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How to retain new players

Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1 - 2012-08-22 12:44:15 UTC  |  Edited by: Zloco Crendraven
EVE has lot of trials. Lots of new ppl come and try it. EVE became a quite popular game in the MMO world. The thing is EVE doesnt retain so much of those trials.

PVE needs to be re restructured form bottom to top. A whole year (2 expansions) at least should be dedicated to PVE.

Missions:
- New missions, New arcs, New COSMOS.
- Better AI
- Missions for more ppl (3,5,10)
- New type of missions "Challenge Missions" (not instanced): Kill a BS of every pirate faction, Kill 10 ships in low sec etc.

Exploration:
- More interesting sites
- Different analyzing, hacking and salvaging mechanics (random generated puzzles, tricks)
- Meaningful discoveries: NEX stuff, Patches (u patch your ship which gives u 1% missile velocity etc.), Archeology which would give u achievements in form of certificates.
- Wis type exploration after docking into abandoned sites.

Minning
- New mining mechanics added to already existing one.
- AFK mining should stay because lots of ppl approve it.
- New mechanics would be more interactive and could allow 2 and more ppl to cooperate which would yield more ore.
- Moon mining in high sec with barges

WIS
- Poker rooms
- Espionage tactics
- Theft tactics

Industry
- Some additional mini games to the already existing production mechanics. Where if u decide to do them if u are good u can min/max the production output.

Just few things i had in mind.

BALEX, bringing piracy on a whole new level.

Michael Loney
Skullspace Industries
#2 - 2012-08-22 18:30:39 UTC
+1

I have played other MMO's and after the trial I base my decision to subscribe on if there more to do. With EvE it seems like the common response is "Do what you want, its a sandbox" or " There is no 'end-game' just train for what you need" after the first week.

This makes it confusing and disappointing for new players leaving them thinking that there is nothing really special about the game that they don't get to see in the first 2 weeks.

There needs to be some form of hook to get new players to at least try the game longer than the trial period.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#3 - 2012-08-22 19:47:39 UTC
Better AI? making missions current missions any easier or harder is a huge no no.
COSMOS missions should be removed or be made repeatable every 3 months or so like epic arcs.
you can run missions in a group now, or run incursions, if they put level 5s back in highsec it would better though.
-
more sites is fine using different skills is also ok
"patches" are called implants they exist, certificates are useless
No docking with sites for Wis exploration, this makes it almost a mandatory feature.
-
new mining mechanics such as?
anything to make mining interactive means your distracted against ganks so no
moon mining with barges could be ok but i don't see it happening.



if you want players to stay they need to get them in a slightly bigger ship sooner. the frigate rebalancing will help I think as well as the new destroyer.
Obsidiana
Atrament Inc.
#4 - 2012-08-22 23:02:43 UTC
PvE needs tweaks and additions, not a trash and redo.


Patches? Um, we have those. They are called rigs.


The mission AI: already a world better, but improvement in fluidness would be good.

New missions: Ya, they should have a couple a patch and improve less popular ones.

Multi-man missions: Yes. CCP wants those two. I do L4s solo and with friends. It is a great way to help young players earn ISK. It is a great way to help older players build standings. It is a bad way for me to earn ISK. Splitting loot is a pain. Time is not cut in half, so ISK/hr suffers. I'm fine with that for a younger player, but I should be able to earn more with an older one. L4s were designed to require two people, but it has not worked out that way.

Challenge missions could be interesting. More pay out for faster kills or working out of order (ever blitz Save the Damsel?). A protection mission, where payout is based on how many ships you save, would be cool. I would like to see missions have different challenges in them. Say, they want someone alive, the toughest bounty, and you have to leave him/her/it; plus save other ships, which it targets. That would enter logistics and ECM into missions. Heck, a keep-alive mission where you are pure logistics would be change, and you could go against factions w/o penalty.


Mining: needs an overhaul. AFK should not be encouraged; active mining should yield better results.

Group mining has always been better than solo mining IMHO. It is even better with the Orca. Even without the Orca and only two ppl you are better off. Snag the basic Leadership skill, have someone always mine, someone haul p/t, and you are both ahead.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#5 - 2012-08-23 10:00:32 UTC
Obsidiana wrote:
PvE needs tweaks and additions, not a trash and redo.


Patches? Um, we have those. They are called rigs.


The mission AI: already a world better, but improvement in fluidness would be good.

New missions: Ya, they should have a couple a patch and improve less popular ones.

Multi-man missions: Yes. CCP wants those two. I do L4s solo and with friends. It is a great way to help young players earn ISK. It is a great way to help older players build standings. It is a bad way for me to earn ISK. Splitting loot is a pain. Time is not cut in half, so ISK/hr suffers. I'm fine with that for a younger player, but I should be able to earn more with an older one. L4s were designed to require two people, but it has not worked out that way.

Challenge missions could be interesting. More pay out for faster kills or working out of order (ever blitz Save the Damsel?). A protection mission, where payout is based on how many ships you save, would be cool. I would like to see missions have different challenges in them. Say, they want someone alive, the toughest bounty, and you have to leave him/her/it; plus save other ships, which it targets. That would enter logistics and ECM into missions. Heck, a keep-alive mission where you are pure logistics would be change, and you could go against factions w/o penalty.


Mining: needs an overhaul. AFK should not be encouraged; active mining should yield better results.

Group mining has always been better than solo mining IMHO. It is even better with the Orca. Even without the Orca and only two ppl you are better off. Snag the basic Leadership skill, have someone always mine, someone haul p/t, and you are both ahead.


Thing is about mining thas is vital for the economy and so for EVE itself. A lot of ppl like AFK mining (not a lot of hustle, smaller yield rate but still enough). If the AFK mining is shut the economy would be a mess. Everything would be so damn expensive. CCP needs to tweak it a bit more so that the active mining is lot more proficient than AFK (like dobule more at least).

About patches. Someone said we got implants u said that we got rigs. What i ment was a 3rd layer. Rigs u get from industry, implants from missions (LP), and these patches u d get only from exploring. It wouldnt give so much edge as the previous 2 mentioned above. U put it on the ship and it boost some atributes. I d made it small boosts but huge variety of patches.

About Certificate achievements and someone said is useless. Well it wldnt give any kind of boosts or nerfs. It will add content for ppl that will go out explore find artifacts (on which some history will be explained) and u get the certificate that u found it. Than u can sell that artifact. Collectionars will show up.

Even now i just get some skills up so i get certain certificates that i find important.

BALEX, bringing piracy on a whole new level.

Frying Doom
#6 - 2012-08-24 12:30:15 UTC
I would just like to see a pile of new missions, nothing spectacular just another lot. I normally only do missions for about 1 week out of a year.

And even then they are still boring the year later just doing the same missions over and over and over again.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

TheGunslinger42
All Web Investigations
#7 - 2012-08-24 12:44:43 UTC
mining should work the same way p.i. does, in that the more active and involved you are, the better the outcome. Allows for a bit of an easy/afk/whatever income from it but is much more worth it if you play the game more
Frying Doom
#8 - 2012-08-24 12:47:12 UTC
TheGunslinger42 wrote:
mining should work the same way p.i. does, in that the more active and involved you are, the better the outcome. Allows for a bit of an easy/afk/whatever income from it but is much more worth it if you play the game more

Pretty much does now. If you want money mine ore if you want afk income get a mack and mine ice.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Obsidiana
Atrament Inc.
#9 - 2012-08-24 15:09:41 UTC
Zloco Crendraven wrote:
Thing is about mining thas is vital for the economy and so for EVE itself. A lot of ppl like AFK mining (not a lot of hustle, smaller yield rate but still enough). If the AFK mining is shut the economy would be a mess. Everything would be so damn expensive. CCP needs to tweak it a bit more so that the active mining is lot more proficient than AFK (like dobule more at least).
I just saw the price of ice drop massively. The reason is because of the changes in barges. Heck, I sold my idle Hulk and picked up a Skiff to play around with. Regular mineral prices went up because the drone alloys were removed. They were removed to make mining more profitable. Heck, when mission alloy drop rates were tweaked before, Nocxium prices jumped through the roof. It leveled out. It needed to be done. Prices were too low to make mining viable. I stopped mining because even Exhumers were too weak, and so did many others. The risk vs. reward wasn't there. Now people are mining again, so expect the prices to drop. They probably will dip a smidge again once the ORE frigate comes out.

Mining needs to be made more active. The mechanic is as old as EVE (ok, years ago scanners got a nice update and ORE ships came with Exodus). It needs to be revamped. Passive mining should still work, but the changes should lower the yield.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#10 - 2012-08-25 09:51:05 UTC
Obsidiana wrote:
Zloco Crendraven wrote:
Thing is about mining thas is vital for the economy and so for EVE itself. A lot of ppl like AFK mining (not a lot of hustle, smaller yield rate but still enough). If the AFK mining is shut the economy would be a mess. Everything would be so damn expensive. CCP needs to tweak it a bit more so that the active mining is lot more proficient than AFK (like dobule more at least).
I just saw the price of ice drop massively. The reason is because of the changes in barges. Heck, I sold my idle Hulk and picked up a Skiff to play around with. Regular mineral prices went up because the drone alloys were removed. They were removed to make mining more profitable. Heck, when mission alloy drop rates were tweaked before, Nocxium prices jumped through the roof. It leveled out. It needed to be done. Prices were too low to make mining viable. I stopped mining because even Exhumers were too weak, and so did many others. The risk vs. reward wasn't there. Now people are mining again, so expect the prices to drop. They probably will dip a smidge again once the ORE frigate comes out.

Mining needs to be made more active. The mechanic is as old as EVE (ok, years ago scanners got a nice update and ORE ships came with Exodus). It needs to be revamped. Passive mining should still work, but the changes should lower the yield.


exactly!

BALEX, bringing piracy on a whole new level.

Kermange Atruin
Pator Tech School
Minmatar Republic
#11 - 2012-08-28 11:11:19 UTC
I'm new to EVE, so I'm really close to all these issues and possibilities. Been trying to get friends play also, but there are many who don't find sandbox so appealing. I however know bunch of people who would be completely enthusiastic to try achieve something. Many games have implemented achievement/trophy system, and others track nice amount of statistics to compare with friends. Something along these could draw people to continue playing after trial and see some progress in their character.

Sure there are certificates, but they are only skill based and doesn't need any active effort really. Trophies for acquiring or simply flying certain ships, visiting certain places and so on would be what some people need.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#12 - 2012-08-28 14:05:28 UTC
Kermange Atruin wrote:
I'm new to EVE, so I'm really close to all these issues and possibilities. Been trying to get friends play also, but there are many who don't find sandbox so appealing. I however know bunch of people who would be completely enthusiastic to try achieve something. Many games have implemented achievement/trophy system, and others track nice amount of statistics to compare with friends. Something along these could draw people to continue playing after trial and see some progress in their character.

Sure there are certificates, but they are only skill based and doesn't need any active effort really. Trophies for acquiring or simply flying certain ships, visiting certain places and so on would be what some people need.


Yeah exactly what i had in mind.

BALEX, bringing piracy on a whole new level.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2012-08-28 14:13:04 UTC
Zloco Crendraven wrote:
- AFK mining should stay because lots of ppl approve it.


Get out of my Eve. Now. I was going to reply to several things you said, then I read this. MMOs should never be designed to reward people for simply leaving it running and checking in every 10-15 minutes.

Founding member of the Belligerent Undesirables movement.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#14 - 2012-08-28 14:25:25 UTC
FloppieTheBanjoClown wrote:
Zloco Crendraven wrote:
- AFK mining should stay because lots of ppl approve it.


Get out of my Eve. Now. I was going to reply to several things you said, then I read this. MMOs should never be designed to reward people for simply leaving it running and checking in every 10-15 minutes.


EVE avarage playerbase age is around 28. It means that most of the players have a work and family so dont got much time to play. Most of EVE is based in in highsec and most of em are miners. U dont need to be smart to understand that if u remove AFK mining New Eden d become chaotic. Less players and veeeeerrryyy expensive ships and modules.

Even players that PvP have few miner alts (i am one of them). My only way to play this game is to afk mine while i am on my roams having fun. And with these new cargos which allow cycles of 45mins the game became so much much better for me. Loooots of players think the same. I am not earning insane amounts of isk, its just enough for a plex and some extra for my pvp ships. And still i am paying 1 acc with cash.

But i am of the mind that active mining should yield more ore than it does now, practicing some different mining mechanics. And also AFK miners are lot easier to gank. If there is no AFK miners there is no gankers too.

So i dont see anything bad with it.

BALEX, bringing piracy on a whole new level.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2012-08-28 16:10:06 UTC

Several comments:

1.) I really don't think we need any more mechanics to increase afk mining... A mackinaw can already mine for a very long time between re-docks, has a decent tank, and needs very little interaction to mine (especially ice mining). If you want something more.... absolutely no...

2.) Moongoo mining in highsec????????? Perhaps low end moongoo... sure.... If you are thinking of mining high-end R32 or R64 moongoo... then hell no..... This is a game of risk vs reward.... to get high reward, you need to risk! Mining in highsec is already profitable(7-10m/hr for a very casual miner), and with the recent barge changes, it's become very low risk....

As for the rest of your idea.... tougher ai, more puzzle type stuff, less predictability in missions, group missions, and the like have been proposed before... but why would any of this help retain new players????????? Elaborate this claim, or admit its just some catch phrase you're attaching to the thread to get it read.

Also, what makes you think people come to EvE to try out PvE????? Most of the people i know stick with EvE because they enjoy the ingame competition... be it ship pew pew, market warfare, space domination, etc... I think the quicker you get people blow up ships, the quicker you'll retain players!!!
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#16 - 2012-08-28 17:16:37 UTC
Gizznitt Malikite wrote:

Several comments:

1.) I really don't think we need any more mechanics to increase afk mining... A mackinaw can already mine for a very long time between re-docks, has a decent tank, and needs very little interaction to mine (especially ice mining). If you want something more.... absolutely no...

2.) Moongoo mining in highsec????????? Perhaps low end moongoo... sure.... If you are thinking of mining high-end R32 or R64 moongoo... then hell no..... This is a game of risk vs reward.... to get high reward, you need to risk! Mining in highsec is already profitable(7-10m/hr for a very casual miner), and with the recent barge changes, it's become very low risk....

As for the rest of your idea.... tougher ai, more puzzle type stuff, less predictability in missions, group missions, and the like have been proposed before... but why would any of this help retain new players????????? Elaborate this claim, or admit its just some catch phrase you're attaching to the thread to get it read.

Also, what makes you think people come to EvE to try out PvE????? Most of the people i know stick with EvE because they enjoy the ingame competition... be it ship pew pew, market warfare, space domination, etc... I think the quicker you get people blow up ships, the quicker you'll retain players!!!


As first i never mentioned about more mechanics to enhance AFK mining. I said AFk mining should be left as its now and add some new mechanics for active mining which will yield lots more isk than the AFK version.

Yeah absolutely in high sec should be low end moons, but still it will be a nice change for miners.

Why PvE should retain new players? Because every single new player comes from WoW, SWOTRO, GW, RIFT where PvE are main features. They just dont know how to pass from tutorial to the sandbox theme as EVE is. After the tutorials they start doin missions, exploration, mining which as activities suck a lot. If those activities were a bit more interesting ppl would stick eve after the trial ends.

Yeah most of EVE players stick to this game because of the ingame competition, yeah some 400k of us. But huge numbers (millions) dont because the PvE said they are used too just sucks. And lets be fair those PvE activities would rejuvenate even the bitter vets.

BALEX, bringing piracy on a whole new level.

Jim Era
#17 - 2012-08-28 17:41:54 UTC
But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.

I just don't get it, spend a year developing Pve.....for a PvP game.

lol

Watâ„¢

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#18 - 2012-08-28 23:03:28 UTC  |  Edited by: Zloco Crendraven
Jim Era wrote:
But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.

I just don't get it, spend a year developing Pve.....for a PvP game.

lol


Ahm u PvP because of ppl doin PvE.

- Ships (mining)
- Modules (moongoo, PI, mining)
- Rigs (missions, salvaging)
- ammo (mining)
- T3 (sleepers farming)
- Implants (Missions)
- Drugs (Gas farming)

90% of ppl are financing PvP and accounts with PvE.
Lots of ppl like to play more solo than in groups. PvE allows that.

Atm PvE is not exciting, thats why new players are not into it, only hardcore players stay and do the masohistic PvE side of the game.

And after all:
More PvE > More ppl around the space > More targets

BALEX, bringing piracy on a whole new level.

Obsidiana
Atrament Inc.
#19 - 2012-08-28 23:41:37 UTC
Jim Era wrote:
But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.

I just don't get it, spend a year developing Pve.....for a PvP game.

lol

EVE cannot exist with out PvE, be it mining, missions, exploration, plexing, or ratting.

There is a symbiotic relationship between the two. PvP destroys ships and modules, which is what makes PvE valuable. Modules come from industry or loot; ships come from industry plus ore/loot refining. PvP is good fun and a vital part of EVE, but it creates nothing in itself. (You can argue salvaging, but that is mining ship wrecks.)

The next expansion seems to be industry focused, which is part of the PvE side of EVE. CCP invented Exploration to give PvE players something more to do; the same for Incarna. EVE is more than just PvP, and PvE, including mining and missions (per CSM Minutes), needs a buff.
betoli
The Scope
Gallente Federation
#20 - 2012-09-04 17:36:33 UTC
Obsidiana wrote:
Jim Era wrote:
But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.

I just don't get it, spend a year developing Pve.....for a PvP game.

lol

EVE cannot exist with out PvE, be it mining, missions, exploration, plexing, or ratting.

There is a symbiotic relationship between the two. PvP destroys ships and modules, which is what makes PvE valuable. Modules come from industry or loot; ships come from industry plus ore/loot refining. PvP is good fun and a vital part of EVE, but it creates nothing in itself. (You can argue salvaging, but that is mining ship wrecks.)

The next expansion seems to be industry focused, which is part of the PvE side of EVE. CCP invented Exploration to give PvE players something more to do; the same for Incarna. EVE is more than just PvP, and PvE, including mining and missions (per CSM Minutes), needs a buff.


This needs saying more. Even if the number of players doubled and all the new peeps were PVEbears, it would improve the game - for PVPers.

OTOH. Lets get rid of mining, and then the last person with a ship is the winner.....
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