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Warfare & Tactics

 
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Faction Warfare: Gaming the system

Author
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#21 - 2012-08-19 21:04:30 UTC
Tanaka Sekigahara wrote:
IHaveCandyGetInTheVan69 wrote:
You seem to ignore the ability of a faction to flip systems defensively.
thats because there is none...
-

Go try raising a defensive plexing fleet. No LP and no PvP. No reason to do it.


Not true at all. Minmatar defensive plexed the hell out of their home systems. I don't think I've seen Huola over 10% contested. Defensive plexing is probably the reason why Amarr could not reach T5 and had to settle for T4. Defensive plexing is a lot easier than moving all of your stuff because you are about to get station lock-out. Just because the Amarr are incapable of defensive plexing don't assume the other 3 militia won't defend their homes.
Kuehnelt
Devoid Privateering
#22 - 2012-08-19 22:20:16 UTC  |  Edited by: Kuehnelt
Elvis Fett wrote:
Tanaka Sekigahara wrote:
IHaveCandyGetInTheVan69 wrote:
You seem to ignore the ability of a faction to flip systems defensively.
thats because there is none...
-

Go try raising a defensive plexing fleet. No LP and no PvP. No reason to do it.


Not true at all. Minmatar defensive plexed the hell out of their home systems. I don't think I've seen Huola over 10% contested. Defensive plexing is probably the reason why Amarr could not reach T5 and had to settle for T4. Defensive plexing is a lot easier than moving all of your stuff because you are about to get station lock-out. Just because the Amarr are incapable of defensive plexing don't assume the other 3 militia won't defend their homes.


To both of you, "the ability of a faction to flip systems defensively" means "the ability to use enemy alts to flip systems that the enemy has plexed to vulnerability". It does not involve defensive plexing. You can't flip systems with defensive plexing. Duh.

Oh, and here are some examples of pure Amarrian 'inability' to ever defensive plex: Kamela and Sahtogas. There have been other systems that were defended for periods of time. When a system is stable as a rock for a thousand days, and then is suddenly to 50% on day one thousand and one, it takes a real feat of willfully bad perception to say that, gosh, the people defending that system must just not know how to do what they did for the last thousand days.

And again, to every single new fairy tale that aims to explain the state of the warzone in terms of hostile characterizations of Amarrian forces, there is this objection: uh, isn't that really weird? How could the Amarr militia and only the Amarr militia attract these people who just don't want to win? Why are the populations of every other militia so much more hardcore and competent? You refuse to acknowledge mechanical faults, so you have to imagine all kinds of dubious patterns of personnel faults.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#23 - 2012-08-19 23:14:11 UTC
Ezra Tair wrote:
So at lest their is some entertainment value in pissing off people trying to make billions in LP.

I did that once and caused a corp mail to be sent telling us all to play nice

What have we become if we cant pester and annoy fellow milita members?

...think i'm gonna play on my alt some more

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Koujjo Dian
24th Imperial Crusade
Amarr Empire
#24 - 2012-08-19 23:38:48 UTC
Bad Messenger wrote:
FW contains 3 kinds of players mostly.

1. players who like to pvp , they use FW as free wardec.

2. farmers, who mostly farm plexes for isk.

3. Players who actually fight for plexes.

only part of people who do not usually participate FW system control is the group 1.


so inferno brought lot of new players who actually participate systems control, their interests may be in isk but they do participate systems control war.

Fighting against farmers is much easier than group 3. so there should be no problems to defend systems if someone really wants.

group 3 is so small it can always been outrun by 10-20 good pvpers who knows tactics of plex warfare.


The problem is "Group 2" cannot be stopped. And therefore, He who has the most farmers wins.
Perkin Warbeck
Higher Than Everest
#25 - 2012-08-24 06:48:07 UTC  |  Edited by: Perkin Warbeck
Koujjo Dian wrote:
Bad Messenger wrote:
FW contains 3 kinds of players mostly.

1. players who like to pvp , they use FW as free wardec.

2. farmers, who mostly farm plexes for isk.

3. Players who actually fight for plexes.

only part of people who do not usually participate FW system control is the group 1.


so inferno brought lot of new players who actually participate systems control, their interests may be in isk but they do participate systems control war.

Fighting against farmers is much easier than group 3. so there should be no problems to defend systems if someone really wants.

group 3 is so small it can always been outrun by 10-20 good pvpers who knows tactics of plex warfare.


The problem is "Group 2" cannot be stopped. And therefore, He who has the most farmers wins.



Not sure I agree with that. It's not easy and it takes co-ordination but there are tactics to slow and prevent farmers.

Enter a system full of open plexes in a PvP fit ship and search through the plexes. The 3 or 4 farmers that have been plexing will usually warp out to safes or celestials as soon as you approach the accelaration gate.

Stay in system and broadcast in local that you are here to stay and that you have nothing better to do all day than visit each plex in turn and that they should start recalculating their LP per hour ratios. Watch as a couple of farmers warp to next system.

If you want - enter the major or medium plexes and run timer down to 20 or 30 seconds left. Point out to remaining farmers that they now have run the plexes for 30 or 40 minutes to farm their LP. Watch as remaining farmers leave the system.

Warp to next system and repeat. Get 4 or 5 pilots prepared to do this at the same time and you start to slow down the rate of plexing significantly in a sector.

It may not be pretty, its certainly not entertaining (except for the tears in local) and it isn't possible to stop the farming entirely but given that sovereignty, rightly or wrongly, is an important gameplay mechanism in FW then its necessary.
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