'd enough to fight several t1's / t2's at the same time and survive, win, or flee, then you are correct. But that kind of reinforces the argument people are giving about it needing to be toned down.

    There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly