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[Video Discussion] Style Versus Substance

Author
AlleyKat
The Unwanted.
#1 - 2012-08-24 15:44:53 UTC
Interested in opinions here:

1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)

2: What do you want to show people in your EVE Online videos?

3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)

4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?

5: What is more important; Style? Or Substance?


Call it poll, if you want; but I'm just putting feelers out to see what sticks most with people and to get an idea what the current thought processes are for creators and viewers alike.

Chime in, add questions, or answer one that hasn't been posed.

AK

This space for rent.

Roderick Grey
Koenigsbergers
#2 - 2012-08-24 17:33:54 UTC  |  Edited by: Roderick Grey
AlleyKat wrote:
Interested in opinions here:

1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)

I'm really into pvp so 'splosions obviously, however the genre I prefer is a periodic escalation in the video, such as:
1min-4 shows an initial skirmish of let's say, 20 people per side before a pos timer/other goes down, then 5 minutes in it shows larger (size or ship type) battle, of roughly 150 drakes or 100 battleships, 10-20 more support fleets rock up, bombers/nado's/w/e from the same alliances or others and the field starts to get messy with neither side having a clear advantage, lastly, the caps/supers jump in, and sh1t gets real.


2: What do you want to show people in your EVE Online videos?
Hypothetically I like seeing eve politics and military might displayed on the battlefield, demonstrating who in Eve knows their stuff, who brings the meatshield, who has the supers and who's the KM whores.

3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)
All of the above tbh.

4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?
Community: decent music "fair" fights, the genre I was talking about and close ups of fights.

CCP: quantity.


5: What is more important; Style? Or Substance?[/b]
For me, substance.

Call it poll, if you want; but I'm just putting feelers out to see what sticks most with people and to get an idea what the current thought processes are for creators and viewers alike.

Chime in, add questions, or answer one that hasn't been posed.

AK

“We could learn a lot from crayons; some are sharp, some are pretty, some are dull, while others bright, some have weird names, but they all have learned to live together in the same box.” - Special needs division of Fcon.

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#3 - 2012-08-24 17:56:13 UTC
1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)

Good variety of everything. I love the fact its not a very widely explored genre, leaving room for lots of innovation. The only videos that I feel like are "boring" are large fleet fight battles without comms, very uninspired and is just boxes flying around sped up with dubstep. *yawn*

2: What do you want to show people in your EVE Online videos?

I play EVE for fun, its a fun game for me to play. I want to show other people what the game looks like from my perspective. A lot of people seem to be critical of my editing style because some of my jokes might come across as being overtly serious, but in reality its the result of me having fun and not taking things too seriously by poking fun at certain things other people do.

3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)

Experience, tools and programs.

4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?

IMO, just the lack of content producers. I wish we had a bit camera options.

5: What is more important; Style? Or Substance?

I think that theres a place for both, and I love the variety that different styles provide. Personally, I think its foolish to ignore how they compliment each other. For example, pure substance is a bit boring.
Noisrevbus
#4 - 2012-08-24 21:15:18 UTC  |  Edited by: Noisrevbus
I chime in with Pinky...

1. I love to see accurate representations of what people do, how they play and all those things that make it awesome. It can really be anything as long as it's informative and compelling. I obviously have my preferences, but as long as it's well made (that doesn't imply just well produced, even if that is a factor) i tend to enjoy it. If you make a detailed account of how you mine, i could actually enjoy that even if i lean more toward explosions.

4. The thing i find most lacking is narrative. Even if RnK and individuals like Kil2 have started a good trend there with their excellent narrative i think alot of people don't value appealing to an "outside viewer" well enough. It can be people not playing the game, but even more importantly today with the game polarising isolated aspects of the game it's important to understand that less people will share your perspective. If you make a WH-movie it's important to distinguish important features to a Sov-null player for example, whereas if you make a "big battle" VBR it's important to accurately present the political AND tactical background to immerse the viewer more - so it just doesn't become a swath of zoomed out pixels.

When it comes to content that kind of tie into the whole pulling away part. What i find lacking is compelling midsize content, that is a reflection of the game in general so it's difficult to do something about. Fewer groups play in that scale, so there will naturally be fewer movies. There are a couple of reasons why i miss it. One is personal bias, but the other include: the rarity itself or the overall exotic appeal, often good presentation with narrative and complex strategy, varied regionality (null, low, fw, wh) or the large overall span of different things you can do in that spectrum (let's define midsize as 15-50-100, and you can see how broad that scope is, yet still quite uncommon).

Good propaganda is still available through the political actors (even if it's usually more extrinsic and not as much gameplay), while the likes of Kil2, Kovorix and the many movies from the Genos group have really revived the solo-pair scene. It's awesome, but even that is comming to a point where it's maybe a bit too common and you begin to miss the other content inbetween that and a big sovereign slugfest. Almost every other movie out there seem to be frigate-BC-cruiser-Tier3 with the odd Tech II sprinkled around. There are some tanky BS and there's plenty of missile spam.

Those movies can definately also be good, but they are usually better recieved when the player do something at least bit out of the ordinary (when the piloting involve some exceptional choices, when there's slightly more exotic ships or when there are a few more ships that do something interesting together).

5. Definately content before pakage, but the pakage is nonetheless important - any good movie have both! A poorly presented movie with awesome content is much more appealing than something with just surface though.
AlleyKat
The Unwanted.
#5 - 2012-08-25 11:27:11 UTC
@Noisrevus - Interesting points. Do you feel there is a wavering style with some videos that are trying to appeal to too many people? i.e; People who play EVE, People who do not, people who might like the type of music playing etc.

@Pinky Feldman - Which tools and programs do you feel would assist you? Re: music - Do you feel the musical tracks selected do not match the footage OR the editing style? or is it both?

@Roderick Grey - So, if a video is of a great battle, you wish to see the up close details and the linear progression of the battle, not just the 'plosions? Separately, you feel there is opportunity for Alliance members to cover more of the historical/strategic aspects of the game and this seems a little thin on ground? or is glossed over in favor of chest-beating? What would make this better? Motion graphics of the map, showing deployments of ships/fleets with commentary on top?

AK

This space for rent.

Diesel47
Deep Core Mining Inc.
Caldari State
#6 - 2012-08-25 12:58:32 UTC
1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)

Explosions and tuts are the best IMO.

Documentaries are okay every once in a while, but My Eve shouldn't turn into national geographic.


2: What do you want to show people in your EVE Online videos?

Anything that is worthy to be shown.


3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)

Content, remembering to fraps everything.. , HDD space can be a hassle but if you are dedicated enough you can learn to work around it.


4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?

Not enough videos and not enough people seeking the videos IMO.

5: What is more important; Style? Or Substance?

Balance of both obviously.
Roderick Grey
Koenigsbergers
#7 - 2012-08-25 19:15:48 UTC
AlleyKat wrote:
@Noisrevus - Interesting points. Do you feel there is a wavering style with some videos that are trying to appeal to too many people? i.e; People who play EVE, People who do not, people who might like the type of music playing etc.

@Pinky Feldman - Which tools and programs do you feel would assist you? Re: music - Do you feel the musical tracks selected do not match the footage OR the editing style? or is it both?

@Roderick Grey - So, if a video is of a great battle, you wish to see the up close details and the linear progression of the battle, not just the 'plosions? Separately, you feel there is opportunity for Alliance members to cover more of the historical/strategic aspects of the game and this seems a little thin on ground? or is glossed over in favor of chest-beating? What would make this better? Motion graphics of the map, showing deployments of ships/fleets with commentary on top?

AK


I want to be able to see the actual formation of the ships, the ships flown, what the FC's in, what he's doing.

I think the historical and strategic context of the battle is lost, as propaganda grunts feel it's more important to show the NUMBER of ships/death by zooming out, then they focus on scene transitioning, music, all the VISUAL aspects of the video.

Most videos I've seen usually just have text before a fight to provide a context, I think that's moronic and lazy, to provide context you actually need to visually display it in a stimulating manner. The Delve 2012 video by Test is a great example of context as it shows the types of ships we'll expect to see as well as an awesome method of displaying the alliances involved at the end.

If it's a fight between two old, powerful and well known enemies, show some very short clips of previous engagements at the start, maybe with headers just to explain what's actually happening in each clip. I feel this gives the viewer a sense of the scale/importance of the battle they're about to see, it provides suspense and pride in the members of the alliances involved.

Another thing you don't see is a breakdown of the ships being used, a new player might see a clip titled: "AAA's Tengufleet vs PL slowcats and TEST drakefleet" and they'll probably sit there having no clue what the doctrines actually involve and watching ships explode.

Sometimes it's also good to have the FC talking, in certain crucial phases of the battle, just to provide the viewer with the moral/success of the fleet at the current stage of the conflict.

Commentary over the top? Probably not, if you wanted to do a verbal break down of the conflict do it afterwards and have playbacks of the scene/s being discussed.

“We could learn a lot from crayons; some are sharp, some are pretty, some are dull, while others bright, some have weird names, but they all have learned to live together in the same box.” - Special needs division of Fcon.

are34
New Eden Corporation 98773700
New Eden Alliance 99013620
#8 - 2012-08-26 00:30:23 UTC
i think what most people want is an explenation of what is going on during fights, but for the more experianced guys that already know what they are doing, what appeals is any footage that shows the pilots skill level, ie. clutch moves,overheating, range other randoms stuff like that.

The narrative stuff is totally awesome, try watching most solo pvp videos and its usually great fights with some cool music, however when you do find one with a commentary it adds alot to it.

realisticly people will watch almost anything as long as there is good fights or a well done commentary, even good music selection. if you can combine these and add more to it thats when people start to tell all their eve friends to watch it.

hope that helped somewhat.

also, eve online livestreaming is an awesome thing it shows off how boring eve is and how it changes to superintensewtfspaceshipseriousmode in a amtter of seconds, and i hope more people do it in the future

Naomi Wildfire
Sonnenlegion
Shadow Cartel
#9 - 2012-08-30 19:57:09 UTC
1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)
Explosions, either reached with superior piloting or expensive stuff, outgunned is prefered. 1 on 1s usually dont keep me interested, fleet stuff usually lets me turn off instantly, RnK Triage videos are the exeption.
Oooooor .... more Clear Skies ;)

2: What do you want to show people in your EVE Online videos?
1 vs X or sometimes just a "useless" ship used against much larger ones or pvp capable ones (like my helios vs raven or ranis)

3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)
I've done three, but i rarely get into fraps worthy situations anymore and have a lack of time.

4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?
There is so much awesome stuff released by CCP and the community, i dont think there is anything missing

5: What is more important; Style? Or Substance?
I dont really get what you mean with the word substance and style sounds pretty important to me.

ISD BH Newmind > Jingle bells, Tuxford smells, Falcon laid an egg =D

Mac Tir
State War Academy
Caldari State
#10 - 2012-08-30 20:28:28 UTC
1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)
I think most people are after similar things. The most popular videos are of people going up against the odds and winning. The bonus points start to flow if you smash up popular ships in something rarely seen, but there's much more to videos than that. Music plays a significant part as it's usually the only sound on display. Sounds harsh, but no video ever became a classic with dogshit tunes. If you don't know much about music, probably best to play something mellow.
My favourite videos are all over the place in terms of content, but they all stand out and have a certain attitude about them that raises them above the mob.



2: What do you want to show people in your EVE Online videos?
I would like to take the above into account when/if I get around to it. I'll try to make something that I'd like to watch.

3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)
All of the above.

4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?
They're mostly all the same. Slow motion spaceships, big bangs, and some world weary voice over. How they fail to come up with new ideas is bizarre. They're very pretty, but are starting to look ten-a-penny. ''I Was There'' made me so embarrassed. Give me a job thinking up CCP videos and I will show you 300,000 nerds starching their pants.

5: What is more important; Style? Or Substance?
Style.
AlleyKat
The Unwanted.
#11 - 2012-08-31 12:33:50 UTC
@Mac Tir

please expand on the style comment; and kudos on the nerd analogy, that made me LOL for real.

AK




This space for rent.

Mac Tir
State War Academy
Caldari State
#12 - 2012-08-31 21:12:25 UTC
AlleyKat wrote:
@Mac Tir

please expand on the style comment; and kudos on the nerd analogy, that made me LOL for real.

AK






I think that most of the top vids over the years have been set apart by style. New players and bitter vets are most likely not going to gain much from your run of the mill video; I tend to think that they are best aimed at medium age players can identify all the subtle business that's occurring on the screen.

But a video with some real thought put into its production gets noticed by everyone. The more unique creations have something to offer every player because of their outlandish appeal. Back To Terror was great because it was totally bananas. R&K's invest a huge amount of time into their videos regarding style; I thought Clarion Call 3 was a very shallow and a real disappointment, but it took me a while to come to that conclusion. I had to think about it for a long time to see through the l33t production which helped disguise its lack of real content. That's an unpopular opinion, but I say that as a huge fan of their other work.

Ultimately it's a chicken and egg kind of question, but I went with style because that's what people tend to remember. We're all playing the same game, so it helps to stand out.
Noisrevbus
#13 - 2012-08-31 21:48:43 UTC  |  Edited by: Noisrevbus
AlleyKat wrote:
@Noisrevus - Interesting points. Do you feel there is a wavering style with some videos that are trying to appeal to too many people? i.e; People who play EVE, People who do not, people who might like the type of music playing etc.


No, quite the opposite really. That's where the narrative comment came in. Many movies are highly specialized and alot of people forget to appeal outside of that bubble. In my oppinion the videos with good narrative help make the movie appealing to people outside of it's immidiate clique.

I may be misunderstanding you here AK, but i think that applies wether the movie is specialized or showcase either variety or broad content. It just put different demands on how to present the content.

Kil2 did it to get beginning- or reluctant players into PvP, but that have also had quite a substantial effect (both in positives and negatives) on older more PvP-experienced players as well. There was a recent exploration series that did something similar (i sadly can't remember the name of the author), it had a clear agenda to get people out in the world exploring so while it showcased a very limited trade in the game, it did so by appealing to alot of different players. R&K movies have a similar effect, showcasing what has become a rare approach to the game (corporate-scale, medium-gang), in a very specialized setting but manage to make that appealing to most players.

I don't think it's a question of appealing to many or few, but rather that despite of what you do you need to take the time to define, explain and tell a story.

It's something i'm missing from PL's movies for example. Elektrea used to be very good at just graphical narrative. The first set of popular movies he put out at the medium scale showcased their tactics of the time well and was filmed in a manner where the footage gave quite an accurate tale of what was going on around him. When they upscaled he began working more with fleshing out gangs and tactics, breaking down the surrounding for the audience. As they have scaled up more it has put more and more demands on the narrative, he still explained some important details but he simply wasn't keeping up so the break-down bits became more and more circumstantial. That made his later movies much less appealing, and they felt more like the run-of-the-mill large battle perspective movies with a mass of icons.

It's a bit of a shame, since it can't be stressed enough: his first few movies (repy-rep-rep et. al.) are highlights in EVE history for me, and very iconic movies.


I also have a question for Mac, since we're splashing into that topic a bit:

Don't you feel that the "unique" aspect of the movies you bring up have more to do with content (and narrative) than sheer production value? What set CC3 apart from it's predecessors was mostly that it had little new tactical concepts to define and rather set out to define the odds and ends of WH space. I don't see much difference in the production value. To me, while i share some of your preferences, i think that serve a good example of how content, narrative and production all interact.
Katran Luftschreck
Royal Ammatar Engineering Corps
#14 - 2012-09-01 07:45:11 UTC
What would be swell:

CCP themselves to create a "MOVIE CAP" function that records like Fraps does but is set up to not record your interface. Instead it just records the screen background, which happens to be where all the ships, lasers and explosions happen to buried if you look underneath all your spreadsheets.

That way people could make great movies without forcing viewers to have their corneas sandpapered by all the same windows we spend far too much time looking at in the first place.

http://youtu.be/t0q2F8NsYQ0

Hoarr
Caldari Provisions
Caldari State
#15 - 2012-09-01 13:35:25 UTC
1: What do you want from EVE Online videos? (‘plosions, documentaries in game or out, mining, tuts)
For "regular" pvp videos, I like watching things where the protagonist has a small chance of winning the fight, but ends up pulling it out of the fire. I also really enjoy the documentaries like the RnK clear skies, Kil2 and Kovorix's fight commentaries, etc. It's also awesome when someone comes up with a ship fit that is patently insane, but they make it work anyhow - that Russian guy in the 10mn Manticore springs to mind.

2: What do you want to show people in your EVE Online videos?
Most of the videos I make are for internal corp consumption and are mostly either instructional or medium gang stuff that no one outside of the corp would be interested in. I'm keeping a folder of solo stuff though that I hope to make in to a video at some point, though.

3: What is stopping you from making your EVE Online video? (time, experience, tools & programs, HDD space etc)
This is getting ahead of myself a bit, but I want to learn to use the tools that I have better. I'm a huge fan of the videos with great production values.

4: Generally speaking…what is lacking (if anything) from either CCP video content, or, Community video content?
It would be great if more people did stuff that would make large scale Nullsec warfare interesting. Watching a large fleet fight with the overlay on and listening to an FC is just BOOOOOOOOORIIIIIIIIIIING. The Etherium Dawn video that was released a couple of months ago is a great example of this. It managed to capture the scale of Sov Null while being able to appeal to people that don't live there.

5: What is more important; Style? Or Substance?
I'm very biased since I'm learning how to use video editing software, but I really like the videos that are really well produced. A well edited video with really cool production makes me much more interested in the video. Prom and Kovorix do a great job of marrying style and substance. It's also great when someone tries to do something out of the ordinary when doing post on a video, like the way that Freshclip has the nebula mask on his videos.
AlleyKat
The Unwanted.
#16 - 2012-09-01 16:28:39 UTC
Mac Tir wrote:

I think that most of the top vids over the years have been set apart by style. New players and bitter vets are most likely not going to gain much from your run of the mill video; I tend to think that they are best aimed at medium age players can identify all the subtle business that's occurring on the screen.

But a video with some real thought put into its production gets noticed by everyone. The more unique creations have something to offer every player because of their outlandish appeal. Back To Terror was great because it was totally bananas. R&K's invest a huge amount of time into their videos regarding style; I thought Clarion Call 3 was a very shallow and a real disappointment, but it took me a while to come to that conclusion. I had to think about it for a long time to see through the l33t production which helped disguise its lack of real content. That's an unpopular opinion, but I say that as a huge fan of their other work.

Ultimately it's a chicken and egg kind of question, but I went with style because that's what people tend to remember. We're all playing the same game, so it helps to stand out.


Trying to keep my personal opinions out this thread as much as possible, but, I would like to believe that a visually impressive video with no context is less interesting than a balls-to-the-walls PvP video frapsed' @ half resolution and edited in windows movie maker.

Kinda like the Transformers 'movies', which had huge budgets for the visual, and zero budget for the story. To this day I have not seen these films more than once and can't even tell you what happened in any of them, other than Megathron beat up another robot at some point.

AK

This space for rent.

Mac Tir
State War Academy
Caldari State
#17 - 2012-09-01 20:35:34 UTC
Noisrevbus wrote:
[quote=AlleyKat]

I also have a question for Mac, since we're splashing into that topic a bit:

Don't you feel that the "unique" aspect of the movies you bring up have more to do with content (and narrative) than sheer production value? What set CC3 apart from it's predecessors was mostly that it had little new tactical concepts to define and rather set out to define the odds and ends of WH space. I don't see much difference in the production value. To me, while i share some of your preferences, i think that serve a good example of how content, narrative and production all interact.


Yes, definitely, you can't polish a turd. Style can only be bolstered by having its foundations rooted in solid content. Perhaps what I mean to say is that with the current standard of Eve videos (which is on the whole very high), it takes a strong sense of style to really make a video successful beyond the confines of My Eve.
In regards to CC3, R&K had set themselves a high benchmark after the previous installments in the series. What frustrated me about CC3 was that it felt to me like a concept spread way too thin. Compared to Ironclad, CC3 feels overblown and sluggish; it's music is utterly vanilla and the final battle didn't quantify the mass of footage that preceded it. Ironclad had a very focused concept (remote repair modules and black metal), and it didn't need the grand designs of CC3 to prove it was the real deal. So this kind of focused content, coupled with a focused style, made it a much more satisfying watch for me. If you're looking for a perfect marriage of style and content, look no further.

@AlleyKat: I understand your thoughts about Transformers, and I feel the same way. I'm much more for content over style when it comes to films in RL (Alien is one of my favourite films; I can't stand the sequels). But I think that changes in regards to Eve as we have a base level (the game itself) which everyone works from. Imagine giving ten people a disposable camera each and telling them to take twenty pictures. They're all hamstrung by having the same crappy equipment, but one set of pictures is likely to trump all the others, because that persons sense of style carried them further under the same circumstances.

Imagine getting ten top Hollywood directors to re-make Transformers (!).

Anyway, these are just my thoughtsopinion. Good thread.
AlleyKat
The Unwanted.
#18 - 2012-09-03 12:00:18 UTC
@Mac Tir

the ten cameras/ten people debate would never end, as there is a huge difference of opinion regarding what makes a good photograph under those terms.

I'll use an EVE example of two video producers; Loxyrider and Dire Lauthris.

Dire Lauthris will compose videos using style, his style; namely: editing an ensemble/montage of cuts with digital-watch timing to the music.

Loxyrider will compose videos using substance/context, with great attention to composition of the individual frames, specifically the 'rule of thirds', as they tell you to at film/photography school...because that's what they tell you, amongst other stuff.

I don't know the answer, and wouldn't wish to define who has the better approach, but if pushed into a dark corner in an alleyway, would say that Dire's approach appears more instinctive, and Loxyrider's approach appears more instructive.

In other words, and supporting (slightly) your statement, some people create good videos because they instinctively understand what works, or what a video needs; whilst others acheive the same level of success, but through adaptation.

AK

This space for rent.