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Armor, New mods re-balance ?

Author
Suddenly Forums ForumKings
Doomheim
#21 - 2012-08-14 10:59:56 UTC
Keen Fallsword wrote:
Suddenly Forums ForumKings wrote:
Keen Fallsword wrote:
Altrue wrote:
I took the more recent video in my memory. It's just an example, you can calm down and start using coherent words again.
It's not about being a fan or not, it's about admitting that in the worst outnumbering situation a group of players can still win in armor tank.

So basically they are better in armor tanking than you are, and you don't like it. Rather than trying to learn you're asking for a boost because you don't take the time to understand how things work.

Then let's reassure you : Your reaction shows that even if armor tanking get's a boost, you will still loose. So relax :)


Im not flying armor ! are you kidding ? Im just asking about more balanced game. advantages and disadvantages of these two systems are not equal. IMO something is broken in sig radius in game mechanic. Sig radius + Speed tanking = broken. Im not whining really


So basically you're mad that people don't have to brawl or die and can kite you. There are so many counters to kiting.


"There are so many counters to kiting."

Like ? Broken Dampeners :) ?


Ok in the case you aren't trolling I will humor that.


  • Webs - slow them down at range with a web bonused ship.
  • Tracking disruptors - can't track, can't kite.
  • Sensor dampeners - can't lock, can't kite.
  • Neuts - can't run a prop mod can't kite.
  • Scrams - most kiting is MWD based.


There are lots of ships that take these modules to logical extremes (hyena, keres, curse, rapier, huggin, arazu, lachesis, pilgrim, sentinel, etc) and can defeat kiting.
Pipa Porto
#22 - 2012-08-14 11:00:07 UTC
Keen Fallsword wrote:
"There are so many counters to kiting."

Like ? Broken Dampeners :) ?


Like getting in close by knowing how to fly your ship.

Also, Sensor Damps and TDs work just fine at forcing a kiting ship in close if they want to hurt you.

EvE: Everyone vs Everyone

-RubyPorto

Altrue
Exploration Frontier inc
Tactical-Retreat
#23 - 2012-08-14 11:00:12 UTC
Keen Fallsword wrote:
Pipa Porto wrote:
Armor allows you to effectively run an AB to sig tank. It also leaves your mids free for EWAR.

Finally, T2 Plates now provide a bigger HP bonus than Meta 4, and you have a new resistance module that's only stacking penalized with DCs.

Finally, Lasers (used by noted armor tankers, the Amarr) have spectacular base damage for their range. An Abbadon with 2 Damage Mods will outdamage a Mach with 2 damage mods anywhere outside of ~10km.


So you sayin that everything is OK ?


He is saying that things are balanced enough to leave each side decent chances of winning in every situation.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Lin-Young Borovskova
Doomheim
#24 - 2012-08-14 11:00:20 UTC  |  Edited by: Lin-Young Borovskova
Keen Fallsword wrote:
When armor tanking active and passive will be changed ? Any new mods will be added to armor ?


Before adding new mods the existent ones need a good take a look at, but this should not be done before rebalancing of hulls since most of them are totally incapable to fit a decent tank enough slots for dps mods cap/recharge/cpu etc etc etc so, if CCP wants to do things right they should start by fitting those hulls full T2 highest tier guns/cap/pg hungry prop mods and blahblahblah to see what happens (I guess some will look like this Shocked and how could they ever think their game was balanced)


Quote:
In game where agility = survival having armor tanked ships is .. well .. "********"

Only few fleets still using armor rest is shield based. So maybe good idea is to balance all races to the shield and left armor as option ?

Of coz armor is still good for PVE and some PVP like low-sec but rest is meh. So maybe its good to have armor just in case and shield for every day ?


Actually there are 2 different Armor tanking options you already know: active and passive
If you take a look at the background Amarr ar more about passive tanking with massive base EHP and armor resistances p/lvl relying on Guardians to stay alive
Then you have Gallente, using the primary shortest range weapon system with second best speed but then don't have enough cap recharge to keep everything running so they don't have much of a choice but to fit plates witch they do and then become even slower than Caldari.Of course at gates and stations this doesn't matter that much Roll

Thing is those don't stick any more to the racial flavour for several reasons like buffs/nerfs on ships/mods whatever but armor tanking as a whole is bad, horribly bad unless gazillions of ehp witch is not an example how good armor tanking is at subcap level and slaves/crystals should never be an argument for balance since those should be considered as "mods" and then be balanced accordingly as well.

Active armor tanking is horrible, a simple example how horrible it can be: pick Lachesis and passive armor fit it, you get a 34/40K EHP slowish brick
Fit it with shield and you can get a wooping passive 80K EHP with or about 60 with enough ACTIVE SHIELD TANKING to take on many targets.
Shield Vexor and other frigs/cruisers I don't even have to mention because everyone being around for a while knows those, shield Brutix/Myrmidon, shield Dominix/Megathron/Hyperion, all of them without exception are way better with shield tanking than armor tanking despite having better number of low slots for armor than mids for shields.

In the end:
- does the game really needs armor tanking ships? -no
-would it stick much better to the sci-fi style that all ships are shield tankers? -yes
-if CCP wants to keep armor tanking viable in other ways then 35413961835² plated bricks just being like structures with guns but with less ehp? -it seems yes (omg that RAH, nice trolling !!)

I'm waiting for those changes but will not hide I have no trust this will ever happen properly, RAH module just proved they have no idea how bad armor tanking is and what it needs to become viable so I'm happy my shield skills are very decent and soon become perfect.

brb

Suddenly Forums ForumKings
Doomheim
#25 - 2012-08-14 11:01:10 UTC
Oh and lest we forget the double web loki which can web to 30+km and has a brick armor tank.
Keen Fallsword
Skyway Patrol
#26 - 2012-08-14 11:05:22 UTC
Pipa Porto wrote:
Keen Fallsword wrote:
"There are so many counters to kiting."

Like ? Broken Dampeners :) ?


Like getting in close by knowing how to fly your ship.

Also, Sensor Damps and TDs work just fine at forcing a kiting ship in close if they want to hurt you.


Did you know that even Devs in CSM minutes said that damps need some love and you writing thats fine ?
Lin-Young Borovskova
Doomheim
#27 - 2012-08-14 11:07:40 UTC
Suddenly Forums ForumKings wrote:
Oh and lest we forget the double web loki which can web to 30+km and has a brick armor tank.



I'm sure you forgot also the gazillion tons of EHP Leviathan with Erebus/slaves+fleet boost in dedicated bonused WH R&K made a long film and about to get the gold award and maybe the Nobel price for such performance...


brb

Keen Fallsword
Skyway Patrol
#28 - 2012-08-14 11:09:17 UTC
Lin-Young Borovskova wrote:
Keen Fallsword wrote:
When armor tanking active and passive will be changed ? Any new mods will be added to armor ?


Before adding new mods the existent ones need a good take a look at, but this should not be done before rebalancing of hulls since most of them are totally incapable to fit a decent tank enough slots for dps mods cap/recharge/cpu etc etc etc so, if CCP wants to do things right they should start by fitting those hulls full T2 highest tier guns/cap/pg hungry prop mods and blahblahblah to see what happens (I guess some will look like this Shocked and how could they ever think their game was balanced)


Quote:
In game where agility = survival having armor tanked ships is .. well .. "********"

Only few fleets still using armor rest is shield based. So maybe good idea is to balance all races to the shield and left armor as option ?

Of coz armor is still good for PVE and some PVP like low-sec but rest is meh. So maybe its good to have armor just in case and shield for every day ?


Actually there are 2 different Armor tanking options you already know: active and passive
If you take a look at the background Amarr ar more about passive tanking with massive base EHP and armor resistances p/lvl relying on Guardians to stay alive
Then you have Gallente, using the primary shortest range weapon system with second best speed but then don't have enough cap recharge to keep everything running so they don't have much of a choice but to fit plates witch they do and then become even slower than Caldari.Of course at gates and stations this doesn't matter that much Roll

Thing is those don't stick any more to the racial flavour for several reasons like buffs/nerfs on ships/mods whatever but armor tanking as a whole is bad, horribly bad unless gazillions of ehp witch is not an example how good armor tanking is at subcap level and slaves/crystals should never be an argument for balance since those should be considered as "mods" and then be balanced accordingly as well.

Active armor tanking is horrible, a simple example how horrible it can be: pick Lachesis and passive armor fit it, you get a 34/40K EHP slowish brick
Fit it with shield and you can get a wooping passive 80K EHP with or about 60 with enough ACTIVE SHIELD TANKING to take on many targets.
Shield Vexor and other frigs/cruisers I don't even have to mention because everyone being around for a while knows those, shield Brutix/Myrmidon, shield Dominix/Megathron/Hyperion, all of them without exception are way better with shield tanking than armor tanking despite having better number of low slots for armor than mids for shields.

In the end:
- does the game really needs armor tanking ships? -no
-would it stick much better to the sci-fi style that all ships are shield tankers? -yes
-if CCP wants to keep armor tanking viable in other ways then 35413961835² plated bricks just being like structures with guns but with less ehp? -it seems yes (omg that RAH, nice trolling !!)

I'm waiting for those changes but will not hide I have no trust this will ever happen properly, RAH module just proved they have no idea how bad armor tanking is and what it needs to become viable so I'm happy my shield skills are very decent and soon become perfect.


Thank you very much for your post. I can in 100% Agree with you. Thats why I've started this topic. Thanks.
This post should be reference for this thread
Keen Fallsword
Skyway Patrol
#29 - 2012-08-14 11:17:32 UTC
As i can see Lin-Young Borovskova post finished this thread.. Where are you guys ?
Pipa Porto
#30 - 2012-08-14 11:18:48 UTC
Keen Fallsword wrote:
Pipa Porto wrote:
Armor allows you to effectively run an AB to sig tank. It also leaves your mids free for EWAR.

Finally, T2 Plates now provide a bigger HP bonus than Meta 4, and you have a new resistance module that's only stacking penalized with DCs.

Finally, Lasers (used by noted armor tankers, the Amarr) have spectacular base damage for their range. An Abbadon with 2 Damage Mods will outdamage a Mach with 2 damage mods anywhere outside of ~10km.


So you sayin that everything is OK ?


OK enough that several major fleet comps are Armor tanked.

Fleet fights are Rock-Paper-Scissors. Some fleets are Shield Tanked and Some Armor Tanked. Each Fleet Comp has at least one Counter.

I'm saying that Armor Tanks have advantages, and Shield Tanks have advantages.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#31 - 2012-08-14 11:19:53 UTC
Keen Fallsword wrote:
Pipa Porto wrote:
Keen Fallsword wrote:
"There are so many counters to kiting."

Like ? Broken Dampeners :) ?


Like getting in close by knowing how to fly your ship.

Also, Sensor Damps and TDs work just fine at forcing a kiting ship in close if they want to hurt you.


Did you know that even Devs in CSM minutes said that damps need some love and you writing thats fine ?


I'm saying that they work great for getting kiting ships into range.

EvE: Everyone vs Everyone

-RubyPorto

Lin-Young Borovskova
Doomheim
#32 - 2012-08-14 11:28:12 UTC
Suddenly Forums ForumKings wrote:
  • Webs - slow them down at range with a web bonused ship.
  • Tracking disruptors - can't track, can't kite

  • Witch gallente has none, don't bring serpentis ships or blood rider ones to the discussion, doesn't prove anything about webs EVERY race can fit/use. Seems you've never crossed the HAM Drake Tengu for reference and just in case you don't know what it is those are shield tanking ships Roll
    Tracking disruptor: :lol:

    Quote:
  • Sensor dampeners - can't lock, can't kite.

  • When you fly the second slowest targeting ships indeed it's the best option to script your damps with targeting delay scripts Lol
    Then damp scripts, you need 3 of them to bring a 90km targeting battleship to +/- 20km targeting distance, and of course everyone knows fights never happen in disruptor range, this is a myth Roll

    Quote:
  • Neuts - can't run a prop mod can't kite.

  • Nice one, ships using those neuts because cap :doesn't-matter: are also the fastest ones with guns having the best or the closest best tracking (with small difference not making it noticeable) of all guns after at least 2 TE's fitted witch most of them do. No one around will ever avoid flying fast ceptors close to 220/180mm's because everyone knows they can't blow these frigs faster than a couple seconds Lol

    Quote:
  • Scrams - most kiting is MWD based.

  • 9km T2 base range, indeed it's very interesting to fit one on everything above frigate and specially if you don't elite pvp at gates/stations Roll

    Quote:
    There are lots of ships that take these modules to logical extremes (hyena, keres, curse, rapier, huggin, arazu, lachesis, pilgrim, sentinel, etc) and can defeat kiting.


    Drake, Tengu, Rokh, Hurricane, Tornado and actually every ship with more than one mid slot. So what are you trying to prove?

    brb

    Keen Fallsword
    Skyway Patrol
    #33 - 2012-08-14 11:29:42 UTC
    Pipa Porto wrote:
    Keen Fallsword wrote:
    Pipa Porto wrote:
    Keen Fallsword wrote:
    "There are so many counters to kiting."

    Like ? Broken Dampeners :) ?


    Like getting in close by knowing how to fly your ship.

    Also, Sensor Damps and TDs work just fine at forcing a kiting ship in close if they want to hurt you.


    Did you know that even Devs in CSM minutes said that damps need some love and you writing thats fine ?


    I'm saying that they work great for getting kiting ships into range.


    They tend to ! But they are not. Dampeners needs too much capacitor and all armor fleets gallente and amarr are cap hungry. Thats why this module is useless in many cases.
    Sphit Ker
    Ministry of War
    Amarr Empire
    #34 - 2012-08-14 11:36:52 UTC
    My take on this is that armor's penalty is always there to nag you, no matter the situation. Nobody ever enjoys 14 seconds align times except the speedy shield tanker that get to take his damn sweet time to point you. It also burns all the LO. Meanwhile, shield's "penalty" can be a minor inconvenience, sometimes.

    It knows what you think.

    Lin-Young Borovskova
    Doomheim
    #35 - 2012-08-14 11:41:15 UTC
    Sphit Ker wrote:
    Meanwhile, shield's "penalty" can be a minor inconvenience, sometimes.


    It was one when Dreads and Titans could blap mwd'n cruisers one by one, it isn't one now even for 2400m radius permanent mwd Drakes and every other pvp ship that WILL fit mwd's, so radius signature it is not a problem.

    brb

    Keen Fallsword
    Skyway Patrol
    #36 - 2012-08-14 11:47:16 UTC
    Lin-Young Borovskova wrote:
    Sphit Ker wrote:
    Meanwhile, shield's "penalty" can be a minor inconvenience, sometimes.


    It was one when Dreads and Titans could blap mwd'n cruisers one by one, it isn't one now even for 2400m radius permanent mwd Drakes and every other pvp ship that WILL fit mwd's, so radius signature it is not a problem.


    I think that sig radius is some sort of "Mystery" and not real thing because : Speed + Sig + tracking + range = too much math :) so CCP simplify that :D but its just my speculation sort of conspiracy theory.
    Sphit Ker
    Ministry of War
    Amarr Empire
    #37 - 2012-08-14 11:49:44 UTC
    oh. One more thing. One can fix itself. The other cannot.

    It knows what you think.

    ACE McFACE
    Dirt 'n' Glitter
    Local Is Primary
    #38 - 2012-08-14 11:50:14 UTC
    OP, besides your horrendous grasp of the english language (Although english may not be your first language so it is forgiven), you don't even try to research what you are talking about, Armour ships are fine as they are, their lack of speed is made up by things like more space for mid slot utilities. Just because a shield ship may be able to kill your armour ship, doesn't mean they are overpowered

    Now, more than ever, we need a dislike button.

    Keen Fallsword
    Skyway Patrol
    #39 - 2012-08-14 11:55:57 UTC
    ACE McFACE wrote:
    OP, besides your horrendous grasp of the english language (Although english may not be your first language so it is forgiven), you don't even try to research what you are talking about, Armour ships are fine as they are, their lack of speed is made up by things like more space for mid slot utilities. Just because a shield ship may be able to kill your armour ship, doesn't mean they are overpowered


    Yeah my English is awful. But i'm learning it since 6 months :( Sorry

    But you didn't read whole thread check some upper posts first.
    Keen Fallsword
    Skyway Patrol
    #40 - 2012-08-14 12:12:43 UTC  |  Edited by: Keen Fallsword
    ACE McFACE wrote:
    OP, besides your horrendous grasp of the english language (Although english may not be your first language so it is forgiven), you don't even try to research what you are talking about, Armour ships are fine as they are, their lack of speed is made up by things like more space for mid slot utilities. Just because a shield ship may be able to kill your armour ship, doesn't mean they are overpowered


    And BTW. Amarr mid slots rack is OP :) I think that amarr have Too many utility options... MWD and Point and Cap :) They need to be Nerfed :)
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