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Off grid boosting alts trying to evade the nerfbat

Author
Mallak Azaria
Caldari Provisions
Caldari State
#161 - 2012-08-18 20:22:28 UTC
Takeshi Yamato wrote:
Roime wrote:
Takeshi Yamato wrote:


1st argument: "If off grid boosting is no longer possible, then small gangs won't have gang links anymore."

No ****, they were designed to be that way. Bringing a fully fledged fleet booster only makes sense for gangs of a certain size.

Besides stating the obvious, command ships can easily fit a gang link while maintaing good combat strength. You'll just have to make some choices.


Mr. Yamamoto, promoting blobbing since 2012



Just a variation of the "off grid boosting is good for small gangs" delusion.

What really promotes blobbing is the ****** attitude of being averse to combat on an even playing field. That's the same motivation that drives people to use off grid boosting too.

So yes, I have no doubt that some players who are incapable of adapting will resort to blobbing when they can't get an advantage through their off grid boosting alts anymore.

The rest will just adapt and get over it.


Bringing more people to a fight than the other side is basic human behaviour. It's not our fault that you can't make friends.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Lili Lu
#162 - 2012-08-18 23:10:30 UTC  |  Edited by: Lili Lu
Diesel47 wrote:
If you want me to take you serious then post with your main, if this is your main then LMFAO.

Now I didn't look up who you were trying to slam. Whoever he was he may have no combat record and it might be deserved. However I did look you up because any time I see a character in an npc corp that makes this statement it is a bit of a say wha?

http://eve-kill.net/?a=pilot_detail&plt_id=697325

You do have some combat history, although it is not extensive. If you have more on another character with more combat experience and you want to make the post with your main retort, you should post with that character as it will carry more weight.

In an earlier post you quoted Vytone.

Diesel47 wrote:
Vytone wrote:
Post with your main please. Unless ofcourse this is your main and in which case i would say how could you have the experience needed to understand what offgrid boosts mean to small gang pvp? I understand you only have 32 kills and 60 or so losses but you really should understand where some other pvpers are coming from through experience and not just, I hate offgrid boosters cause they can't take damage!, be a man!"

Dude some of us like to pvp outnumbered, or at least like having the ability to compete in pvp outnumbered since we find ourselves outnumbered very often. It's what makes Eve fun, that adrenaline rush during pvp. Now if an offgrid booster gives my gang of 10 the edge it needs to engage a gang of 60 or 70 then how is that imbalaced? If anything it helps to put Eve pvp back into balance.

The blob won't always win because of raw numbers anymore. If you force those boosters ongrid, it won't last 20 seconds, we all know that, but what we are really talking about here is if the small gang can successfully engage the big gang then the big gang must have inexperience, low sp player, pvp'ers with no imagination or intuitive thinking to counter those boosts.

In either case I say learn the game from someone who has some experience and stop whining about mechanics that were put in place rightfully so by CCP to help balance small gang vs. big gang pvp.


Now what I would say in response to Vytone is - Is it really your off grid booster alt that allows you to take on a larger gang? Because you probably have no way of knowing whether they have an off-grid booster of their own (unless you have a spy in their fleet P). Or is it simply the attitude of we are going to fight outnumbered using tactics we have practiced and thought out ahead of time, spent isk on fancy equipment, etc. I submit that it is the latter.

Everyone can/could emply a tech III alt. And Deisel, sorry to tell you but many that criticize the off grid boosting are not inexperienced or habitual blobbers. I've fought in many different scenarios on different characters (I have too many accounts for my own good : ( ). Lili has mostly been 0.0 and alliance level, what you would probably dismiss as blobber (which is really a relative term as there is almost always a bigger school of fish, unless you are one of the over 9000 goons P but i digress). Takeshi strikes me as a small gang fighter RvB and all that jazz. So your aspersions of "blobber" ring hollow.

The presence or lack of presence of off-grid boosting will not affect blobbing. Blobbing is a social phenomenon. People will blob with and without booster off or on grid. There will also always, as there were in olden days before the tech III alts, be people thirsting for the challenge to take on a larger group. As Tekshi is trying to say and I will say as well "I was there" (admitedly for me on the receiving endP being such anoob at the time).

It makes no difference all these threads. CCP has consistently said they don't want off-grid boosting. In fact they even stated it years ago before the tech IIIs were introduced. But hell if I'm going to dig through the terrible search engine on the old forums for when and who said it. It went something like - we want to eliminate the pos'd up command ship running boosts but presently it is too difficult to code. Apparently someone(s) starting to figure out how to change the coding to eliminate system wide boosting, or probably more correctly enable proximity boosting.

So people need to figure out what other things they can do with that alt. Train it in command ships that will be on grid? Make it a probing specialist? Not to find an enemy off grid booster but for warp ins and all the other benfits a prober can provide. Many useful things can be done with another character in this game. I don't know who said being a command ship booster is boring. Not at all. It is a blast being in the battle running links, fighting off tacklers, acting as an anchor, etc. I will say though the greatest thrill for me is flying logi and saving people in structure. Anyway, the old addage, adapt. It's coming. CCP has never wanted the off-grid booster. It is sort of inimical to everything the game is about, risking your ship in the battle.
Naomi Wildfire
Sonnenlegion
Shadow Cartel
#163 - 2012-08-19 01:08:36 UTC
Wasnt the nerf to unprobable things enough? Get a good prober and kill the links.
In the end, they are AFK .. right?

ISD BH Newmind > Jingle bells, Tuxford smells, Falcon laid an egg =D

Large Collidable Object
morons.
#164 - 2012-08-19 01:13:22 UTC  |  Edited by: Large Collidable Object
Lili Lu wrote:

It makes no difference all these threads. CCP has consistently said they don't want off-grid boosting. In fact they even stated it years ago before the tech IIIs were introduced. But hell if I'm going to dig through the terrible search engine on the old forums for when and who said it. It went something like - we want to eliminate the pos'd up command ship running boosts but presently it is too difficult to code. Apparently someone(s) starting to figure out how to change the coding to eliminate system wide boosting, or probably more correctly enable proximity boosting.




Fom my understanding, one of the main problems was also the way shield HP bonuses were added - i.e. each time a shield boosted fleet would warp and briefly lose grid with their booster, they would have had to recharge shields.

With that problem gone, it should be a lot easier ro fix.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)