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Player Features and Ideas Discussion

 
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[Winter] Support Frigates

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#441 - 2012-10-01 14:20:09 UTC
Bloodpetal wrote:
CCP Fozzie wrote:
Hey everyone. I want to give a special thanks to everyone who came onto Duality to help us test these and other frigates. We'll be getting the testing open again as soon as possible for more feedback.

In the meantime we have a set of tweaks ready for these ships based on the experience testing them. To help them respond faster when repping low-ehp ships we're increasing their scan res significantly to just a bit below the attack frigs.
For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.

Let us know what you think!


I think that's a brilliant resolution.

My main concern would become the sensor res becoming used for tackling rather than logistics. :)


Scan res is still lower than attack frigs

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Harvey James
The Sengoku Legacy
#442 - 2012-10-01 14:26:26 UTC
i also noticed the hp of the ships are now odd numbers :(

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#443 - 2012-10-01 14:37:32 UTC
do they still have ridiculous bad align time that'll get them killed by gateguns? Because if so it's going to be yet another ship that roaming pirate bros can't really use unless they like doing nothing for 15 minutes after every fight.
Warde Guildencrantz
Caldari Provisions
Caldari State
#444 - 2012-10-01 14:42:33 UTC
TrouserDeagle wrote:
do they still have ridiculous bad align time that'll get them killed by gateguns? Because if so it's going to be yet another ship that roaming pirate bros can't really use unless they like doing nothing for 15 minutes after every fight.


please wait for crimewatch changes to be finally announced before commenting as such

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#445 - 2012-10-01 14:51:06 UTC
Warde Guildencrantz wrote:
TrouserDeagle wrote:
do they still have ridiculous bad align time that'll get them killed by gateguns? Because if so it's going to be yet another ship that roaming pirate bros can't really use unless they like doing nothing for 15 minutes after every fight.


please wait for crimewatch changes to be finally announced before commenting as such


Are we really expecting some sort of pirate love? I thought it was just some bounty stuff and more visible (potentially less broken?) timers.
Nagarythe Tinurandir
Einheit X-6
#446 - 2012-10-01 15:30:33 UTC
TrouserDeagle wrote:


Are we really expecting some sort of pirate love? I thought it was just some bounty stuff and more visible (potentially less broken?) timers.


well, they are talking about "bounty hunting coming of age" on the features site.
this implies imho, that pirates need to get some love to. bounty hunters need dirty scum as prey to hunt ;)
SkyMeetFire
Viziam
Amarr Empire
#447 - 2012-10-01 15:39:30 UTC
Like the changes overall so far, glad to see you listened to the locking and cycle time issues.

For everyone's viewing pleasure, I made two quick tables for the modules stats in the OP so its a tad easier to read.

Small Armor Reps
Small Shield Transfers
Harvey James
The Sengoku Legacy
#448 - 2012-10-01 15:46:30 UTC
thats very helpful thanks i wonder whats going to happen to the micro shield transporters then deletion maybe?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Akili Unik
Caldari Core Mining Inc.
#449 - 2012-10-04 02:59:12 UTC
So what will happen to the rigs we've applied to those mining frigates?
CCP Fozzie
C C P
C C P Alliance
#450 - 2012-10-05 13:30:42 UTC
Akili Unik wrote:
So what will happen to the rigs we've applied to those mining frigates?


You can use them to hold more cap boosters, or alternatively replace them with another set of rigs.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pinky Denmark
The Cursed Navy
#451 - 2012-10-05 14:08:17 UTC
Would giving these ships 3 weapons for their 3 slots (compared to the 2 they have now) bring these ships too close to designated combat frigates? I really love the special roles, but the more frigates actually being viable in combat the better...
All other frigates would still be better for combat, but it gives people an extra choice for whatever reason they have and the ability to surprise an enemy when they expect an unarmed combat ship is a big force to Eve Gameplay. Please... None of the stats I see could be a threat towards the other combat oriented ships even with a full rack.

Pinky
Blastil
Aideron Robotics
Aideron Robotics.
#452 - 2012-10-06 17:26:28 UTC
Am I the only one who sees these as pretty much useless in frigate fights? even with the range bonus it will be hard to keep up with faster attack frigates.

Where I DO see these working well (and this is a good thing) is working in groups helping sniper battleships since they do as much rep as an un-bonused large rep. Alternately in supporting groups of t1 cruisers or t2 sniper ships (but they're more vunlerable against medi
Harvey James
The Sengoku Legacy
#453 - 2012-10-06 20:36:33 UTC
@ CCP Fozzie
how about reducing the pg/cpu on energy transfers aswell?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Djakku
U Subbed M8
#454 - 2012-10-09 12:36:42 UTC
Fix ECM whilst you're at it.
VNX
Caldari Provisions
Caldari State
#455 - 2012-10-09 12:36:43 UTC
Only time will tell, but my only concern is that this might kill solo frig pvp, and thats a shame.. Ugh
TriadSte
The Scope
Gallente Federation
#456 - 2012-10-09 12:47:52 UTC
CCP Fozzie

It seems that yourself [especially yourself] as well as CCP seem intent on fixing things which are not broken yet refuse to fix things which are broken.

I very much doubt that I myself will ever see a frigate logi cruiser down in null sec. It will be a killed in seconds.. end of story

You'll probably make these really easy and fast to get into also? a week to train frigate to 5 is all you'll need? then you can train logistics.

Fix POS....we've only been waiting to fit subsystems for how long now?

When will you actually sort out railguns? They're still epicly rubbish, can they even track a frieghter? [had to for lulz]

There is much too fix, yet you continue to implement stuff into the game which is not needed. I think a long hard look at the priorities is a must.

unbless83
T.R.I.A.D
Ushra'Khan
#457 - 2012-10-09 13:17:47 UTC
um, if ur cutting the cycle times on the reps... how are these lil frigs gonna have enough cap to stable rep anything?

Aussies are the unicorns of eve... rare and horny

Shalua Rui
Rui Freelance Mining
#458 - 2012-10-09 14:20:47 UTC
Nice... how about redesigning the Bantam while you're at it... hm? Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

standsalone
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#459 - 2012-10-09 14:36:15 UTC
I like the idea.

i love frig combat, many think its a waste of time...

you can now have fast cheap escort fleets.

A cheap way to help a friend out

i think that this will bring more people into it which means more chances of running into other frigs to engage

theres quite a bit of complaining about how this will make things harder or how its too overpowered with a logi frig against you...
well, whats stopping you from getting a couple destroyers?

the low-sec guys might not like this logi thing but in nullsec. i expect to run into a lot of frig roams and i cant wait!!
Snow Iskold
United Trade Coalition
#460 - 2012-10-09 14:39:55 UTC
This seems WAY too normalized. It seems that as time progresses Eve is suffering from the same problem that destroyed Starcraft 1. As the game progressed and more and more "balancing and improvement" patches came out, there became little to no difference between the races.

Almost identical slot layouts, exactly the same mod bonuses, it's lazy game balancing. Why not give the gallente and amarr logi frigs a larger drone bay and a boost to logi DRONES and drop them to 1 HI slot to avoid OP logi frigs.

Give the minmatar a little more capability for firepower and speed, smaller sig radius, but make them a little weaker on the defense, so that they are in line with the entire idea for minmatar, Offence > Defense.

All things in this game do not need to be 100% equal, they need to be powerful in some ways weak in others, so that in some situations they are strong, and others not. Come on people!