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Why Off Grid booster nerf won't happen (ever) or won't be what you think

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Author
Diesel47
Deep Core Mining Inc.
Caldari State
#361 - 2012-08-17 16:34:13 UTC  |  Edited by: Diesel47
Jerick Ludhowe wrote:
thsi diesel guy is -EDIT- complete -EDIT-

No personal attacks, Please. - ISD Tyrozan


lmao.



Rashmika Clavain wrote:
[

CCP is a business, and as such won't ban "macroers" and "bots", as they're all paid for accounts.

I heard that a lot from the tinfoil brigade, who harped on about how CCP prefered subs over everything else.


Yeah because OGBs generate free isk and hurt the economy of the game. Not to mention that in the EULA said using OGBs are forbidden.

What next? Comparing multiboxing to exploits?
Lin-Young Borovskova
Doomheim
#362 - 2012-08-17 16:55:27 UTC
Liang Nuren wrote:
Large Collidable Object wrote:
How would you make solo/small gang viable in this game without blobbing or people boosting with alts?


I'd make a couple of changes:
- Remove all gang link strength bonuses from all ships.
- Nerf the **** out of command links. 50% bonuses are ******* outrageous in a game where people train 2 months for a 2% advantage over their enemy.
- Remove command processors. This means only dedicated command ships can fit more than one link.
- Dramatically lower the fitting on links and allow any ship to fit gang links. This gives people an extra choice about what to fit in a high slot - guns, neuts, link, etc.
- Links are modified to apply to everyone in fleet and on grid. Only the highest bonus per link type (interdiction maneuvers, shield harmonization, etc) applies.
- Increase the DPS, speed, and agility of all fleet commands.
- Add Command Destroyers (5 guns/3 links) which are geared primarily towards frigate gangs.

For bonus points:
- Buff certain modules (tackle and tank modules comes to mind) to compensate for nerfing links so hard.
- Increase fittings on the ASB and decrease it's reload time. Intended to prevent multiple ASB monsters.
- Increase the overheat bonus on regular active reps

-Liang

Ed: The implication for small gang vs large gang is that most links aren't that important to the small gang. And the ones that are, they will make SURE they fit. This is notably kiting based links. But on the whole they're just not disadvantaged here - not that it should make that big of a deal given how hard I'd nerf links.


This is why I like Liang, he has some awesome ideas but you have to push it to his limits so he gets out of his chest what he really thinks. Lol

Now we can discuss, these are some good and less good ideas but overall something that will not make the removal of OGB small gang pvp awful (despite some people thoughts I'm a huge fan of small gang pvp witch is in my eyes the most technical/interesting type of eve pvp)

If I can agree on most of your proposals I wouldn't like to see those links be fitted in whatever ship. We need new small hulls able to do this why not a New destroyer?
Providing buffs to gangs/fleets whatever should require dedication, at least some dedication.

Over all I like your ideas.

brb

Liang Nuren
No Salvation
Divine Damnation
#363 - 2012-08-17 16:58:45 UTC
Lin-Young Borovskova wrote:

If I can agree on most of your proposals I wouldn't like to see those links be fitted in whatever ship. We need new small hulls able to do this why not a New destroyer?
Providing buffs to gangs/fleets whatever should require dedication, at least some dedication.


I can see your argument here. That's primarily intended to give people more options about what to fit in a utility high and prevent small gang lock-in for certain ship types (like BCs). It's possible that the introduction of more ship hulls would do the trick there too.

Quote:
Over all I like your ideas.


Thanks :)

-Liang

I'm an idiot, don't mind me.

Rroff
Antagonistic Tendencies
#364 - 2012-08-17 17:14:21 UTC  |  Edited by: Rroff
Lin-Young Borovskova wrote:


If I can agree on most of your proposals I wouldn't like to see those links be fitted in whatever ship. We need new small hulls able to do this why not a New destroyer?
Providing buffs to gangs/fleets whatever should require dedication, at least some dedication.

Over all I like your ideas.


I disagree with putting them on ships that small - way to easy to alpha'd out the fight - but some new tier3 command ships that can only boost on-grid wouldn't go amiss - i.e. the Gallente infowar booster should be based on the vexor/ishtar hull, get many of the bonuses the ishtar does (but lose the drone range bonus) get slightly higher base resists and say 5800 base shields and armor plus keep the slot layout of the ishtar so it can be run in either armor or shield fleets - also increased capacitor to match the eos. Base Signature should be around 200-240 or so but have a signature reduction bonus per level in command ships that brings it down to about 115 with command ships V. Can use 3 links simultaneously maybe 5% racial, 3% non-racial bonuses for on-grid. With a similiar sort of theme for the others - the min and gal ones capable of shield and armor tanking ok and getting sig reduction bonus per level and the cal and amarr ones getting a racial tank bonus along the lines they have now with a HP and resist bonus per level.


EDIT: Tho I can see the point about ship type lock-in which is another reason why removing off-grid boosting isn't a great idea at the moment... it could freshen up destroyers if they could fit 1 link I guess.
Miss Management
#365 - 2012-08-17 18:23:22 UTC  |  Edited by: Miss Management
It's Never gonna happen .

They would have to redesign the mining boost which simply is too much hassle for them.

No fool will change the current system to one which willl force people to deploy Rorquals
In Belts, unable to warp due to the Industrial Core before they give out any boosts.

My personal view.

Remove all boosts from off grid apart from the Rorqual.
Cyrek Ohaya
Blazing Sun Group
#366 - 2012-08-17 20:22:24 UTC
-No one uses Tier 1 / 2 BCs for fleet links based on the next two points.

-Tech 3s offers the convenience of sporting all of their racial links, this "convenience" i believe needs toning down and give room to choice.

-A small minority flies fleet command ships with boosts, everybody else has the innate perception that the CMs 3% link boosts can be easily ruled out simply because you can have a superior Tech 3 vessel with superior bonused links and less SP requirement, as a valuable boosting vessel not fit for combat its best left in a safe spot.

-Entitlement over "I spent over a year training this alt, of course I deserve to be superior".

-Mining links shouldn't be affected as they are a non-combat domestic industry activity.
Diesel47
Deep Core Mining Inc.
Caldari State
#367 - 2012-08-17 20:33:33 UTC
Cyrek Ohaya wrote:

-Entitlement over "I spent over a year training this alt, of course I deserve to be superior".


Thats how the entire game works.

You spend a long time training and you are rewarded.





Alavaria Fera
GoonWaffe
#368 - 2012-08-17 23:00:34 UTC
Cyrek Ohaya wrote:
-Mining links shouldn't be affected as they are a non-combat domestic industry activity.

Oh ho.

Nope.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vizvig
Savage Blizzard
#369 - 2012-08-18 04:50:57 UTC  |  Edited by: Vizvig
I think small gangs need more powerful weapon against blobtards.

make new skill "advanced varfare link specialist" x12 difficulty

+200% to efficiency of gang links.

And also new t3 links can be installed on t3's only, with efficiency +150% (tank, disruptors, speed at all level 5), and new t3 damage links (+130% if it officer links )


Obvyously these links need +15% bonus to sensor strength, because stupid blobtards can to easy scan so expensive OGB, and it's wrong.



May be we need also special officer pod stopping disruptor, this prevents automatically tackle pod after explosion with chance 33 (officer)

And gang link increase it to 75%



Make the blob suffer, hahahaha.LolLolLol
Alavaria Fera
GoonWaffe
#370 - 2012-08-18 05:01:53 UTC
Vizvig wrote:
May be we need also special officer pod stopping disruptor, this prevents automatically tackle pod after explosion with chance 33 (officer)

And gang link increase it to 75%



Make the blob suffer, hahahaha.LolLolLol

You mean.. a bubble that only works on pods?

What happens if your small gang is attacked by 10 small gangs?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sentamon
Imperial Academy
Amarr Empire
#371 - 2012-08-18 05:29:05 UTC
Vizvig wrote:
I think small gangs need more powerful weapon against blobtards.


The only thing that will ever help is LoS checks, everything else helps the blobs even more.

~ Professional Forum Alt  ~

Herzog Wolfhammer
Sigma Special Tactics Group
#372 - 2012-08-18 08:02:56 UTC  |  Edited by: Herzog Wolfhammer
You see, this sort of stuff keeps subs down. Looks like a scam. I can explain...


"You need a alt scout to - insert travel activity in kill-everything-that-moves-for-no-reason-land here".
"In order to have what you need without having to pay a lot of ISK, you need an indy alt".
"PVP does not pay well, but if you don't PVP, then you are the lowest form or carebear scum who should go back to WOW. But you still need a carebear alt to grind lvl 4 in high sec to pay for it all."


Ok so we are up to 4 accounts, scout alt, indy alt, carebear alt or if the carebear is the main, a "PVP alt".



Oh, but there appears to be a need for an OGB alt too.

And if you don't have one, you lose. And if you lose, your KB won't look good, and your pee pee will get smaller. (at least everybody acts like it does)


Looks like a scam: "To play EvE, you need at least 4 accounts, maybe 5. That's 60 to 75 dollars a month, or grinding Incursions".


To play in the past you had how many accounts?


So CCP will suffer because people are going to rage-unsub their OGB alts?

I think it's already suffering because people see a game where you can play with one account, and be the ass that gets kicked, but he who has the money for 4-5X the amount or some means of paying the rent and playing every day get to be the boot that does the kicking. if you want to be the boot too, you gotta pay more.

That's almost as bad as Pay To Win. People see it that way, and say to hell with it.

I remember how everybody was freaking out over the idea of P2W, rage quitting, shooting the Jita monument, and the joke is we already have a P2W system. CCP is slow to make changes because all of that laughing at us (we deserve) can be hard on the oxygen levels to the brain.

Bring back DEEEEP Space!

Vaerah Vahrokha
Vahrokh Consulting
#373 - 2012-08-18 09:08:48 UTC
Lumi Onren wrote:
One thing to note is how prevalent off grid T3 boosters have become in low sec lately. Especially in FW areas and regions like Molden Heath which have been known for solo and small gang activities. More and more pilots seem to be using them to "1v1", which just seems wrong... honestly I doubt the current situation regarding boosters is good for long term health of the game


The first sign of something wrong or overpowered is when everybody starts using it else they can't compete any more.

Sure it brings in short term additional subs money to CCP but it's bad in the long term, as EvE becomes just another rigged P2W wannabe PvP game.
Halcyon Ingenium
Caldari Provisions
Caldari State
#374 - 2012-08-18 09:19:36 UTC
Alavaria Fera wrote:
Do you have enough rifters to keep on fighting?


No, we are now completely destitute, because Makalu, in his infinite wisdom, saw our great weakness, and has ordered the primary of rifters ever since. We are now all out. Now would be the perfect time for -A- to drop more supers in our home system.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Solomunio Kzenig
Incursions Missions and Mining
#375 - 2012-08-18 10:25:05 UTC  |  Edited by: Solomunio Kzenig
Kahega Amielden wrote:
CCP isn't dumb and recognizes this.


I actually soiled my pants at this comment, €€P's history of making monumentally stoopid game breaking changes and causing players to rage quit is legendary (I could list them but I'd probably be at retirement age by the time I was finished), dude the Incarna Custerf&*k is only a few months ago, remember?

Anyways OGB's are a touchy subject, probably the fairest nerf would be to make them less powerful than on grid boosting, and definately remove the ability to boost from a POS. The OP's idea about restricting the ammount of playes the OGB can boost is actualy quite a good idea, but make it 10 players (1 squad) as opposed to 5 players.

Edit: oh and Liang's idea's are OFC the best here and the most sensible I've heard, therefore no chance in hell that €€P will actuallly adopt them Roll
Vizvig
Savage Blizzard
#376 - 2012-08-18 11:39:10 UTC
Sentamon wrote:
everything else helps the blobs even more.

Some people want pay money for IWIN button, i try to explain it.
Max Khaos
Republic Military School
#377 - 2012-08-18 12:01:29 UTC
Remove OGB for all apart from the Rorqual which by design is meant to be sitting in a POS crunching "whatever" giving boosts while unable to move,
_______________________________________________
Antisocial Malkavian
Antisocial Malkavians
#378 - 2012-08-18 13:56:20 UTC
So is it JUST combat boosting theyre talking about or Orca too cause the only ppl I see QQing about it are combat ppl

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Lili Lu
#379 - 2012-08-18 14:39:50 UTC
Whar Target wrote:
In a game that is all about those with the most isk/resources/numbers having an advantage, how can anyone feel system wide fleet boosts don't somehow fit into that?

If they force boosters on grid there will be many people with suddenly useless alts. I would probably be down from 3 accounts to one at that point. As for solo/small gang stuff, people will just go back to bringing falcon alts everywhere. Then we'll be back to people crying about ECM again, and how it's unfair, ruins the game etc etc..

It all comes down to people too lazy/unresourceful to get their own, crying to have the others taken away

By the way, will this nerf the titan fleet bonus as well? Force a titan on grid for it's shield/armor bonus lol..


Sorry, I haven't read the rest of this thread but you post was too juicy to pass up.

In short, you could just make your former tech III booster alts posting alts. Because it would be too hard to make them honorable command ship pilots, or something else useful like the probing alts you think everyone should make to find the eccm'd ss'd tech III boosting alts.

As for your statment on titans. YYYYYYYEEEEEEEEEEEEESSSSSSSSSS!!!!!! Big smile TITAN NEAR TO DIE!!!!P
Lili Lu
#380 - 2012-08-18 15:02:29 UTC
Diesel47 wrote:
Cyrek Ohaya wrote:

-Entitlement over "I spent over a year training this alt, of course I deserve to be superior".


Thats how the entire game works.

You spend a long time training and you are rewarded.

Oh I see, so you really do support having command ships be the boosting ships because training a command ship pilot takes longer than a tech III pilot. Smile But oh darn no bubble immune and eccm ss-ing the command ship. Sad

These threads make me laugh. All the dev statments are and have been that off-grid boosting was never working as intended. The game is about putting your ships at risk or into a battle, not having them somewhere accross the solar system safe while having an effect on the outcome of a fight or mining op. People can stomp their feet here all they like. But it is unlikely to make daddy change his mind about taking away the candy.

As for the mining folks. An orca in a belt is just as fine as command ships and tech IIIs in a fight. As for Rorqual and Titan boosts and being off-grid I have little sympathy. Certainly we have too many titans in-game now and more need to die. I don't see how it should be any different for the Rorquals. Think of the demand not just the supply Blink