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(relatively) New Pilot looking to venture into Low and Null

Author
Boudacca Sangrere
Caldari Provisions
Caldari State
#1 - 2012-08-23 14:42:15 UTC
I have gone to low and null a couple times with t1 frig / dessi roams and noticed two things. 1.) null is EMPTY (of players) and 2.) there is an abundance of tasty rats. (not to speak of possible jucy exploration targets). My skills are mainly Caldari ships and missile / shield (just about 6,5 mil sp overall, i know a newb). I am also getting a tad bored in High Sec and have no qualms to venture into the "dark side". So my questions are as follow:

(I know, I know do not fly anything you can not afford to lose)

a) based on my skills (shield / missile), what ship would you recommend for these roles? (drake, tengu, T2 heavy assault, or ??) (tengu i still need 25+ days for all skills, so that is a long term goal if any)

b) how important is it to fit a cloak? The inherent risk of low / null is clear, but i tend to be risk averse (i.e. avoid stupid risk, heck, avoid stupid period).

c) For either (low or null), is it really necessary to belong to a corp (see question above), or is there really no difference if one flew independent / care bear corp?

As I said, i am pretty new to the game, but am looking forward to see the other corners of this "sandbox".

Disclaimer: I will be in a dedicated jump clone, I will want to fly the least expensive ship, with the least expensive fit (as long as it get's the job done). No loot pinata here. If i go pop, i will dust off and go again. No one learned how to run without falling on their nose a couple times.

Boudacca

The art of flying is not so much an art, as the trick to throw yourself at the ground - and miss.


Pinstar Colton
Sweet Asteroid Acres
#2 - 2012-08-23 14:58:34 UTC  |  Edited by: Pinstar Colton
I can't speak for null but I can for low.

You can get some tasty exploration sites in low, and a drake should do nicely.

Whatever ship you use to scan, I would recommend a cloak. If only to keep yourself safe while you're working with the probes. You probably won't have much in the way of competition for exploration sites, so a lot of money can be made there, as long as you keep an eye on the D-scan for other probes who might be looking for you.

Researching a safe low/high border system is key. Often times, the ones that are on a direct path to the local trade hub are bad news and frequently camped. If you are willing to go one or two jumps off the beaten path, you'll often find an entry system that is almost never camped.

Once you are in low, study dotlan maps to see where the 'choke points' are. Sometimes pirates setup gate camps at systems deeper within low (though much less frequently than high/low sec borders). These 'camps' deeper in low are normally 1 or 2 ships...and normally both Battlecruisers.

The more and more time you spend in an area of low, the more you'll get to know the locals. That's not to say they'll befriend you just for being a familiar face...but you'll learn which corps operate where and when so you can avoid (or engage them, depending on your PVP desires) more reliably.

My biggest advice, however, is to fly cheap. T1 ships, T1 mods, insured. If you are doing exploration, take the drake and leave the Tengu at home, at least until you become more familiar with low. You WILL lose the occasional ship, and you will learn from the experience every time, which will keep you safer in the long run. As you become more experianced and familiar with life inlow, you can reasonably start working with more expensive ships/builds.

As for corp membership, it is not required to do what you have described. However, joining a low sec corp can open up a few more low sec opportunities such as low/no tax PI, POS research and scouting information from fellow corp members. So joining one is quite useful in the long run.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.