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C5-6 Site Running: Like a Baws

Author
Angsty Teenager
Broski North
#81 - 2013-03-11 20:02:35 UTC
I'm actually more interested in how the dreads survive. I mean, with a single repper they can only tank ~7000dps, which is two sleeper waves, and the dreads don't have cap to perma run the repper if you're max gank fitting them.
Rroff
Antagonistic Tendencies
#82 - 2013-03-11 20:21:31 UTC  |  Edited by: Rroff
Angsty Teenager wrote:
I'm actually more interested in how the dreads survive. I mean, with a single repper they can only tank ~7000dps, which is two sleeper waves, and the dreads don't have cap to perma run the repper if you're max gank fitting them.


Aslong as you have good webbing/tp support and/or use warp to zero method a dread setup roughly like this (with approprite implants)

Quote:
[Moros, Pulsar Moros]
Damage Control II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II

Capital Neutron Saturation Injector I
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Shadow Serpentis Sensor Booster, Scan Resolution Script
Shadow Serpentis Sensor Booster, Scan Resolution Script

Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Siege Module II

Large Semiconductor Memory Cell II
Large Semiconductor Memory Cell II
Large Semiconductor Memory Cell I



Does fine in a C5 pulsar. Worst comes to worst unless you majorly screw up you can last a siege cycle, then get reps from the chimeras - a properly fit chimera in a C5 pulsar has ridiculous cap regen and can cap tank a ton of guardians.
Angsty Teenager
Broski North
#83 - 2013-03-11 20:24:51 UTC
Hmm, maybe I've been overestimating the amount of tracking actually required (I would have only allowed two slots for tank in the mids).

Still not entirely sold on that being able to survive even half dps and half neuts for 10 minutes. I guess I'll just take it at face value though.
Rroff
Antagonistic Tendencies
#84 - 2013-03-11 20:40:14 UTC  |  Edited by: Rroff
You would need 2 huginns to fully support that kind of fit, if you have 2-4 capitals in site its rare for any one of them to take full aggro from multiple waves indefinitely and aslong as your dreads are hitting well you will be killing guardians much quicker than they are killing you. Obviously tho that kind of setup doesn't leave much room for screw ups.

When we used to live in a pulsar we'd have a siege mindlinked booster and I'd have an alt boosting from a prot for the extra target painting bonus infowar links give.
Paikis
Vapour Holdings
#85 - 2013-03-12 01:32:39 UTC
I have lost Huggins and Rapiers to single waves of cap escalations. It only happened twice, and it required a bunch of things to line up, but they do get alpha'd.

With the complete removal of passive shield compensations applying to offline invuls, I'd be VERY reluctant to fly a shield-fit huggin/rapier in a site. Especially since I've now done it with 2 Archons, 2 Revelations and a loki.

A 10 slot shield tank on a Rapier gets you only 50,000 (65k w/ links) eHP. It also leaves you with only one web and one paint. You get a similar tank on the Huggin.
Meanwhile the Loki we were using was pushing 300k WITHOUT the Wolf-Rayet effect of our hole, and without implants. Add implants and a c5 WR effect and your EHP jumps up to 500k and you still have 5 mids for webs/paints. Did I mention half the sig radius?

Doing it with a shield fleet is possible... but its just so much easier with an armour fleet. You can warp the whole fleet in at once, tank it all like a boss and still blap the whole thing in 20 minutes.
Rroff
Antagonistic Tendencies
#86 - 2013-03-12 01:52:30 UTC
Was thinking earlier I'd be a bit concerned about the changes to the compensation skills if we were still in a pulsar. If your prepared to run 2x huginn (2x web, 1x TP on each) you can get a little over 100K EHP out of them in a C5 pulsar w/ siege links and fairly good resists.
Lenier Chenal
Offensive Upholder
#87 - 2013-03-14 15:59:01 UTC
Great guide.
Serendipity Lost
Repo Industries
#88 - 2013-03-17 07:09:43 UTC
Didn't realize you guys were discussing the pulsar stuffs (heavy work load is keeping me busy). It's pretty easy to figure out sleeper aggro and manage it. If you're running quad escallations and don't know how to get all the sleepers to focus on one ship when you need to I will recommend playing around a bit and see what they like and what they don't care about. I would bet there is one module they just love to hate out there. You just have to find it. On a side note, if you just sit there in a sieged dread and omg... stop shooting them... they lose interest soon enough and you can coast out and get reps. Managing the aggro is a better way to go though as it feels like 15min pass waiting for the first 3 locks after pushing the siege button.

As far as how the dreads are fit... If you look hard enough you can prolly figure out a moros fit that I've used. You don't need to go total dead space fit, but it's easy enough to afford after a few sites. Keep in mind you can refit any time you get nervous, but we only experience that occaisionally when we mis-manage the aggro.

We don't use rorqs, but as mentioned they are free capital reps as far as escallation waves are concerned, so if you are just starting out or just want to do some experiments - they are a nice support ship to have on the field. We lose the occaisional huggin, but it really only gets sketchy if we are light on gang boosts.

As far as implants - it's not that difficult to figure out which ones I keep in my head. I just run a general all around set of 3% hardwires. Nothing special. Lost
Rroff
Antagonistic Tendencies
#89 - 2013-03-17 14:47:24 UTC
Have to admit I'd forgotten that stopping shooting in a dread often results in the sleepers losing interest in you - as the times I've ran a dread I've been able to brawl right through the site. They are evil tho and the one time you really really need them to stop shooting you they will just keep shooting you regardless :S

Had a look at the moros fit but you were obviously refitting that during the fight for various different purposes so hard to get an idea of the original fit.
Jack Miton
School of Applied Knowledge
Caldari State
#90 - 2013-03-17 23:26:45 UTC
you're over thinking this.
a dread can easily tank the sleepers for long enough even if they shoot it for the entire time.
if the dread does take full agro I do recommend refitting it for resists a bit but you can scrape by without doing so if you're on the ball, especially with slaves.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Serendipity Lost
Repo Industries
#91 - 2013-03-18 02:34:01 UTC  |  Edited by: Serendipity Lost
Jack Miton wrote:
you're over thinking this..


This for sure.

The shield buffer is more than enough if you run the sites per the game plan. If you're running low on shields you've done something wrong. As far as the moros fit - I wasn't refitting. I keep the armor repper fitted on the shield buffered moros. If I could fit an armor repper in cargo and throw another mag stab in the lows I would - I can't, so I have a shield moros w/ an armor repper fitted just in case I refit to armor. I got some crap for trying to dual tank a moros, and I guess maybe I am in a way, but it's more of a cargo space issue than a desire to shield/armor tank it.

As far as the loss - it's a long story w/ a lot of bad on my part. I'll just say my judgement isn't the best when I get home from a midnight shift. The guys that got us were playing heads up and I was feeding them caps in series. No excuses though, they were great and I'm sure I'm way up on their favorites list as well.

The first time I ran sites in HID and they did a quad escallation by warping everything in at once I was thinking it was crazy, but it's not. As far as that goes - c5 and even more in c6 the wh bonus plays big. Shield buffer caps in our wh don't really sweat sleeper aggro (shield AND cap bonus). Mag sites - you need to pay attention, but regular anoms are routine once you get the routine down (Yogi Berra??) I recommend you play around with your wh bonus and see what you can get away with. Play around with different modules and warp in 'routines' and see how the sleepers react to what you do. You can't train them to do what you want, but it's not that hard to figure out what they do under various conditions.

Try throwing just one faction BS into the escallationl. Sleepers love them! Put you carrier reps on the bhaal and go make a sandwitch! Try stuff until you get things where you want them. Keep messing around until you get what you want. Maybe try an abso with a gang link and a jammer. Let it sit idle then light up the gang link and start trying to jam the sleeps. It's a game - play around a bit.

Lost
Jireel
Perkone
Caldari State
#92 - 2013-03-28 21:35:51 UTC
At least i know what I'll be doing 2 years from now - thanks for the post mate, i was wondering how you did those escalations, now i got a ton of info to work with
ayoud Igunen
Caldari Provisions
Caldari State
#93 - 2013-04-06 15:03:32 UTC
hi mates, i would like to know if is it possible run sites wtih 1 carrier(triage t2) 1 revelation 1 webber and 1 bs (for kill cruisers and frigates)


Hansy Babes
ColonThinkingColon
Arrival.
#94 - 2013-04-17 13:18:18 UTC
Hi,

The method you mentioned included warping in only 1 dread right after the carrier giving you the 2 escalations and forcing you to wait for the intial dread to clear out some of the npcs on field before warping in the the rest of your dreads and spawning the 3rd escalation. We currently run our c5 using this method, but I was curious about warping in multiple dreads with the triage archon, say 5 dreads, and 2-3 webbing lokies, spawning 3 waves of sleepless guardians.

Obviously if you were able to do this you'd make much more money as there are more dreads in seige more of the time. How many dreads do you recon you would need to mitigate the dps quickly enough to warrent spawning 3 waves at once? As far as i can see the lokies have no problem tanking, and the archon is ok, it becomes tricky when a dread is focused with neuts + dps, but speaking from experiance it seems like it should be possible to do the 3 cap escalations at once given enough dreads. Any information on this would be a great help, alternatively we can go welp some dreads to trial and error :).
Rroff
Antagonistic Tendencies
#95 - 2013-04-17 13:51:42 UTC  |  Edited by: Rroff
Aslong as your carrier is well fit (and how easy it is depends a bit on system effects) then it comes down to luck of the draw how much any one dread gets primaried. In theory it should be rare that all 3 waves went for one dread and if they did it can probably stop shooting which usually results in them switching targets.

Keeping well fit lokis alive should be trivial, keeping them capped up might be a little harder but probably nothing that can't be managed.


EDIT: I think largely tho it will depend on the quality of your pilots - its likely to get hairy but if people stay calm its manageable if people lose their heads you'll likely have a cascading welp of the fleet.
Hansy Babes
ColonThinkingColon
Arrival.
#96 - 2013-04-17 20:19:23 UTC
Dunno seems to me that warp **** in and pray that 1 doesnt get primaried long enough leave a bit to much to chance. I'm sure theres a critical number of dreads where the sleepers pop fast enough so that even if 1 dread is primared is shouldnt matter, I was wondering if anyone had experiance with that?
Angsty Teenager
Broski North
#97 - 2013-04-17 20:39:31 UTC  |  Edited by: Angsty Teenager
You can warp in 1 loki, 1 archon, and 2 moroses into a C5 site all at one time and not die. Just be prepared to potentially either have to triage your archon, or refit one of your dreads for more tank. Biggest issue isn't really the sleeper dps, but rather neuts, so just have cap boosters with you if **** goes really bad so you can desiege, refit to 5 heavy cap boosters and just perma boost and rep as you come out siege and eventually let the archon rep/cap you. You have to be on the ball with killing sleepers as you definitely are on a timeline in terms of how much cap your dreads have, but it is possible to finish the site in 5 minutes this way.

Source: I've done this.

Edit: I wouldn't do this in an oruze or quarantine area since the chance of your dreads getting neuted is significantly higher since the sleepers will be in range quickly. For the core garrisons and strongholds, if you burn your loki(s) out a little bit closer to the sleepless guardians at the start, in my experience the loki ends up keeping the neuts on it the whole time (which is good).

Edit 2: If it's not obvious, I also was using legion links.
Hansy Babes
ColonThinkingColon
Arrival.
#98 - 2013-04-17 21:10:28 UTC
Thanks, thats what i was looking for.
Jack Miton
School of Applied Knowledge
Caldari State
#99 - 2013-04-18 04:22:45 UTC
Hansy Babes wrote:
Thanks, thats what i was looking for.

It really isnt.
Warping in 3 caps and a Loki all at once is FAR riskier than just 2 caps and the loki. Yes, it is possible but it isnt worth doing.

If you follow my instructions, the dread being primaried is not an issue. In fact, it will almost always be primary for most of the site.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Angsty Teenager
Broski North
#100 - 2013-04-18 18:15:10 UTC
Riskier, sure, doesn't mean it's a death sentence though unless you're bad.

If he really cares about risk he can just go do it in a wolf-rayet or a magnetar. That should remove a lot of it.