These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] Support Frigates

First post First post
Author
Paul Clancy
Korpu no Byakko
#361 - 2012-08-25 07:53:20 UTC
CCP Fozzie, please consider the option of hull repair role boni? In frigate size battles you're in hull fairly often. Also it hurts to repair incapped POS structures with slow battleship.

And, by same reasons, weak remote armor for strong shield healers? (and vice versa), so they will be field engineers )
Captain Robby
Garoun Investment Bank
Gallente Federation
#362 - 2012-08-25 08:56:24 UTC
great stuff and now a new role has opened for new players instead of having to brake down a long skill chain to get aka tec 2 cruiser logi :D
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#363 - 2012-08-25 09:45:48 UTC  |  Edited by: Cedo Nulli
So much of this "Solo (offgridboosted) hero" bullshit in this thread crying that they wont be able to safely dispose of multiple enemies "alone" anymore.

Ill give you the advice you give to your victims .. Learn to play.


I love the introduction of frig sized logistics !
Zedrich Ederech
Center for Advanced Studies
Gallente Federation
#364 - 2012-08-25 11:28:30 UTC  |  Edited by: Zedrich Ederech
CCP Fozzie wrote:

Since that dev blog was released the plans for frigates have changed. The Tristan is now planned as a drone boat and the Inquisitor as a logi frigate instead of missiles.
Both of those races have no other tech one missile bonused ships, so the decision was made that a logistics frigate would serve them better.

I have a problem with this - the Tristan is already good at what it does, and what it does is being a fast speedtanking DPS frigate with decent tackling capabilities. It should really stay that way - unless you intend to add drone fielding capabilities while letting the hardpoint loadouts stay.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#365 - 2012-08-25 16:09:52 UTC
Zedrich Ederech wrote:
CCP Fozzie wrote:

Since that dev blog was released the plans for frigates have changed. The Tristan is now planned as a drone boat and the Inquisitor as a logi frigate instead of missiles.
Both of those races have no other tech one missile bonused ships, so the decision was made that a logistics frigate would serve them better.

I have a problem with this - the Tristan is already good at what it does, and what it does is being a fast speedtanking DPS frigate with decent tackling capabilities. It should really stay that way - unless you intend to add drone fielding capabilities while letting the hardpoint loadouts stay.


Stop being bad.

BYDI recruitment closed-ish

Deacon Abox
Black Eagle5
#366 - 2012-08-26 02:24:27 UTC  |  Edited by: Deacon Abox
Paul Clancy wrote:
CCP Fozzie, please consider the option of hull repair role boni? In frigate size battles you're in hull fairly often. Also it hurts to repair incapped POS structures with slow battleship.

And, by same reasons, weak remote armor for strong shield healers? (and vice versa), so they will be field engineers )

Not sure what you are saying in the second paragraphWhat? but I do like the suggestion in the first paragraph. Remote hull repping bonuses would give these ships something much needed and unique.

edit- Oh, and I think you have been lobbying for a drone centric Navitas. That would be a bad idea unless they do some serious work to fix the drone interface, game mechanics, and ai.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Justin Cody
War Firm
#367 - 2012-08-26 21:46:54 UTC
Fozzie has wakka wakka'd into mordor and delivered a slam dunk into the lava
Justin Cody
War Firm
#368 - 2012-08-26 21:53:53 UTC
Garviel Tarrant wrote:
Zedrich Ederech wrote:
CCP Fozzie wrote:

Since that dev blog was released the plans for frigates have changed. The Tristan is now planned as a drone boat and the Inquisitor as a logi frigate instead of missiles.
Both of those races have no other tech one missile bonused ships, so the decision was made that a logistics frigate would serve them better.

I have a problem with this - the Tristan is already good at what it does, and what it does is being a fast speedtanking DPS frigate with decent tackling capabilities. It should really stay that way - unless you intend to add drone fielding capabilities while letting the hardpoint loadouts stay.


Stop being bad.


QFT
Caldain Morrow
Native Freshfood
Minmatar Republic
#369 - 2012-08-27 15:37:11 UTC
MeBiatch wrote:
Awesome!
now please make a tech II version!

these ships are just too awesome for us vets not to have one and a tech II version is just pure sweet!

make the gal have a bonus to remote ECCM

make the caldari have a bonus to remote sensor boosters

make the ammar have a bonus ( well i dunno what counters target painting remotely?) you would need some new mod thats a remote senor shadow (reduces sig raduis of target ship)

then tracking link for minnie to counter tracking disrupters...



This! I'm all for an ECCM platform.
Illectroculus Defined
Caldari Provisions
Caldari State
#370 - 2012-08-27 19:26:41 UTC
One of the oldest Eve videos published by CCP shows the new missiles that were being tested, they showed a Bantam launching missiles, it's somewhat disappointing that the bantam cannot launch missiles, so give the bantam some missile hardpoints.
GetSirrus
Imperial Academy
Amarr Empire
#371 - 2012-08-28 02:23:39 UTC
10/10/500 across all races.

It is reasonable to suggest a bit a mix with the ratios so that there is variety in the selection of races?

10% bonus to Remote Armor Repair amount
10% reduction in Remote Armor Repair cap use
Role Bonus:
500% bonus to the range of Remote Armor Repairers

and the other armor or shield can have something like:

12% amount
15% cap
400% range

Oraac Ensor
#372 - 2012-08-28 11:59:31 UTC
CCP Fozzie wrote:
Felter Echerie wrote:
what happened with the navitas being a drone boat? :(

The Tristan became a drone boat instead.

Please, please, please, please, please reverse that decision.
Rick Rymes
Brutor Tribe
Minmatar Republic
#373 - 2012-08-28 12:17:11 UTC
Looks like many people stocked up on Navitas in the hope of it being a drone boat.
Oraac Ensor
#374 - 2012-08-28 12:57:53 UTC
Rick Rymes wrote:
Looks like many people stocked up on Navitas in the hope of it being a drone boat.

Not in my case.

Ever since joining EVE I've wondered why my Gallente main didn't have a nice basic drone frigate. Now he's getting one but if I want to use it I have to somehow grit my teeth and fly the ugliest, stupidest-looking ship in the whole EVE universe. Sad
Pinky Denmark
The Cursed Navy
#375 - 2012-08-28 15:21:48 UTC
Hello ladies and gentlemen

I feel logistic frigates won't be used a lot unless you have a very good reason and I feel these ships require the ability apply moderate damage while doing logistic work in a secondary way... Here is a few suggestions:

First I feel RR modules (shield transporters, remote armor repairers) favours the bigger modules at all tasks which kind of goes against the core philosophy of Eve and prevents small and medium modules being utilized properly.

Currently we have:
Large T2 modules doing 384 hitpoins pr. 4,5 seconds at 8.400m (71,4km on a logistic w/ Lv5)
Medium T2 modules doing 192 hitpoins pr. 4,5 seconds at 6.000m (51,0km on a logistic w/ Lv5)
Small T2 modules doing 96 hitpoins pr. 4,5 seconds at 4.800m (40,8km on a logistic w/ Lv5)

But why not switch around ranges so that small RR modules can reach the interceptors at long range and the large RR modules have to be closer to the slower big ships requiring more assistance?
I would suggest to double the range of medium RR modules and quadruple the range of small RR modules.
In return I would cut the logistic range bonus in half to 75% pr level resulting in:

Large T2 modules doing 384 hitpoins pr. 4,5 seconds at 8.400m (39,9km on a logistic w/ Lv5)
Medium T2 modules doing 192 hitpoins pr. 4,5 seconds at 12.000m (57,0km on a logistic w/ Lv5)
Small T2 modules doing 96 hitpoins pr. 4,5 seconds at 19.200m (91,2km on a logistic w/ Lv5)

Secondly I feel logistic frigates will HAVE to merge the logi bonuses into 1 bonus and using the 2nd bonus to gives them some dps being able to do about 100 dps while remote repairing... If you don't give the ship the means to be used as a combat vessel doing at least some dps it will end like the Osprey has been for the last few years: A pos asset...

Pinky
Meditril
Hoplite Brigade
Ushra'Khan
#376 - 2012-08-28 15:25:12 UTC
Pinky Denmark wrote:
Hello ladies and gentlemen
Secondly I feel logistic frigates will HAVE to merge the logi bonuses into 1 bonus and using the 2nd bonus to gives them some dps being able to do about 100 dps while remote repairing... If you don't give the ship the means to be used as a combat vessel doing at least some dps it will end like the Osprey has been for the last few years: A pos asset...
Pinky


This would make logistic frigates completely overpowered. Every non-solo gang would then consist just out of logistic ships repping each other and doing the damage. Therefore a clear NO. Logistic frigates should not do any damage without gimping logistics power.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#377 - 2012-08-28 15:43:08 UTC
If this is what Frigates get..... then I'm really looking forward to the capital revamp in a few years time....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Pinky Denmark
The Cursed Navy
#378 - 2012-08-29 08:38:11 UTC
Everything will have to be done carefully as always...

There are many parameters you can adjust to keep logi frigates fun without being OP:
  • Reducing cap recharge making sure they have a limited action time
  • Making sure logi frigates cannot lock up too many targets at once
  • Keeping dps substantially below actual combat frigates
  • Adjusting cap amount to give the desired time of action (no perma unless 100 gimped)
Rick Rymes
Brutor Tribe
Minmatar Republic
#379 - 2012-08-29 09:55:59 UTC
Oraac Ensor wrote:
Rick Rymes wrote:
Looks like many people stocked up on Navitas in the hope of it being a drone boat.

Not in my case.

Ever since joining EVE I've wondered why my Gallente main didn't have a nice basic drone frigate. Now he's getting one but if I want to use it I have to somehow grit my teeth and fly the ugliest, stupidest-looking ship in the whole EVE universe. Sad


Come now, i think the Bantam looks a lot more ugly than the Tristan Blink. But even tho the Navitas looks more pleasing to the eye, the Tristan has the history and look of a combat ship. Besides the sleek look of the Navitas will suit a logi, show a bit of love for the fat man Big smile
Jackie Fisher
Syrkos Technologies
#380 - 2012-08-29 11:17:15 UTC
I, for one, welcome our new dual gun single RR frigate gang overlords.

Fear God and Thread Nought