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Gallente (+Some Caldari Lovin)

First post
Author
Pattern Clarc
Citeregis
#161 - 2011-10-24 19:35:12 UTC  |  Edited by: Pattern Clarc
Another week another Top 20 thanks to Eve-Kill


Rank Ships Kills
1 Drake 153030
2 Hurricane 89660
3 Abaddon 59490
4 Armageddon 27037
5 Maelstrom 24628
6 Tempest 24504
7 Scimitar 18813
8 Dramiel 15916
9 Tengu 14133
10 Cynabal 13786
11 Hound 13587
12 Sabre 13230
13 Zealot 12807
14 Rifter 12342
15 Vagabond 11563
16 Rapier 11495
17 Loki 10181
18 Manticore 9970
19 Harbinger 9801
20 Capsule 9088

Not a single gallente ship in the line up. CCP Tallest... where art thou? Sad

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#162 - 2011-10-24 19:56:38 UTC
Pattern Clarc wrote:
Another week another Top 20 thanks to Eve-Kill


Rank Ships Kills
1 Drake 153030
2 Hurricane 89660
3 Abaddon 59490
4 Armageddon 27037
5 Maelstrom 24628
6 Tempest 24504
7 Scimitar 18813
8 Dramiel 15916
9 Tengu 14133
10 Cynabal 13786
11 Hound 13587
12 Sabre 13230
13 Zealot 12807
14 Rifter 12342
15 Vagabond 11563
16 Rapier 11495
17 Loki 10181
18 Manticore 9970
19 Harbinger 9801
20 Capsule 9088

Not a single gallente ship in the line up. CCP Tallest... where art thou? Sad


19 ships

10 Minmatar
4 Amarr
3 Caldari
2 Angel
0 Gallente

3 battlecruisers, all tier 2, but no T1 cruisers
4 battleships, all of them Minmatar and Amarr
4 T2 cruisers, three of them Minmatar and one Amarr

10 projectile-using ships
4 laser-using ships, although those Abaddons might be artillery fit.
4 missile-using ships
0 hybrid-using ships

What a mess. The projectile boost was so stupid.
m0cking bird
Doomheim
#163 - 2011-10-24 20:57:11 UTC
Pattern Clarc wrote:
Another week another Top 20 thanks to Eve-Kill


Rank Ships Kills
1 Drake 153030
2 Hurricane 89660
3 Abaddon 59490
4 Armageddon 27037
5 Maelstrom 24628
6 Tempest 24504
7 Scimitar 18813
8 Dramiel 15916
9 Tengu 14133
10 Cynabal 13786
11 Hound 13587
12 Sabre 13230
13 Zealot 12807
14 Rifter 12342
15 Vagabond 11563
16 Rapier 11495
17 Loki 10181
18 Manticore 9970
19 Harbinger 9801
20 Capsule 9088

Not a single gallente ship in the line up. CCP Tallest... where art thou? Sad



Why does this figure matter? For the most part, Gallente ships don't excel in fleet combat. Most pilots, other than myself. Don't want them to be viable in fleet combat. However, no Lachesis or Arazu on that list is a bit disconcerting. Gallente ships that are useful in fleet combat are the only ships that can possibly make that list. Obviously, ships specific for use in solo pvp. Could never possibly destroy the amount of ships fleets are able to.

Increasing Blaster range would change that. Anything, else would not really effect the figures above significantly.


-proxyyyy
Ecks Ghe
Cerulean Privateers
#164 - 2011-10-24 21:09:52 UTC
m0cking bird wrote:

Why does this figure matter? For the most part, Gallente ships don't excel in fleet combat. ... -proxyyyy

Because dramiel, rifter, vagabond, and sabre excel in fleet combat?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#165 - 2011-10-24 21:21:41 UTC  |  Edited by: Gypsio III
If that list represents fleet combat, then why are there:

a) so few Caldari ships on it, when their lack of speed and long-ranged weapons should be favoured in fleet
b) no railguns on it, when these are the longest-ranged weapons and hence should be effective in fleet
c) so many Minmatar and Angel ships on it, when these ships are supposedly designed for small-gang combat and hence have to be inferior in fleet environments?

If the list indicates small-gang ships, then why are there:

d) no Gallente ships or blasterboats on it, given that Gallente has a greater claim to the solo/small-gang niche, by virtue of having the shortest-ranged weapons least useful in fleet combat?
e) so many battleships on it?

Yeah, it's a crude metric. But the ships are present on, and absent from, that list for a reason.
Roisin Connor
Fight Club Outfit
DammFam
#166 - 2011-10-24 21:51:42 UTC
I just want to say thank you to all that have contributed with constructive suggestions for changes to Gallente/Caldari/Hybrid stats. This was a very good read, and so many thoughts CCP can take into consideration. A special thanks goes to Pattern Clark for starting this thread, and also for being a major contributor.

I'm not experienced enough (I have played longer than this particular character suggests though) to contribute much myself, but I support the idea of giving Gallente ships a bonus to the use of Afterburners.
Tanya Powers
Doomheim
#167 - 2011-10-24 22:10:50 UTC
Gypsio III wrote:
If that list represents fleet combat, then why are there:

a) so few Caldari ships on it, when their lack of speed and long-ranged weapons should be favoured in fleet
b) no railguns on it, when these are the longest-ranged weapons and hence should be effective in fleet
c) so many Minmatar and Angel ships on it, when these ships are supposedly designed for small-gang combat and hence have to be inferior in fleet environments?

If the list indicates small-gang ships, then why are there:

d) no Gallente ships or blasterboats on it, given that Gallente has a greater claim to the solo/small-gang niche, by virtue of having the shortest-ranged weapons least useful in fleet combat?
e) so many battleships on it?

Yeah, it's a crude metric. But the ships are present on, and absent from, that list for a reason.


Got ganked again....grrrrrrr

*starts writing same stuff..."

I was just thanking you for pointing out simple, but direct questions, some people clearly can't/don't/are able to answer by other thing than "rabble rabble rabble"

I have my self some issues with English so I'm happy someone educated like you done it just like I'd like to.

Thank you.

Tanya Powers
Doomheim
#168 - 2011-10-24 22:10:58 UTC  |  Edited by: Tanya Powers
F__ing ganked ...again !!!

DOUBLE PASTA !!
m0cking bird
Doomheim
#169 - 2011-10-24 22:16:06 UTC  |  Edited by: m0cking bird
Anyways, since I've recently been seeing alot of very large fleets of Vagabonds, Hurricanes, Cynabals and Dramiels in them. I'm not sure what the rest of you are missing. Not to long ago (Pretty much last night) NCDOT was rolling around with a fleet of 20 in with said ships.

It's something you see alot in 0.0. Since I roam everywhere, bar wormhole space. I think I do have some understanding of what is being fielded. Also, I see alot of Rifter use in fleets.

Small gang to me is 2 - 4 dudes, what is it to you guys?

Interesting enough, those figures accurately represent the current popular fleet doctrines. So in effect, everything on that list is viable in fleet engagements.

As for Minmatar being limited to just 2 - 4 man fleets (small gang). The changes made to auto-cannons and artillery has made them viable in most forms of pvp. Not just solo as most Minmatar ships were before the changes. If you remember. Most Minmatar ships were in fact close range ships (or half of them at least, armour-Hurricane/rupture) very similar to Gallente ships.

Again, that list means nothing if Gallente ships (for the most part) excel in solo pvp and not fleet combat.

Capsules are also pretty popular in fleets (lol)
Pattern Clarc
Citeregis
#170 - 2011-10-24 22:36:13 UTC
m0cking bird wrote:
Anyways, since I've recently been seeing alot of very large fleets of Vagabonds, Hurricanes, Cynabals and Dramiels in them. I'm not sure what the rest of you are missing. Not to long ago (Pretty much last night) NCDOT was rolling around with a fleet of 20 in with said ships.

It's something you see alot in 0.0. Since I roam everywhere, bar wormhole space. I think I do have some understanding of what is being fielded. Also, I see alot of Rifter use in fleets.

Small gang to me is 2 - 4 dudes, what is it to you guys?

Interesting enough, those figures accurately represent the current popular fleet doctrines. So in effect, everything on that list is viable in fleet engagements.

As for Minmatar being limited to just 2 - 4 man fleets (small gang). The changes made to auto-cannons and artillery has made them viable in most forms of pvp. Not just solo as most Minmatar ships were before the changes. If you remember. Most Minmatar ships were in fact close range ships (or half of them at least, armour-Hurricane/rupture) very similar to Gallente ships.

Again, that list means nothing if Gallente ships (for the most part) excel in solo pvp and not fleet combat.

Capsules are also pretty popular in fleets (lol)

So Gallente excel (even that is arguable) at 10% pvp in eve whilst the rest are pretty decent at pretty much everything and you wonder why people are complaining?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Cuko
Shadowflame Cartel
#171 - 2011-10-24 22:56:55 UTC
Pattern Clarc wrote:
m0cking bird wrote:
Anyways, since I've recently been seeing alot of very large fleets of Vagabonds,
Capsules are also pretty popular in fleets (lol)



So Gallente excel (even that is arguable) at 10% pvp in eve whilst the rest are pretty decent at pretty much everything and you wonder why people are complaining?



I don't wonder why pilots are complaining. Solo pvp has always been a niche and a minority of pilots engage in that form of pvp. Close range pvp is hard mode and solo pvp is hard mode. Most pilots in-game don't want hard mode. I choose ships that enable me to engage other pilots in a myriad of dynamic situations, with the goal of destroying ships. If possible, with minimal losses.

Some find the best way to achieve that is in fleets. I agree that is the best way, but some pilots don't enjoy being in the crowd. The minority often does not matter. Having a whole race dedicated to a minorities play style is kind of funny/interesting.

I could be like most pilots I know and call you all fail, blobers, terrible pilots and whatever other l33t thing I can come up with. Or recognise that most changes that CCP has done does not really effect solo pvp. Having a whole race dedicated to solo pvp and solo pvper's is not needed.

Keeping Gallente the same will not hurt me in anyway and changing them might not either. What I do know is this. The problem for the other 90% ingame (I would say more like 97%) is close range pvp. Having a weapon system only able to operate @ close ranges. Is not helpful to fleet combat apparently. How do you change that? Make them useful in fleet combat...
X Gallentius
Black Eagle1
#172 - 2011-10-24 23:50:05 UTC
m0cking bird wrote:

Again, that list means nothing if Gallente ships (for the most part) excel in solo pvp and not fleet combat.
Since most Gallente ships don't excel in solo pvp, I agree that they need a buff.
M1AU
Zappenduster Inc.
#173 - 2011-10-25 09:40:57 UTC
Let me give this a free bump, as there are some very interesting thoughts within this thread. I also think that Gallente wont be fixed with just fixing Hyprid Weapons. Give all the ships some love that needs it.
Tanya Powers
Doomheim
#174 - 2011-10-25 20:27:43 UTC  |  Edited by: Tanya Powers
Cuko wrote:
Solo pvp has always been a niche and a minority of pilots engage in that form of pvp. Close range pvp is hard mode and solo pvp is hard mode. Most pilots in-game don't want hard mode. I choose ships that enable me to engage other pilots in a myriad of dynamic situations, with the goal of destroying ships. If possible, with minimal losses


Dramiel

Cynabal

Machariel

Hurricane

Vagabond

Munin/Rapier

Tempest

Maelstrom

Each and every one of this ships can perfectly fit this comment. And I've chosen to forget some more we could add.

The main difference with Gallente line up? - those I've mentioned not only fit the comment but are also better than gallente " in a myriad of dynamic situations" and certainly offer more options to destroy ships while limiting losses because of their unique versatility and ability to fit almost every situation from close, mid to high range
ElCholo
Brutor Tribe
Minmatar Republic
#175 - 2011-10-26 07:24:12 UTC
I personally don't like the idea of increasing range or damage of blasters. Blasters already do a ton of damage with their range apropriate. I also don't like the aspect of increasing their agility.

If it were possible, I think you need to leave the Minmatar as the fastest and most agile. That is their unique flavor. I think the Gallente would be fixed if they could implement a way for them to have the highest acceleration. Turn on the MWD and bam, their are in your face. Not the greatest top speed, but the greatest rate of acceleration to their top speed. Minmatar would still be kings of speed kiting while a good gallente pilot could still be able to catch them with a scram and / or web.

Just my 2 isk.
ElCholo
Brutor Tribe
Minmatar Republic
#176 - 2011-10-26 07:25:49 UTC
Tanya Powers wrote:
Cuko wrote:
Solo pvp has always been a niche and a minority of pilots engage in that form of pvp. Close range pvp is hard mode and solo pvp is hard mode. Most pilots in-game don't want hard mode. I choose ships that enable me to engage other pilots in a myriad of dynamic situations, with the goal of destroying ships. If possible, with minimal losses


Dramiel

Cynabal

Machariel

Hurricane

Vagabond

Munin/Rapier

Tempest

Maelstrom

Each and every one of this ships can perfectly fit this comment. And I've chosen to forget some more we could add.

The main difference with Gallente line up? - those I've mentioned not only fit the comment but are also better than gallente " in a myriad of dynamic situations" and certainly offer more options to destroy ships while limiting losses because of their unique versatility and ability to fit almost every situation from close, mid to high range


An equally skilled Daredevil pilot will **** an equally skilled Dramiel pilot. Just sayin...
Cpt Fina
Perkone
Caldari State
#177 - 2011-10-26 08:06:14 UTC
Gypsio III wrote:
If that list represents fleet combat, then why are there:

a) so few Caldari ships on it, when their lack of speed and long-ranged weapons should be favoured in fleet
b) no railguns on it, when these are the longest-ranged weapons and hence should be effective in fleet
c) so many Minmatar and Angel ships on it, when these ships are supposedly designed for small-gang combat and hence have to be inferior in fleet environments?

If the list indicates small-gang ships, then why are there:

d) no Gallente ships or blasterboats on it, given that Gallente has a greater claim to the solo/small-gang niche, by virtue of having the shortest-ranged weapons least useful in fleet combat?
e) so many battleships on it?

Yeah, it's a crude metric. But the ships are present on, and absent from, that list for a reason.



IMO the list reflects the ships used in some of the most popular (common) forms of engagements. Some of them come from fleet engagements and other come from medium sized gangs.

Sure, there are a few ships that most probably come from fights in which blasterboats should excell (solo to small gang) like the dram, rifter and some of those BCs. But I think its videly understood that ships lost in engagements with sub 5 man gangs – where blasters should reign supreme – is in the minority. That would mean that even if the blasterhulls were perfectly in tune with what they are supposed to do – they would still be largely missing from that list.
Cpt Fina
Perkone
Caldari State
#178 - 2011-10-26 08:12:18 UTC
ElCholo wrote:
I also don't like the aspect of increasing their agility.

I think the Gallente would be fixed if they could implement a way for them to have the highest acceleration.



Doesn't agility affect acceleration?

I could be wrong but i think it does.
bloomeh
Stormy Riders
#179 - 2011-10-26 08:14:18 UTC
I don't think agility has anything to do with acceleration. Agility is turning and mass is acceleration. I believe.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#180 - 2011-10-26 08:25:35 UTC  |  Edited by: Gypsio III
Cpt Fina wrote:
IMO the list reflects the ships used in some of the most popular (common) forms of engagements. Some of them come from fleet engagements and other come from medium sized gangs.

Sure, there are a few ships that most probably come from fights in which blasterboats should excell (solo to small gang) like the dram, rifter and some of those BCs.


The problem is that AC-boats are better in solo and small-gang. The desired characteristics here are mobility, flexibility and DPS-projection. AC-boats have the speed to get tackles and to avoid being tackled, the range to apply DPS from outside web range, the combination of tracking and range to hit smaller ships, and the raw DPS and selectable damage types to be able to go up close and personal about as well as the Gallente boats. The Gallente niche is merely a "Plan B" of Minmatar, and frankly it's a pretty suicidal niche.