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When is a neural remap worth it?

Author
Athos Maulerant
The Scope
Gallente Federation
#1 - 2012-08-17 15:30:50 UTC
I'm not really thinking of doing this, just trying to understand the game mechanic. I'm a fairly new player, 1.8M skillpoints. I use EveMon and have played around with long skill plans (long in my case being 60-90 days). It seems the neural remap only cuts 3 days, 5%, off training time. Am i missing something here? I have all +3 implants if that makes a difference. I guess I'm wondering what is the value of the remap since you only get 1 a year, plus the two that new players get. Thanks.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#2 - 2012-08-17 16:03:16 UTC
I'm fairly certain you did something wrong if you're only seeing a 3 day difference over 60-90 days, je difference between +3 and +5 implants already gets up to over a day at around 13-14 days and a remap will give you more atributes than that towards what you're training.

It's basicly worth it when you want to spend a long time training a certain attribute group of skills, say when I was happy with the ships I could fly for a while I remapped Int/Mem for almost 2 years training up support skills. Now I'm remapped to P/W training up gunnery, missiles and spaceship command more.

If you have a lot of mixed skills you want to train than a balanced atribute spread will be more fun in generally.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2012-08-17 16:43:16 UTC
I had the same mapping for about 3 years. I didn't remap until I found I'd be training skills that rely on the same attributes, for about another year.
RavenPaine
RaVeN Alliance
#4 - 2012-08-17 17:06:25 UTC
In your first year, you want a fairly generalised attribute set. Because you need so many different skills to get started.

Weapons/Ships
Drones
Tank/Engineering/Mechanics
Leadership/Social
Navigation
etc.

All have different attributes, but you need them.
When you get in the 6-10 million SP range you will start to think about focusing.
Make some plans that are longer. 60-90 days is not long at all in EVE-time.

I also want to point out that: Time savings in a level 2 or level 3 skill train is not a conciderable factor. Remaps give the most bang for your buck when you queue up a string of level V's. I mean, it's the same ratio mathematicly, but a short skill at 3.5 hrs or 4.8 hrs really isn't anything to worry about. Hope you get what I'm trying to say here.

The thread shows you are thinking in the right direction. Because in fact, you do NOT want to waste a remap on a 60 day plan. My minimum plan will be 180 days, and that's when I have 2 or 3 bonus remaps available.
Canabi
Destructive Influence
Northern Coalition.
#5 - 2012-08-17 18:21:54 UTC
To continue on about what Raven was saying, after you get up to the 10m sp range, look at what each skill category uses what attributes and map for those. For example, the Electronics, Engineering, Mechanics, Planet Management, Science, and most of the Subsystem skills all use Intelligence as the primary, and Memory as secondary. Also, Navigation uses Intelligence as a primary attribute, so if you ever remap to a Int/Mem attribute map, use that time to train the Navigation skills as well, as you don't want to remap for a single set of skills (ie: Drones, Navigation, etc...) as that is a waste of a remap, IMHO.
So, once you have a good base set of skills, then remap to Perception and Willpower to train Gunnery, Missiles, and Spaceship Command. You also have to remember that the primary attribute should have MORE points in it than the secondary. Don't put an equal amount in the primary and secondary. For my attributes, and having +5's in my skill train clone, my attributes are mapped for Int/Mem, with Intelligence at 32 and Memory at 26. You can use Evemon to optimize your attributes so you can see how many points you need in each attribute.
Athos Maulerant
The Scope
Gallente Federation
#6 - 2012-08-23 19:06:30 UTC
Thanks everyone for the input. I will have to figure out what I want to do when I grow up, and develop a skill plan around that, and see what neural remap does for me then. I do use EveMon. Thanks again!
Derath Ellecon
University of Caille
Gallente Federation
#7 - 2012-08-23 19:46:38 UTC
Also depends on how many remaps you have. For example I have been playing slightly over a year. I did one remap when i started playing. Then I got bonus remaps for the end of year thing. Then I got my one year remap. So I had a bunch. Last month I remapped for support skills which I put about 200 days of skills in. Then I will go back to something else (plan is to get all the support skills and then get all my ships from BC down, and then go back and flesh out battlships/large weapons).
Lost Greybeard
Drunken Yordles
#8 - 2012-08-24 05:36:51 UTC
Yeah, use one of your bonus remaps to grab an Int/Per map or similar generalized map, it'll save you some time. Specializing for long periods is more for alts and year+ old characters.

Moving the points out of Charisma at least and focusing them in things that are your primary attributes is a good first move, though. And if you mess up the first try, you have another bonus remap to fix it.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2012-08-24 06:22:12 UTC
ah to be young...
my skill plans these days are completely based on yearly remap cycles.

the VERY FIRST thing you should do in eve when starting a new character (actually a new char, not an alt) is remap to per/int.
it gets you the best average training speeds overall for combat focused characters.

once you get a reasonably rounded base, eg can use T2 med guns, t2 tank and have your support skills to 4s, probably around the 10mil SP mark, maybe earlier if you know what you want to specialize in, remap again to per/wil and train up all your gunnery/missile and ship command skills to 5.
once youre done with that, go int/mem and polish off your support skills.


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Riot Girl
You'll Cowards Don't Even Smoke Crack
#10 - 2012-08-25 20:46:43 UTC  |  Edited by: Riot Girl
In my opinion, it's worth it from the very first day. Throw a load of skills you know you want into Evemon and make a basic remap to get you through your first 6 months. After you have all your basics down... Navigation, Social, Trade, Drones, Ships Command etc. your initial remap should knock a load of training time off and then 6 months later, you can see your goals more clearly. You can sit down and make a more focused and precise plan, use one of your bonus remaps and stick with it.
Shayla Sh'inlux
Aliastra
Gallente Federation
#11 - 2012-09-01 11:49:01 UTC
Quote:

In my opinion, it's worth it from the very first day. Throw a load of skills you know you want into Evemon and make a basic remap to get you through your first 6 months. After you have all your basics down... Navigation, Social, Trade, Drones, Ships Command etc. your initial remap should knock a load of training time off and then 6 months later, you can see your goals more clearly. You can sit down and make a more focused and precise plan, use one of your bonus remaps and stick with it.


It's worth it from the start if you know what you're doing and have a specific training path planned out. Ie, when you are training an alt.

New players cannot see the bigger picture yet and are more busy trying to get the hang of how the skill system actually affects your gameplay than specifically setting up efficient training paths. As a result, new players are (and should be!) always training skills all over the place, mostly between Engineering, Gunnery, Missiles, Space Ship Command, Electronics, Industry and Navigation, with the occasional drone skill thrown in.

As a result, the best advice for new players is to map a generic remap that supports such training behaviour the best. In my opinion the best generic all over the place remap is 24 in 24 per and 17 in everything else.

Once you get the hang of the system and have a good idea where you want to take your character, it's time to remap.