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Inventory System - Bring back the OLD

Author
Zishy
Pator Tech School
Minmatar Republic
#1 - 2012-08-15 14:05:04 UTC
Your new system is making everything harder and is ******* with my head on a day to day basis. please bring back the old until you have taken the crappy bugs and "features" out of your new broken system. ty
Roll Sizzle Beef
Space Mutiny
#2 - 2012-08-15 14:06:07 UTC
Zishy wrote:
and is ******* with my head on a day to day basis.


May have been ******* to begin with.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#3 - 2012-08-15 14:08:33 UTC
Zishy wrote:
Your new system is making everything harder and is ******* with my head on a day to day basis. please bring back the old until you have taken the crappy bugs and "features" out of your new broken system. ty


No, its so much easier now.

Don't ask about Italics, just tilt your head.

Zishy
Pator Tech School
Minmatar Republic
#4 - 2012-08-15 14:14:18 UTC
sYnc Vir wrote:
Zishy wrote:
Your new system is making everything harder and is ******* with my head on a day to day basis. please bring back the old until you have taken the crappy bugs and "features" out of your new broken system. ty


No, its so much easier now.


sure is. every single time i undock the damn cargo opens up twice and everytime i am trying to access hangars other then cargo the ****** filters window has to be taken down. very easy system - unfortunately still broken
El Cid Campeador
The Scope
Gallente Federation
#5 - 2012-08-15 14:15:42 UTC
Zishy wrote:
Your new system is making everything harder and is ******* with my head on a day to day basis. please bring back the old until you have taken the crappy bugs and "features" out of your new broken system. ty



Wow this is a great argument for it, we need to all sign a petition for it now! You really moved me with your great speech there cap'n
Istvaan Shogaatsu
Guiding Hand Social Club
#6 - 2012-08-15 14:28:32 UTC
Nintendo Power Pro-Tip:

1. Hit esc.
2. Go to General Settings.
3. Check the box titled "Merge items and ships into station panel"

Congratulations! You have the old cargo system back!
Tippia
Sunshine and Lollipops
#7 - 2012-08-15 14:33:39 UTC
With the new “always open in new window” option, I'm actually beginning to see the end of this dip in functionality.

To my view, there are three main things that remain: the ability to drag holds to the NeoCom to give us back the direct-access buttons; the ability to treat any type of corp hangar as a single entity; and better “memory” for windows in terms of location and individual view settings.

…and some further performance tuning.
Josef Djugashvilis
#8 - 2012-08-15 14:33:46 UTC  |  Edited by: Josef Djugashvilis
I do not have much 'stuff' just ammo and a few fixtures and fittings.

If my stuff can take up to 10 seconds to load (I have timed it), I do not envy those who manage corp assets etc.

The 'spinning spiral' reminds me of the 'dot' one used to get when one turned off the television back in the 60s

This is not a signature.

tgl3
The Scope
Gallente Federation
#9 - 2012-08-15 14:43:43 UTC
Posting in another of these threads.
Drop Dead Sexy
University of Caille
Gallente Federation
#10 - 2012-08-15 15:06:20 UTC
I am fed up with this new inventory bullshit.. the one who invented it (thinking it was great idea) must be fired from work.
New system is way too complicated, huge delays on corp hangar and inventory. filter does work only on one group of hangar or station container, every time typing search words for different group.

dragging and dropping was so much easier with old inventory..

RETURN old inventory system and leave estimated price calculations.

War Kitten
Panda McLegion
#11 - 2012-08-15 15:22:18 UTC
My last complaints are:

1) The still-missing Corporate Hanger button from the station panel. It takes forever and 6+clicks and some scrolling to ever get to the damned thing that used to be one easy click away. FIXIT!

2) If you fail to open a desired container for some reason (you slide out of range on approach, it isn't hacked yet, becomes invalid) you instead get your cargo hangar window opened. I don't want my cargo open, STOP IT!

3) If you open a wreck, don't loot it all, close that wreck, open a 2nd wreck, loot all 2nd wreck, the 1st damn wreck window opens again - even if you're out of range of it. I already ignored that wreck, STOP IT!!

4) I keep minimizing the damn search filter widget and it keeps coming back un-minimized in the next window. GO AWAY!


CCP Uninventory, please finish the job?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Cadfael Maelgwyn
Doomheim
#12 - 2012-08-15 15:43:24 UTC
Did we need a new thread about this?

Just stop it already.
Josef Djugashvilis
#13 - 2012-08-15 15:44:22 UTC
There is no way in hell CCP wil go back to the old inventory system.

However, there is no reason for them not to keep working on the new one until works properly.

This is not a signature.

smokess
The Scope
Gallente Federation
#14 - 2012-08-15 15:45:23 UTC
**** off.
Galadriel Vasquez
Project Omega Industries
Fraternity.
#15 - 2012-08-15 15:48:29 UTC
I like it now - its not perfect but its getting there.Bear

I have tin foil hat trained to 5.

Seleia O'Sinnor
Drop of Honey
#16 - 2012-08-15 15:50:07 UTC
In a bar everyone in this thread would lie on the floor bleeding and moaning.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

MadMuppet
Critical Mass Inc
#17 - 2012-08-15 16:01:59 UTC
I haven't looted in a while, so I need to check that yet but...

Is there any way to get it to always open the items hangar when I dock rather than have to do it manually every flipping time? I have given up hoping that other things can be fixed, but a simple thing where when I dock there is a window for my ship's cargo hold and a window for my items hangar without having to jump through a set of hoops would be nice to have back.

On a related note, with the addition of an ore bay to mining ships (which is awesome) can there be a way to default the ore bay to be open rather than have to manually change every time I go mining? Wasting screen real estate on the damn tree or turning it on and off every time is not helpful, just annoying.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2012-08-15 16:16:19 UTC
The old inventory is dead and buried, bit like my ex-wife (what's the odds on somebody digging up my vegetable patch now?)

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sarik Olecar
Royal Amarr Institute
Amarr Empire
#19 - 2012-08-15 16:20:04 UTC
Ermahgerd can U belev FB chged ther layout again!!!11! it was sooo much better be4!

Hows my posting? Call 1-800-747-7633 to leave feedback.

Tippia
Sunshine and Lollipops
#20 - 2012-08-15 16:28:37 UTC  |  Edited by: Tippia
MadMuppet wrote:
Is there any way to get it to always open the items hangar when I dock rather than have to do it manually every flipping time? I have given up hoping that other things can be fixed, but a simple thing where when I dock there is a window for my ship's cargo hold and a window for my items hangar without having to jump through a set of hoops would be nice to have back.
It's a bit fragile, like most parts of the new UI and I've had it forget itself on me on a couple of times, but…

…I've found that any specific hangar that you shift-click-open to have it exist in its own window and leave open when you undock will re-open automatically when you dock. For the most part, this will hold true between logins as well, with the current ship cargo being the main exception (but it was already flaky before the new inventory so I can't blame it entirely for that one…).

Basically, the entire trick when the uninventory is to never ever use the “primary” inventory window unless you really really have to. Always use shift-clicked windows and if you need a new inventory open, just fold out the tree view, and shift-click open the inventory from there (with the new “always new window” option set, no shift is needed). As with the old inventory, stacking them up will help with getting them to consistently open in the right spot as well. Over all, this strategy will very closely replicate the old UI these days and provide nearly all the benefits of that system.

Personally, I only ever use the primary inventory window (the one you get when you click the inventory button in the NeoCom) to show the tree view, and I've shrunk it down as much as possible to minimise how much actual inventory is shown — I'm only interested in the tree view. From there, I can open anything I'm interested in and having a quick, but still reasonably small, drop target for quick moves.
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