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T1 Frigs after rework, Slasher, Atron, Condor, Executioner

Author
Charles Baker
Aliastra
Gallente Federation
#1 - 2012-08-19 20:07:51 UTC
Been running a few test fits on these after they were changed to have more interceptor-like bonuses wondering if anyone wants to evaluate the builds.

Condor

Low
- 2x Ballistic Control Unit II
Medium
- 1x Limited 1mn MWD
- 1x Small shield Extender II
- 1x Stasis webifier II
- 1x Warp Scrambler II
High
- 3x Rocket Launcher II
- 1x Small Nosferatu II
Rigs
- 1x Small Processor Overclocking Unit I
- 1x Small Warhead Calefaction Catalyst I
- 1x Small Core Defense Field Extender I
Implants
- 1x 2% CPU Implant

Slasher

Low
- 1x 200mm Reinforced Steel Plate II
- 1x Damage control II
Medium
- 2x Stasis Webifier II
- 1x Warp Scrambler II
- 1x Limited 1mn MWD
High
- 3x 150mm Autocannon II
Rigs
- 1x Small processor overclocking Unit I
- 1x Small Projectile Collision Accelerator I
- 1x Small Trimark Armor Pump I

Atron

Low
- 1x Damage control II
- 1x 200mm Reinforced Steel Plate II
- 1x Overdrive Injector System II
Medium
- 1x Limited 1mn MWD
- 1x Stasis webifier II
- 1x Warp Scrambler II
High
- 3x Light Ion Blaster II
Rigs
- 2x Small Ancillary Current Router I
- 1x Small Hybrid Collision Accelerator I

Executioner

Low
- 1x 200mm Reinforced Steel Plate II
- 1x Damage control II
- 1x Overdrive injector system II
Medium
- 1x Limited 1mn MWD
- 1x Warp Scrambler II
- 1x Stasis webifier II
High
- 3x Dual Light Pulse Laser II
Rigs
- 2x Small Energy Collision Accelerator.


Caleidascope
Republic Military School
Minmatar Republic
#2 - 2012-08-19 21:35:21 UTC
Charles Baker wrote:

Slasher

Low
- 1x 200mm Reinforced Steel Plate II
- 1x Damage control II
Medium
- 2x Stasis Webifier II
- 1x Warp Scrambler II
- 1x Limited 1mn MWD
High
- 3x 150mm Autocannon II
Rigs
- 1x Small processor overclocking Unit I
- 1x Small Projectile Collision Accelerator I
- 1x Small Trimark Armor Pump I

I am not sure I like it. Two webs seems silly when you use 150 mm ac. But I think I see why you have two webs, there are a few choices for that last mid slot, can not really make my mind which one is better.

Did you notice that you have 375 hull hp and 375 armor hp, you could go for a hull tank...

Life is short and dinner time is chancy

Eat dessert first!

feihcsiM
THE B0YS
#3 - 2012-08-19 21:50:37 UTC
My take on the changes: 10MN AB with Med ASB cap stable tackle fits are highly amusing.

It's the end of the world as we know it and I feel fine.

Kuehnelt
Devoid Privateering
#4 - 2012-08-19 21:54:33 UTC  |  Edited by: Kuehnelt
I had a lot of fun today with this:

Quote:
[Executioner, Solo workhorse]
Damage Control II
Heat Sink II
Small Armor Repairer II

Fleeting Propulsion Inhibitor I
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Imperial Navy Gamma S
Dual Light Pulse Laser II, Imperial Navy Gamma S
Dual Light Pulse Laser II, Imperial Navy Gamma S
Small Diminishing Power System Drain I

Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I


, killing a Talos (and all of its drones), an MSE Rifter, and an Imperial Navy Slicer (fight began in scram range).

Some notes, partially justifying this fit and partially comparing it against yours:

1. Of my fit: 200mm plate(+neut) fits neatly in place of of the SAR and NOS. And since the SAR would need to cycle over 20 times to repair as much EHP as the plate adds, and since the fit is stable at 70% cap without the SAR, this is a pretty reasonable change. In fact I'll stock up on some fits like this. But I still like the SAR for repairing damage between fights, and for not adding mass, and I still like the NOS.

2. MWDs are great, but you lose range control against otherwise similar AB fits. And if that's the result, why not fly a Punisher instead? You'll triple or quadruple your tank and do the same damage and be just as frustrated when a Rifter sits right on your face. Given an MWD I'd rather try and kite the best I can with 15km lasers, or else tackle something for a fleet - in both cases, fitting a warp disruptor.

3. Your rigs add like 16 dps on paper, and meanwhile laser tracking is just horrid but you do nothing for it. But since you won't be running your guns and your prop at the same time, this may not matter. Anyway, my rigs allow me to maintain a higher-speed and farther-away orbit with Gamma crystals while still applying damage well -- putting me right outside the first falloff of Antimatter charges, and putting me pretty far into the falloff of short-range autocannon ammo, and also making things difficult for enemy lasers, and also doing more to mitigate damage from missiles, while still flying close enough that escape is difficult.

4. You'd gain speed and DPS by switching from Overdrive+Collision Accelerator*2 to Heat Sink II + auxiliary thrusters * 2 + any other rig. You won't lose that much armor - but you'll gain people pointing and laughing at your combination of armor plates and astronautic rigs, so *shrug*.

5. Or with skills, +3% PG implants, and meta 4 rather than T2 plates, you should have room to swap the overdrive for a Heat Sink II and also fit a neut.
Jude Lloyd
Native Freshfood
Minmatar Republic
#5 - 2012-08-19 22:27:29 UTC
Read your condor fit and stopped there.

Keep trying, there are far better ways to use these new ships.

I'm back!

Liang Nuren
No Salvation
Divine Damnation
#6 - 2012-08-20 01:12:23 UTC
Charles Baker wrote:
...


A few comments:
- I think I'd be a bit skittish about fitting a close range MWD tackle frigate. Maybe consider an AB fit or dual propping.
- Small shield extenders and small shield boosters are epic fail.
- The amount of fitting mods you're using for non-oversized mods is pretty outrageous - maybe you should consider looking into best named mods?
- Also, I like fitting a nos when I'm obviously meaning to fight at <5km.

-Liang

I'm an idiot, don't mind me.

Charles Baker
Aliastra
Gallente Federation
#7 - 2012-08-20 01:36:41 UTC
Liang Nuren wrote:
Charles Baker wrote:
...


A few comments:
- I think I'd be a bit skittish about fitting a close range MWD tackle frigate. Maybe consider an AB fit or dual propping.
- Small shield extenders and small shield boosters are epic fail.
- The amount of fitting mods you're using for non-oversized mods is pretty outrageous - maybe you should consider looking into best named mods?
- Also, I like fitting a nos when I'm obviously meaning to fight at <5km.

-Liang


Sorry the fits had to accomodate my awful fitting skills.
Liang Nuren
No Salvation
Divine Damnation
#8 - 2012-08-20 02:01:59 UTC
Charles Baker wrote:
Sorry the fits had to accomodate my awful fitting skills.


So that addresses exactly zero of my observations.

-Liang

I'm an idiot, don't mind me.

Lady Ayeipsia
BlueWaffe
#9 - 2012-08-20 15:15:10 UTC
Liang Nuren wrote:
Charles Baker wrote:
Sorry the fits had to accomodate my awful fitting skills.


So that addresses exactly zero of my observations.

-Liang



He means look at things like the stasis webs. A t2 version has the same range and speed reductiin as a meta 4 version. However the meta 4 is easier to fit, takes less cap, and is cheaper or comparable in price.

Just because a module says t2 does not mean it is the best every time.
Kuehnelt
Devoid Privateering
#10 - 2012-08-21 07:38:30 UTC
Kuehnelt wrote:
I had a lot of fun today with this:

Quote:
[Executioner, Solo workhorse]
Damage Control II
Heat Sink II
Small Armor Repairer II

Fleeting Propulsion Inhibitor I
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Imperial Navy Gamma S
Dual Light Pulse Laser II, Imperial Navy Gamma S
Dual Light Pulse Laser II, Imperial Navy Gamma S
Small Diminishing Power System Drain I

Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I


Still having fun with this, but I should add a warning: although your normal MSE 150mm AC Thrashers are very very easy to kill (provided you're given like 15 minutes of 'alone time') by kiting at 8000m or so and tanking all of the damage, a sort of anti-kiter "I was expecting a Slicer" Thrasher -- having 200mm AC, tracking enhancers, a TD, and any damage at 15km as you're stil closing in -- will crush this Executioner like a bug.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2012-08-21 08:27:18 UTC
Kuehnelt wrote:

Still having fun with this, but I should add a warning: although your normal MSE 150mm AC Thrashers are very very easy to kill (provided you're given like 15 minutes of 'alone time') by kiting at 8000m or so and tanking all of the damage, a sort of anti-kiter "I was expecting a Slicer" Thrasher -- having 200mm AC, tracking enhancers, a TD, and any damage at 15km as you're stil closing in -- will crush this Executioner like a bug.


Fit an ASB in that mid slot. I face tanked a Expecting A Thrasher at 3-5km.

-Liang

I'm an idiot, don't mind me.