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Reproduced without permission

Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#21 - 2012-08-21 16:42:21 UTC
Spy 21 wrote:
The following paragraph from an article out of edge-online sums up the eve universe quite well and, if taken literally, would completely resolve any debate about exactly WHAT kind of game this is.

“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.”

...
Love the bit about the origin of the Eve Designers... definitely not carebears. Lol

S

So who would good and evil be in EVE, then? It's a matter of perspective. Most would probably say Goons = Good, BoB = Evil, or now Highsec Miners = Evil. Others would disagree. Idea
Velicitia
XS Tech
#22 - 2012-08-21 16:45:26 UTC
Jenn aSide wrote:

I said nothing about carebears per se. Hell, I'm a "carebear" (in the sense of the word meaning "a person sometimes enjoys PVE content", NOT a risk aversion type).

This doesn't make you a carebear. Sure you'll say that you're "carebearing" for a bit ... but you're not a carebear. Just like my forays into shooting someone in lowsec don't make me a great combat pilot (I'm one of the miner/builder types you were talking aboutBlink).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#23 - 2012-08-21 16:51:42 UTC
Velicitia wrote:
Jenn aSide wrote:

I said nothing about carebears per se. Hell, I'm a "carebear" (in the sense of the word meaning "a person sometimes enjoys PVE content", NOT a risk aversion type).

This doesn't make you a carebear. Sure you'll say that you're "carebearing" for a bit ... but you're not a carebear. Just like my forays into shooting someone in lowsec don't make me a great combat pilot (I'm one of the miner/builder types you were talking aboutBlink).


*SMACK*

Don't you ever call me a NOT-Carebear or I'll smack you again, my post total in the Missions and Complexss section alone solidifies my place in Carebear history. I grew bloody PAWS i'm so bearin!

So there!
Velicitia
XS Tech
#24 - 2012-08-21 17:06:34 UTC
Jenn aSide wrote:
Velicitia wrote:
Jenn aSide wrote:

I said nothing about carebears per se. Hell, I'm a "carebear" (in the sense of the word meaning "a person sometimes enjoys PVE content", NOT a risk aversion type).

This doesn't make you a carebear. Sure you'll say that you're "carebearing" for a bit ... but you're not a carebear. Just like my forays into shooting someone in lowsec don't make me a great combat pilot (I'm one of the miner/builder types you were talking aboutBlink).


*SMACK*

Don't you ever call me a NOT-Carebear or I'll smack you again, my post total in the Missions and Complexss section alone solidifies my place in Carebear history. I grew bloody PAWS i'm so bearin!

So there!


You're.
Not.
A.
Carebear.

Maybe you were a carebear back in '08 when being a "carebear" meant "mission runner" or "miner" ... but now "carebear" is people like Anslo, who think the combat pilots absolutely have to go because they're ruining the game and won't let you play how you want ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

War Kitten
Panda McLegion
#25 - 2012-08-21 17:57:00 UTC
James 315 wrote:

So who would good and evil be in EVE, then? It's a matter of perspective.


Indeed, it is a matter of perspective.

Good is my team, Evil is the other team.

Much the same as it was a "good fight" if my team had superior numbers, and you blobbed us if your team had more ships.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

TheBreadMuncher
Protus Correction Facility Inc.
#26 - 2012-08-21 18:16:49 UTC
B1ade wrote:
Nope, people that come in wanting to be good are young and noobish, all the old players just want to be mean and rich


This is true. I'd jump at the opportunity to earn 300mil through joining a corp and finding out the POS password, but apparently the newbies in Bourynes don't want to do it. What?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Malcanis
Vanishing Point.
The Initiative.
#27 - 2012-08-21 19:35:10 UTC
Roll Sizzle Beef wrote:
But in eve evil will always triumph because good is dumb.



What fun is it being Good if Evil isn't more powerful?

(Being Evil is just fun)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#28 - 2012-08-21 20:18:43 UTC
Velicitia wrote:

You're.
Not.
A.
Carebear.

Maybe you were a carebear back in '08 when being a "carebear" meant "mission runner" or "miner" ... but now "carebear" is people like Anslo, who think the combat pilots absolutely have to go because they're ruining the game and won't let you play how you want ...

I want my title back! I'd take it forcibly but that would make me lose it again. No win situations I guess.
Khergit Deserters
Crom's Angels
#29 - 2012-08-21 20:21:46 UTC
Maxxatan wrote:
Tarassse wrote:
Jenn aSide wrote:
SO many cookie cutter- cater to the lowest common denominator games out there (some with space themes), why of WHY can't they leave EVE alone for those of us who like cold, harsh and dark?


Maybe you should think before you post, dude.

Without good/dumb/carebears/whatever you wish to name them, you wouldn't have targets to collect tears from. Everyone would just like to fight and in the end, griefers/pirates/PKs would be bored very quickly, since they couldn't ruin other people's day by forcing PvP on them.


Exactly. The GOOD guys are really important.

They provide us with targets! Themselves!
They provide us with our supply of ISK! They make it - we take it!
They even provide us with our gametime! We all buy PLEX from these "good" players!

Grief them, extort them, kill them repeatedly - but NEVER underestimate their importantness in our little system. It is like the Lion wanting Gazelles to go extinct because they are, in comparison ridiculous and pathetic animals. But without them the Lion dies. And supposedly the lion is smart enough to realise that.

You can't win, Darth!
Garreth Vlox
Republic Military School
Minmatar Republic
#30 - 2012-08-21 21:01:01 UTC
Malphilos wrote:
I love the inference that you can't have "good" without "evil", so in the end evil is really the only source of good. So really your dark universe is all about creating sweetness and light.

It's crap of course, but it's funny that they can't just market it as the game for asshats that it is. I doubt they'd lose any subscriptions.


I doubt they would lose any but that kind of marketing would probably get the people who are convinced this game is just a spread sheet to take a second look at it.

The LULZ Boat.

Spy 21
Doomheim
#31 - 2012-08-21 21:28:17 UTC
Roll Sizzle Beef wrote:
But in eve evil will always triumph because good is dumb.


/me apologizes for completely missing the joke.

'''
And I love that movie.
+1

S

Obfuscation for the WIN on page 3...

Lyrrashae
Hellstar Towing and Recovery
#32 - 2012-08-21 21:36:35 UTC
Jenn aSide wrote:
[multi-quote snip]

Thanks for posting that.

I always find it funny and a bit dismaying when some "carebear" (in the truest sense of the word) makes yet another "EVE would get so many more subs IF" post that is yet another attempt to change the nature of the game.

SO many cookie cutter- cater to the lowest common denominator games out there (some with space themes), why oh WHY can't they leave EVE alone for those of us who like cold, harsh and dark?


^^This.^^

So very much, this.


Ni.

Lyrrashae
Hellstar Towing and Recovery
#33 - 2012-08-21 21:41:26 UTC  |  Edited by: Lyrrashae
James 315 wrote:


So who would good and evil be in EVE, then? It's a matter of perspective. Most would probably say Goons = Good, BoB = Evil, or now Highsec Miners = Evil. Others would disagree. Idea



Mate, this is 2012, not two-kay-whenever those laurels you're resting on happened.

Stop trolling please, no-one cares anymore.

1/10.

Next!

Ni.

arcca jeth
Dark Alliance
#34 - 2012-08-21 22:33:48 UTC
Spy 21 wrote:
The following paragraph from an article out of edge-online sums up the eve universe quite well and, if taken literally, would completely resolve any debate about exactly WHAT kind of game this is.

“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.”

...
Love the bit about the origin of the Eve Designers... definitely not carebears. Lol

S


nice. Except in EVE there is no Good vs Evil. It's Evil vs Evil



Inxentas Ultramar
Ultramar Independent Contracting
#35 - 2012-08-21 23:03:43 UTC
The cold, grim and dark reality of EvE is exactly what pulled me into it in the first place, and I wasn't there when it all started. Even in my first weeks I enjoyed the complexity, challenge, and the fact I was being preyed upon by those subscribed longer. That I was all alone and friendless in this dismal universe. That loss meant something significant. But with each skill level you can do a bit more, every defeat learns you something if you pay attention. Everything is a house of cards that falls under the strain of enough DPS.

Please please never change this concept. I like the "rise and fall of space empires" idea, and that would get stale if the game went to protective of assets gained. Or when the threshold to be recognized as such an empire becomes too low.
Ptraci
3 R Corporation
#36 - 2012-08-22 01:38:48 UTC
B1ade wrote:
Spy 21 wrote:
Roll Sizzle Beef wrote:
But in eve evil will always triumph because good is dumb.


I always thought that it was because evil was not hamstrung by morality.

S


Nope, people that come in wanting to be good are young and noobish, all the old players just want to be mean and rich


Wrong. The old players just want to see you cry. It makes them happy, and reminds them of a time way back when when they cared enough also.
Frying Doom
#37 - 2012-08-22 05:24:45 UTC
arcca jeth wrote:


nice. Except in EVE there is no Good vs Evil. It's Evil vs Evil


Yes there is.

Good = Me
Evil = Everyone who is not Me.

See easy.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Eugene Kerner
TunDraGon
Goonswarm Federation
#38 - 2012-08-22 05:43:06 UTC
Spy 21 wrote:
The following paragraph from an article out of edge-online sums up the eve universe quite well and, if taken literally, would completely resolve any debate about exactly WHAT kind of game this is.

“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.”

...
Love the bit about the origin of the Eve Designers... definitely not carebears. Lol

S


Yeah, right....and then Greyscale followed them from Ultima Online and still fights the player killers?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

pussnheels
Viziam
#39 - 2012-08-22 07:46:53 UTC  |  Edited by: pussnheels
Spy 21 wrote:
Roll Sizzle Beef wrote:
But in eve evil will always triumph because good is dumb.


I always thought that it was because evil was not hamstrung by morality.

S


nah in the battle between good and evil , evil has more fun

on topic
EVE is really gritty and dark compared to the many other ' candy coated 'MMOs, that is why it is so atractive to so many of us
What i hear from so many friends complain about it is so hard to get into , and that it takes considerable investment of time , compared to other MMOs to acomplish things
nice article thank you for posting

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

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