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EVE New Citizens Q&A

 
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Webifiers Meta Effectiveness

Author
Rams Trouput
Doomheim
#1 - 2012-08-18 00:00:36 UTC
Is there a way to reduce the chance of it affecting you like the way a Warp Core Stabilizer works agents a Warp Scrambler or a Jammer?
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-08-18 00:17:24 UTC
Yes, stay out of their limited range.

Other than that, no.
Tillimitrus Sand
Viziam
Amarr Empire
#3 - 2012-08-18 00:27:49 UTC
In PvP? ECM to break their lock will turn off the web. Other than that either huge amounts of DPS or neut their cap.
In Pve? IIRC rats are extremely resilient to ECM and neuting.
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Singulis Pacifica
Pator Tech School
Minmatar Republic
#4 - 2012-08-18 00:40:01 UTC  |  Edited by: Singulis Pacifica
Rams, you could use an afterburner module (which are not affected by a stasis webifier) to quickly gain speed and stay out of the range of your target.

What also works is use ECM on the one webbing you: target disruption ECM to make your target lose their lock on you, or sensor dampening ECM to decrease your target's maximum range.
mkint
#5 - 2012-08-18 01:26:53 UTC
He who controls the range wins. How to deal with webs should be built into your fitting and combat strategy. My combat strategy is to blow up webbers.

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Equus
Republic Military School
Minmatar Republic
#6 - 2012-08-18 05:41:26 UTC
Singulis Pacifica wrote:
Rams, you could use an afterburner module (which are not affected by a stasis webifier) to quickly gain speed and stay out of the range of your target.

What also works is use ECM on the one webbing you: target disruption ECM to make your target lose their lock on you, or sensor dampening ECM to decrease your target's maximum range.


Completely false, afterburners are affected by webifiers.

As people have said, ECM, blow up the webber, or get out of range.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-08-18 06:58:47 UTC  |  Edited by: J'Poll
Singulis Pacifica wrote:
Rams, you could use an afterburner module (which are not affected by a stasis webifier) to quickly gain speed and stay out of the range of your target.

What also works is use ECM on the one webbing you: target disruption ECM to make your target lose their lock on you, or sensor dampening ECM to decrease your target's maximum range.


Webs dont affect mwd. Scrams do

The % loss of speed from a web cancels out any speed gain from an ab. If by any chance you use a prop mod it's the mwd not the ab.

If you want to give advice, give correct advice please EvE is hard enough as it is.

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Barrogh Habalu
Imperial Shipment
Amarr Empire
#8 - 2012-08-20 05:37:13 UTC
Rams Trouput wrote:
Is there a way to reduce the chance of it affecting you like the way a Warp Core Stabilizer works agents a Warp Scrambler or a Jammer?

Just in case, interaction you've mentioned as example have no chance-based mechanics involved in it.
Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2012-08-20 12:50:51 UTC
Singulis Pacifica wrote:
Rams, you could use an afterburner module (which are not affected by a stasis webifier) to quickly gain speed and stay out of the range of your target.


This is completely false. Do not listen to this person.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-08-20 16:50:50 UTC  |  Edited by: Gizznitt Malikite
Mallak Azaria wrote:
Singulis Pacifica wrote:
Rams, you could use an afterburner module (which are not affected by a stasis webifier) to quickly gain speed and stay out of the range of your target.


This is completely false. Do not listen to this person.


I don't think Mallak was trying to feed you a line of BS... I think he just failed to elaborate his message, making it garbled and incoherent...

There are several points I'll clear up:

First, the only EWAR that is truly chance based is ECM.... Warp Core stabs don't reduce the chance of a scram working on you, they directly counter a scram. Most ships have a warp core strength of 1, and if it ever drops below 1 you cannot warp. A warp core stabilizer increases a ship's warp core strength by 1 per warp core stab. An enemy decreases your warp core strength by 1 per warp disruptor activated on you, and by 2 per warp scrambler activated on you. Scrams also shut off your MWD. (Note, some warp disruptor modules can decrease your warp core strength by more than 1 or 2.... and bubbles and HICs can decrease it by an "infinite" amount).

Scrams and disruptors ALWAYS affect your ship when activated on your ship.... just like webs, tracks, paints, and damps always effect your ship when activated within their optimal range.... (note: there is a more complicated mechanics when tracks, paints, and damps are activated on a ship located beyond the EWAR module's optimal range, but this is not important at the moment, and is completely irrelevant to webs, scrams, and disruptors).

To directly answer the op: There are NO tools that reduce the chances of a web affecting your ship. If an enemy applies their webs on you, your speed will be reduced 100% of the time...

As people have suggested, staying out of web range will prevent you from getting webbed, and using an afterburner (150% speed boost) or a MWD (500% speed boost but can be shut off by a scram) can help you still move fast enough when you are webbed to pull out of web range. Other means revolve around attacking the ship that is webbing you.... Blow it up and it cant web you; ECM it, so it loses lock, and thereby can't web you; Neut it, so it doesn't have the cap necessary to activate the web, and it will stop webbing you...