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We need more AOE to counter blobs

Author
Ashera Yune
Doomheim
#1 - 2012-08-18 19:32:59 UTC
With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.


Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.


And a new class for Destroyers, Heavy Bomber.

These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.

Role: -75% explosion radius

Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.

Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.

This will make blobs more wary and balance the playing field.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

TheBreadMuncher
Protus Correction Facility Inc.
#2 - 2012-08-18 19:35:48 UTC
Eight. Bombs.

WHAT.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Ustrello
Sebiestor Tribe
Minmatar Republic
#3 - 2012-08-18 19:36:53 UTC
And what's to stop us from fielding 300 heavy bombers?
Lin-Young Borovskova
Doomheim
#4 - 2012-08-18 19:39:18 UTC
Ustrello wrote:
And what's to stop us from fielding 300 heavy bombers?


Better, what stops bomber blobs?

Answer: a single dictor bubble and a single bomb Lol

brb

Andski
Science and Trade Institute
Caldari State
#5 - 2012-08-18 19:40:20 UTC
the counter to blobs is "make friends"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Polly Oxford
Deep Core Mining Inc.
Caldari State
#6 - 2012-08-18 19:40:24 UTC
How would that balance anything?

Also learn how to bomb properly, from your post it just sounds like you have no idea what you are doing.
Andski
Science and Trade Institute
Caldari State
#7 - 2012-08-18 19:42:50 UTC
Ashera Yune wrote:
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.


yes let's do this

there's no way that we're going to abuse this oh wait

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ustrello
Sebiestor Tribe
Minmatar Republic
#8 - 2012-08-18 19:43:20 UTC
Lin-Young Borovskova wrote:
Ustrello wrote:
And what's to stop us from fielding 300 heavy bombers?


Better, what stops bomber blobs?

Answer: a single dictor bubble and a single bomb Lol



Yes because we would warp them in all at once all from the same angle
Lin-Young Borovskova
Doomheim
#9 - 2012-08-18 19:47:32 UTC
Ustrello wrote:
Lin-Young Borovskova wrote:
Ustrello wrote:
And what's to stop us from fielding 300 heavy bombers?


Better, what stops bomber blobs?

Answer: a single dictor bubble and a single bomb Lol



Yes because we would warp them in all at once all from the same angle



Of course not you're better than everyone and no one on earth would ever think about different tactics. Roll

brb

Zenos Ebeth
Brutor Tribe
Minmatar Republic
#10 - 2012-08-18 19:52:52 UTC
Andski wrote:
the counter to blobs is "make friends"


So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?

Bad posts are not welcome on these forums.  -CCP Falcon

Virgil Travis
Non Constructive Self Management
#11 - 2012-08-18 19:55:48 UTC
Ustrello wrote:
And what's to stop us from fielding 300 heavy bombers?


Heavy Bomber Blob anyone?

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Andski
Science and Trade Institute
Caldari State
#12 - 2012-08-18 19:57:39 UTC
Zenos Ebeth wrote:
Andski wrote:
the counter to blobs is "make friends"


So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?


please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nexus Day
Lustrevik Trade and Travel Bureau
#13 - 2012-08-18 20:01:05 UTC
How about jump bombs that you could send through gates and have them go off on the other side. Now that would be a good idea. :)
Arkon Olacar
black.listed
#14 - 2012-08-18 20:04:36 UTC
We need more NPC forum alts to come up with ideas of this quality.

Roll
Lilliana Stelles
#15 - 2012-08-18 20:44:57 UTC
I actually like the idea of a heavy bomber.
Having a bomb launcher on a cruiser could be pretty neat.

Though I don't like the changes to bombs, and the ship suggested in the OP sounds awful.

Not a forum alt. 

Kaahles
Jion Keanturi
#16 - 2012-08-18 21:09:39 UTC
If you fine ladies and gentlement would go over to evekill and look at what just happened in VG-QW1 you'll see that the existing AoE of bombs can be quite awesome if you do it right :P
Pipa Porto
#17 - 2012-08-18 21:41:04 UTC
Ashera Yune wrote:
With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.


Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.


And a new class for Destroyers, Heavy Bomber.

These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.

Role: -75% explosion radius

Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.

Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.

This will make blobs more wary and balance the playing field.


Sweet, time to organize Titan Blapping Bombing Runs.

Let's see, assuming Electron Bombs vs Erebus:

6400*1.25*8=64000 damage per Bomber.
An Erebus has ~30m EHP vs EM.
That's 470 Heavy Bombers to one shot an Erebus.

It's not hard for the larger alliances to form up fleets of that size.

EvE: Everyone vs Everyone

-RubyPorto

Takeshi Yamato
Ministry of War
Amarr Empire
#18 - 2012-08-18 21:43:07 UTC
Lin-Young Borovskova wrote:
Ustrello wrote:
And what's to stop us from fielding 300 heavy bombers?


Better, what stops bomber blobs?

Answer: a single dictor bubble and a single bomb Lol


That sounds like an epic balance problem in the making. Bombers countering everything subcapital and the best counter to bombers being of course other bombers!
Chokichi Ozuwara
Perkone
Caldari State
#19 - 2012-08-18 21:43:50 UTC
I agree, we need more areola to counter boobs.

Tears will be shed and pants will need to be changed all round.

Swarm Of Bees
Imperial Academy
Amarr Empire
#20 - 2012-08-20 13:21:13 UTC
If you want to fight blobs just fit up a warp-to-0 smartbomb BS and watch the fireworks.
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