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C5-6 Site Running: Like a Baws

Author
Hansy Babes
ColonThinkingColon
Arrival.
#101 - 2013-06-18 11:21:40 UTC
Old thread, But just wanted to say we've been spawning 3 cap escalations at once at all sites except the more heavilly neuting ones. We've been doing this with dreads that dont have tech 2 seige aren't pimp fit and don't have implants in the pods, the same goes for the archon (it is t2 triage but doesn't have implants etc.).
This has been working without a problem, on top of this our wormhole is unbonused. In a wolf-rayet or a magnetar it seems as if 3 cap escalations at once would be extermely easy to do. Maybe we've "gotten lucky" for a month straight but it seems to be working fine, ontop of this you can apply your full dps from the beginning of the site making the painfull process of ratting be over that much quicker.
The carrier does come under considerable pressure if it is neuted and primaried by all of the Guardians on field, but even if this happens the dps of the dreads is enough to bring down the Guardians fast enough that there is little risk of the archon actually dieing. Have to stress that this is just our experiance and maybe we've been lucky the whole time but taking into account that we are not running the sites in pimp fits and not in a bonused wh I really doubt that starting with 3 escalations at once isn't a reasonable approach for people with the isk, sp and the correct wh.
Terrorfrodo
Interbus Universal
#102 - 2013-06-18 11:28:47 UTC
How many dreads do you use? Obviously it will get a lot easier if you bring more than two.

.

Jack Miton
School of Applied Knowledge
Caldari State
#103 - 2013-06-18 12:25:15 UTC  |  Edited by: Jack Miton
Sure, lots of groups run 3 waves at once but there are a few issues with it.
For one, i highly doubt youre only using 2 dreads.
Secondly, it isnt any faster.
Its certainly not something id recommend doing with only 1-2 people too ;)

There is no Bob.

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Angsty Teenager
Broski North
#104 - 2013-06-18 16:38:36 UTC  |  Edited by: Angsty Teenager
Jack Miton wrote:
Sure, lots of groups run 3 waves at once but there are a few issues with it.
For one, i highly doubt youre only using 2 dreads.
Secondly, it isnt any faster.
Its certainly not something id recommend doing with only 1-2 people too ;)


This isn't true. Like I said before, I run triple escalations with 2 moros, 1 archon, and 2 lokis and finish (at least core stronghold and garrisons, oruze and quarantine are somewhat iffy) sites in one siege cycle. It is close, but very doable, you just can't mess up and that comes with practice.

You don't even need to triage the archon. Even post odyssey with the resistance nerf. Thing is, the archon can't tank **** outside of triage, but when you have two moroses with T2 siege and 17000dps each, the sleepers will basically swap next target check, and stay on the moroses the whole time from that point onwards. You can get ~8000dps tank out of a moros fairly easily, and that is more than enough along with the nice natural armor buffer to keep the dread alive even in blap fit for 5 minutes, or at least enough time to kill enough of the sleepless guardians to make it a non-issue.

It's actually really easy and my only complaint is that I have to use two lokis because one cannot provide enough webs to adequately slow down the secondary and also TP the primary and secondary. The sleepers die so fast under two moroses that you basically don't enough enough time to swap webs and TP's to the secondary and have them start having any sort of effect before the sleeper will die. So you have to spread the same number of webs/TPs on your secondary as on the primary. The sleeper dies fast still, but not fast enough to do the site in 5 minutes.

But yea you're technically right on the first count about 2 dreads, since a rev/nag (or pheonix) is not suitable for this. (Hilariously, even 3 revs will still be worse than 2 moros, lololololol)

It gets mega boring after a while though, since it requires autist level attention if you want to 6 box it, but it isn't terribly interesting.

Edit: Maybe I'll even see if I can get some fraps of it, but my computer is like 5 years old and fraps takes a huge dump on it, especially when I'm running 6 eve clients.
Jack Miton
School of Applied Knowledge
Caldari State
#105 - 2013-06-18 21:56:10 UTC
ok, so youre running 3 waves in 5 min rather than the full 4 in 10.
like i said, 4 would still take you 10. *shrug*

There is no Bob.

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Angsty Teenager
Broski North
#106 - 2013-06-19 01:22:47 UTC
What is your point? It is still more efficient to run 3 waves in 5 minutes than 4 in 10. Plus if you're farming in a C5, you'll have to move holes if you want to keep farming since you'll run out of sites very quickly. You can move 2 dread and an archon + T3's and an orca, but you cannot move 2 carriers and 2 dreads.

If you are running all four waves, may as well just use enough dreads to do it in 5 minutes anyway, so v0v since you're not going to move wormholes.
Jack Miton
School of Applied Knowledge
Caldari State
#107 - 2013-06-19 01:43:58 UTC
We're basically discussing jasmin rice vs basmalti. The argument is completely irrelevant to this thread.
There's about a million variations to the posted method you can do, none of them make this one not work and none of them are simpler.

There is no Bob.

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Hansy Babes
ColonThinkingColon
Arrival.
#108 - 2013-06-19 02:02:10 UTC
Terrorfrodo wrote:
How many dreads do you use? Obviously it will get a lot easier if you bring more than two.


The least we've done this with is 3 dreads, a moros and 2 nags. None of the dreads we used have T2 seige, all of them have only 4/4 for dread and xl blasters/auto cannons, none of the dreads use implants, none of the dreads are pimp fit by any stretch of the imagination and it's in a non-bonused worm hole. 2 pimp fit moros with proper skills, implants do far more dps than we put out with our 3 dreads, put those dreads in a magnetar and they probably get more than 3 times the dps we do. (naturally we use legion + loki links).

As Angsty has said if you can run 3 waves in five minutes it is more efficient than running 4 waves in 10. Point being it is viable as well as more efficient to run the sites by spawning 3 waves at once. You wouldn't get as much as if you were to run all the waves in all the sites but you do get more isk for the time you spending doing it and considering how dull I find pve grinding efficiency > total possible isk.

Dunno if you can run 4 waves in 1 cycle with 3 moros. Warping in the final escalation carrier half way through the site makes tanking no harder than 3 waves at anyone time. However there might be trouble with the speed at which lokies web or dreads lock. Would have to see it done or try it out before really suggesting that it works but regardless 3 waves 5 minutes is certainly viable and more efficient.

I suppose how you want to run it depends on if you want efficiency or total amount of isk made.
Joan Greywind
The Lazy Crabs
#109 - 2013-06-19 03:38:45 UTC
Hansy Babes wrote:
Terrorfrodo wrote:
How many dreads do you use? Obviously it will get a lot easier if you bring more than two.


The least we've done this with is 3 dreads, a moros and 2 nags. None of the dreads we used have T2 seige, all of them have only 4/4 for dread and xl blasters/auto cannons, none of the dreads use implants, none of the dreads are pimp fit by any stretch of the imagination and it's in a non-bonused worm hole. 2 pimp fit moros with proper skills, implants do far more dps than we put out with our 3 dreads, put those dreads in a magnetar and they probably get more than 3 times the dps we do. (naturally we use legion + loki links).

As Angsty has said if you can run 3 waves in five minutes it is more efficient than running 4 waves in 10. Point being it is viable as well as more efficient to run the sites by spawning 3 waves at once. You wouldn't get as much as if you were to run all the waves in all the sites but you do get more isk for the time you spending doing it and considering how dull I find pve grinding efficiency > total possible isk.

Dunno if you can run 4 waves in 1 cycle with 3 moros. Warping in the final escalation carrier half way through the site makes tanking no harder than 3 waves at anyone time. However there might be trouble with the speed at which lokies web or dreads lock. Would have to see it done or try it out before really suggesting that it works but regardless 3 waves 5 minutes is certainly viable and more efficient.

I suppose how you want to run it depends on if you want efficiency or total amount of isk made.



In wormholes the biggest constraint by far is not time, but actually the number of sites spawned. So doing 3 waves instead of 4 is wasted easy iskies. It is still 200m in 5 minutes, which are going down the drain. It is boring I agree but at least for people that live in wormholes it is not efficient at all. And 1 more thing doing with 3 waves at once decreases the margin of error a lot, if you get a single dc or you get jumped by anyone the chances of you dying are much higher.
Bloody Wench
#110 - 2013-06-22 01:35:47 UTC
Can you use the same pilot to bring in the other caps, or do they all have to be on grid at the same time to trigger?

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Jack Miton
School of Applied Knowledge
Caldari State
#111 - 2013-06-22 05:53:12 UTC
you need both on field to trigger second wave.

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Angsty Teenager
Broski North
#112 - 2013-06-22 22:33:01 UTC
Joan Greywind wrote:

In wormholes the biggest constraint by far is not time, but actually the number of sites spawned. So doing 3 waves instead of 4 is wasted easy iskies. It is still 200m in 5 minutes, which are going down the drain. It is boring I agree but at least for people that live in wormholes it is not efficient at all. And 1 more thing doing with 3 waves at once decreases the margin of error a lot, if you get a single dc or you get jumped by anyone the chances of you dying are much higher.


I agree that if you are living in a wormhole semi-permanently, then not doing quad escalations is not using your wormhole to the fullest. If you aren't though, and are free to move wormholes (as you can do with a triple-escalation setup), then it is far more efficient to simply do only 3 escalations total, and just move wormholes when you run out of sites.

With regard to the margin of error, I really don't think it's any different than running 1,2, or 4 escalations. Since I only use one carrier, if my carrier dc's and stops repping my lokis, yea, I would probably die, unless the lokis aren't being shot (which is very possible). If anything else DC's, I'll be fine. Even if one of my dreads DC'd the moment I landed in the site, it is still very possible to finish a triple escalation with just one dread. It would be more dfificult and depending on what happened with regard to neuts and sleeper dps, i might have to drop the dread out of siege to cap it back up, but I think it's very unlikely it would die.

Also, if you run sites in 5 minutes, it's pretty hard to get caught tbh. Somebody would have to scan a WH into your system and have it appear the moment you landed in a site to stand a decent chance of killing you. Most people aren't chain rolling with a fleet on standby to kill people running sites, and they would have to form a fleet and then get in your wormhole. Likely it would take around ~5 minutes alone to do that, at which point you'll be done and have warped off.

If somebody is in your wormhole ahead of time though Pirate, it's a different story and you're going to die no matter what and the best thing you can do is be ready to try to fit warp core stabs to warp off, or just brawl them outrageous depending on their fleet size. Personally, I've never had any wormholes open while I was doing sites, probably because I run them in the late US/AU timezone which is pretty much the most dead time period in WH's, but there were many times where I found myself wishing that somebody would come in and try to gank me, just because I was so bored and wanted to fight. Setups used to run sleeper sites are pretty viable to fighting, especially since the enemy is limited in what they can bring through the wormhole. If they want to bring more than one capital, they'll have to commit to staying in the WH and finding a way back out, which many people won't want to do.

If they only have one capital, you stand a pretty decent chance of fighting them off with two dreads. It also depends on how many sleepers are in the site though, you are right about that aspect. If you just started a site and you get jumped, you're in bad shape since the sleepers will stay on you for the most part.
emf
Knights Of the Black Sun
#113 - 2013-06-24 12:00:14 UTC  |  Edited by: emf
I guess I'll share what I did solo in 2009 when wormholes first came out. Warp alt in pod in at 100, warp dread in at 100 from pod to trigger first escalation. Warp dread out. Move pod to right in the middle of escalation battleships. Warp dread in at 0, enter siege and pop all the sleepers before they reach orbit range (you don't have long but you do full damage with no tracking issues). Repeat with 2nd and 3rd dreadnought. No need to screw around with support ships. Reinvest ludicrous profits on expensive sensor boosters and damage mods. The first wave it's difficult (but doable) to kill everything before they reach orbit, after that it's trivial since you have multiple dreads in siege mode.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#114 - 2013-06-24 21:32:34 UTC
emf wrote:
I guess I'll share what I did solo in 2009 when wormholes first came out. Warp alt in pod in at 100, warp dread in at 100 from pod to trigger first escalation. Warp dread out. Move pod to right in the middle of escalation battleships. Warp dread in at 0, enter siege and pop all the sleepers before they reach orbit range (you don't have long but you do full damage with no tracking issues). Repeat with 2nd and 3rd dreadnought. No need to screw around with support ships. Reinvest ludicrous profits on expensive sensor boosters and damage mods. The first wave it's difficult (but doable) to kill everything before they reach orbit, after that it's trivial since you have multiple dreads in siege mode.


Also doable with a Zephyr :)

Svo.

Director of Frozen Corpse Industries.

Yokomaki
Imperial Academy
Amarr Empire
#115 - 2013-07-05 17:13:29 UTC
Thanks for this guide, it's helping our corp come up with a long term training plan. What is the raw incoming dps from an 8 BS escalation wave?
Paikis
Vapour Holdings
#116 - 2013-07-05 17:20:36 UTC
Yokomaki wrote:
Thanks for this guide, it's helping our corp come up with a long term training plan. What is the raw incoming dps from an 8 BS escalation wave?


Low enough to be easily tanked on a single repper by any capital ship.

Is it just me, or is the Revelation looking like it might actually be better for escalations than the Moros? (assuming C5 Wolf-Rayet) Looks like the Rev gets more tank, more damage (at mid-30kms) and only slightly less tracking. Am I crazy?
Rroff
Antagonistic Tendencies
#117 - 2013-07-05 19:06:00 UTC
Yokomaki wrote:
Thanks for this guide, it's helping our corp come up with a long term training plan. What is the raw incoming dps from an 8 BS escalation wave?


Sustained damage from 8 guardians on a capital is 5k dps as close as makes no difference, you'd want a little more repping power than that tho to keep things comfortable. The neuting is potentially more of an issue than the dps on a well fit capital.

I've rarely had any issues repping full aggro from 8+ guardians on one repper tho.
Yokomaki
Imperial Academy
Amarr Empire
#118 - 2013-07-05 19:58:04 UTC  |  Edited by: Yokomaki
Rroff wrote:
Yokomaki wrote:
Thanks for this guide, it's helping our corp come up with a long term training plan. What is the raw incoming dps from an 8 BS escalation wave?


Sustained damage from 8 guardians on a capital is 5k dps as close as makes no difference, you'd want a little more repping power than that tho to keep things comfortable. The neuting is potentially more of an issue than the dps on a well fit capital.

I've rarely had any issues repping full aggro from 8+ guardians on one repper tho.


Thanks for the help. I've been plugging in 2 heavy neuts per Guardian in EFT to see what my cap would look like. I think that is a bit overkill though?
Rroff
Antagonistic Tendencies
#119 - 2013-07-05 20:03:31 UTC  |  Edited by: Rroff
IIRC they neut -36cap/s per guardian which is slightly less than 2x t1 heavy neuts. Usually aslong as your killing them at a fair rate the neuting isn't a major issue but it can be if theres any hold up i.e. someone going afk at the wrong time.
Jack Miton
School of Applied Knowledge
Caldari State
#120 - 2013-07-05 23:30:34 UTC
numbers I use for the neuts is that a wave is roughly equiv to a bhaal with amarr BS 4. *shrug*

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