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Wormholes

 
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New pos structures

Author
Yamato Kaido
Doomheim
#1 - 2012-08-21 04:42:09 UTC
I lived in a wh on another char a year or so ago, I learned the ins and outs, ect but what irritated me to no end was that POS's which are "bases" of sorts had no module for repairing ship/drones at all.
I know 0.0 stations have them and thats fine but pos's do everything else from jump bridges to refine in 0.0, why not a repair function on the ship hanger or something?
Why not a load of more pos structures like a ore compressor simular to a rorqual(since no one uses a refinery that often from the wh's i went into)?
Archdaimon
Merchants of the Golden Goose
#2 - 2012-08-21 07:34:21 UTC
How was your vacation behind the rock? or was it the moon?

Wormholes have the best accoustics. It's known. - Sing it for me -

chris elliot
Treasury Department
Plug N Play
#3 - 2012-08-21 09:23:03 UTC
Archdaimon wrote:
How was your vacation behind the rock? or was it the moon?



Planet sir, it was a planet. Barren planets are often confused with moons.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#4 - 2012-08-21 09:39:21 UTC
This is why hull repairing modules still worth a damn I presume...
Rroff
Antagonistic Tendencies
#5 - 2012-08-21 15:13:59 UTC  |  Edited by: Rroff
Its an easy enough role to fulfil with a logi and its generally a good idea to keep some spare remote hull reppers in the POS (and not in the CHA) anyway.
XxRTEKxX
256th Shadow Wing
#6 - 2012-08-21 17:20:03 UTC
At least nanite paste can repair most damage to modules. Although a repair feature in the ship maintenace array would be nice.
Pobunjenik
Resbroko Liberation Fleet
#7 - 2012-08-22 02:36:37 UTC
We, the spirits who reside in holes, also desire role-based tabs in CHAs and SMAs. Or at least containers that operate like folders, so that people can be assigned access to them specifically.

Also, let us repackage items. Please. :(
Kalel Nimrott
Caldari Provisions
#8 - 2012-08-22 02:52:20 UTC
What is the deal with repackage thingy?

Bob Artis, you will be missed.

O7