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EVE Fiction

 
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Do you have experience in machinima?

First post
Author
A Soporific
Perkone
Caldari State
#1 - 2012-08-14 17:17:10 UTC
If so, please message me.

I would like to establish exactly what I need to learn, and how.
ISD TYPE40
Imperial Shipment
Amarr Empire
#2 - 2012-08-14 17:26:01 UTC
Thread moved from General Discussion to OOPE. Good luck and I hope you find what you need - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Lascero
Doomheim
#3 - 2012-08-14 17:41:38 UTC
Good aesthetic judgment is the most important because that traverses whatever toolset you're currently using. You also need to be very verbose and focus on the details when writing the script. My litmus test with action scenes is usually whether or not something gives me chills while watching it (depending on the nature of the piece of course) and that is typically triggered by a successful marriage of sound and visual elements.

Everything in the shot/scene should be intentional and have a reason for being there, if it can be helped (you obviously have limited control over the visual elements if you film directly from EVE, for example). The best way to acquire these skills is just watching other peoples' successful works, and looking at individual elements in the scene and questioning why they're there.

The biggest roadblock to production is getting your ideas enunciated into tangible products, and the best way for doing that is writing stuff down in a coherent manner.

Taking a break from your work and critiquing it later is also a pretty basic skill that eliminates a lot of bad decisions.
A Soporific
Perkone
Caldari State
#4 - 2012-08-14 18:21:22 UTC
My issue is that I have to start at a much more basic level than that. I either need to figure out how these programs work, or find someone to work with who already knows how to do this kind of thing.

I have never done anything at all like this before. I know literally nothing. Still, I think that there are great stories to be told here. I just need to figure out how to make that happen.
Blane Xero
The Firestorm Cartel
#5 - 2012-08-14 18:25:51 UTC  |  Edited by: Blane Xero
Get to know the programs so well you know the error codes to heart before worrying about developing a storyboard.

Then start the Error Code drinking game- If it crashes out whilst rendering and you predict the error code, finish your drink. If you're wrong, line up a new drink and when you finally successfully get something through said program, finish the line of drinks.


Otherwise, good luck in your endeavours.

Resident Haruhiist since December 2008.

Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of [u]Out Of Pod Experience[/u], If it's EVE Related or deserves a Lock, it does not belong here.

A Soporific
Perkone
Caldari State
#6 - 2012-08-14 18:38:32 UTC
Question remains: What programs?

Also, who made Clear Skies, This is Eve, and Day of Darkness? Would asking them for help be profitable?
Lascero
Doomheim
#7 - 2012-08-14 20:58:27 UTC
A Soporific wrote:
My issue is that I have to start at a much more basic level than that. I either need to figure out how these programs work, or find someone to work with who already knows how to do this kind of thing.

I have never done anything at all like this before. I know literally nothing. Still, I think that there are great stories to be told here. I just need to figure out how to make that happen.


I would grab Source Filmmaker then. It's new and shiny and there's tutorials out for it.

http://sourcefilmmaker.com/post.php?id=8065&p=1

AlleyKat
The Unwanted.
#8 - 2012-08-15 11:55:55 UTC  |  Edited by: AlleyKat
A Soporific wrote:
Question remains: What programs?

Also, who made Clear Skies, This is Eve, and Day of Darkness? Would asking them for help be profitable?


Clear Skies = Ian Chisholm, who used motion capture Ian's write up in MS Word
This is eve = poxyrider, created using footage from alliance tournament, many years ago
Day of Darkness = Dire Lauthris, using test server footage from missions

You can ask all of them except Dire Lauthris, as he works for CCP now "CCP Prawn"

As to what programs to use...that's pretty straightforward Lol

Fraps = recording footage from EVE
any editing program (premiere pro, vegas, movie maker, virtual dub) = editing/cutting/graphics

If you want to create something like clear skies, then the source filmaker will fit the bill and you'll need to learn how to animate and keyframe - patience is a virtue, give it the time it needs.

You could also try UDK under Matinee, this is what CCP use for their DUST514 video production...it's powerful stuff, and equally complex. Once again, give it time.
here is a good youtube channel showing it working in a variety of situations
And here is it running with converted models in an EVE video"Future Proof"

The basic principle is that you import models into the program you want and animate from within.

The models for EVE, in terms of ships, stations etc, can be exported directly from your EVE directory, but there is a gap between the models and how Trinity (CCP's renderer) displays them, which over the years has become more and more locked down. This makes the surface texture of the models, and specifically how they are lit and respond to light, hard to duplicate to make them look *exactly* like they do in game.

CCP do have an inhouse tool they use for the videos they make for EVE, but this is basically a developer tool and linked diectly to CCP's servers. It takes a weeks worth of training to grasp the fundamentals, and you can only use it onsite in Iceland.

If you want help, I'm sure the community would happily step up - but my recommendation to you would be to get the story right before you start looking into the technicalities of producing a video.

So, get a script written - if it's really good, maybe CCP could lend a hand in it's production, they've done it before.

AK

This space for rent.

A Soporific
Perkone
Caldari State
#9 - 2012-08-15 13:34:54 UTC
Is there a problem with asking CCP Prawn? I wouldn't be talking about gameplay, and the expertise would be invaluable.

I've been largely frustrated in my attempt to get in contact with LoxyRider thus far, but that just could be that I started looking last night. How would y'all attempt to get in contact with him?






Writing the script would be difficult to lead with, mostly because I would rather start with something happened prior to my joining of Eve. The early stories that we are in danger of losing entirely is where I want to start. And work my way down the line through the big nullsec wars, evebank, the destruction of notible titans, the collapse of BoB, Burn Jita, and whatever great stories that come out of Worm Hole Space.

Who's our lorekeepers? Who tells the stories from the days that Eve was young and damage mods stacked? Who were the first spaceholders and how did they end? Was BoB really the Evil Empire in the beginning?
AlleyKat
The Unwanted.
#10 - 2012-08-15 15:42:14 UTC
A Soporific wrote:
Is there a problem with asking CCP Prawn? I wouldn't be talking about gameplay, and the expertise would be invaluable.

I've been largely frustrated in my attempt to get in contact with LoxyRider thus far, but that just could be that I started looking last night. How would y'all attempt to get in contact with him.

Writing the script would be difficult to lead with, mostly because I would rather start with something happened prior to my joining of Eve. The early stories that we are in danger of losing entirely is where I want to start. And work my way down the line through the big nullsec wars, evebank, the destruction of notible titans, the collapse of BoB, Burn Jita, and whatever great stories that come out of Worm Hole Space.

Who's our lorekeepers? Who tells the stories from the days that Eve was young and damage mods stacked? Who were the first spaceholders and how did they end? Was BoB really the Evil Empire in the beginning?


Ah.

I see. So you want to create a documentary on the history of Eve.

That's a noble idea, for which you'll need to research greatly to accurately represent the truth.

You'll need to communicate with veterans who were 'there' and could tell you the motives and underlining reasons for the actions that were taken.

Isn't the old forums accessible via eve-search?

You could check the coad posts and cross reference that with any vets that are still playing, you might even do well to post something on the current coad.

Either way, you have a lot of work ahead of you before you start creating an actual video.

As for loxy, I imagine he has his hands full right now, give it time.

AK

This space for rent.

A Soporific
Perkone
Caldari State
#11 - 2012-08-15 16:01:20 UTC
No, I don't want to create a documentary of the history of Eve.

I want to FICTIONALIZE the history of eve. I want miniseries or two of "based on a true story" accounts of what happens in Eve. I want to take the real events of Eve and take the backstory events of Eve and put them together into a comprehensive whole. I want the Massive Wars in 0.0 to have meaning for the four Empires. I want the collapse of BoB to be a plot by Goons, but facilitated, supplied, and funded by the Amarr, who were worried about the growth of a heathen capusleer power on their doorstep. I want to take the great capsuleer pirates of the past and weave their reasons for fighting with those of the pirate factions. Faction Warfare kind of writes itself, but what about the scams and industrialists, how can those things not be things viewed with awe and concern by the leadership of these various empires? Why woldn't these political leaders seek to harness these things for their own ends? Why wouldn't a careless one lose out because of them?

I want to do as much as I can with game graphics. I want to do as much as I can with real game history. I want to do as much as I can with official game lore. I want to put all those things together into a single comprehensive whole that players can point to as say "I did that" but also teaches and expands the backstory and flavor of Eve.
AlleyKat
The Unwanted.
#12 - 2012-08-15 16:40:31 UTC
A Soporific wrote:
No, I don't want to create a documentary of the history of Eve.

I want to FICTIONALIZE the history of eve. I want miniseries or two of "based on a true story" accounts of what happens in Eve. I want to take the real events of Eve and take the backstory events of Eve and put them together into a comprehensive whole. I want the Massive Wars in 0.0 to have meaning for the four Empires. I want the collapse of BoB to be a plot by Goons, but facilitated, supplied, and funded by the Amarr, who were worried about the growth of a heathen capusleer power on their doorstep. I want to take the great capsuleer pirates of the past and weave their reasons for fighting with those of the pirate factions. Faction Warfare kind of writes itself, but what about the scams and industrialists, how can those things not be things viewed with awe and concern by the leadership of these various empires? Why woldn't these political leaders seek to harness these things for their own ends? Why wouldn't a careless one lose out because of them?

I want to do as much as I can with game graphics. I want to do as much as I can with real game history. I want to do as much as I can with official game lore. I want to put all those things together into a single comprehensive whole that players can point to as say "I did that" but also teaches and expands the backstory and flavor of Eve.


You're kidding, right?

This space for rent.

A Soporific
Perkone
Caldari State
#13 - 2012-08-15 16:45:17 UTC
Nope. Should I be?
AlleyKat
The Unwanted.
#14 - 2012-08-15 17:26:03 UTC
A Soporific wrote:
Nope. Should I be?


Don't take this the wrong way, but I've been trolled once this year already and you got me there for a while. I actually started thinking about how it might be best to get help for your ideas.

Nice troll. Well played, I salute you.

/sits back to see if anyone else will take the bait.

This space for rent.

Blane Xero
The Firestorm Cartel
#15 - 2012-08-15 17:35:39 UTC  |  Edited by: Blane Xero
Combining both actual historical player entities and events with lore/backstory and npc organisations may seem like an interesting uptaking, but take into account the following-

1. You would be directly competing with CCP lorewriters and actual participants in the history of eve for your story.
2. It'd be hollow because of the lack of truth. In essence, all you're adding to the brewing-pot is lines labeled "Amarr dun it" "Blame Kuvakei" and so on. You're neither recreating the historical events of Eve, nor are you staying true to them. At best, it smacks of low-tier fanfic, and those, as the internet has proven, are best kept to notepad and saved under tax returns 1977.
3. Be original, don't try to resculpt a masterpiece from chopped parts of an already award winning statue.

Resident Haruhiist since December 2008.

Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of [u]Out Of Pod Experience[/u], If it's EVE Related or deserves a Lock, it does not belong here.

A Soporific
Perkone
Caldari State
#16 - 2012-08-15 19:45:38 UTC
AlleyKat:
I have to say, I'm totally lost. I am not trolling. I was just concerned that there was something that I had totally missed that would make this function impossible/impractical that would require a some sort of face-saving back tracking.




Blane Xero:
You have a number of valid concerns, it was just that:

1) I was hoping to collaborate wtih CCP lore writers. Or at least exist at the Corporate Middle-Manager level of the NPC corporations. Having a context, a set of rules, provided by CCP or more expert lore writers entering into an undertaking like this makes it easier for me to do. Yeah, it's frustrating being told no and all, but it gives a framework that I can use.
2) It'd only be hollow if I fail. I'm simply replacing "guy went on vacation and forgot to pay the bill" with "Amarrian agent distracts the guy and intercepts payment". I'd be replaceing "someone figures out that damage mods stacks and goes to see exactly how much mayhem he can figure" with "guy figures out a unique configuration of weapon mods while suffering from advanced capsuleer dementia". I was hoping to try to explain backstory with the actions of players, and explain the actions of players wth backstory.
3) I do hope that it is original. I haven't heard of anyone else trying to do it. But really, I would like to keep it as close as practical to real history. Like that Hatfield and McCoy Miniseries on the History Channel or Band of Brothers from HBO.
AlleyKat
The Unwanted.
#17 - 2012-08-15 21:14:09 UTC
A Soporific wrote:
I have to say, I'm totally lost. I am not trolling. I was just concerned that there was something that I had totally missed that would make this function impossible/impractical that would require a some sort of face-saving back tracking.


The two concepts do not work together.

You can't tell an historical story and mash it into a fictional story, it's one or the other.

The premise of the story, the core of a story, is the thing which holds it together. It grounds the story and from that you build, in the case of a fictional story, either characters around the moments of time the story is told, or the moments of time the story is told around the characters. Analogously, you can tell a character story, about a character who robs a bank, or story of a bank robbery which has characters in it. Analogising my analogy, in the former; the character would be a planet with the bank robbery orbiting it, and the latter is the other way around.

With an historical story, in that it was something that actually happened, you build a dramatic retelling of that story. The style of story telling can be anything, like retelling the events which took place on October 26, 1881.

You can do it more action-style, like Tombstone - or more Dramatically, following the main character from an early age and the story moves through their life to that critical moment in time, like Wyatt Earp. Each film in their own right is historical, and great lengths were taken to ensure periodic accuracy. Although a script had to be written in both cases, and although the writers took some liberties for the sake of telling the story of that day and the events which led up to it. At no point did an alien spaceship land and take Wyatt to Venus.

Either tell an original story, or retell an historical event.

You can't do both. They don't work. Quod erat faciendum.

The reason I suspect you're trolling is that it's awe-inspiring that you don't understand this.

AK

This space for rent.

A Soporific
Perkone
Caldari State
#18 - 2012-08-15 23:11:46 UTC
Historical fiction, mythic history, family lore, and cultural/national epics are all fictionalized versions of history told for different reasons by different people. I fully understand that a nonfictional historical tone and methodology does not fit with a fiction narrative. The fact of the matter is that the difference here is mostly one of approach, you can tell history as fiction you just start with the events and work the unknown/unknowable characterization around that. Scripts still have to be written, but scripts have to be written for documentaries as well.

Nonfiction is new relative to storytelling. The idea that fiction and nonfiction are different things is an artifact of the modern university system. After all, the Iliad, Odyssey, and other Greek Epics were history, just fictionalized history that worked. They took the historical events and descriptions and put them in the context of a hero's story and cultural epic. We used those stories to find the lost city of Troy millennium later. Even Baron von Munchausen (who gives his name to a compulsive lying disorder) even told a first hand account of a series of conflicts that are not without merit, even if he didn't ride a cannonball to escape a siege but was probably ransomed with the other defenders.









I decided not to do a purely nonfiction historical retropsective because:
1) I am biased, and the primary sources are biased. I am afraid that I will be unable to generate the quality and neutrality I would expect from myself.
2) I love the backstory of Eve, but I am rarely exposed to it any more, and I saw this as an opportunity to get more of it.

If the resources are there to address both of these, for example someone who has an opposing bias or is reasonably neutral can be found to address the academic standard issue and another method is available for me to get my backstory fix, then I would be more than happy to switch my focus to a purely historical narrative. There are a couple of World War Two series on the old history channel I would love to emulate.
AlleyKat
The Unwanted.
#19 - 2012-08-16 01:32:20 UTC
There is a reason why Universities teach story telling paradigms; because a story would mean nothing without it.

AK

This space for rent.

A Soporific
Perkone
Caldari State
#20 - 2012-08-16 02:15:19 UTC
I am afraid that I haven't taken any of those classes in college. So I'm afraid that I'm largely unaware of the paradigms that you are discussing. I didn't major in English, so the only way that I would be on the same page is if you explained the specifics.

After all, I am still very much in the initial planning stages of this idea, and I am willing to change even the subject matter if there are better ideas to be had. I just need to understand why those other ideas are, in fact, better before I abandon the ones I currently have.


Basically:
Do I suck?
Why do I suck?
How can I suck less in the future?

If things come out better in the end, that's a win in my book.
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